Triangle Strategy Review: A Streamlined SRPG That Doesn’t Try to Be Final Fantasy Tactics (2024)

Strategy RPGs can be intimidating, unforgiving affairs. Between permadeath and complicated customization options, there is a lot to discourage a more casual audience from giving them a try. So in this sense, Triangle Strategy from Square Enix is oddly refreshing. Mechanically, almost every aspect of the game feels user-friendly, and it just might be the best way to get into this genre. In fact, the only major failing of Triangle Strategy is that it can’t match the highs of its two strategy RPG forbears, Tactics Ogre and Final Fantasy Tactics. It’s a terrific amount of fun for what it chooses to be instead though.

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The Narrative Is So-So, but the Player Choice Is Awesome

Triangle Strategy takes place in the continent of Norzelia, which enjoys a fragile peace between three nations, Glenbrook, Aesfrost, and Hyzante. Glenbrook is a stereotypical monarchy with a nobility, Aesfrost is a forward-thinking-but-not-really meritocracy, and Hyzante is kind of what would happen if North Korea had founded Islam. The narrative is all about the political intrigues between these nations, the conflicts over resources to sustain these nations, and the moral dilemmas that arise from trying to protect one’s own interests. It all sounds intriguing on paper, but in execution, it’s actually pretty mundane.

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The main characters are likeable enough, and the voice acting is adequate when the dialogue isn’t trying too hard to sound poetic or medieval. But the problem is that almost everyone else you meet in the story is obviously going to turn on you or is going to be killed off by someone else. Characters change their allegiances so regularly and predictably that none of it feels impactful, and most of the characters aren’t developed enough to be engaging in the first place.

At first, even the pacing of the narrative is a problem. The first two hours of Triangle Strategy are a massive exposition dump, inelegantly introducing dozens of characters you won’t remember. The pacing does improve dramatically over time, but the game risks losing some players right away with its poor first impression.

However, the saving grace of the Triangle Strategy narrative is the awesome amount of player choice it offers. There is a multitude of times in the story where your comrades will take a vote on an important decision that will change the course of the narrative, and you can use information you’ve gleaned from talking to NPCs to convince your comrades to vote the way you would prefer. There is seldom a clear-cut “good” or “evil” option, and there are often merits to all your options. For instance, maybe you have to choose whether or not to forge an alliance. Or maybe you have to decide the literal best plan of attack to conquer an enemy stronghold. It’s fun stuff to contemplate, even if the story is still otherwise generic.

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These decisions add up in meaningful ways too, significantly changing story events and leading to completely different battle scenarios with different playable characters. In fact, even strategic decisions you make inside of battles can sometimes have extra effects on the story, which is an excellent touch. Although, the way Triangle Strategy measures your choices goes overboard at times. Virtually everything you do adds invisible points to three different “Convictions” — Utility, Morality, and Liberty. They don’t actually matter much, but they do determine when you unlock some bonus allies.

Still, Triangle Strategy offers an impressive amount of replay value, and considering one playthrough lasts 40 hours in the first place, it’s a pretty meaty experience. New Game+ also unlocks after completion to let you keep your current team and do the story over again, but with higher-level enemies.

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Combat Is Streamlined for a Simpler, More Approachable Experience

Combat in Triangle Strategy occurs on a traditional square grid, where individual units can move an allotted amount of spaces each turn and take an action. Some characters are faster at navigating steep elevations then others, and characters who are attacked from behind take more damage. So the simple act of movement and positioning involves plenty of strategy. Also, when two characters stand directly on either side of an enemy, they will do extra damage to the enemy because both characters will attack. It’s a novel wrinkle on the standard formula, and it really makes a difference in gameplay.

Unlike in Final Fantasy Tactics, every character you control in Triangle Strategy is unique, has a set class, and has set abilities. You can evolve characters’ class and weapon proficiency, and you can spend materials to slightly customize character stats or gain little boons like “increased damage from fire magic.” You can also equip a couple accessories (but not armor). But otherwise, the game has really streamlined the process of building your party — you just build a party out of the characters with the abilities you like using.

On one hand, it’s nice that the characters feel “plug and play” in this way; you won’t spend a lot of time in menus agonizing over how to customize a character. Each character feels genuinely distinct as well, with clear strengths and drawbacks and only one or two of them feeling a bit overpowered.

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On the other hand, the spectacular strategic depth of Final Fantasy Tactics and its job system for customizing characters is utterly absent here. The game chooses ease of use over richness of mechanics. Still, it’s a choice that Triangle Strategy makes consciously, and it commits to it. This is even reflected in how the game approaches special abilities: Instead of spending MP, characters just use ability points that swiftly recharge each turn. Your next big attack is never far away. Your characters don’t suffer permadeath either; a dead character will instantly disappear from the battlefield (Revival options during battle are extremely limited.) but suffer no further penalty.

Triangle Strategy comes with four difficulty options: Very Easy, Easy, Normal, and Hard. I played on Normal throughout and only died on maybe three maps, which means it is dramatically easier in general than the brutal Tactics Ogre and Final Fantasy Tactics. I did have plenty of close calls though, so it’s not a pushover. And while I wouldn’t necessarily say the battle map layouts are as well-crafted as in those other two games, they’re still good enough for hours of entertainment.

Also, the soundtrack is terrific. It’ll keep you going through the good times and the my-party-is-doomed times.

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The Review Verdict on Triangle Strategy

Triangle Strategy lacks the gameplay depth of Final Fantasy Tactics, and it doesn’t come anywhere near the story richness of Tactics Ogre despite borrowing its branching-path narrative design. However, Triangle Strategy’s streamlined battle system is significantly more approachable and less likely to invoke frustration. Likewise, even with the narrative being as bland as it is, it’s exciting for its own sake to see what happens when you make a big, story-altering decision. The final result is a strategy RPG that is extremely easy to recommend to newcomers, and longtime enthusiasts will probably appreciate it too. Triangle Strategy isn’t Square at its best, but it might be Square at its most fun.

Release Date: March 4, 2022

Publisher: Nintendo

Developer: Square Enix, Artdink

A Nintendo Switch review code for Triangle Strategy was provided by the publisher.

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Triangle Strategy Review: A Streamlined SRPG That Doesn’t Try to Be Final Fantasy Tactics (2024)

FAQs

Is Triangle Strategy similar to Final Fantasy Tactics? ›

Gameplay-wise, TS is a big improvement over FFT (obviously!), especially the exploration mode which was a nice touch. Overall they're both amazing games, but I do find myself longing to play FFT once I'm done with TS.

Is Triangle Strategy similar to Octopath? ›

Triangle Strategy is a very different game. It's more of a tactical RPG, akin to FF Tactics rather than OT or BD. It's still a fun game but not the same kind of experience.

Was Triangle Strategy a success? ›

Strategy for success. According to Square Enix, its tactical-RPG Triangle Strategy has sold 1 million copies since its release back in March for the Nintendo Switch and on PC in October. That's including both physical releases and digital downloads across Steam and the Nintendo eShop.

Is there a game like Final Fantasy Tactics? ›

Is Triangle Strategy as good as tactics? ›

Triangle strategy is a very good introductory tactical rpg. Both games have a solid foundation in the core things, great music, great artystyle, combat etc. Just started tactics ogre, story seems way more interesting even though there is "less," or so I hear to TS.

Can you grind battles in Triangle Strategy? ›

There are no random encounters to speak of like in a normal JRPG, so grinding in that way isn't really an option, either for XP or just to test out new strategies. However, once you reach the game's third chapter you will unlock Mental Mock Battles in the Tavern at your Encampment.

Why is Triangle Strategy so good? ›

Triangle Strategy is an impressive example how to implement mechanics of famous videogames into modern settings and expand on them in a great way. Challenging fights, loveable characters and an exciting story, with even more twists in new game+. A must have for fans of the genre.

How difficult is the Triangle Strategy? ›

By that point in the game the battles can be extremely difficult (but in a good way! and still fair) and require such tactical precision that the strong abilities are more than welcome. It has honestly been a couple years since I beat this game and it is still vividly in my mind.

Is Triangle Strategy story heavy? ›

It's important to start with the plot and setting, because this is a story-heavy game.

Is there permadeath in Triangle Strategy? ›

Along with the starting characters, a number of additional characters are recruited into the player's party during the course of the campaign. If a character in the player's party is defeated in combat, then they are removed from the battle, but there is no permadeath.

How long does it take to 100% Triangle Strategy? ›

If you're a gamer that strives to see all aspects of the game, you are likely to spend around 105 Hours to obtain 100% completion.

What is the max levels in Triangle Strategy? ›

Maximum Levels in Triangle Strategy

The top upgrade a Triangle Strategy character can hit is the Elite unit, and the highest possible level a unit can reach is level 50.

What games are like triangle strategy? ›

What game inspired Final Fantasy? ›

In 1987, Square designer Hironobu Sakaguchi chose to create a new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix's Dragon Quest, Nintendo's The Legend of Zelda, and Origin Systems's Ultima series.

Will they ever make another Final Fantasy Tactics? ›

Currently, there are no plans for remastering.

Is Triangle Strategy a Final Fantasy game? ›

Triangle Strategy is a turn-based tactical role-playing game in the vein of Fire Emblem and Final Fantasy Tactics. The player takes turns moving characters from their party across a grid-based playing field in which computer-controlled opponents must be attacked and defeated.

Is Final Fantasy Tactics and Tactics Advance the same? ›

Final Fantasy Tactics Advance is a 2003 tactical role-playing video game developed and published by Square (now Square Enix) for the Nintendo Game Boy Advance. A spin-off of the Final Fantasy series, the game shares several traits with 1997's Final Fantasy Tactics, although it is not a direct sequel.

Is Final Fantasy Tactics and Tactics Ogre the same? ›

Tactics ogre is a lot more balanced than FFT in terms of gameplay. Ogre's music also leaves more of an impression than FFTs due to the orchestral soundtrack, plus there is three times more content. However, I find story in FFT better and the customization in FFT makes you differentiate units a lot better.

What style of game is FF tactics? ›

Final Fantasy Tactics is a tactical role-playing video game developed and published by Square for the PlayStation video game console.

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