Destiny 2: The Witch Queen Review - Putting All The Pieces Together - Game Informer (2024)

Destiny enthusiasts had a long wait for this latest expansion, and Bungie rewarded that patience with an outstanding installment. The Witch Queen is one of the studio’s most sophisticated releases, both in terms of storytelling and gameplay systems, and that complexity is especially rewarding to longtime players. That same depth across the breadth of the expansion also means it may be difficult for newer or lapsed players to climb aboard. For those that embrace the full scope of what’s on offer, the Witch Queen has both tricks and treats aplenty.

Destiny 2’s story has been building to this conflict for some time, and I’m impressed with the way that narrative investment pays off as so many of the pieces slot into place. Savathûn is a wily and intriguing villain, and it’s great fun to finally see her schemes brought to light. But The Witch Queen’s more impressive narrative accomplishment is the nuance with which it now treats its characters and plotlines. Prior implications of the universe’s simple light and dark duality get systematically overridden with twists rooted in character motivations and moral quandaries.

The campaign missions, in particular, are especially strong this time around. That excellence is thanks to some awe-inspiring environments and several cleverly designed battles, but it’s also enhanced by the new legendary playthrough option. Playing that way, the missions take longer and demand strategic loadouts and careful approaches, but with commensurately better rewards to make it worthwhile. I also am very fond of the new Light-wielding Hive enemies, and the way they shake up combat. As an approach to high-challenge enemy types, it feels more exciting than the Champion system we’ve seen in recent iterations and more rooted in the fiction as well.

Whether fighting those new Ghost-bearing Hive or more familiar enemies, I’m especially pleased with the balance work done on the legendary missions to make them challenging and interesting whether played solo or as a fireteam. The entire campaign experience is framed as a mystery story that plays out across a psychic mindscape of memory and hidden truths, and that narrative framework dovetails into the post-campaign storytelling in a satisfying way.

The new Throne World destination is one of the series most visually intriguing, defined by two extremes. On one side is the towering edifice of Savathûn’s sprawling palace grounds – a testament to her power and moth-like beauty. That aesthetic gives way to a miasmic otherworldly swamp that feels dirty and overgrown. At both ends, there are secrets to uncover and impressive sights to see.

Weapon crafting is an especially welcome new diversion, providing Guardians the chance to shape many of the newest weapons into exactly the form they want. Doing so takes a long time and encourages a mini-leveling experience for each preferred weapon on top of character progression. The options for tweaking and setting a preferred loadout are great fun, but it’s also a system that dramatically exacerbates the game’s already potent currency bloat problem. The process requires so many items that even as a longtime player, I find myself throwing up my hands and just acquiring new resources at random, hoping I will eventually garner what I need. I also have been frustrated by some of the weapons I can’t craft with the system; some of my new favorite additions to the arsenal just aren’t supported by crafting.

The centerpiece to the new weapon building options is the arrival of the glaive weapon archetype; the hybrid weapon is enormously entertaining. I’ve been getting a kick out of its ranged single-shot blasts, blocking with a shield, and then rushing in for a high-risk melee exchange. The weapon type does what a new archetype should do; feel like something new that fulfills a niche and need I didn’t know I had.

The build-crafting potential from weapon crafting is further enhanced by the rework of the Void subclasses. Now structured in the same way as the recently introduced Stasis powers, the new approach to Void is incredibly flexible and powerful. Smart perk and power applications can transform a character’s capabilities. At this point, my biggest problem is that Stasis and Void are now the only ways I want to play; the promised Arc and Solar reworks can’t come soon enough, as they now feel lackluster in comparison.

Alongside the campaign, a bevy of special weapon missions, new multiplayer assaults, and exploration quests have dropped into place, especially if you choose to buy into the season pass. In general, from the new PsiOps to the recently raid-unlocked story missions, the focus is in keeping with what we saw in last year’s content – lots of enemies, big play spaces, and plenty of opportunity for large-scale destruction. I especially enjoy the push and pull dynamic of the new Wellspring activity, as each day vacillates between attack and defend variants. Like with the currency and resources problem, my biggest issue with the newest activities is that the language has grown especially opaque. “Risen Umbral Energy is found by using Psychogenic Intel to decode the Runic Chest awarded after PsiOps Battlegrounds” is a mouthful, even for lore devotees.

At the pinnacle of all these high-level activities is a thrilling new raid. Vow of the Disciple is a deep dive into one of the mysterious pyramid ships, and it’s one of the most novel locales yet, filled with relics of arcane experiments and forgotten cultures. The reliance on visual icons and symbolism is well beyond what players have had to confront before – it’s the equivalent of learning a whole new alphabet of runes – and the encounters have a genuine sense of accomplishment as you learn the vocabulary. I appreciate the technical intricacy of the encounters but do sometimes long for a bit less local vernacular and constant callouts.

The Witch Queen is an especially robust expansion, with a particular focus on customizing the play experience and rewarding longtime players’ investment in story and systems. If it’s not the most welcoming moment for players to jump in, that may be a price the developers at Bungie are willing to pay at this point. The long-running story arc that opened in 2014 is gradually steering toward a climax, and it’s possible the developers are increasingly interested in building a ride for those who have been in the vehicle for a while now.

Destiny 2: The Witch Queen Review - Putting All The Pieces Together - Game Informer (2024)

FAQs

Why is The Witch Queen so good? ›

This latest update provides not only Destiny's first truly phenomenal story alongside a campaign that's both challenging and memorable, but also a weapon crafting system that's a godsend for hardcore devotees like myself, new light-wielding enemies that completely evolve the flow of combat, and new takes on some old ...

Is The Witch Queen expansion worth it? ›

The Witch Queen is the best "Campaign" that Bungie has done since Halo 2 and the best Destiny campaign in my opinion. Worth it 100%. The Taken King and Forsaken are better "DLC's" overall (a lot more content and significant changes) but the Witch Queen is worth it for the story alone imo.

Is Witch Queen replayable? ›

The Witch Queen Campaign can be played solo or with a fireteam of up to three players. However, don't worry too much about the decision as The Witch Queen Campaign is replayable.

How long to beat The Witch Queen? ›

When focusing on the main objectives, Destiny 2: The Witch Queen is about 11½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 29 Hours to obtain 100% completion.

Is Witch Queen getting removed? ›

With the release of Lightfall, this seasonal content was removed from the game with the exception of the respective battlegrounds activities from Season of the Risen and Season of the Seraph, which were incorporated into the Vanguard Operations playlist.

Is Witch Queen difficult? ›

To put it simply - yeah, it can get pretty hard. Now, that requires some context. It's not quite the difficulty of something like a Grand Master Nightfall. You don't have to be quite that specialized in your loadout or be quite as careful around enemies.

Should I beat Witch Queen before Lightfall? ›

Finish The Witch Queen

It never hurts to catch up on the last expansion before popping into the new one, and The Witch Queen offers the best story campaign Destiny 2's had in years. If you've already completed it, congratulations!

Should I beat Witch Queen on legendary? ›

With that said, WQ is the best campaign that Destiny ever got, so its really worth considering playing it in whichever way you find to be the most fun for the first playthrough. Do not claim an exotic reward if you haven't obtained it from a legend lost sector or vex Incursion public event first.

Should I finish Witch Queen before Lightfall? ›

I would say wait for Lightfall. There aren't any core mechanics locked behind the Witchqueen purchase, like Stasis is behind Beyond Light, and Strand will be behind Lightfall.

Is Witch Queen worth it after Lightfall? ›

Unfortunately, based on the campaign at least, Lightfall doesn't match The Witch Queen's quality. It doesn't even come close. Community reaction has been pretty negative, with much of the surface-level griping being about the campaign's tone.

Can you get both exotics at the end of Witch Queen? ›

Once you beat the Legendary campaign, Ikora will offer you a choice of one of the two new exotics. If you can exit out, select neither of them.

What does Witch Queen unlock? ›

The Witch Queen Deluxe Edition costs $79.99 and includes The Witch Queen Campaign, a new raid, Exotic Weapons, Exotic Armor, the Osteo Striga Exotic SMG, Ornament, and Catalyst, as well as access to all four seasons available during Year 5, including Season of the Risen (Season 16), Season 17, Season 18, and Season 19.

What is the longest Destiny 2 campaign? ›

Updated:
Additional ContentPolledMain
Shadowkeep636h
Beyond Light836h
The Witch Queen6912h
Lightfall518h
6 more rows

What do you get for completing The Witch Queen campaign on legendary? ›

Completing the entire Destiny 2: Witch Queen Legendary campaign gives the following rewards: 1520 Power level gear set (20 above the 1500 soft cap, 30 below the 1550 Power cap) Triumph required for completing the Throne World's seal / title. Exclusive emblem (claimed from the Triumph)

Should I start with witch queen? ›

It is neither amazing nor terrible, and I'd recommend you play it. But not first. Rather, The Witch Queen. The main reason is the story campaign, which is both A) an excellent tale, albeit better with more backstory leading up to it, which new players won't have and B)

Why is witch so good in clash Royale? ›

The Witch is very effective at baiting spells from the opponent. She can either bait weaker spells like Zap and The Log that are used against her Skeletons or she can bait stronger spells like Lightning and Poison that are used to directly target her.

Is Witch Queen good Destiny 2? ›

Best fully playable expansion available. Best since TTK, IMO. Witchqueen is the best current expansion in the game. Best campaign, in my own opinion best raid, a pretty decent destination to get fuller access to and a great haul of gear.

What does witch queen unlock? ›

The Witch Queen Deluxe Edition costs $79.99 and includes The Witch Queen Campaign, a new raid, Exotic Weapons, Exotic Armor, the Osteo Striga Exotic SMG, Ornament, and Catalyst, as well as access to all four seasons available during Year 5, including Season of the Risen (Season 16), Season 17, Season 18, and Season 19.

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