Chest (2024)

For other uses, see Chest (disambiguation).

A chest is a block used to store items.

A large chest is the combination of two normal chests, and can store twice as many items.

Contents

  • 1 Obtaining
    • 1.1 Breaking
    • 1.2 Natural generation
      • 1.2.1 Bonus chest
    • 1.3 Crafting
  • 2 Usage
    • 2.1 Container
    • 2.2 Donkey, mule, or llama pack
    • 2.3 Piglins
    • 2.4 Crafting ingredient
    • 2.5 Fuel
    • 2.6 Note blocks
  • 3 Christmas chest
  • 4 Sounds
    • 4.1 Generic
    • 4.2 Unique
  • 5 Data values
    • 5.1 ID
    • 5.2 Block states
    • 5.3 Block data
  • 6 Achievements
  • 7 Advancements
  • 8 History
  • 9 Issues
  • 10 Trivia
  • 11 Gallery
  • 12 See also
  • 13 References
  • 14 External Links

Obtaining[]

Breaking[]

A chest can be broken using anything, but an axe is the fastest. Chests always drop themselves when mined. If the chest contains items, the items are also dropped when the chest is broken. If one half of a large chest is destroyed, the corresponding items from the destroyed chest are dropped and the remaining half continues to function as a small chest.

BlockChest
Hardness2.5
Tool
Breaking time[A]
Default3.75
Wooden1.9
Stone0.95
Iron0.65
Diamond0.5
Netherite0.45
Golden0.35
  1. Times are for unenchanted tools as wielded by players with no status effects, measured in seconds. For more information, see Breaking § Speed.

Natural generation[]

See also: Chest loot

Chests generate naturally in all three dimensions. They generate in monster rooms, strongholds, villages, jungle temples, desert temples, nether fortresses, end cities, igloos, woodland mansions, shipwrecks, ocean ruins, buried treasure, pillager outposts, bastion remnants, ruined portals, and ancient cities.

Large chests can occasionally generate in monster rooms by one single chest generating next to the other. They can also generate in certain types of bastion remnants.

Bonus chest[]

Main article: Bonus chest

The bonus chest is a chest that appears near the player's spawn if the "Bonus chest" option is toggled on the main menu. It generates with a semi-random collection of basic items to help the player survive early on and gather necessary resources, including wood, tools, blocks, and food.

Crafting[]

IngredientsCrafting recipe
Any Planks

Usage[]

Chests can be used as containers and as crafting ingredients.

To place a chest, use the Place Block control on the face of a block adjacent to the space the chest should occupy.

A chest placed adjacent to another chest joins to create a large chest. A player can prevent this, and place two small chests side by side, by sneaking while placing the second chest‌[JE only], pushing a chest into place with a piston[BE only], or placing the second chest facing a different direction from the first chest. Alternatively, trapped chests do not combine with normal chests.

Chests can be moved by pistons,‌[BE only] and water and lava flow around chests without affecting them. Lava can create fire in air blocks next to chests as if the chests were flammable, but the chests do not actually catch fire and cannot be burned.

Container[]

Chest (1)
Chest (2)

A small chest has 27 slots of inventory space, and a large chest has twice that amount, at 54 slots. In the Java Edition interface, the top three rows for a large chest correspond to the left half of the chest when facing it, and the bottom three rows correspond to the right half. In Bedrock Edition, the top three rows correspond to whichever half was placed first and the bottom three to the other half.

Chests open when used. To move items between the chest inventory and the player inventory or hotbar while the chest GUI is open, drag or shift-click the items. Holding ⇧ Shift and double-clicking while holding an item moves all items of the type clicked on in or out of the chest, to the extent that space is available for them.‌[Java Edition only] To exit the chest GUI, use the Esc control.

A chest cannot be opened if there is an opaque block above it (in Bedrock Edition, bottom-half slabs prevent chests from being opened). Solid faces do not prevent chests from opening, so the lid of the chest can phase through blocks such as bottom-half slabs, stairs, and transparent full cubes such as glass and ice. Ocelots and cats sitting on chests prevent them from opening. Because chests themselves are functionally transparent, two chests can be stacked on top of one another while still allowing the lower chest to be opened. Players can open chests when players are being hurt (effect of instant damage, poison, wither, fatal poison or on fire) or hurt by anyone (players, zombies, skeletons, etc.).

By default, the GUI of a chest is labeled "Chest" and the GUI of a large chest is labeled "Large Chest". A chest's GUI label can be changed by naming the chest in an anvil before placing it, or by using the /data command‌[Java Edition only] (for example, to label a chest at (0,64,0) as "Bonus Chest!", use /data merge block 0 64 0 {CustomName:'"Bonus Chest!"'}). If half of a large chest is renamed, that name is used to label the GUI of the entire large chest, but if the named half is destroyed the other half reverts to the default label. If both halves of a large chest have different names, the GUI uses the name of the northernmost or westernmost half.

In Java Edition, a chest can be "locked" by setting its Lock tag using the /data command. If a chest's Lock tag is not blank, the chest cannot be opened unless the player is holding an item with the same name as the Lock tag's text. For example, to lock a chest at (0,64,0) so that the chest cannot be opened unless the player is holding an item named "Chest Key", use /data merge block 0 64 0 {Lock:"Chest Key"}.

The capacity of a chest varies greatly, depending on its size, whether the items inside it are stackable, and whether shulker boxes are used. The minimum capacity is obtained when storing only non-stackable items while the maximum capacity can be achieved when storing items that stack to 64. Filled shulker boxes are not stackable, but each can hold 27 stacks of up to 64 items (excluding other shulker boxes), so filling a chest with them increases the maximum by a factor of 27.

Chest SizeSlotsMaximum Number of Items
Without shulker boxesWith shulker boxes
Small271,72846,656
Large543,45693,312

Donkey, mule, or llama pack[]

A chest can be added to a donkey, a mule, or a llama by pressing use on the respective animal.

A chest attached to a donkey or mule has only 15 slots. A chest attached to a llama has anywhere from 3 to 15 slots depending upon its "Strength" value (see Llama § Data values). The chest cannot be removed except by killing the carrier. The chest can be opened by holding sneak and pressing use, or by riding the carrier and pressing inventory.

If shulker boxes are again used, each donkey, mule or strength value 5 llamas with a chest attached to it can carry up to 405 stacks of items (up to 25920 items), and with strength value 5 llamas, each caravan of 10 llamas with inventories full of shulker boxes can carry up to 4050 stacks of items (up to 259200 items).

Piglins[]

Piglins become hostile toward players who open or mine chests.

Crafting ingredient[]

NameIngredientsCrafting recipe
Boat with ChestChest+
Matching Boat
HopperIron Ingot+
Chest
Minecart with ChestChest+
Minecart
Shulker BoxShulker Shell+
Chest
Trapped ChestTripwire Hook+
Chest

Fuel[]

Chests can be used as fuel in furnaces, smelting 1.5 items per chest.

Note blocks[]

Chests can be placed under note blocks to produce the "bass" sound.

Christmas chest[]

Chest (3)

This feature is exclusive to Java Edition.

On December 24–26, chests, large chests, and their trapped chest counterparts have their textures changed to "Christmas chests" that look like wrapped Christmas presents. Since the game uses the date stored on the player's computer, players can access the Christmas chest textures at any time by changing the date on their computers to December 24-26.

  • Chest (4)

  • Chest (5)

Sounds[]

Generic[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Block brokenBlocksOnce the block has brokenblock.wood.breaksubtitles.block.generic.break1.00.816
Block placedBlocksWhen the block is placedblock.wood.placesubtitles.block.generic.place1.00.816
Block breakingBlocksWhile the block is in the process of being brokenblock.wood.hitsubtitles.block.generic.hit0.250.516
None[sound 1]Entity-DependentFalling on the block with fall damageblock.wood.fallNone[sound 1]0.50.7516
FootstepsEntity-DependentWalking on the blockblock.wood.stepsubtitles.block.generic.footsteps0.151.016
  1. a b MC-177082

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.wood1.00.8-1.0
BlocksWhen the block is placeddig.wood1.00.8
BlocksWhile the block is in the process of being brokenhit.wood0.230.5
PlayersFalling on the block with fall damagefall.wood0.41.0
PlayersWalking on the blockstep.wood0.31.0
PlayersJumping from the blockjump.wood0.121.0
PlayersFalling on the block without fall damageland.wood0.181.0

Unique[]

Java Edition:

SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
Chest closesBlocksWhen a chest closesblock.chest.closesubtitles.block.chest.close0.50.9-1.016
Chest opensBlocksWhen a chest opensblock.chest.opensubtitles.block.chest.open0.50.9-1.016
Chest lockedBlocksWhen a player attempts to open a chest locked using the Lock tagblock.chest.lockedsubtitles.block.chest.locked1.01.016

Bedrock Edition:

SoundSourceDescriptionResource locationVolumePitch
BlocksWhen a chest closesrandom.chestclosed0.50.9-1.0
BlocksWhen a chest opensrandom.chestopen0.50.9-1.0

Data values[]

ID[]

Java Edition:

NameIdentifierFormBlock tagsTranslation key
ChestchestBlock & Itemguarded_by_piglinsblock.minecraft.chest
NameIdentifier
Block entitychest

Bedrock Edition:

NameIdentifierNumeric ID FormItem ID[i 1]Translation key
Chestchest54Block & Giveable Item[i 2]Identical[i 3]tile.chest.name
  1. ID of block's direct item form, which is used in savegame files and addons.
  2. Available with /give command.
  3. The block's direct item form has the same id as the block.
NameSavegame ID
Block entityChest

Block states[]

See also: Block states

Java Edition:

Name Default value Allowed values Description
facingnortheast
north
south
west
The direction the chest's latch is on.
The opposite from the direction the player faces when placing a chest.
typesingleleft
right
single
The direction the chest has a connection with.
waterloggedfalsefalse
true
Whether or not there's water in the same place as this chest.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction
(Hidden‌[upcoming: BE 1.20.40])
0x1
0x2
0x4
22
3
4
5
2
3
4
5
The direction the chest's latch is on.
  • 2: Chest facing north
  • 3: Chest facing south
  • 4: Chest facing west
  • 5: Chest facing east
0
1
0
1
Unused
minecraft:cardinal_direction‌[upcoming: BE 1.20.40]Not Supportednortheast
north
south
west
UnsupportedThe direction the chest's latch is on.
The opposite from the direction the player faces when placing a chest.

Block data[]

A chest has a block entity associated with it that holds additional data about the block.

Java Edition:

  • Block entity data
    • Tags common to all block entities
    • CustomName: Optional. The name of this container in JSON text component, which appears in its GUI where the default name ordinarily appears.
    • Items: List of items in this container.
      • : An item, including the slot tag. Chest slots are numbered 0-26, 0 starts in the top left corner.
        • Tags common to all items
    • Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
    • LootTable: Optional. Loot table to be used to fill the chest when it is next opened, or the items are otherwise interacted with.[note 1]
    • LootTableSeed: Optional. Seed for generating the loot table. 0 or omitted use a random seed.[note 1]
    • gold: Exists only in the april fools snapshot 23w13a_or_b. Optional. When set to anything but 0, turns the chest into a golden chest.
  1. a b Both loot table tags are removed once the items have been generated.

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Achievements[]

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS4)
PS4Other
Chestful of CobblestoneMine 1,728 Cobblestone and place it in a chest.A player must mine 1,728 cobblestone and place 1,728 cobblestone, or 27 stacks, in a chest. The cobblestone placed in the chest does not have to be the same cobblestone that was mined.20GBronze
Freight StationUse a Hopper to move an item from a Chest Minecart to a Chest.15GBronze
Smelt Everything!Connect 3 Chests to a single Furnace using 3 Hoppers.Be within the range of three chests connected to a Furnace with 3 Hoppers.15GBronze

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Chest (6)War Pigs
Loot a Chest in a Bastion RemnantThose Were the DaysOpen a naturally generated, never-before opened chest in a bastion remnant.nether/loot_bastion

History[]

For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history

Java Edition Indev
0.31
{{Extension DPL}}<ul><li>[[Raw Gold|Raw Gold]]<br/>{{Item| image = Raw Gold.png| renewable = No| stackable = Yes (64)}}'''Raw gold''' is a raw metal resource obtained from mining [[gold ore]].== Obtaining ===== Mining ===[[Gold ore]] and [[deepslate gold ore]] mined with an [[iron pickaxe]] or higher drops 1 unit of raw gold. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.=== Crafting ==={{Crafting|showname=1|Block of Raw Gold|Output=Raw Gold,9|type=Material|foot=1}}== Usage ==The primary usage of raw gold is smelting it into [[gold ingot]]s.=== Crafting ==={{crafting usage|Raw Gold}}=== Smelting ingredient ==={{Smelting|showname=2|Raw Gold|Gold Ingot|1.0}}=== Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to raw gold. They run toward any raw gold on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.== Advancements =={{load advancements|Oh Shiny}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Raw Gold|spritetype=item|nameid=raw_gold|itemtags=piglin_loved|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Gold|spritetype=item|nameid=raw_gold|form=item|id=506|foot=1}}== History =={{History|java}}{{History||1.17|snap=21w14a|[[File:Raw Gold JE1.png|32px]] Added raw gold.}}{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Gold JE2.png|32px]] [[JAPPA]] shows a new raw gold texture.}}{{History|||snap=21w15a|[[File:Raw Gold JE2.png|32px]] The texture of raw gold has been changed.|Raw gold can now be used to craft [[block of raw gold]].}}{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Gold (pre-release).png|32px]] [[JAPPA]] shows a new raw gold texture again.}}{{History|||snap=21w16a|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}{{History|Bedrock}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Gold JE2.png|32px]] Added raw gold.}}{{History|||snap=beta 1.17.0.52|Raw gold are now available without enabling [[experimental gameplay]].}}{{History|||snap=beta 1.17.0.54|[[File:Raw Gold JE3.png|32px]] The texture of raw gold has been changed.}}{{History|foot}}== Issues =={{Issue list}}==Gallery==<gallery>JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.Jappa Raw Ores 2.png|Jappa shows raw ore textures.Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.</gallery>{{Items}}[[Category:Non-renewable resources]][[de:Rohgold]][[es:Oro en bruto]][[fr:Or brut]][[ja:金の原石]][[pl:Surowe złoto]][[pt:Ouro bruto]][[ru:Необработанное золото]][[uk:Необроблене золото]][[zh:粗金]]</li><li>[[Goat Horn|Goat Horn]]<br/>{{redirect|Horn}}{{Item| image = Goat Horn JE1 BE1.png| renewable = Yes| stackable = No}}A '''goat horn''' is an [[item]] dropped by [[goat]]s. It has eight variants, and each plays a unique sound when {{Control|used}} which can be heard by [[Player|players]] in a large radius.== Obtaining ===== Mob loot ===A horn is dropped when an adult [[goat]] rams a tree or any other hard block that occurs naturally where goats spawn. These include [[stone]], [[coal ore]], [[copper ore]], [[iron ore]], [[emerald ore]], [[log]], or [[packed ice]]. Goats do not ram other solid blocks. {{IN|java}}, these blocks are listed under the {{cd|snaps_goat_horn}} [[tag]], and can be modified by [[data pack]]s.Up to two horns can be dropped from an adult goat. Regular goats may drop the Ponder, Sing, Seek, and Feel horns, while screaming goats drop the Admire, Call, Yearn, and Dream horns. A specific goat drops only one type of horn; that is, if a goat drops a Sing horn, its other horn is also a Sing horn.=== Natural generation ==={{LootChestItem|goat-horn}}Only the four variants from regular goats can be found here.== Usage ==When {{control|used}}, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to [[Goat#Spawning|screaming goats]].There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown.== Sounds ===== Generic ==={{edition|java}}:{{Sound table|sound=Goat horn break1.ogg|sound2=Goat horn break2.ogg|sound3=Goat horn break3.ogg|sound4=Goat horn break4.ogg|subtitle=Goat Horn breaks off|source=neutral|description=When a goat's horn breaks off|id=entity.goat.horn_break|translationkey=subtitles.entity.goat.horn_break|volume=0.9|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Goat horn break1.ogg|sound2=Goat horn break2.ogg|sound3=Goat horn break3.ogg|sound4=Goat horn break4.ogg|description=When a goat's horn breaks off|source=hostile|id=mob.goat.horn_break|volume=1.0|pitch=1.0|foot=1}}=== Playing ==={{edition|java}}:{{Sound table|sound=Goat Horn Call0.ogg|description="Ponder"|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.0|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256}}{{Sound table|sound=Goat Horn Call1.ogg|description="Sing"|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.1|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256}}{{Sound table|sound=Goat Horn Call2.ogg|description="Seek"|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.2|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256}}{{Sound table|sound=Goat Horn Call3.ogg|description="Feel"|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.3|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256}}{{Sound table|sound=Goat Horn Call4.ogg|description="Admire"<ref group=note name=screaming>These are dropped by screaming goats.</ref>|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.4|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256}}{{Sound table|sound=Goat Horn Call5.ogg|description="Call"<ref group=note name=screaming/>|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.5|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256}}{{Sound table|sound=Goat Horn Call6.ogg|description="Yearn"<ref group=note name=screaming/>|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.6|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256}}{{Sound table|sound=Goat Horn Call7.ogg|description="Dream"<ref group=note name=screaming/>|subtitle=Goat horn plays|source=Jukebox/Note Blocks|id=item.goat_horn.sound.7|translationkey=subtitles.item.goat_horn.play|volume=16.0|pitch=1.0|distance=256|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Goat Horn Call0.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Ponder"|id=horn.call.0|volume=1.0<wbr><ref group=sound name=nodistance>{{Bug|MCPE-153254}}</ref><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0}}{{Sound table|sound=Goat Horn Call1.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Sing"|id=horn.call.1|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0}}{{Sound table|sound=Goat Horn Call2.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Seek"|id=horn.call.2|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0}}{{Sound table|sound=Goat Horn Call3.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Feel"|id=horn.call.3|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0}}{{Sound table|sound=Goat Horn Call4.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Admire"<ref group=note name=screaming/>|id=horn.call.4|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0}}{{Sound table|sound=Goat Horn Call5.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Call"<ref group=note name=screaming/>|id=horn.call.5|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0}}{{Sound table|sound=Goat Horn Call6.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Yearn"<ref group=note name=screaming/>|id=horn.call.6|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0}}{{Sound table|sound=Goat Horn Call7.ogg|source=Jukebox/Note Blocks<wbr>{{Until|BE 1.20.40}}<br>Hostile Creatures<wbr>{{Upcoming|BE 1.20.40}}|overridesource=1|description="Dream"<ref group=note name=screaming/>|id=horn.call.7|volume=1.0<wbr><ref group=sound name=nodistance/><wbr>{{Until|BE 1.20.40}}<br>16.0<wbr>{{Upcoming|BE 1.20.40}}|pitch=1.0|foot=1}}== Data values ===== ID ==={{el|je}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Goat Horn|spritetype=item|nameid=goat_horn|form=item|foot=1}}{{el|be}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Goat Horn|spritetype=item|nameid=goat_horn|form=item|id=624|translationkey=item.goat_horn.name, item.minecraft.goat_horn.sound.0, item.minecraft.goat_horn.sound.1, item.minecraft.goat_horn.sound.2, item.minecraft.goat_horn.sound.3, item.minecraft.goat_horn.sound.4, item.minecraft.goat_horn.sound.5, item.minecraft.goat_horn.sound.6, item.minecraft.goat_horn.sound.7|foot=1}}=== Item data ======= ''Java Edition'' ====<div class="treeview">*{{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Goat Horn}}</div>Goat horns use the "instrument" tag to control which sound can be played when using a goat horn. The values of the tag (to be prefixed with <code>minecraft:</code>) are:{| class="wikitable sortable" style="text-align: center;"!Sound type!![[Resource location|Identifier]]|-|Ponder||<code>ponder_goat_horn</code>|-|Sing ||<code>sing_goat_horn</code>|-|Seek ||<code>seek_goat_horn</code>|-|Feel ||<code>feel_goat_horn</code>|-|Admire||<code>admire_goat_horn</code>|-|Call ||<code>call_goat_horn</code>|-|Yearn||<code>yearn_goat_horn</code>|-|Dream||<code>dream_goat_horn</code>|}== History =={{History||October 16, 2021|link=https://www.twitch.tv/videos/1178420217?t=02h46m05s|Ulraf, a game developer on ''Minecraft'', states that goat horns are not included in [[Java Edition 1.18]].}}{{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Goat horns are initially announced to be added after "The Wild Update".}}{{History|java}}{{History||1.19|snap=22w17a|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns.}}{{History||1.19|snap=Pre-release 2|Goat Horns now snap when a goat rams into [[copper ore]].<ref>{{bug|MC-250941|||Fixed }}</ref>}}{{History|Bedrock}}{{History||Caves & Cliffs<br>(experimental)|link=Caves & Cliffs|snap=beta 1.16.200.52|[[File:Goat Horn JE1 BE1.png|32px]]Added goat horns behind the "Caves and Cliffs" experimental toggle.}}{{History|||snap=beta 1.16.210.51|Goats now drop 2 horns each.}}{{History|||snap=beta 1.17.20.20|Baby goats no longer drop horns.}}{{History||1.18.0|snap=beta 1.18.0.20|Goat horns are now available outside of experimental gameplay.}}{{History|||snap=beta 1.18.0.22|Goat horns have been moved behind the "Vanilla Experiments" [[experimental gameplay|experiments]] toggle.}}{{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.18.20.23|Goat horns now have a cooldown after being used.}}{{History|||snap=beta 1.18.20.25|Goat horns now have an animation when being used in first person.|Goats now make a sound when they drop goat horns.}}{{History|||snap=beta 1.18.30.26|Goat horns are now used to craft [[copper horn]]s.|Changed goat horn sounds.}}{{History||Vanilla Experiments (experimental)|link=Experimental Gameplay|snap=beta 1.19.0.24|Goat horns are no longer used to craft copper horns, as copper horns have been removed.|Changed goat horn sounds.{{verify}}|Removed "Fly" and "Dream" goat horns.}}{{History||1.19.0|snap=beta 1.19.0.28|Goat horns are now available without enabling experimental gameplay.}}{{History||1.19.10|snap=beta 1.19.10.22|Renamed the "Resist" goat horn to the "Dream" goat horn to match ''Java Edition''.|The "Feel" goat horn now plays the same sound as ''Java Edition''.}}{{History|upcoming bedrock}}{{History||1.20.40|snap=beta 1.20.40.22|Goat horns now have a range of 256 blocks.<ref name=nodistance>{{Bug|MCPE-153254}}</ref>}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The "seek" horn sounds similar to the "ominous horn" that announces a [[raid]].== Gallery ==<gallery>File:Screenshot (17).png|Steve using a goat horn.File:Alex uses a goat horn.png|Alex using a goat horn.File:Screenshot (18).png|The goat horn animation in first person.File:Screenshot (19).png|The goat horn animation with "Left Hand" option enabled.</gallery>== Notes ==<references group="note" />== References =={{reflist}}== External Links ==* [https://www.minecraft.net/en-us/article/taking-inventory--goat-horn Taking Inventory: Goat Horn] - Minecraft.net on February 16, 2023{{Items}}[[Category:Renewable resources]][[Category:Tools]][[de:Ziegenhorn]][[es:Cuerno de cabra]][[fr:Corne de chèvre]][[it:Corno di capra]][[ja:ヤギの角笛]][[pl:Kozi róg]][[pt:Chifre de cabra]][[ru:Козий рог]][[zh:山羊角]]</li></ul>
20100124Chest (7) Chest (8) Added chests and large chests.
Chests are considered a solid block.
The front of the chest (with the latch) faces away from any adjacent solid blocks, or faces west if placed independent of other blocks.
If a chest is placed next to a large chest, it attempts to "connect" with the large one, changing its texture to that of half a large chest. However, this is purely visual; they still act like two separate chests. Additionally, if the player attempts to open a chest connected on all four sides, the game freezes and the client crashes.
20100130Chests can now be crafted.
Java Edition Infdev
20100625-2
{{Extension DPL}}<ul><li>[[Brown Dye|Brown Dye]]<br/>{{Item| image = Brown Dye.png| renewable = Yes| stackable = Yes (64)}}'''Brown dye''' is a [[Dye#Primary|primary color dye]] derived from [[cocoa beans]].== Obtaining ===== Crafting ==={{Crafting |Cocoa Beans |Output=Brown Dye |type=Material |head=}}== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Brown Dye}}=== Trading ===Apprentice-level Shepherd villagers have a 20% chance to buy 12 brown dye for an emerald.‌{{only|bedrock}}Expert-level Shepherd villagers have a {{frac|2|7}} chance to buy 12 brown dye for an emerald.{{only|java}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Brown Dye|spritetype=item|nameid=brown_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Brown Dye|spritetype=item|nameid=brown_dye|aliasid=dye / 17|id=398|form=item|translationkey=item.dye.brown_new.name|foot=1}}== History =={{expand section|Item textures and more from a development video on twitter by bartek.}}{{History|java}}{{History||1.14|snap=18w43a|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}{{History|||snap=18w44a|Brown dye now can change the text color on [[sign]]s to brown.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sell brown dyes.}}{{History|||snap=19w11a|Brown dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Brown dye can now used to craft newly added [[brown candle]]s.}}{{History|||snap=21w19a|Brown dye can no longer used to craft brown candles.}}{{History|||snap=Pre-release 1|Brown dye can once again used to craft brown candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Brown dye now can change the text color on [[hanging sign]]s to brown.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}{{History||1.11.0|snap=beta 1.11.0.4|Brown dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of brown dye has been changed from <code>dye/17</code> to <code>brown_dye</code>.}}{{History|ps4}}{{History||1.83|[[File:Brown Dye JE1 BE1.png|32px]] Added brown dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Dyes]][[Category:Renewable resources]][[de:Brauner Farbstoff]][[es:Tinte marrón]][[fr:Teinture marron]][[ja:茶色の染料]][[ko:갈색 염료]][[pl:Brązowy barwnik]][[pt:Corante marrom]][[th:สีย้อมสีน้ำตาล]][[zh:棕色染料]]</li><li>[[Golden Apple|Golden Apple]]<br/>{{Distinguish|Enchanted Golden Apple}}{{Item| image = Golden Apple.png| rarity = Rare| heals = {{hunger|4}}|effects=: {{EffectLink|Absorption}} (2:00): {{EffectLink|Regeneration}} II (0:05)|renewable = Yes|stackable = Yes (64)}}A '''golden apple''' is a [[food]] item that bestows beneficial effects when consumed, and is also used to cure a [[Zombie Villager|zombie villager]] under the [[Weakness]] effect into a normal [[villager]].== Obtaining ===== Crafting ==={{Crafting|A1= Gold Ingot|B1= Gold Ingot|C1= Gold Ingot|A2= Gold Ingot|B2= Apple|C2= Gold Ingot|A3= Gold Ingot|B3= Gold Ingot|C3= Gold Ingot|Output= Golden Apple|type= Foodstuff}}=== Chest loot ===On the base of <code>ancient_city/city_center/city_center_2</code>, a single golden apple is contained in the [[chest]]. Eating it at that location unlocks the [[piston]] doors to the [[redstone]] labs beneath.{{LootChestItem|golden-apple}}== Usage =={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat a golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 hunger [[Hunger#Mechanics|saturation]].Unlike most foods, golden apples can be eaten when the hunger bar is full.The golden apple provides: *[[Absorption]] I for 2 minutes (providing {{hp|4|absorption=1}} points of absorption health)*[[Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage)=== Curing zombie villagers ==={{main|Zombie Villager#Curing}}A golden apple and a [[potion of weakness]] can be used to convert a [[zombie villager]] into a regular [[villager]].=== Horses ===Golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of baby horses by 4 minutes.===Piglins==={{EntityLink|Piglin|Piglins}} are attracted to golden apples. They run toward any golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat golden apples (or any [[food]]).== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Golden Apple|spritetype=item|nameid=golden_apple|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Golden Apple|spritetype=item|nameid=golden_apple|id=258|form=item|foot=1}}== Achievements =={{load achievements|Zombie Doctor;Oooh, shiny!}}== Advancements =={{load advancements|Zombie Doctor;Oh Shiny;A Furious co*cktail;How Did We Get Here;Husbandry;A Balanced Diet}}== History =={{History|java infdev}}{{History||February 23, 2010|link=http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/|A [[player]] named JTE put a [[crafting]] recipe for golden apples as a joke at the bottom of a crafting guide she made. The recipe used [[gold ingot]]s instead of [[block of gold|gold blocks]].}}{{History||20100227-1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples. |Golden apples heal a full {{hp|20}} [[health]] points, making them the best [[food]] in the entire game. |Golden apples are [[crafting|crafted]] with an [[apple]] and eight [[gold block|blocks of gold]].|However, since apples were not yet obtainable in normal gameplay, golden apples were not obtainable either.}}{{History||20100625-2|Golden apples can now be rarely found in [[dungeon]]s, making them obtainable in normal gameplay.}}{{History|java beta}}{{History||1.8|snap=Pre-release|Due to the addition of [[hunger]], golden apples have been changed so that they restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, but also give [[Regeneration]] for 30 seconds.|[[Apple]]s can now be found in [[stronghold]] storeroom [[chest]]s, making golden apples craftable in normal gameplay for the first time.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Golden apples have been given 'glint' (animated purple glow) when viewed from the [[player]]'s [[inventory]], and its tooltip has now changed from the standard white to a magenta color.}}{{History|||snap=Beta 1.9 Prerelease 3|Golden apples can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History||1.1|snap=11w48a|Golden apples are now easier to [[crafting|craft]]. Standard [[apple]]s now rarely [[drops|drop]] from oak [[leaves]], meaning that [[player]]s no longer need to venture into [[stronghold]]s/[[dungeon]]s to find one.|As [[gold]] is also renewable via [[Zombified Piglin|zombie pigmen]], golden apples have become a [[renewable resource]].}}{{History|||snap=release|Golden apples have been changed, so that they now restore {{hunger|4}} and give only 4 seconds of [[Regeneration]]. |The [[crafting]] recipe of golden apples has been modified, requiring 8 [[gold nugget]]s instead of 8 [[blocks of gold]] to craft. Although its natural spawn is rare, it is easier to obtain through crafting.}}{{History||1.3.1|snap=12w21a|With the addition of [[enchanted golden apple]]s, which got a purple tooltip, the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}{{History||1.4.2|snap=12w32a|Golden apples can now be fed to [[zombie villager]]s with the [[Weakness]] debuff causing them to revert to [[villager]]s after a delay of about 3 minutes.}}{{History||1.6.1|snap=13w23a|Golden apples now use 8 [[gold ingot]]s instead of 8 [[gold nugget]]s.|The [[Regeneration]] effect of golden apples has been slowed down.}}{{History|||snap=13w23b|Golden apples now give the player [[Health Boost]] for 1:30 and [[Regeneration]] II for 0:10. This temporarily gives the [[player]] 4 extra base [[health]] points, and it heals a total of {{hp|4}} health points.}}{{History|||snap=13w24b|The Health Boost effect has been replaced with [[Absorption]], lasting 1:30.}}{{History|||snap=13w25a|Absorption from golden apples now lasts 2:00.}}{{History|||snap=?|Golden apples can now be used to tame, breed and heal horses and donkeys.}}{{History||1.9|snap=15w37a|The [[Regeneration]] effect from golden apples has been reduced to Regeneration I (from II in [[Java Edition 1.8]]).}}{{History|||snap=15w43a|A single golden apple can now sometimes be found in [[igloo]] [[chest]]s.}}{{History|||snap=15w43b|A single golden apple is now always found in igloo chests.}}{{History|||snap=15w44a|The [[Regeneration]] effect from golden apples has been returned to Regeneration II, as it had been in [[Java Edition 1.8|1.8]].|The average yield of golden apples from [[dungeon]] chests has been increased.|Golden apples have been added to [[desert temple]] and [[mineshaft]] chests.}}{{History||1.11|snap=16w39a|Golden apples are now found in the new [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}{{History|||snap=18w09a|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}{{History||1.14|snap=18w43a|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}{{History||1.16|snap=20w16a|Golden apples can now be found inside [[ruined portal]] chests.}}{{History|||snap=20w18a|Golden apples are now less common in ruined portal [[chest]]s.}}{{History||1.16.2|snap=20w30a|Golden apples are now found in [[bastion remnant]] chests.}}{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden apples.}}{{History||1.19|snap=22w14a|A single golden apple may now be found in the chest at {{cd|city_center_2}} in [[Ancient City|ancient cities]].}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}{{History|||snap=build 3|A [[crafting]] recipe has been added for golden apples.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}{{History||1.16.0|snap=beta 1.16.0.57|Golden apples can now be found inside [[ruined portal]] chests.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}{{History||xbox=TU5|Due to the addition of [[hunger]], golden apples have been changed, so that they restore {{hunger|10}} instead of {{hp|20}} health points, but also give [[Regeneration]] for 30 seconds.}}{{History||xbox=TU19|xbone=CU7|ps=1.12|Golden apples now give extra "[[Absorption]]" health for a short period.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==Prior to [[Java Edition Beta 1.8]], the golden apple outwardly restored the player's full {{hp|20}} health points; Internally however, it is set to restore over double that, at {{hp|42}} health points. This is most likely a reference to [https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy The Hitchhiker's Guide to the Galaxy], making it restore (the meaning of) life, 42 (health points). This is far before either the [[Absorption]] or [[Health Boost]] effects, causing this reference go unnoticed.== Gallery ==<gallery>File:GoldenAppleComparison.png|A comparison of the two golden apple variations.File:Golden apple in dungen 2013.png|A golden apple found in a dungeon.File:Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.File:GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.File:Golden Apple Mineshaft Loot.png|A golden apple was found in a minecart chest in an abandoned mineshaft.</gallery>{{Items}}[[Category:Renewable resources]][[Category:Food]][[cs:Zlaté jablko]][[de:Goldener Apfel]][[es:Manzana dorada]][[fr:Pomme dorée]][[hu:Aranyalma]][[it:Mela d'oro]][[ja:金のリンゴ]][[ko:황금 사과]][[nl:Gouden appel]][[pl:Złote jabłko]][[pt:Maçã dourada]][[ru:Золотое яблоко]][[th:แอปเปิ้ลทอง]][[tr:Altın Elma]][[uk:Золоте яблуко]][[zh:金苹果]]</li></ul>
Chests now generate in the newly added dungeons.
Java Edition Alpha
v1.0.14
{{Extension DPL}}<ul><li>[[Rabbit's Foot|Rabbit's Foot]]<br/>{{Item| image = Rabbit's Foot.png|type=| renewable = Yes| stackable = Yes (64)}}A '''rabbit's foot''' is a [[brewing]] item obtained from [[rabbit]]s.== Obtaining ===== Mob loot ===Each [[rabbit]] has a 10% chance to drop a rabbit's foot when killed by the [[player]]. This chance can be increased by 3% per level using a sword enchanted with [[Looting]].A [[fox]] sometimes spawns with a rabbit's foot in its mouth, which always drops upon death. Alternatively, the player can drop a [[food]] item, which causes the fox to drop the rabbit's foot.=== Cat gifts ==={{main|Cat#Gifts}}A tamed [[cat]] has a 70% chance of giving the player a gift when the player wakes up from a [[bed]], and the gift has a 16.13% chance to be a rabbit's foot.== Usage ===== Brewing ingredient ==={{Brewing |head=1 |Rabbit's Foot |Mundane Potion |base=Water Bottle}}{{brewing |foot=1 |showname=1 |Rabbit's Foot |Potion of Leaping}}=== Trading ===Journeyman-level cleric [[villager]]s buy rabbit's feet for an [[emerald]] as part of their trade: {{in|java}} they buy 2, and {{in|bedrock}} they buy 4.== Video ==<div style="text-align:center">{{yt|Ba3QN3uCniU}}</div>== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Rabbit's Foot|spritetype=item|nameid=rabbit_foot|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Rabbit's Foot|spritetype=item|nameid=rabbit_foot|id=528|form=item|foot=1}}== History =={{History|java}}{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of a rabbit's foot with some other new [[item]]s.}}{{History|||snap=14w27a|[[File:Rabbit's Foot JE1.png|32px]] Added rabbit's foot.|Added the [[potion of Leaping]]; it is [[brewing|brewed]] by adding a rabbit's foot to an [[awkward potion]]. The rabbit's foot also creates the [[mundane potion]] when brewed into a [[water bottle]].}}{{History|||snap=14w33b|[[File:Rabbit's Foot JE2 BE1.png|32px]] The texture of the rabbit's foot has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}{{History||1.8.1|snap=pre1|Potions of Leaping, which use rabbit's foot, can now be extended using [[redstone]].}}{{History||1.9|snap=15w46a|The drop rate of rabbit's foot has been quadrupled.{{more info|Before/After rates}}}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 414.}}{{History||1.14|snap=18w43a|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}}{{History|||snap=18w44a|[[Cat]]s now offer rabbit's feet as [[Cat#Gifts|gifts]].}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit's feet in their mouths.}}{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] rabbit's feet.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot to the [[Creative]] mode [[inventory]].}}{{History||v0.13.0|snap=build 1|Rabbit's foot can now be obtained as a rare [[drops|drop]] upon killing [[rabbit]]s.|Rabbit's foot can now be [[brewing|brewed]] to make [[potions of Leaping]].}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rabbit's foot as a gift.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Rabbit's foot can now be [[trading|sold]] to cleric [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit's foot.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The superstition that [[wikipedia:Rabbit's_foot|a rabbit's foot is a lucky charm]] applies equally to Minecraft as it does in the real world: it does not actually increase luck.== Gallery ==<gallery>Rabbit Items 4 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].Rabbit Items 5 Ryan Holtz.png|Ryan Holtz brewing the item into a potion.Rabbit Items 6 Ryan Holtz.png|Ryan Holtz enhancing the potion.</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--rabbit-s-foot Taking Inventory: Rabbit's Foot] – Minecraft.net on May 3, 2019{{items}}[[de:Hasenpfote]][[es:Pata de conejo]][[fr:Patte de lapin]][[it:Zampa di coniglio]][[ja:ウサギの足]][[ko:토끼발]][[nl:Konijnenpootje]][[pl:Królicza łapka]][[pt:Pé de coelho]][[ru:Кроличья лапка]][[uk:Кроляча лапка]][[zh:兔子脚]][[Category:Renewable resources]][[Category:Brewing recipe]]</li><li>[[Smithing Template|Smithing Template]]<br/>{{for|the block|Smithing Table}}{{Item| title = Smithing Template| image = <gallery>Netherite Upgrade Smithing Template.png | Netherite UpgradeSentry Armor Trim Smithing Template.png | Armor Trim</gallery>| rarity = Rare| renewable = No<!--Smithing templates are not renewable because diamonds, their only other method of creation, are not renewable.-->| stackable = Yes (64)}}'''Smithing templates''' are items used in [[Smithing Table|smithing tables]] to alter [[Tool|tools]] and [[armor]]. They are consumed when used, but can be [[Crafting|duplicated]] using an existing template, its material and [[Diamond|diamonds]].The sixteen '''armor trim smithing templates''' are found in a variety of [[Generated structures|structures]], and are used to apply various decorative trims (dependent on the variant) to armor using certain minerals for different colors.'''Netherite upgrade smithing templates''' are required to upgrade diamond equipment with a [[Netherite Ingot|netherite ingot]]. They are only found in [[Bastion Remnant|bastion remnants]], but are guaranteed only in [[:en:Bastion_Remnant#Treasure_room|treasure rooms]].== Obtaining ==Smithing templates can be found in various [[Generated structures|structures]] and can be duplicated by using seven diamonds and a block based on what the template is.=== Crafting ==={{Crafting|A1=Diamond |B1=Matching Smithing Template |C1=Diamond|A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond|A3=Diamond |B3=Diamond |C3=Diamond|Output=Matching Smithing Template,2}}{| class="article-table"|+ Duplication ! Item!! Material|-| {{ItemSprite|netherite-upgrade|text=Netherite Upgrade}} || {{BlockSprite|Netherrack|text=Netherrack}}|-| {{ItemSprite|sentry-armor-trim|text=Sentry Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}}|-| {{ItemSprite|vex-armor-trim|text=Vex Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}}|-| {{ItemSprite|wild-armor-trim|text=Wild Armor Trim}} || {{BlockSprite|Mossy Cobblestone|text=Mossy Cobblestone}}|-| {{ItemSprite|coast-armor-trim|text=Coast Armor Trim}} || {{BlockSprite|Cobblestone|text=Cobblestone}}|-| {{ItemSprite|dune-armor-trim|text=Dune Armor Trim}} || {{BlockSprite|Sandstone|text=Sandstone}}|-| {{ItemSprite|wayfinder-armor-trim|text=Wayfinder Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}|-| {{ItemSprite|raiser-armor-trim|text=Raiser Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}|-| {{ItemSprite|shaper-armor-trim|text=Shaper Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}|-| {{ItemSprite|host-armor-trim|text=Host Armor Trim}} || {{BlockSprite|Terracotta|text=Terracotta}}|-| {{ItemSprite|ward-armor-trim|text=Ward Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}}|-| {{ItemSprite|silence-armor-trim|text=Silence Armor Trim}} || {{BlockSprite|Cobbled Deepslate|text=Cobbled Deepslate}}|-| {{ItemSprite|tide-armor-trim|text=Tide Armor Trim}} || {{BlockSprite|Prismarine|text=Prismarine}}|-| {{ItemSprite|snout-armor-trim|text=Snout Armor Trim}} || {{BlockSprite|Blackstone|text=Blackstone}}|-| {{ItemSprite|rib-armor-trim|text=Rib Armor Trim}} || {{BlockSprite|Netherrack|text=Netherrack}}|-| {{ItemSprite|eye-armor-trim|text=Eye Armor Trim}} || {{BlockSprite|End Stone|text=End Stone}}|-| {{ItemSprite|spire-armor-trim|text=Spire Armor Trim}} || {{BlockSprite|Purpur Block|text=Purpur Block}}|}{{IN|bedrock}}, spire, tide, and dune armor trims can be duplicated with more blocks than {{in|java}}. In addition to the normal blocks, Tide armor trims can be duplicated using Prismarine Bricks or Dark Prismarine, dune armor trims can be duplicated with smooth sandstone, cut sandstone, or chiseled sandstone, and spire armor trims can be duplicated with purpur pillars.<ref>{{bug|MCPE-172711||Tide, Spire, and Dune Armor Trims can be crafted from more blocks than in Java Edition}}</ref>=== Mob loot ===[[Elder guardian]]s have a 20% chance to drop 1 tide armor trim upon death. [[Looting]] doesn't affect this percentage, and the elder guardian doesn't need to be killed by a player in order for the trim to drop and can be duplicated with [[prismarine]].=== Chest loot ==={{#invoke:LootChest|base3|netherite-upgrade-smithing-template,sentry-armor-trim-smithing-template,vex-armor-trim-smithing-template,wild-armor-trim-smithing-template,coast-armor-trim-smithing-template,dune-armor-trim-smithing-template,ward-armor-trim-smithing-template,silence-armor-trim-smithing-template,snout-armor-trim-smithing-template,rib-armor-trim-smithing-template,eye-armor-trim-smithing-template,spire-armor-trim-smithing-template}}Note: In Woodland Mansions, only chests with random loot have the chance to contain the Vex Smithing Template, chests in the "Allium room", "Sapling farm", "Tree-chopping room" and "Fake End portal room" always generate with the same, room specific, loot.=== Suspicious block loot ===Items can only be extracted from [[Suspicious Block|suspicious blocks]] using a [[brush]].{{#invoke:LootChest|base3|wayfinder-armor-trim-smithing-template,raiser-armor-trim-smithing-template,shaper-armor-trim-smithing-template,host-armor-trim-smithing-template}}== Usage ===== Crafting ingredient ==={{Crafting|A1=Diamond |B1=Matching Smithing Template |C1=Diamond|A2=Diamond |B2=Netherrack;Cobblestone;Sandstone;End Stone;Terracotta;Terracotta;Netherrack;Cobblestone;Terracotta;Cobbled Deepslate;Blackstone;Purpur Block;Prismarine;Cobblestone;Cobbled Deepslate;Terracotta;Mossy Cobblestone |C2=Diamond|A3=Diamond |B3=Diamond |C3=Diamond|Output=Matching Smithing Template,2}}=== Smithing ingredient ===Smithing templates are used at a [[smithing table]]. Netherite upgrade smithing templates are used to upgrade diamond gear into netherite gear by using a netherite upgrade, a piece of diamond gear, and a [[netherite ingot]]. {{Smithing|head=1|ingredients=Netherite Upgrade +<br>Any Diamond Gear +<br>[[Netherite Ingot]]|Netherite Upgrade|Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel|Netherite Ingot|Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel|tail=1}}{{FakeImage|{{Animate|Iron_Armor_with_Iron_Shaper_Trim.png; Golden_Armor_with_Golden_Shaper_Trim.png; Diamond_Armor_with_Diamond_Shaper_Trim.png; Netherite_Armor_with_Netherite_Shaper_Trim.png|180px}}|If the armor material and the trimming material are the same, the color palette used for the armor trim is darker.}}Armor trim smithing templates are used to customize an armor piece's appearance by using a smithing template, an armor piece, and an ingot or crystal ([[emerald]], [[redstone dust]], [[lapis lazuli]], [[amethyst shard]], [[nether quartz]], [[netherite ingot]], [[diamond]], [[gold ingot]], [[iron ingot]], or [[copper ingot]]). Including all dyed leather armor colors and regular armor, there are ≈3.679x10<sup>9</sup> different possible armor pieces<!--5713438 leather colors, plus the 4 other armor materials = 5713442. 5713442 * 161 (the 160 trim combos (16 trims, 10 materials) + untrimmed) = 919864162. 919864162 * 4 (helmet, chestplate, leggings, boots) = 3679456648 ≈ 3.679x10^9-->, and 7.16x10<sup>35</sup> <!--919864162 + 1 (no armor in that slot) = 919864163. 919864163^4 = 715969952015045562662444917041515536 ≈ 7.16x10^35 total possible armor combinations-->total possible armor combinations excluding enchantments and the player not wearing armor.Already trimmed armor can be trimmed again by applying another template on it; the old trim pattern is overwritten in the process.<ref>{{bug|MC-262538||When combining armor trims the new trim deletes the old one|WAI}}</ref> Therefore, one piece of armor cannot possess multiple trims at the same time.Most armor trims cover a small portion of the armor piece's surface with the trim material, except for the silence armor trim, which allows the trim material to cover a majority of the armor piece's surface.All of the trims are purely decorative, and don't impact gameplay or strength(without the use of mods or plugins) of the armor they are applied to in any way. [[Piglin]]s do not pick up any gold-trimmed armor pieces, and they are not pacified by players wearing even a full set of gold-trimmed armor (unless, of course, the armor pieces in question are themselves golden), and netherite-trimmed armor pieces can still be burned by [[fire]].{{Smithing|head=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|Any Armor Trim Smithing Template|Iron Helmet; Netherite Chestplate;Golden Leggings;Diamond Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Nether Quartz; Netherite Ingot; Redstone Dust; Diamond; Emerald|Amethyst Trim Iron Helmet; Copper Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots; Gold Trim Iron Helmet; Iron Trim Netherite Chestplate; Lapis Trim Golden Leggings; Quartz Trim Diamond Boots; Netherite Trim Iron Helmet; Redstone Trim Netherite Chestplate; Diamond Trim Golden Leggings; Emerald Trim Diamond Boots|tail=1}};List of color palettes for all materials*{{ItemSprite|emerald }} - {{TrimPalette| emerald }}*{{ItemSprite|redstone dust }} - {{TrimPalette| redstone dust }}*{{ItemSprite|lapis lazuli }} - {{TrimPalette| lapis lazuli }}*{{ItemSprite|amethyst shard }} - {{TrimPalette| amethyst shard }}*{{ItemSprite|nether quartz }} - {{TrimPalette| nether quartz }}*{{ItemSprite|netherite ingot }} - {{TrimPalette| netherite ingot }} (Darker: {{TrimPalette| netherite ingot |darker=1}})*{{ItemSprite|diamond }} - {{TrimPalette| diamond }} (Darker: {{TrimPalette| diamond |darker=1}})*{{ItemSprite|gold ingot }} - {{TrimPalette| gold ingot }} (Darker: {{TrimPalette| gold ingot |darker=1}})*{{ItemSprite|iron ingot }} - {{TrimPalette| iron ingot }} (Darker: {{TrimPalette| iron ingot |darker=1}})*{{ItemSprite|copper ingot }} - {{TrimPalette| copper ingot }}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Smithing Template|showforms=y|generatetranslationkeys=y|displayname=Netherite Upgrade|spritename=netherite-upgrade-smithing-template|spritetype=item|nameid=netherite_upgrade_smithing_template|form=item}}{{ID table|displayname=Sentry Armor Trim|spritename=sentry-armor-trim-smithing-template|spritetype=item|nameid=sentry_armor_trim_smithing_template|form=item}}{{ID table|displayname=Vex Armor Trim|spritename=vex-armor-trim-smithing-template|spritetype=item|nameid=vex_armor_trim_smithing_template|form=item}}{{ID table|displayname=Wild Armor Trim|spritename=wild-armor-trim-smithing-template|spritetype=item|nameid=wild_armor_trim_smithing_template|form=item}}{{ID table|displayname=Coast Armor Trim|spritename=coast-armor-trim-smithing-template|spritetype=item|nameid=coast_armor_trim_smithing_template|form=item}}{{ID table|displayname=Dune Armor Trim|spritename=dune-armor-trim-smithing-template|spritetype=item|nameid=dune_armor_trim_smithing_template|form=item}}{{ID table|displayname=Wayfinder Armor Trim|spritename=wayfinder-armor-trim-smithing-template|spritetype=item|nameid=wayfinder_armor_trim_smithing_template|form=item}}{{ID table|displayname=Raiser Armor Trim|spritename=raiser-armor-trim-smithing-template|spritetype=item|nameid=raiser_armor_trim_smithing_template|form=item}}{{ID table|displayname=Shaper Armor Trim|spritename=shaper-armor-trim-smithing-template|spritetype=item|nameid=shaper_armor_trim_smithing_template|form=item}}{{ID table|displayname=Host Armor Trim|spritename=host-armor-trim-smithing-template|spritetype=item|nameid=host_armor_trim_smithing_template|form=item}}{{ID table|displayname=Ward Armor Trim|spritename=ward-armor-trim-smithing-template|spritetype=item|nameid=ward_armor_trim_smithing_template|form=item}}{{ID table|displayname=Silence Armor Trim|spritename=silence-armor-trim-smithing-template|spritetype=item|nameid=silence_armor_trim_smithing_template|form=item}}{{ID table|displayname=Tide Armor Trim|spritename=tide-armor-trim-smithing-template|spritetype=item|nameid=tide_armor_trim_smithing_template|form=item}}{{ID table|displayname=Snout Armor Trim|spritename=snout-armor-trim-smithing-template|spritetype=item|nameid=snout_armor_trim_smithing_template|form=item}}{{ID table|displayname=Rib Armor Trim|spritename=rib-armor-trim-smithing-template|spritetype=item|nameid=rib_armor_trim_smithing_template|form=item}}{{ID table|displayname=Eye Armor Trim|spritename=eye-armor-trim-smithing-template|spritetype=item|nameid=eye_armor_trim_smithing_template|form=item}}{{ID table|displayname=Spire Armor Trim|spritename=spire-armor-trim-smithing-template|spritetype=item|nameid=spire_armor_trim_smithing_template|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Smithing Template|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Netherite Upgrade|spritename=netherite-upgrade-smithing-template|spritetype=item|nameid=netherite_upgrade_smithing_template|id=685|form=item|translationkey=item.smithing_template.name, upgrade.netherite_upgrade.name}}{{ID table|displayname=Sentry Armor Trim|spritename=sentry-armor-trim-smithing-template|spritetype=item|nameid=sentry_armor_trim_smithing_template|id=686|form=item|translationkey=item.smithing_template.name, trim_pattern.sentry.name}}{{ID table|displayname=Vex Armor Trim|spritename=vex-armor-trim-smithing-template|spritetype=item|nameid=vex_armor_trim_smithing_template|id=692|form=item|translationkey=item.smithing_template.name, trim_pattern.vex.name}}{{ID table|displayname=Wild Armor Trim|spritename=wild-armor-trim-smithing-template|spritetype=item|nameid=wild_armor_trim_smithing_template|id=689|form=item|translationkey=item.smithing_template.name, trim_pattern.wild.name}}{{ID table|displayname=Coast Armor Trim|spritename=coast-armor-trim-smithing-template|spritetype=item|nameid=coast_armor_trim_smithing_template|id=688|form=item|translationkey=item.smithing_template.name, trim_pattern.coast.name}}{{ID table|displayname=Dune Armor Trim|spritename=dune-armor-trim-smithing-template|spritetype=item|nameid=dune_armor_trim_smithing_template|id=687|form=item|translationkey=item.smithing_template.name, trim_pattern.dune.name}}{{ID table|displayname=Wayfinder Armor Trim|spritename=wayfinder-armor-trim-smithing-template|spritetype=item|nameid=wayfinder_armor_trim_smithing_template|id=698|form=item|translationkey=item.smithing_template.name, trim_pattern.wayfinder.name}}{{ID table|displayname=Raiser Armor Trim|spritename=raiser-armor-trim-smithing-template|spritetype=item|nameid=raiser_armor_trim_smithing_template|id=699|form=item|translationkey=item.smithing_template.name, trim_pattern.raiser.name}}{{ID table|displayname=Shaper Armor Trim|spritename=shaper-armor-trim-smithing-template|spritetype=item|nameid=shaper_armor_trim_smithing_template|id=700|form=item|translationkey=item.smithing_template.name, trim_pattern.shaper.name}}{{ID table|displayname=Host Armor Trim|spritename=host-armor-trim-smithing-template|spritetype=item|nameid=host_armor_trim_smithing_template|id=701|form=item|translationkey=item.smithing_template.name, trim_pattern.host.name}}{{ID table|displayname=Ward Armor Trim|spritename=ward-armor-trim-smithing-template|spritetype=item|nameid=ward_armor_trim_smithing_template|id=690|form=item|translationkey=item.smithing_template.name, trim_pattern.ward.name}}{{ID table|displayname=Silence Armor Trim|spritename=silence-armor-trim-smithing-template|spritetype=item|nameid=silence_armor_trim_smithing_template|id=697|form=item|translationkey=item.smithing_template.name, trim_pattern.silence.name}}{{ID table|displayname=Tide Armor Trim|spritename=tide-armor-trim-smithing-template|spritetype=item|nameid=tide_armor_trim_smithing_template|id=693|form=item|translationkey=item.smithing_template.name, trim_pattern.tide.name}}{{ID table|displayname=Snout Armor Trim|spritename=snout-armor-trim-smithing-template|spritetype=item|nameid=snout_armor_trim_smithing_template|id=694|form=item|translationkey=item.smithing_template.name, trim_pattern.snout.name}}{{ID table|displayname=Rib Armor Trim|spritename=rib-armor-trim-smithing-template|spritetype=item|nameid=rib_armor_trim_smithing_template|id=695|form=item|translationkey=item.smithing_template.name, trim_pattern.rib.name}}{{ID table|displayname=Eye Armor Trim|spritename=eye-armor-trim-smithing-template|spritetype=item|nameid=eye_armor_trim_smithing_template|id=691|form=item|translationkey=item.smithing_template.name, trim_pattern.eye.name}}{{ID table|displayname=Spire Armor Trim|spritename=spire-armor-trim-smithing-template|spritetype=item|nameid=spire_armor_trim_smithing_template|id=696|form=item|translationkey=item.smithing_template.name, trim_pattern.spire.name|foot=1}}== Achievements =={{load achievements|Smithing with style}}== Advancements =={{load advancements|Crafting a New Look;Smithing with Style}}== Video =={{yt|klP9SrJFDU8}}== History =={{History|java}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "Update 1.20" experimental datapack.}}{{History|||snap=23w05a|Smithing templates can be used to trim leather armor.|Gold, iron, diamond, and netherite armor can be trimmed with their respective material.|The dune, coast, wild, and sentry armor trims now always generate two templates in a chest when found.|Increased the chances for all smithing templates that generate in chest loot to spawn:*Netherite upgrade chance to find increased from 3.2% to 10%.*Coast chance to find increased from 11.1% to 16.7%.*Dune chance to find increased from 11.1% to 14.3%.*Eye chance to find increased from 4.7% to 10% in alter chests, and to 100% in library chests.*Rib chance to find increased from 4.7% to 6.7%.*Sentry chance to find increased from 20% to 25%.*Snout chance to find increased from 4.7% to 8.3%.*Spire chance to find increased from 4.7% to 6.7%.*Vex chance to find increased from 4.7% to 50%.*Ward chance to find increased from 4.7% to 5%.*Wild chance to find increased from 20% to 33%.}}{{History||1.20|snap=23w12a|Smithing templates are now available without using the "Update 1.20" experimental datapack.|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates.|[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates.|The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br>Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History|||snap=23w16a|Wayfinder, raiser, shaper, and host armor trim no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wayfinder, raiser, shaper, and host armor trim now are in the rare loot.}}{{History|||snap=23w17a|The probability of the wayfinder, raiser, shaper, and host armor trim to generate in [[suspicious gravel]] in [[trail ruins]] has been changed from 1/11 to 1/12.|The player now get the [[advancement]] "Crafting a new look" when they craft a trimmed armor at a [[smithing table]] using a smithing template, "Smithing with style" when they apply these smithing templates at least once on their armor: Spire, Snout, Rib, Ward, Silence, Vex, Tide, and Wayfinder.}}{{History|bedrock}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|[[File:Netherite Upgrade Smithing Template JE1 BE1.png|32px]] [[File:Sentry Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Vex Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Wild Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Coast Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Dune Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Ward Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Tide Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Snout Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Rib Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Eye Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Spire Armor Trim Smithing Template JE1 BE1.png|32px]] Added smithing templates behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}{{History|||snap=beta 1.19.80.22|[[File:Wayfinder Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Raiser Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Shaper Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Host Armor Trim Smithing Template JE1 BE1.png|32px]] [[File:Silence Armor Trim Smithing Template JE1 BE1.png|32px]] Added wayfinder, raiser, shaper, host, and silence armor trim smithing templates.|[[File:Sentry Armor Trim Smithing Template JE2 BE2.png|32px]] [[File:Dune Armor Trim Smithing Template JE2 BE2.png|32px]] Changed the textures of the sentry and dune armor trim smithing templates.|The pattern textures of dune and sentry armor trims are changed from [[File:Armor Trim Dune (sample model) JE1 BE1.png|24px]] [[File:Armor Trim Sentry (sample model) JE1 BE1.png|24px]] to [[File:Armor Trim Dune (sample model) JE2 BE2.png|24px]] [[File:Armor Trim Sentry (sample model) JE2 BE2.png|24px]].<br>Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History||1.20.0|snap=beta 1.20.0.21|Smithing templates are now available without using the "Next Major Update" experimental toggle.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* Smithing templates were named "Smithing Blueprints" in the prototype but was changed because the word "blueprint" sounded modern and technical.<ref>{{ytl|klP9SrJFDU8|Minecraft 1.20: Armor Trims - What Do They Mean?|Minecraft|May 4, 2023|t=98}}</ref>* When Mojang developer Gnembon was working on armor trims, he accidentally messed up their rendering, making them jet through the player's body in a weird fashion, similar to what appears in {{w|Salvador Dalí}}'s paintings where a hand might poke through a forehead.<ref>{{ytl|ghQODkq4ITI|Mojang Dev Comes To Hermitcraft! (Mojang Developer Gnembom Interview)|GoodVodsWithScar|June 23, 2023|t=1980}}</ref>* Some of the armor trims feature patterns based on a [[mob]] or [[block]] that is found in the same [[Generated structures|structure]] as the corresponding smithing template.<ref name=":0">"Some of the armor trims reflect the place where you found the template, for example bastions contain a piglin-inspired trim."-[[Sofia Dankis]]-{{Mcnet|armor-trims-coming-minecraft-1-20|Armor Trims Coming to Minecraft 1.20|January 24, 2023}}</ref>** The spire armor trim resembles a [[shulker]].** The vex armor trim resembles an [[evoker]]. As an item in the [[inventory]], it resembles the wing or the vein texture of a [[vex]].** The wild armor trim has moss growing on 3 of its corners.** The coast armor trim appears to have barnacles attached to it.** The ward armor trim, as an item in the inventory, resembles the faces inside a [[warden]]'s chest.** The silence armor trim appears to have sculk creeping onto / infecting it.** The tide armor trim resembles [[Prismarine|prismarine bricks]].** The snout armor trim resembles a [[piglin]]<ref name=":0" />.** The rib armor trim resembles a [[wither skeleton]].** The eye armor trim resembles an [[eye of ender]]. There are also two eyes on the head part of the armor trim that resemble those of an [[enderman]].* ''Netherite upgrade smithing template'' (35 characters with "_" and 32 characters without "_") and ''sentry armor trim smithing template'' (35 characters with "_" and 31 characters without "_") are the current longest name for item ID, while ''[[polished blackstone pressure plate]]'' and ''[[cracked polished blackstone bricks]]'' have 34 characters with "_" and 31 characters without "_".* The silence armor trim is the rarest trim, due to being found in ancient cities in the deep dark, and having only a 1.2% chance to be per chest.* When [[lapis lazuli]] is used as trim material, it is called "Lapis" instead of its full name "Lapis Lazuli"; this is the only instance of the abbreviation "Lapis" being used in-game.<ref>{{bug|MC-262486|||WAI}}</ref>== Gallery ===== Sprites ===<gallery>Netherite Upgrade Smithing Template.png|Netherite UpgradeSentry Armor Trim Smithing Template.png|Sentry Armor TrimVex Armor Trim Smithing Template.png|Vex Armor TrimWild Armor Trim Smithing Template.png|Wild Armor TrimCoast Armor Trim Smithing Template.png|Coast Armor TrimDune Armor Trim Smithing Template.png|Dune Armor TrimWayfinder Armor Trim Smithing Template.png|Wayfinder Armor TrimRaiser Armor Trim Smithing Template.png|Raiser Armor TrimShaper Armor Trim Smithing Template.png|Shaper Armor TrimHost Armor Trim Smithing Template.png|Host Armor TrimWard Armor Trim Smithing Template.png|Ward Armor TrimSilence Armor Trim Smithing Template.png|Silence Armor TrimTide Armor Trim Smithing Template.png|Tide Armor TrimSnout Armor Trim Smithing Template.png|Snout Armor TrimRib Armor Trim Smithing Template.png|Rib Armor TrimEye Armor Trim Smithing Template.png|Eye Armor TrimSpire Armor Trim Smithing Template.png|Spire Armor Trim</gallery>=== Armor trim patterns ===<gallery>Armor Trim Sentry (sample model).png|Sentry Armor TrimArmor Trim Vex (sample model).png|Vex Armor TrimArmor Trim Wild (sample model).png|Wild Armor TrimArmor Trim Coast (sample model).png|Coast Armor TrimArmor Trim Dune (sample model).png|Dune Armor TrimArmor Trim Wayfinder (sample model).png|Wayfinder Armor TrimArmor Trim Raiser (sample model).png|Raiser Armor TrimArmor Trim Shaper (sample model).png|Shaper Armor TrimArmor Trim Host (sample model).png|Host Armor TrimArmor Trim Ward (sample model).png|Ward Armor TrimArmor Trim Silence (sample model).png|Silence Armor TrimArmor Trim Tide (sample model).png|Tide Armor TrimArmor Trim Snout (sample model).png|Snout Armor TrimArmor Trim Rib (sample model).png|Rib Armor TrimArmor Trim Eye (sample model).png|Eye Armor TrimArmor Trim Spire (sample model).png|Spire Armor Trim</gallery>=== Official Artwork ===<gallery>T&T Thumbnail.jpg|[[Sunny]] wearing amethyst armor trims.Warden Chasing Alex with Silence Trim Pixel Art.png|A [[warden]] chasing Alex holding the silence armor trim.Alex Trimming Armor in Smithing Table Pixel Art.png|Alex adding the silence armor trim and amethyst on iron armor.Alex Wearing Iron Armor with Amethyst Pixel Art.jpg|Alex wearing the trimmed iron armor.File:Live2023-01.jpeg|Noor working on trimmed iron armor.</gallery>=== Screenshots ===<gallery>Kingbdogz Armor Trim 1.jpg|Redstone trims on diamond armor.Kingbdogz Armor Trim 2.jpg|Gold trims on netherite armor.Too Many Trims.jpg|A large amount of armor trims.Kingbdogz Armor Trim 3.jpg|Gold on netherite.Kingbdogz Armor Trim 4.jpg|Diamond on diamond.New Armor Trims in 23W12A.jpg|<ref>{{Tweet|kingbdogz|1638580472962850831|new trims got the drip The new "Silence" armor trim to the left is now the hardest trim to get, with only a 1% chance per chest to spawn in Ancient Cities. Definitely gonna be a challenge to get!|March 22, 2023}}</ref>Emerald Armor.png|Emerald on gold.Xilefian Armor Trims 1.png|[[Xilefian]] showing how armor trims work.Xilefian Armor Trims 2.png|[[Xilefian]] showing how armor trims work.Xilefian Armor Trims 3.png|[[Xilefian]] showing how armor trims work.Armor Trims On Netherite Armors.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims and ten colors on netherite armors.Armor Trim Showcase.png|A display of all eleven (before [[Java Edition 23w12a]]) armor trims, on netherite armor using emerald as the trim material.Armor Trim Colors.png|A display of all ten armor trim colors, using the ward trim on a netherite helmet.Silence Armor Trim on All Armors.png|A display of all ten colors of the silence armor trim on all armors.Image 2023-06-07 154100087.png|A screenshot of every armor trim in every color(besides quartz) on leather armor.Armor Trim Friends.jpg|Official screenshot of [[Alex]] and [[Zuri]] wearing armor trims.LadyAgnes Armor Trims.jpg|Copper trims on netherite armor.Trim Lineup.jpgFancy Delta.jpg|[[Kai]] wearing trimmed armor in a [[Basalt Delta]].Trims & Pots.jpgNoor Gold Armor Trim .jpegNoor Diamond Armor Trim.jpegNoor Netherite Armor Trim.jpegNoor Iron Armor Trim.jpeg</gallery>== References =={{Reflist}}{{Items}}[[Category:Bedrock Edition]][[Category:Non-renewable resources]][[de:Schmiedevorlage]][[es:Molde de herrería]][[fr:Modèle de forge]][[ja:鍛冶型]][[pl:Szablon kowalski]][[pt:Molde de ferraria]][[ru:Кузнечный шаблон]][[uk:Ковальський шаблон]][[zh:锻造模板]]</li></ul>
Chests are now used to craft chest minecarts.
Java Edition Beta
1.1_02
{{Extension DPL}}<ul><li>[[Raw Mutton|Raw Mutton]]<br/>{{Distinguish|Cooked Mutton}}{{Item| title = Raw Mutton| image = Raw Mutton.png| heals = {{hunger|2}}| renewable = Yes| stackable = Yes (64)}}'''Raw mutton''' is a [[food]] item dropped by [[sheep]] when killed.== Obtaining ===== Mob loot ===An adult [[sheep]] drops 1–2 raw mutton when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–5 with Looting III. If killed while on fire, a sheep drops [[cooked mutton]] instead.=== Chest loot ==={{LootChestItem|raw-mutton}}== Usage ===== Food ===To eat raw mutton, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|2}} [[hunger]] and 1.2 [[Hunger#Mechanics|saturation]].=== Smelting ingredient ==={{Smelting |showname=1 |Raw Mutton |Cooked Mutton|0.35}}=== Wolves ===Raw mutton can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.=== Trading ===Journeyman-level butcher [[villager]]s have a 50% chance to buy 7 raw mutton for an [[emerald]] as part of their trades.{{only|bedrock}}Journeyman-level butcher villagers always offer to buy 7 raw mutton for an emerald.{{only|java}}==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Raw Mutton|spritetype=item|nameid=mutton|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Mutton|spritetype=item|nameid=mutton|aliasid=muttonraw|id=550|form=item|translationkey=item.muttonRaw.name|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|PXlW-sZygTs}}</div>== History =={{History||September 23, 2011|link={{tweet|jeb|117313469900009472}}|Mutton is mentioned by [[Jeb]].}}{{History||September 11, 2012|link={{tweet|jeb|245503714167750656}}|Jeb again mentions the possibility of mutton as well as calamari being added into the game.}}{{History|java}}{{History||June 30, 2014|link=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweets images of raw mutton and some other new items.}}{{History||1.8|snap=14w27a|[[File:Raw Mutton JE1.png|32px]] Added raw mutton.}}{{History||1.8|snap=14w33b|[[File:Raw Mutton JE2 BE1.png|32px]] The texture of raw mutton has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 423.}}{{History||1.14|snap=18w43a|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}{{History|||snap=18w49a|Raw mutton can now be found in [[chest]]s in [[village]] butcher shops.}}{{History|||snap=19w11a|Butcher villagers now [[trading|buy]] raw mutton.}}{{History|pocket alpha}}{{History||v0.15.0|snap=build 1|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Raw mutton can now be found in [[village]] butcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Raw mutton can now be [[trading|sold]] to butcher [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed; journeyman butcher villagers now buy 7 raw mutton for an emerald instead of 8.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of raw mutton has been changed from <code>muttonraw</code> to <code>mutton</code>.}}{{History||1.16.210|snap=beta 1.16.210.51|Raw mutton is [[drops|dropped]] by [[goats]].}}{{History||1.17.0|snap=beta 1.17.0.52|Goats no longer drop raw mutton.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}{{History|PS4}}{{History||1.90|[[File:Raw Mutton JE3 BE2.png|32px]] The texture of raw mutton has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Raw Mutton JE2 BE1.png|32px]] Added raw mutton.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Rabbit Items 3 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].Pocket Edition Mutton.jpg|First image of the item in ''Bedrock Edition'' by [[Jason Major]].</gallery>== References =={{reflist}}{{items}}[[de:Rohes Hammelfleisch]][[es:Cordero crudo]][[fr:Mouton cru]][[ja:生の羊肉]][[ko:익히지 않은 양고기]][[nl:Rauw schapenvlees]][[pl:Surowa baranina]][[pt:Carneiro cru]][[ru:Сырая баранина]][[zh:生羊肉]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Egg|Egg]]<br/>{{About|chicken eggs|the similar item that spawns mobs|Spawn egg|other uses}}{{ItemEntity|image=Egg.png|renewable=Yes|stackable=Yes (16)|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks}}An '''egg''' is an [[item]] that can be used to craft [[food]] items, or thrown for a chance to spawn [[chick]]s on impact.== Obtaining ===== Mob loot ==={{see also|Tutorials/Egg farming}}A [[chicken]] drops an egg item every 5–10 minutes. The theoretical average would be expected at 1 egg every 7.5 minutes, or 0.1333 eggs per minute.A [[fox]] sometimes spawns holding an egg, which it always drops upon death. Alternatively, a player dropping a food item causes the fox to drop the egg.=== Chest loot ==={{LootChestItem|egg}}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Combat ===Players are able to throw eggs and deal knockback to [[mob]]s (but not other players{{only|JE|short=1}}<ref>{{bug|MC-3179|||WAI}}</ref>{{until|JE Combat Tests}}), but no damage is dealt, similar to a [[snowball]]. Likewise, throwing eggs at [[neutral mobs]] provokes them. Eggs can also be fired from [[dispenser]]s and are affected by gravity.=== Spawning chickens ===When thrown by a dispenser or by pressing the {{control|use}} button, an egg has a {{fraction|1|8}} (12.5%) chance of spawning a [[chick]]. If this occurs, there is a {{fraction|1|32}} (3.125%) chance of spawning three additional chicks (on average, 1 out of every 256 eggs spawns 4 chicks). In other words, whenever an egg is thrown, there is a {{fraction|31|256}} chance of spawning 1 chick and a {{fraction|1|256}} chance of spawning four chicks.The expected value of the number of chicks an egg produces is {{fraction|35|256}} or 13.7%. This means that on average, a chick is spawned every 7.3 eggs, a stack of 16 eggs spawns 2.188 chicks, and a full inventory including the hotbar and off-hand (<code>37 * 16 = 592</code> eggs) is expected to spawn approximately 81 chicks.== Sounds =={{Edition|Java}}:<br>Thrown eggs use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|rowspan=2|sound=Bow shoot.ogg|subtitle=Egg flies|source=player|description=When an egg is thrown|id=entity.egg.throw|translationkey=subtitles.entity.egg.throw|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16}}{{Sound table|subtitle=Dispensed item|source=block|description=When a dispenser shoots an egg|id=block.dispenser.launch|translationkey=subtitles.block.dispenser.dispense|volume=1.0|pitch=1.2|distance=16}}{{Sound table|sound=Chicken plop.ogg|subtitle=Chicken plops|source=Friendly Creatures|description=When an egg is laid by a chicken|id=entity.chicken.egg|translationkey=subtitles.entity.chicken.egg|volume=1.0|pitch=0.8-1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|rowspan=2|sound=Bow shoot.ogg|source=player|description=When an egg is thrown|id=random.bow|volume=0.5|pitch=0.33-0.5}}{{Sound table|source=player|description=When a dispenser shoots an egg|id=random.bow|volume=1.0|pitch=0.83-1.25}}{{Sound table|sound=Chicken plop.ogg|source=neutral|description=When an egg is laid by a chicken|id=mob.chicken.plop|volume=1.0|pitch=0.8-1.2|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Egg|spritetype=item|nameid=egg|form=item|foot=1}}{{ID table|edition=java|showentitytags=y|generatetranslationkeys=y|displayname=Thrown Egg|spritetype=entity|spritename=Egg|nameid=egg|entitytags=impact_projectiles|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Egg|spritetype=item|nameid=egg|id=390|form=item|foot=1}} {{ID table|edition=bedrock|shownumericids=y|generatetranslationkeys=y|displayname=Egg|spritetype=entity|nameid=egg|id=82|foot=1}}=== Entity Data ===Thrown eggs have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Achievements =={{load achievements|The Lie}}==Advancements=={{Load advancements|Bullseye}}== Video ==<div style="text-align:center">{{yt|8rDbF8UYuTc}}</div>== History =={{History|java alpha}}{{History||v1.0.14|[[File:Egg JE1 BE1.png|32px]] Added eggs.|Eggs currently have no purpose.}}{{History|java beta}}{{History||1.0|Eggs are now throwable at the request of a fan as the result of a [[wikipedia:Twitter|Twitter]] conversation about a man eating his [[wikipedia:USB|USB]], if [[Notch]] added egg throwing.<ref>{{tweet|notch|11773078791000065}}</ref>}}{{History||1.2|Eggs are now used to craft [[cake]]s.|Eggs can now be thrown by [[dispenser]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Breeding]] has been added, making eggs easier to obtain.}}{{History|||snap=RC1|Thrown eggs now hatch chicks instead of adult chickens.|The egg's throw [[sound]] has been changed.}}{{History||1.4.2|snap=12w37a|Eggs are now used to craft [[pumpkin pie]]s.}}{{History||1.9|snap=15w32a|Eggs no longer [[damage]] the [[ender dragon]].}}{{History|||snap=15w36b|Eggs now produce particles when thrown at an entity.}}{{History|||snap=15w49a|Eggs, like all throwable projectiles, now take the thrower's motion into account when fired.}}{{History||1.11|snap=16w32a|The [[entity]] ID has now been changed from <code>ThrownEgg</code> to <code>egg</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 344.}}{{History||1.14|snap=18w43a|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}{{History|||snap=18w50a|Eggs can now be found in [[chest]]s in [[village]] fletcher houses.|Therefore, chickens are no longer the only source of eggs.}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with eggs in their mouths.}}{{History||1.16.2|snap=Pre-Release 1|Eggs are now affected by [[bubble column]]s.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Egg JE1 BE1.png|32px]] Added eggs. They are currently unobtainable.|Eggs are throwable, but are unable to spawn chickens.}}{{History||v0.7.0|[[Chicken]]s now occasionally lay eggs.|Eggs can be used to craft [[cake]].|Thrown eggs now have a chance of spawning adult chickens.}}{{History||v0.8.0|snap=build 1|Eggs are now used to craft [[pumpkin pie]]s.}}{{History|||snap=build 3|Thrown eggs now have a chance of spawning chicks instead of adult chickens.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has now been changed from <code>thrownegg</code> to <code>egg</code>.}}{{History|bedrock}}{{History||1.2.0|Eggs now deal knockback to [[player]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Egg.png|32px]] The texture of eggs has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Eggs can now be found in [[village]] fletcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Eggs can now be [[trading|sold]] to farmer [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] eggs.}}{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has now been changed, eggs can no longer be [[trading|sold]] to farmer [[villager]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}{{History|PS4}}{{History||1.90|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* Eggs break mid-fall if hit by another projectile; the chance of spawning a chick is not affected.* Throwing an egg at a [[nether portal]] breaks the egg when it hits the portal.* A thrown egg faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, eggs, [[snowball]]s, and all throwable [[potion]]s).== References =={{Reflist}}{{Items}}{{entities}}[[Category:Combat]][[Category:Egg]][[cs:Vajíčko]][[de:Ei]][[es:Huevo]][[fr:Œuf]][[hu:Tojás]][[it:Uovo]][[ja:卵]][[ko:달걀]][[nl:Ei]][[pl:Jajko]][[pt:Ovo]][[ru:Яйцо]][[th:ไข่ไก่]][[uk:Яйце]][[zh:鸡蛋]]<br /></li></ul>
The placement of chests has been partially fixed. It is still possible to create triple chests, if the chest was not placed horizontally adjacent to a large chest or if placed in the location of a fluid.
The game no longer freezes, but instead displays a graphically glitched, fully functional chest screen.
1.5
{{Extension DPL}}<ul><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}}{{Item| image = Clock.gif| renewable = Yes| stackable = Yes (64)}}'''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]].== Obtaining ===== Crafting ==={{Crafting|B1= Gold Ingot|A2= Gold Ingot|B2= Redstone Dust|C2= Gold Ingot|B3= Gold Ingot|Output= Clock|type= Tool}}=== Natural generation ==={{LootChestItem|clock}}=== Trading ===Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}}Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}}== Usage ==[[File:WatchCycle.gif|thumb|Clock animation]]The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk.The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required.Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly {{in|JE}} or clockwise {{in|BE}}, making them useless.=== Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Clock|spritetype=item|nameid=clock|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Clock|spritetype=item|nameid=clock|id=393|form=item|foot=1}}== Achievements =={{load achievements|Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny}}== Video ==''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].''<div style="text-align:center">{{yt|Q3bsT84oVz4}}</div>== History =={{History|java alpha}}{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.|They have 228 visually distinct frames due to how the texture is generated – see the section below.}}{{History|java}}{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}}{{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}}{{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}{{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}}{{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}}{{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}{{History|||snap=20w16a|Clocks now generate in[[ruined portal]]chests.}}{{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}{{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}{{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.|Clocks currently have no function or legitimate method of obtaining them.}}{{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory.|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}}{{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in[[ruined portal]]chests.}}{{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}{{History|foot}}=== Texture generation prior to Java Edition 13w02a ==={{:Procedural animated texture generation/Clocks}}== Issues =={{issue list}}== Trivia ==* {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point.* {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).* When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up.* Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.== Gallery ==<gallery>File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near.File:Player Holding Clock.png|Early-game player holding a clock.File:Clock In Item Frame.png|A clock placed in an item frame.</gallery>== References =={{Reflist}}{{Items}}[[Category:Tools]][[Category:Renewable resources]][[cs:Hodiny]][[de:Uhr]][[es:Reloj]][[fr:Montre]][[hu:Óra]][[it:Orologio]][[ja:時計]][[ko:시계]][[nl:Klok]][[pl:Zegar]][[pt:Relógio]][[ru:Часы]][[th:นาฬิกา]][[uk:Годинник]][[zh:时钟]]</li><li>[[Water|Water]]<br/>{{About|the fluid|the bucket|Water Bucket|other forms of water}}{{Fluid| image = <gallery>Water.png|Java EditionWater BE.png|Bedrock Edition</gallery>| invimage = Water Bucket| invimage2 = Water| renewable = Yes| transparent = Partial <small>(-1 to light)</small>| light = No| tool = bucket| infinite = Yes| flowrate = 5 [[tick]]s/block| flowdistance = 8 blocks}}'''Water''' is a [[fluid]] that naturally generates abundantly in the [[Overworld]].== Obtaining ==Water blocks do not exist as items,{{only|java}} but water can be collected by using a [[bucket]] on a water source block or a full water [[cauldron]], creating a [[water bucket]].{{IN|BE}}, it may be obtained as an item via inventory editing or add-ons.=== Natural generation ===Water naturally generates in the [[Overworld]] to form [[ocean]]s, [[river]]s and [[spring]]s. The water level is at [[altitude|layer 63]] near oceans and rivers, but changes depending on location due to the [[aquifer]] system, filling some carvers, noise caves and canyons with water at different levels. Water also generates as small puddles on the floor next to [[dripstone cluster]]s, and as clay pools on the floor of [[lush caves]].Water also generates in [[village]]s, [[desert well]]s, [[stronghold]]s, [[woodland mansion]]s, [[ancient city|ancient cities]] and [[ocean monument]]s. Water never generates in [[the Nether]] and instantly disappears if placed there with a water bucket. However, water can exist in the Nether in a [[cauldron]]. Water can also be placed in the Nether using [[commands]] such as {{cmd|setblock}} and {{cmd|fill}}. Although it does not naturally generate there, water can be placed and function normally in [[the End]].{{IN|be}}, water also generates as part of [[ocean ruins]] with loot [[chest]]s, but only two water blocks generate: * One water block generates inside the loot chest, making it a [[Waterlogging|waterlogged]] loot chest.* The other water block generates on top of the loot chest.These water blocks generate even if the ruin is located on the surface.<ref>{{bug|MCPE-36793}}</ref> This is not the case in {{el|je}}; if an underwater ruin generates on the surface, no water generates.<ref>{{bug|MC-136156}}</ref> This also happens with [[shipwreck]]s.Water spends most of its time as stationary, rather than flowing – regardless of its level, or whether it contains a current downward or to the side. When specifically triggered by a block update, water changes to 'flowing', updates its level, then changes back to stationary. Water springs are generated as flowing, and oceans, and rivers are generated as stationary. This happens before most types of generated structure are created, and the main cause of water "glitches" is that generated structures do not trigger a block update to let water flow into them.== Usage ===== Appearance ===Water uses a translucent animated texture that is tinted differently in different biomes. {{IN|Java}}, water in cauldrons is completely opaque.<ref>{{bug|MC-13187}}</ref>Unlike other translucent blocks such as [[ice]], [[stained glass]] and [[tinted glass]], water shows the opposite sides of its external planes when viewed from within and from outside.<ref>{{bug|MC-202578|||WAI}}</ref> However, it applies only to the top plane and four side planes; the bottom face is always unseen from above.<ref>{{bug|MC-190053}}</ref>=== Swimming ==={{main|Swimming}}The button for {{control|swim|text=swimming}} is the same as the button for jumping; non-swimming players and mobs sink slowly in water. Holding the swim button raises the player through the water, and when the surface is reached, the player bobs up and down. The {{control|crouch}} button can be used to sink faster. The {{control|sprint}} button can be used to put the player in "swim mode" when the player is completely submerged in water. When in swim mode, the player is horizontal and one block high. The player has an arm-waving animation when viewed in third person or by other players.Swimming in water is considerably slower against currents (see [[#Current|Current]] below), but faster when going with the current.Most mobs that can stand can also swim any time they are in water, except for [[iron golem]]s, [[piglin]]s, [[hoglin]]s, [[strider]]s, [[piglin brute]]s and undead mobs. This can lead to drowning if the water is falling from above.Water of any depth prevents any entity, including the player, from sustaining falling damage if they fall into it, regardless of the distance fallen.Being inside of water also imparts a [[fog]] effect, tinted accordingly.=== Spreading ==={{Main|Fluid#Spread}}[[File:Water spread v1-13.png|300px|right|An image showing water's spreading distance]]Water spreads horizontally and downward into nearby [[air]] blocks. Water can spread downward infinitely until stopped by a block, and 7 blocks horizontally from a source block on a flat surface. Water spreads at a rate of 1 block every 5 game ticks, or 4 blocks per second.When spreading horizontally, a weight is assigned to every direction water can flow. For each direction, this weight is initially set to 1000. Then, for every adjacent block it can flow into it tries to find a way down that is reachable in four or fewer blocks from the block it wants to flow to. When found, the flow weight for that direction is set to the shortest path distance to the way down. Finally, water spreads in the directions with the lowest flow weight.Spreading water extinguishes [[fire]] and washes away certain types of items or placed blocks, causing them to drop as items and then carrying them along in the flow until the edge of the spread. Affected items include [[plant]]s (except trees), [[snow]], [[torch]]es, [[carpet]]s, [[redstone dust]] and some other redstone components, [[cobweb]], [[end rod]]s, [[head]]s, and [[flower pot]]s.==== Flow arrangement tables ===={| class="wikitable"|+ |||||||!7||||||||-|| | | | | ! 7!6! 7| | | | | ||-|| | | | ! 7!6!5!6! 7| | | | ||-|| | | ! 7!6!5!4!5!6! 7| | | ||-|| | ! 7!6!5!4!3!4!5!6! 7| | ||-|| ! 7!6!5!4!3!2!3!4!5!6! 7| ||-|! 7!6!5!4!3!2!1!2!3!4!5!6! 7||-!7!6!5!4!3!2!1!0!1!2!3!4!5!6!7|-|! 7!6!5!4!3!2!1!2!3!4!5!6! 7||-|| ! 7!6!5!4!3!2!3!4!5!6! 7| ||-|| | ! 7!6!5!4!3!4!5!6! 7| | ||-|| | | ! 7!6!5!4!5!6! 7| | | ||-|| | | | ! 7!6!5!6! 7| | | | ||-|| | | | | ! 7!6! 7| | | | | ||-|||||||!7||||||||}{| class="wikitable"! colspan="2" |Range!Height in blocks|-!1|block|1|-!2|blocks|0.75-1|-!3|blocks|0.625-0.75|-!4|blocks|0.5-0.625|-!5|blocks|0.375-0.5|-!6|blocks|0.25-0.375|-!7|blocks|0.125-0.25|}=== Source blocks ==={{anchor|Water Spawner}} <!-- Compatibility anchor -->{{about|the behavior and creation of source units of water|the removed block that created water sources|Water Spawner|section=1}}A water source block is created from a flowing block that is horizontally adjacent to two or more other source blocks, and sitting on top of a solid block or another water source block. This allows water spawners to exist, in which a new source block immediately forms in the space left by removing a source block with a [[bucket]]. Pools of still water can be created by placing water source blocks in a confined area.Water spawners can be constructed by arranging for two source blocks to flow into a third block. Each of the examples below require two source blocks, each on opposite ends of the hole, to create a renewable water source block in between.While water source blocks only generate adjacent to solid blocks, they do not require a solid block to support them. Removing all adjacent blocks to a water source block only causes it to remain floating in the air.{{IN|java}}, the formation of new water sources blocks can be disabled when the [[game rule]] {{cd|waterSourceConversion}} is set to {{cd|false}}.<gallery>2x2 water source.png|2x2 water spawner (every corner is renewable)3x1 water source.png|3x1 water spawner (middle water block is renewable)L-shaped water source.png|L-shaped water spawner (corner water block is renewable)</gallery>A [[dispenser]] loaded with a filled [[bucket]] places a water source block in an empty block in front of it when activated. A dispenser loaded with an empty bucket and a water source right in front of it sucks the source into the bucket when activated.In snowy [[biome]]s, water source blocks have a chance to turn into [[ice]] if directly under the sky. Ice blocks under brighter light levels melt back into water source blocks (except in [[the Nether]]). Ice reverts to water when broken, but only if there is a solid block under it.=== Current ===The current in a water block determines both the direction it appears to flow and the direction an [[entity]] such as a player or [[boat]] is pushed from that block.Water with a current pushes players and [[mob]]s at a speed of about 1.39 meters per second, or 25 blocks every 18 seconds. Players that are in creative flying mode don’t get pushed.{{only|je}}<ref>{{bug|MCPE-84592}}</ref>The horizontal current in a water block is based on a vector sum of the flows to and from that block from its four horizontal neighbors. For example, if a block receives water from the north and sends it both south and east, but borders a solid block on its west edge, then a south-southeast current exits from that block, because 2 southward flows (in and out) are combined with 1 eastward flow (out). Thus, 16 horizontal directions are possible. If a branch in a channel is 2 blocks wide at its entrance, then entities float into it rather than continuing in a straight line.Water blocks can create a downward current. A downward current in a water block is caused by the block below it. Most blocks that do not have a solid upper face cause downward current on above water blocks. Also, ice and falling water blocks (blocks created by spreading downward) cause downward current on the water block above. Falling water blocks have a downward current by default.=== Light ==={{IN|bedrock}}, every block of water reduces [[light]] by 1 extra level (in addition to the normal fading-out of light). {{IN|java}}, water does not cause any additional decrease for block light, but diffuses sky light, causing the light to fade with depth. Underwater visibility changes depending on the biome the player is in. The [[Night Vision]] and [[Conduit Power]] effects increase underwater visibility.=== Color ===Water has several colors, depending on the biome.==== Java Edition ===={| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Java Edition"|-!Biome!!Water color!!Water fog color!!Block|-|{{BiomeSprite|Plains|text=Default (biomes not listed below)}}||{{color|#3F76E4}}||{{color|#050533}}||[[File:Plains Water JE.png|32px]]|-|{{BiomeLink|Swamp}}||{{color|#617B64}}||{{color|#232317}}||[[File:Swamp Water.png|32px]]|-|{{BiomeLink|Lukewarm Ocean}}<br>{{BiomeLink|Deep Lukewarm Ocean}}||{{color|#45ADF2}}||{{color|#041633}}||[[File:Lukewarm Ocean Water JE.png|32px]]|-|{{BiomeLink|Warm Ocean}}||{{color|#43D5EE}}||{{color|#041F33}}||[[File:Warm Ocean Water JE.png|32px]]|-|{{BiomeLink|Cold Ocean}}<br>{{BiomeLink|Deep Cold Ocean}}<br>{{BiomeLink|Snowy Taiga}}<br>{{BiomeLink|Snowy Beach}}||{{color|#3D57D6}}||{{color|#050533}}||[[File:Cold Ocean Water JE.png|32px]]|-|{{BiomeLink|Frozen River}}<br>{{BiomeLink|Frozen Ocean}}<br>{{BiomeLink|Deep Frozen Ocean}}||{{color|#3938C9}}||{{color|#050533}}||[[File:Frozen Ocean Water JE.png|32px]]|-|{{BiomeLink|Meadow}}||{{color|#0E4ECF}}||{{color|#050533}}||[[File:Meadow Water.png|32px]]|-|{{BiomeLink|Mangrove Swamp}}||{{color|#3A7A6A}}||{{color|#4D7A60}}|||[[File:Mangrove Swamp Water.png|32px]]|-|{{BiomeLink|Cherry Grove}}||{{color|#5DB7EF}}||{{color|#5DB7EF}}||[[File:Cherry Grove Water.png|32px]]|}==== Bedrock Edition====Biome tints<!--[[File:Water color.png|500px|thumb|center|From left to right - Badlands Plateau, Birch Forest and Snowy Taiga]]-->{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome!Water Surface Color! Water Fog Color!Water Fog Distance!Water Surface Transparency!Block|-|Default<br>(biomes not listed below)|{{color|#44aff5}}||{{color|#44aff5}}||15||65%||[[File:Water BE.png|32px]]|-|{{BiomeLink|Sunflower Plains}}<br>{{BiomeLink|Plains}}|{{color|#44aff5}}||{{color|#44aff5}}||60||-||[[File:Water BE.png|32px]]|-|{{BiomeLink|Desert}}|{{color|#32a598}}||{{color|#32a598}}||60||-||[[File:Desert Water.png|32px]]|-|{{BiomeLink|Mountains}}|{{color|#007BF7}}||{{color|#007BF7}}||-||-||[[File:Mountains Water.png|32px]]|-|{{BiomeLink|Forest}}|{{color|#1e97f2}}||{{color|#1e97f2}}||60||-||[[File:Forest Water.png|32px]]|-|{{BiomeLink|Flower Forest}}|{{color|#20a3CC}}||{{color|#20a3CC}}||60||-||[[File:Flower Forest Water.png|32px]]|-| {{BiomeLink|Taiga}}| {{color|#287082}}||{{color|#287082}}||60||-||[[File:Taiga Water.png|32px]]|-|{{BiomeLink|Taiga Mountains}}|{{color|#1e6B82}}||{{color|#1e6B82}}||-||-||[[File:Taiga Mountains Water.png|32px]]|-|{{BiomeLink|Swamp}}|{{color|#4c6559}}||{{color|#4c6559||30||100%||[[File:Swamp Water BE.png|32px]]|-| {{BiomeLink|River}}|{{color|#0084ff}}||{{color|#0084ff}}||60||-||[[File:River Water.png|32px]]|-|{{BiomeLink|Nether Wastes}}<br>{{BiomeLink|Warped Forest}}<br>{{BiomeLink|Crimson Forest}}<br>{{BiomeLink|Soul Sand Valley}}|{{color|#905957}}||{{color|#905957}}||15||-||[[File:Nether Water.png|32px]]|-|{{BiomeLink|Basalt Deltas}}|{{color|#3f76e4}}||{{color|#423e42}}||15||-||[[File:Basalt Deltas Water.png|32px]]|-|{{BiomeLink|The End}}| {{color|#62529e}}||{{color|#62529e}}||-||-||[[File:The End Water.png|32px]]|-|{{BiomeLink|Frozen River}}|{{color|#185390}}||{{color|#185390}}||60||-||[[File:Frozen River Water.png|32px]]|-|{{BiomeLink|Snowy Tundra}}<br>{{BiomeLink|Ice Spikes}}|{{color|#14559b}}||{{color|#14559b}}||-||-||[[File:Ice Spikes Water.png|32px]]|-| {{BiomeLink|Mushroom Fields}}|{{color|#8a8997}}||{{color|#8a8997}}||-||-||[[File:Mushroom Fields Water.png|32px]]|-|{{BiomeLink|Beach}}| {{color|#157cab}}||{{color|#157cab}}||60||-||[[File:Beach Water.png|32px]]|-|{{BiomeLink|Mountain Edge}}|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]|-|{{BiomeLink|Jungle}}<br>{{BiomeLink|Bamboo Jungle}}|{{color|#14a2c5}}||{{color|#14a2c5||60<br>15||-||[[File:Jungle Water.png|32px]]|-|{{BiomeLink|Jungle Edge}}| {{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]|-|{{BiomeLink|Stone Shore}}|{{color|#0d67bb}}||{{color|#0d67bb}}||60||-||[[File:Stone Shore Water.png|32px]]|-|{{BiomeLink|Snowy Beach}}|{{color|#1463a5}}||{{color|#1463a5}}||60||-||[[File:Snowy Beach Water.png|32px]]|-|{{BiomeLink|Birch Forest}}|{{color|#0677ce}}||{{color|#0677ce}}||60||-||[[File:Birch Forest Water.png|32px]]|-|{{BiomeLink|Dark Forest}}|{{color|#3B6CD1}}||{{color|#3B6CD1}}||60||-||[[File:Dark Forest Water.png|32px]]|-|{{BiomeLink|Snowy Taiga}}|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]|-|{{BiomeLink|Giant Tree Taiga}}<br>{{BiomeLink|Giant Spruce Taiga}}|{{color|#2d6d77}}||{{color|#2d6d77}}||60||-||[[File:Giant Tree Taiga Water.png|32px]]|-|{{BiomeLink|Windswept Forest}}<br>{{BiomeLink|Windswept Gravelly Hills}}|{{color|#0E63AB}}||{{color|#0E63AB}}||-||-||[[File:Wooded Mountains Water.png|32px]]|-|{{BiomeLink|Savanna}}|{{color|#2C8B9C}}||{{color|#2C8B9C}}||60||-||[[File:Savanna Water.png|32px]]|-|{{BiomeLink|Savanna Plateau}}<br>{{BiomeLink|Shattered Savanna}}|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]|-|{{BiomeLink|Badlands}}|{{color|#4E7f81}}||{{color|#4E7f81||60|-||[[File:Badlands Water.png|32px]]|-|{{BiomeLink|Eroded Badlands}}<br>{{BiomeLink|Wooded Badlands}}|{{color|#497f99}}||{{color|#497f99}}||-||-||[[File:Eroded Badlands Water.png|32px]]|-|{{BiomeLink|Ocean}}|{{color|#1787D4}}||{{color|#1165b0}}||60||-||[[File:Ocean Water.png|32px]]|-|{{BiomeLink|Deep Ocean}}|{{color|#1787D4}}||{{color|#1463a5}}||60||-||[[File:Ocean Water.png|32px]]|-|{{BiomeLink|Warm Ocean}}|{{color|#02B0E5}}||{{color|#0289d5}}||60||55%||[[File:Warm Ocean Water.png|32px]]|-| {{BiomeLink|Lukewarm Ocean}}|{{color|#0D96DB}}||{{color|#0a74c4}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]|-|{{BiomeLink|Deep Lukewarm Ocean|Lukewarm Deep Ocean}}|{{color|#0D96DB}}||{{color|#0e72b9}}||60||-||[[File:Lukewarm Ocean Water.png|32px]]|-|{{BiomeLink|Cold Ocean}}|{{color|#2080C9}}||{{color|#14559b}}||60||-||[[File:Cold Ocean Water.png|32px]]|-|{{BiomeLink|Deep Cold Ocean|Cold Deep Ocean}}|{{color|#2080C9}}||{{color|#185390}}||60||-||[[File:Cold Ocean Water.png|32px]]|-|{{BiomeLink|Frozen Ocean}}|{{color|#2570B5}}||{{color|#174985}}||60||-||[[File:Frozen Ocean Water.png|32px]]|-|{{BiomeLink|Deep Frozen Ocean|Frozen Deep Ocean}}|{{color|#2570B5}}||{{color|#1a4879}}||60||-||[[File:Frozen Ocean Water.png|32px]]|-|{{BiomeLink|Mangrove Swamp}}|{{color|#3a7a6a}}||{{color|#4d7a60}}||30||-||[[File:Mangrove Swamp Water BE.png|32px]]|}Biome tints from [[Biome/Before 1.18|unused biomes]]{| class="wikitable sortable mw-collapsible mw-collapsed" data-description="Water Color in Bedrock Edition" ! Biome!Water Surface Color!Water Fog Color!Water Fog Distance!Water Surface Transparency!Block|-|{{BiomeLink|Legacy Frozen Ocean}}|{{color|#44aff5}}||{{color|#44aff5}}||-||-||[[File:Water BE.png|32px]]|-|{{BiomeLink|Mountains}}|{{color|#007BF7}}||{{color|#007bf7}}||-||-||[[File:Mountains Water.png|32px]]|-|{{BiomeLink|Taiga Mountains}}|{{color|#1e6B82}}||{{color|#1e6b82}}||-||-||[[File:Taiga Mountains Water.png|32px]]|-|{{BiomeLink|Swamp Hills}}| {{color|#4c6156}}||{{color|#4c6156||30||100%||[[File:Swamp Hills Water.png|32px]]|-| {{BiomeLink|Snowy Mountains}}|{{color|#1156a7}}||{{color|#1156a7}}||-||-||[[File:Snowy Mountains Water.png|32px]]|-|{{BiomeLink|Mushroom Field Shore}}|{{color|#818193}}||{{color|#818193}}||-||-||[[File:Mushroom Field Shore Water.png|32px]]|-|{{BiomeLink|Desert Hills}}|{{color|#1a7aa1}}||{{color|#1a7aa1}}||-||-||[[File:Desert Hills Water.png|32px]]|-|{{BiomeLink|Wooded Hills}}|{{color|#056bd1}}||{{color|#056bd1}}||-||-||[[File:Wooded Hills Water.png|32px]]|-|{{BiomeLink|Taiga Hills}}|{{color|#236583}}||{{color|#236583}}||-||-||[[File:Taiga Hills Water.png|32px]]|-|{{BiomeLink|Mountain Edge}}|{{color|#045cd5}}||{{color|#045cd5}}||-||-||[[File:Mountain Edge Water.png|32px]]|-|{{BiomeLink|Jungle Hills}}<br>{{BiomeLink|Modified Jungle}}<br>{{BiomeLink|Bamboo Jungle Hills}}|{{color|#1B9ED8}}||{{color|#1B9ED8}}||-||-||[[File:Jungle Hills Water.png|32px]]|-|{{BiomeLink|Modified Jungle Edge}}|{{color|#0D8AE3}}||{{color|#0D8AE3}}||-||-||[[File:Jungle Edge Water.png|32px]]|-|{{BiomeLink|Birch Forest Hills}}|{{color|#0a74c4}}||{{color|#0a74c4}}||-||-||[[File:Birch Forest Hills Water.png|32px]]|-|{{BiomeLink|Snowy Taiga Mountains}}|{{color|#205e83}}||{{color|#205e83}}||60||-||[[File:Snowy Taiga Water.png|32px]]|-|{{BiomeLink|Snowy Taiga Hills}}|{{color|#245b78}}||{{color|#245b78}}||-||-||[[File:Snowy Taiga Hills Water.png|32px]]|-|{{BiomeLink|Giant Tree Taiga Hills}}|{{color|#286378}}||{{color|#286378}}||-||-||[[File:Giant Tree Taiga Hills Water.png|32px]]|-|{{BiomeLink|id=modified-gravelly-mountains|Gravelly Mountains+}}|{{color|#0E63AB}}||{{color|#0e63ab}}||-||-||[[File:Wooded Mountains Water.png|32px]]|-|{{BiomeLink|Shattered Savanna Plateau}}|{{color|#2590a8}}||{{color|#2590a8}}||-||-||[[File:Savanna Plateau Water.png|32px]]|-|{{BiomeLink|Badlands Plateau}}<br>{{BiomeLink|Modified Badlands Plateau}}|{{color|#55809E}}||{{color|#55809e}}||-||-||[[File:Badlands Plateau Water.png|32px]]|-|{{BiomeLink|Deep Warm Ocean|Warm Deep Ocean}}|{{color|#02B0E5}}||{{color|#0686ca}}||60||-||[[File:Warm Ocean Water.png|32px]]|}===Water and lava==={{Main|Fluid#Mixing}}Water and lava can produce [[stone]], [[cobblestone]], or [[obsidian]] based on how they interact. If water touches a lava source, the lava source turns to obsidian. If both touch each other while flowing, cobblestone is made and no sources are removed, and if lava flows downward onto water, the water turns to stone.===Interactions with mobs=======Direct contact====Water damages [[endermen]], [[snow golem]]s, [[Strider|striders]] and [[blaze]]s, at a rate of {{hp|1}} per half second. If water comes into contact with a [[shulker]] or an [[enderman]], the mob teleports away.====Suffocation===={{Main|Damage#Suffocation in water}}Players and mobs (except [[aquatic mob]]s, [[undead mob]]s and [[iron golem]]s) have a breath meter that lasts 15 seconds. After they run out of breath, they take {{hp|2}} suffocation damage every second until they die, surface, or enter [[bubble column]]s.[[Dolphin]]s are a special case in drowning: they take suffocation damage when underwater for about 4 minutes, but also take suffocation damage when in air for about 2 minutes.Each level of the [[Respiration]] enchantment adds 15 seconds to the breath meter and grants an x/(x+1) chance (where x is the Respiration level) of not taking damage after that time: 30 seconds and an average {{hp|1}}/second with Respiration I, 45 seconds and an average of {{frac|2|3}} damage/second with Respiration II, and 60 seconds and an average of {{frac|1|2}} damage/second with Respiration III.If a [[husk]] suffocates underwater, it starts to shake and eventually becomes a [[zombie]]. If a [[zombie]] suffocates underwater, it starts to shake and eventually transforms into a [[drowned]].=== Slower mining speed===Players with their head underwater require 5 times the normal amount of time to mine blocks while standing on the ground, or 25 times while not on the ground. If a player wears a helmet with the [[Aqua Affinity]] enchantment, then underwater mining speed while standing on the ground is the same as on land, and 5 times slower if not standing on the ground.===Explosions===Water does not prevent explosions from activating. Water has a high blast resistance, causing it to absorb any normal blasts, with the exception of explosions from [[underwater TNT]].===Hardening concrete powder ===When water comes into contact with [[concrete powder]], the powder hardens into solid [[concrete]].===Sponges===When a dry [[sponge]] comes into contact with a water source or flowing block, it becomes a wet [[sponge]], absorbing all water within 3 to 5 blocks in all directions. [[Kelp]] and [[lily pad]]s within the absorbed water blocks are destroyed and drop as items, and [[seagrass]] is destroyed without dropping anything. Mobs that take damage out of water are affected as a side-effect. Sponges do not absorb water from [[Waterlogging|waterlogged]] blocks, nor water that comes into contact by flowing back in from outside the area of absorption. For instance, placing a sponge 4 or more blocks from a single water source removes the flowing water in the area of effect, but as the flow from the source resumes it is not affected by the wet sponge.A sponge instantly absorbs nearby water when it is placed next to water or when water comes into contact with it (by being placed next to the sponge, or by flowing toward it). A sponge absorbs [[water]] around itself (water source blocks or flowing water) out to a [[taxicab distance]] of 7 in all directions (including up and down), but won't absorb more than 65 blocks of water (water closest to the sponge is absorbed first). The absorption propagates only from water to water and does not "jump over" non-water blocks (including air).===Dripping===[[File:WaterDropletsExample.png|thumb|Dripping water.]]Water above a non-transparent block (except for stairs, fences, or slabs) produces dripping particles on the underside of that block. If a block of [[Pointed Dripstone|pointed dripstone]] hangs under any block directly beneath a water source, the drips can slowly fill up a [[cauldron]] placed underneath. Without the dripstone, a cauldron does not fill.===Vertical transport===[[Bubble column]]s are created by placing magma blocks or [[soul sand]] under water. These can be used to transport [[mobs]] or items quickly vertically.==Sounds=={{el|je}}:{{Sound table|sound=Entering water1.ogg|sound2=Entering water2.ogg|sound3=Entering water3.ogg|subtitle=MC-177092|source=ambient|description=When the player's eye level goes underwater|id=ambient.underwater.enter|translationkey=-|volume=0.8<wbr>{{Until|JE 1.20.2}}<br>0.5<wbr>{{Upcoming|JE 1.20.2}}|pitch=1.0|distance=16}}{{Sound table|sound=Exiting water1.ogg|sound2=Exiting water2.ogg|sound3=Exiting water3.ogg|subtitle=MC-177092|source=ambient|description=When the player's eye level goes above water|id=ambient.underwater.exit|translationkey=-|volume=0.5<wbr>{{Until|JE 1.20.2}}<br>0.3<wbr>{{Upcoming|JE 1.20.2}}|pitch=1.0|distance=16}}{{Sound table|sound=Underwater Ambience.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop|translationkey=-|volume=0.65|pitch=1.0|distance=16}}{{Sound table|sound=Bubbles1.ogg|sound2=Bubbles2.ogg|sound3=Bubbles3.ogg|sound4=Bubbles4.ogg|sound5=Bubbles5.ogg|sound6=Bubbles6.ogg|sound7=Water1.ogg|sound8=Water2.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop.additions|translationkey=-|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Animal1.ogg|sound2=Bass Whale1.ogg|sound3=Bass Whale2.ogg|sound4=Crackles1.ogg|sound5=Crackles2.ogg|sound6=Driplets1.ogg|sound7=Driplets2.ogg|sound8=Earth Crack.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop.additions.rare|translationkey=-|volume=''varies'' <ref group=sound>The first, fifth, and eighth sounds are 1.0; the second sound is 0.45; the third, sixth, and seventh sounds are 0.5; the fourth sound is 0.7</ref>|pitch=1.0|distance=16}}{{Sound table|sound=Animal2.ogg|sound2=Dark1.ogg|sound3=Dark2.ogg|sound4=Dark3.ogg|sound5=Dark4.ogg|subtitle=MC-196825|source=ambient|description=Randomly when underwater|id=ambient.underwater.loop.additions.ultra_rare|translationkey=-|volume=1.0 <ref group=sound>Except the third sound, which is 0.7</ref>|pitch=1.0|distance=16}}{{Sound table|sound=Water1.ogg|sound2=Water2.ogg|subtitle=Water flows|source=block|description=Randomly from flowing water|id=block.water.ambient|translationkey=subtitles.block.water.ambient|volume=0.75-1.0|pitch=0.5-1.5|distance=16}}{{Sound table|sound=Water splash1.ogg|sound2=Water splash2.ogg|subtitle=Splashing|source=dependent|description=When something enters water|id=entity.generic.splash|translationkey=subtitles.entity.generic.splash|volume=0.0-1.0 <ref group=sound name=speedvolume>The mob's momentum, with the horizontal axes' velocities multiplied by 0.2 (capped at 1.0)</ref>|pitch=0.6-1.4|distance=16}}{{Sound table|sound=Swim1.ogg|sound2=Swim2.ogg|sound3=Swim3.ogg|sound4=Swim4.ogg|subtitle=Swimming|source=dependent|description=While something is moving through water|id=entity.generic.swim|translationkey=subtitles.entity.generic.swim|volume=0.0-1.0 <ref group=sound name=speedvolume/>|pitch=0.6-1.4|distance=16}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket1.ogg|sound3=Empty water bucket2.ogg|sound4=Empty water bucket3.ogg|subtitle=Bucket empties|source=block|description=When water is placed with a bucket|id=item.bucket.empty|translationkey=subtitles.item.bucket.empty|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>|pitch=1.0|distance=16}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|subtitle=Bucket fills|source=player|description=When water is collected with a bucket|id=item.bucket.fill|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Axolotl.ogg|sound2=Dragon fish.ogg|sound3=Shuniji.ogg|subtitle=-|source=music|description=Randomly when underwater|id=music.under_water|translationkey=-|volume=0.4|pitch=1.0|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Water2.ogg|source=block|description=Randomly from flowing water|id=liquid.water|volume=0.75-1.0|pitch=0.5-1.5}}{{Sound table|sound=Water Splash Old.ogg|source=player|description=When something enters water<wbr><ref group=sound>{{Bug|MCPE-44120}}</ref>|id=random.splash|pitch=0.6-1.4}}{{Sound table|sound=Water splash1.ogg|sound2=Water splash2.ogg|source=ambient|description=?[[Category:Pages missing sound description]]<wbr>{{Upcoming|BE 1.20.40}}|id=entity.generic.splash|pitch=0.6-1.4}}{{Sound table|sound=Entering water1.ogg|sound2=Entering water2.ogg|sound3=Entering water3.ogg|source=player|description=When the player's eye level goes underwater<wbr>{{Upcoming|BE 1.20.40}}|id=ambient.underwater.enter|volume=<!--0.8 (other multipliers)-->|pitch=1.0}}{{Sound table|sound=Exiting water1.ogg|sound2=Exiting water2.ogg|sound3=Exiting water3.ogg|source=player|description=When the player's eye level goes above water<wbr>{{Upcoming|BE 1.20.40}}|id=ambient.underwater.exit|volume=<!--1.0 (other multipliers)-->|pitch=1.0}}{{Sound table|sound=Swim1.ogg|sound2=Swim2.ogg|sound3=Swim3.ogg|sound4=Swim4.ogg|source=player|description=While something is moving through water|id=random.swim|pitch=0.6-1.4}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|source=block|description=When water is placed with a bucket|id=bucket.empty_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|source=block|description=When water is collected with a bucket|id=bucket.fill_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Axolotl.ogg|sound2=Dragon fish.ogg|sound3=Shuniji.ogg|source=music|description=Randomly when underwater|id=music.game.water|volume=0.2|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Water|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=water|spritetype=block|nameid=water|form=block|foot=1}}{{ID table|edition=java|firstcolumnname=Water|showfluidtags=y|displayname=Fluid|spritename=water|spritetype=block|nameid=water|fluidtags=water}}{{ID table|displayname=Flowing Fluid|spritetype=block|spritename=water|nameid=flowing_water|fluidtags=water|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Water|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Flowing|spritename=water|spritetype=block|nameid=flowing_water|id=8|form=block}}{{ID table|displayname=Stationary|spritename=water|spritetype=block|nameid=water|id=9|form=block|foot=1}}===Block states==={{see also|Block states}}{{/BS}}=== Fluid states==={{see also|Block states}}{{/FS}}==Achievements=={{load achievements|Free Diver;Sleep with the Fishes}}==Advancements=={{load advancements|Tactical fishing;The Cutest Predator}}==History=={{Main|/History}}{{History|java classic}}{{History||May 17, 2009|link=https://archive.org/download/Minecraft_IRC_Logs_2009/history/files/May-15-to-June-03-2009/2009-05-17.140618-0400EDT.txt.~1~|Notch mentions developing water.{{q|a very very first version of the water is somewhat working now, heh [/] the level starts out without any water and is surrounded a by a huge ocean [/] it quickly fills, leaving islands}}}}{{History||0.0.12a|snap=May 18, 2009|slink=Java Edition Classic 0.0.12a/Development#Water test (May 18, 2009)|[[File:Water (pre-release).png|32px]] Water is shown.}}{{History|||snap=release|slink=Java Edition Classic 0.0.12a|[[File:Water JE1.png|32px]] Added water.|Water flows to any available space below or beside it and creates a new source [[block]], making it easy to flood a whole world just with one source.}}{{History||May 22, 2009|link=wordofnotch:111386404|[[Notch]] pointed out that when a [[plant]] or non-cube block is placed in water, it produces a box of [[air]] around it. He asked how it could be fixed, and whether he even had to.}}{{History||0.0.13a|[[File:Water JE2.png|32px]] The model of water has been changed.}}{{History||May 24, 2009|link=wordofnotch:112481256|A new water system is mentioned.}}{{History||May 24, 2009|link=wordofnotch:112481370|A new water system is shown.}}{{History||May 24, 2009|link=wordofnotch:112487511| Another test of water is shown.}}{{History||May 26, 2009|link=wordofnotch:113350683|While sharing feedback on experiments with random vertex and color offsets, and deciding to scrap it, Notch said he would investigate salvaging the technique to add animation to water tiles.}}{{History||0.0.19a|[[File:Water JE3.png|32px]] Added [[Procedural animated texture generation|procedural animated texture]] to water. The old texture is retained for use as a [[animation placeholder texture|placeholder]].|Upscaled model 2% to fix z-fighting with blocks below water. It's created water or lava models overlapping and z-fighting with each other.|Added [[sponge]]s, which remove water.|Water part of the [[world boundary]] still uses the old water texture.}}{{History||0.0.20a_02|[[File:Water JE4.png|32px]] Changed model scale back to normal with 1% offset on all coordinates.}}{{History||0.26 SURVIVAL TEST|[[File:Water JE5.png|32px]] UV mapping on side faces now has 11% v offset up.}}{{History||0.28|[[File:Water JE4.png|32px]] Fixed UV mapping.}}{{History|java indev}}{{History||0.31|snap=20091223-1|[[File:Water JE6.png|32px]] Added the flowing water texture, which is now used on the sides of water.}}{{History|||snap=20100106|Water part of the [[world boundary]] now uses the animated water texture.}}{{History|||snap=20100113|Water is now finite.|[[Ocean]]s now have infinite water.|Water now always drains from its highest remove location.|Water no longer moves on the surface on its own.|Water now has a {{frac|2|3}} probability to evaporate and a {{frac|1|3}} probability to copy.}}{{History|||snap=20100122|Water now spawns in level generation as [[spring]]s and lakes.}}{{History|||snap=20100131|The texture of water is now seen when underwater.}}{{History|java infdev}}{{History||20100227-1|Water no longer flows due to changes in chunk handling for infinite worlds.{{verify|type=change}}}}{{History||20100607|[[File:Water JE7.png|32px]] UV mapping now has 1% uv offset on top and bottom faces and 1% u, 11% v offset on side faces.}}{{History||20100608|[[File:Water JE6.png|32px]] Fixed UV mapping, once again.}}{{History||20100615|[[File:Water JE8.png|32px]] The model has been changed.|Added flowing water.|Sources placed in isolation flow exclusively downward, rather than spreading out one block in each direction as well.|Water and lava do not produce any solid blocks when combined.|Water does not replace plants.|Water is now infinite again.|Added [[water bucket]]s, which can be filled with water.}}{{History||20100616-1|[[File:Water JE9.png|32px]] Added vertex offset.|Water and flowing water now has visual connection to blocks.|Downward flowing water now pushes the [[player]] out.{{info needed|and other entities?}}}}{{History||20100617-2|[[File:Water JE10.png|32px]] Removed vertex offset.|Water sources placed in the air now flow outward.|Lava and flowing lava touching water, flowing water now replaces with [[obsidian]].|Downward flowing water no longer pushes the player out.|Water now can replace [[plants]]. However no items are dropped.}}{{History||20100618|Water can now replace [[rail]]s.}}{{History||20100624|Water now destroys plants, dropping as items.}}{{History|java alpha}}{{History||v1.0.2_02|[[Fluids]], including water, have been slightly tweaked.}}{{History||v1.0.5_01|Water can now freeze into [[ice]].}}{{History||v1.2.6|[[Lake]]s, which contain water, have been added.}}{{History|java beta}}<!--{{History||1.5|Dropped [[item]]s in flowing water now move faster.{{check version|Taken from trivia, may not be beta}}}}-->{{History||1.6|snap=Test Build 3|[[Rain]] and [[snow]] no longer fall through water.|Water sources now form over [[glass]].}}{{History||1.8|snap=Pre-release|[[File:Water JE11.png|32px]] Changed [[lighting]].|Underwater [[particles]] have been added.|Because of the change in how land is generated, if a [[player]] is in a world that was made pre-1.8 and travels into new [[chunk]]s, there's a chance that a large [[ocean]] may be formed as the ocean [[biome]]. There is also a one-[[block]]-high drop in sea level along the discontinuity between the old and new chunks with the old chunks being higher.|Water can now be found in the farms and wells of [[village]]s, and the fountain rooms of [[stronghold]]s.|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Swamp Water JE1.png|32px]] {{color|#E0FF70}} Added water color in swampland.|Added dripping water.}}{{History|||snap=Beta 1.9 Prerelease 4|Added [[Respiration]] and [[Aqua Affinity]] enchantments, which allow more breathing time in water and normal digging speed in water.}}{{History|||snap=Beta 1.9 Prerelease 5|Now flowing downward creates source blocks}}{{History|||snap=RC1|[[File:Water JE12.png|32px]] [[File:Swamp Water JE2.png|32px]] Faces on model now 0.1% moved to center to fix z-fighting on inner faces.}}{{History||1.1|snap=12w01a|[[File:Swamp Water JE3.png|32px]] {{color|#E0FFAE}} The water color in swampland is now less intense.}}{{History||1.2.1|snap=12w04a|Added [[desert well]]s, which contain water.}}{{History||1.3.1|snap=12w17a|The ability to bring water using [[ice]] into [[the Nether]] has been removed.}}{{History|||snap=12w21a|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also collect the fluids if activated again.}}{{History||1.4.2|snap=12w38a|The [[sound]] when jumping and swimming in water has been changed.|The sound of flowing water is now continuous.|The water overlay is a more saturated blue.}}{{History||1.4.4|snap=1.4.3|Water of any depth now negates all [[Damage#Fall damage|fall damage]]. [[Player]]s and [[mob]]s no longer die from great heights in shallow water.<ref>{{bug|MC-1644}} resolved as Works As Intended</ref>}}{{History||1.5|snap=13w02a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE4.png|32px]] The texture of water has been changed to use an animated texture file. Prior to this version, the texture was procedurally generated by the game (see dedicated section below).}}{{History|||snap=13w03a|A water source [[block]] now forms if there is another water source block below it.}}{{History|||snap=13w04a|Flowing water in [[Creative]] mode no longer slows the [[player]] down when flying.}}{{History||1.6.1|snap=13w17a|Water [[lake]]s no longer generate in [[desert]]s.}}{{History||1.7.2|snap=13w36a|[[File:Swamp Water JE4.png|32px]] {{color|#E0FFAE}} Added water color in swampland M, which is the same as in swampland.}}{{History||1.7.2|snap=13w36a|Water pools now generate in the new desert M [[biome]].|[[Ocean]]s are much smaller.}}{{History|||snap=13w41a|[[File:Water JE14.png|32px]] [[File:Swamp Water JE5.png|32px]] Water's six internal faces are now visible from the outside.|Water, [[ice]] and [[portal]]s are now visible through each other. This also now allows water's inside faces to be visible from outside.}}{{History|||snap=13w42a|[[File:Water JE13.png|32px]] [[File:Swamp Water JE6.png|32px]] Water's internal faces have been removed. This visually reverts water to its pre-13w41a appearance when seen from the outside.}}{{History||1.7.4|snap=13w47a|Water's internal top face has been readded.<ref>{{bug|MC-35658}}</ref>}}{{History|||snap=13w48a|[[File:Water JE15.png|32px]] [[File:Swamp Water JE7.png|32px]] Water's internal side faces except the bottom face, have been readded.<ref>{{bug|MC-40621}}</ref><ref>{{bug|MC-190053}}</ref>}}{{History||1.9|snap=15w43b|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsJE">{{bug|MC-35790}}</ref>}}{{History||1.11|snap=16w39a|Water now generates in [[woodland mansion]]s.}}{{History||1.12|snap=17w06a|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}{{History||1.13|snap=18w07a|[[Item]]s now float in water.|The [[player]]'s underwater visibility has been changed - the longer a player stays underwater, the better they can see.}}{{History|||snap=18w10a|Underwater visibility now depends on the [[biome]] the player is in.}}{{History|||snap=18w10c|Water can now be placed in the same block as [[chest]]s, [[trapped chest]]s, [[stairs]], [[slab]]s, [[fence]]s, [[wall]]s, [[iron bars]] and [[glass pane]]s.}}{{History|||snap=18w10d|Water can now be placed in [[ender chest]]s, [[trapdoor]]s, [[ladder]]s, and [[sign]]s.}}{{History|||snap=18w15a|[[File:Water JE16.png|32px]] {{color|#3F76E4}} Added default water color. The textures of water have been changed from blue to grayscale.<ref>{{bug|MC-200838}}</ref>|[[File:Warm Ocean Water JE.png|32px]] [[File:Lukewarm Ocean Water JE.png|32px]] [[File:Frozen Ocean Water JE.png|32px]] [[File:Cold Ocean Water JE.png|32px]] Added water colors for [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]].|[[File:Swamp Water.png|32px]] {{color|#617B64}} Water color in swampland has been changed.|[[File:Swamp Hills Water 18w15a.png|32px]] {{color|#E0FFAE}} Water color in swampland M is unchanged.<ref>{{bug|MC-128558}}</ref>|Water now blocks 1 [[light]] level per [[block]] instead of 3.|[[Player]]s no longer receive the [[Night Vision]] effect while underwater.{{verify|type=change|Did this ever happen, or is it just being used as an analogy?}}}}{{History|||snap=18w16a|When water spreads and would later turn into a source [[block]], it now immediately places a source block.}}{{History|||snap=18w19a|[[Experience orb]]s now float in water.}}{{History|||snap=pre3|[[File:Swamp Water.png|32px]] {{color|#617B64}} water color in swamp hills now the same as in [[swamp]].}}{{History|||snap=pre7|Pressing the {{control|jump}} button in flowing water at <code>level=1</code>, <code>level=2</code> and <code>level=3</code> now do normal jumps instead of {{control|swimming}} up.}}{{History||1.15|snap=19w34a|Added [[bee]]s, which get damaged while in water.}}{{History|||snap=19w35a|Bees now try to avoid water.}}{{History||1.17|snap=20w45a|Flowing water no longer breaks rails.}}{{History|||snap=21w06a|[[Aquifer]]s, large bodies of water in caves, have been added.}}{{History|||snap=21w07a|Aquifers generate less often.}}{{History|||snap=21w08a|Water [[spring]]s are now able to generate below Y{{=}}0.}}{{History|||snap=21w10a|The FOV shrinking effect now respects the "FOV Effects" accessibility slider.<ref>{{bug|MC-214629}}</ref>}}{{History|||snap=21w15a|All changes to water generation from 21w06a to 21w08a have been reverted.}}{{History|||snap=Pre-release 2|[[Smooth lighting]] now works properly underwater.<ref>{{bug|MC-68129}} resolved as "Fixed"</ref>}}{{History||1.18|snap=Experimental Snapshot 1|[[File:Meadow Water.png|32px]] Added water color in [[meadow]].|All changes to water generation in the 1.17 snapshots have been reintroduced.}}{{History||1.18|snap=21w40a|[[Water lake]]s no longer generate.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Water can now generate as part of [[Ancient City|ancient cities]].}}{{History||1.19|snap=22w14a|[[File:Mangrove Swamp Water.png|32px]] Added water color in [[mangrove swamp]].}}{{History||1.19.3|snap=22w44a|Added the [[game rule]] {{cd|waterSourceConversion}}, which disables the formation of new water source blocks when set to {{cd|false}}.}}{{History||1.20<br>(experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Grove Water JE1.png|32px]] Added water color in [[cherry grove]].}}{{History|pocket alpha}}{{History||v0.1.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} Added water. |[[File:Water JE2.png|32px]] On older or much newer devices, the old [[Java Edition|Java]] water texture is used, whereas the newer animated texture is used on intermediately modern devices.}}{{History||v0.7.0|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} The texture of water has been changed to the new texture for all devices.}}{{History||v0.9.0|snap=build 1|[[File:Swamp Water BE1.png|32px]] Water now uses a dark blue coloration in [[swamp]]s.|Water dripping [[particles]] have been changed.|[[Water lake]]s have been added.|Water can now be found in the farms and wells of [[village]]s.|Two [[biome]]s have been added that are almost all water: [[ocean]]s and [[river]]s.|Oasis now generate in the new [[desert]] M [[biome]].}}{{History||v0.10.0|snap=build 1|Smooth lighting for water has been added.|A gradient effect has been added to water that increases its opacity with distance.|[[File:Old bedrock swamp water.png|32px]] Water color in swampland has been changed.|Flowing water can now push [[entities]].}}{{History|||snap=build 7|Running water now has [[sound]]s.}}{{History|||snap=?|Water now destroys [[block]]s.{{info needed|if this is referring to washing away plants and torches and stuff, it's been able to do that since 0.1.0}}}}{{History||v0.14.0|snap=build 1|[[Dispenser]]s can now shoot out water from [[water bucket]]s. They can also suck up [[fluids]], including water, directly adjacent to the side they are facing.}}{{History||v0.14.2|[[File:Old bedrock water.png|32px]] Water now uses animated texture files.}}{{History|pocket}}{{History||1.0.0|snap=alpha 1.0.0.0|When viewed through [[glass]], water now appears as a solid blue color, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE">{{bug|MCPE-11140}}</ref>}}{{History||1.1.0|snap=alpha 1.1.0.0|Water now generates in [[woodland mansion]]s.|Water now hardens [[concrete powder]] into [[concrete]], on contact.}}{{History|bedrock}}{{History||?|The rendering change for water in 1.0.0 has been reverted for an unknown reason.}}{{History||1.2.13|snap=beta 1.2.13.5|Water can now be placed in the same [[block]]s as [[slab]]s and [[stairs]].}}{{History||1.4.0|snap=beta 1.2.14.2|Water can now be placed in the same block as most transparent blocks, instead of slabs and stairs only.}}{{History|||snap=beta 1.2.20.1|[[File:Plains Water.png|32px]] Water now has a completely new look for every [[biome]] and it is now much easier to see above and underwater (see [[Water#Bedrock Edition]] for all biome colors).|[[Item]]s now float to the top of water.|Underwater visibility now depends on the [[biome]] the [[player]] is in.|[[Respiration]] enchantment and [[Water Breathing]] effect no longer grants enhanced underwater visibility.}}{{History|||snap=?|When viewed through [[glass]], water now appears as its own top texture, as opposed to a downward flowing water texture.<ref name="badwatergraphicsBE"/>}}{{History||1.14.0|snap=beta 1.14.0.1|Added [[bee]]s, which get damaged when touching water and try to avoid it.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water JE11.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Swamp Water JE2.png|32px]] Added water.}}{{History||xbox=TU9|[[Dispenser]]s have been given the ability to shoot out [[fluids]], including water, inside [[water bucket]]s. They can also suck up the fluids if activated again, but a bug prevents the empty [[bucket]] from being filled.}}{{History||xbox=TU12|[[File:Water JE15.png|32px]] Water now uses animated texture files.}}{{History||xbox=TU25|xbone=CU14|ps=1.17|Water can be used in custom superflats. It appears as a 3D block in the block selection screen of the custom superflat interface.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Water splash [[sound]]s have been updated.|Most [[mob]]s can now [[swimming|swim]] in water.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Warm Ocean Water.png|32px]] [[File:Lukewarm Ocean Water.png|32px]] [[File:Frozen Ocean Water.png|32px]] [[File:Cold Ocean Water.png|32px]] Added [[warm ocean]], [[lukewarm ocean]], [[frozen ocean]] and [[cold ocean]] texture colors for water in those [[biome]]s.}}{{History||ps=1.78|The animation of water is now less smooth.}}{{History|New 3DS}}{{History||0.1.0|[[File:Water JE15.png|32px]]{{verify|type=change|Is this accurate to how it appeared in this edition at this time?}} [[File:Old bedrock swamp water.png|32px]] Added water.}}{{History|foot}}<!-- Still need to add in the right version: Drowning added, Water can turn into ice --><!--- Still need to add "1.16 pre-release 5 - Water overlay texture turned slightly darker" -->{{More sounds|Old and older water splash sounds.|type=historical}}===Data history==={{History|java}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these blocks' numeral IDs were 8 and 9. Both blocks have been merged into a single one.}}{{History|||snap=18w10c|Removed <code>flowing_water</code>.}}{{History|foot}}<gallery>EarlyFlowingWater.png|The water and flowing water in [[Infdev 20100615]].</gallery>==Issues=={{Issue list}}==Trivia==*The texture subtly overlaid on the screen when underwater is that of the original water texture from 0.0.12a.**The outdatedness of this texture is not considered a bug or oversight, unlike many other outdated textures.<ref>{{bug|MC-241000|||Invalid}}</ref>**This texture is particularly difficult to notice due to its extreme transparency,<ref>{{bug|MC-128337}}</ref> as well as the fact that other blocks likely make the scene visually noisy enough to further obscure it under most conditions.* While underwater, the player's FOV (field of vision) is lowered by 10 to simulate light {{w|refraction}}. This can be disabled via the "FOV Effects" [[option]].*If a player or mob with the [[Levitation]] effect touches water, the effect is completely negated.<ref>{{bug|MC-83369}}</ref>==Gallery==<gallery>1.8underwater.png|Underwater particles, or "bubbles".Underground water mix.png|Water that is underground, but is still part of 2 different biomes. The color is split.InvisibleWater.png|A glitch where water is invisible below its surface level.Water Cave Filling.png|Water flowing into a [[cave]].Under water.png|A view underwater.Mac os water texture V1.13-920.gif|Animated view of the Java edition water texture.Bubbles.gif|These bubbles appear above the [[hunger]] bar when the player's head is in water, and when all the bubbles pop, a heart of damage is dealt every second until the player is no longer entirely under water.Waterfall.png|A naturally occurring waterfall.Water (texture) JE1 BE1.png|This texture is subtly overlaid on the screen when underwater.Land ruin.png|An underwater ruin {{in|bedrock}} that generated on land with a water block on top of it.Land ruin Java.png|An underwater ruin {{in|java}} that generated on land with a visible loot chest that is not waterlogged and doesn't have water on top of it.Largelake.png|A large lake, during a [[thunderstorm]].Coral reef at night.png|A [[coral reef]] at night, in a [[warm ocean]] biome.WaterRavine.jpg|A bug that causes the water to not flow into the pit.Obsidian Spring.png|A water flowing on lava lake, creating obsidian. The water was placed by a player.Two flowing streams.png|Waterfalls made by a player.Watercave.png|Water flowing into the cave from nearby lake.RavineandStornghold.png|Ravine with multiple ores, water and lava falls, and stronghold bridge over it.Water shade.png|Different water colors in swamp biome.File:Nonflowingwater.png|A block of water, which is not flowing because of a glitch, besides a village farm.</gallery>==See also==*[[Waterlogging]]==References =={{Reflist}}==External Links ==*[https://www.minecraft.net/en-us/article/block-week-water Block of the Week: Water] – Minecraft.net on July 14, 2017{{Blocks|natural}}{{Items}}[[Category:Fluids]][[Category:Natural blocks]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[cs:Voda]][[de:Wasser]][[es:Agua]][[fr:Eau]][[hu:Víz]][[it:Acqua]][[ja:水]][[ko:물]][[nl:Water]][[pl:Woda]][[pt:Água]][[ru:Вода]][[th:น้ำ]][[tr:Su]][[uk:Вода]][[zh:水]]</li></ul></nowiki>
Chests can no longer be placed to create a triple chest; however, any chest previously created in this way still functions in that manner.
⇧ Shift + clicking on an item or a stack while the chest is opened moves it between the chest and the inventory.
1.8
{{Extension DPL}}<ul><li>[[Gunpowder|Gunpowder]]<br/>{{Item| image = Gunpowder.png| stackable = Yes (64)| renewable = Yes}}'''Gunpowder''' is an item that is used for [[explosion]]-related recipes, and as an ingredient in potions.== Obtaining ===== Mob loot ======= Creepers ====[[Creeper]]s can drop 0-2 pieces of gunpowder upon death. [[Looting]] can increase this by one per level, with a maximum of 5 gunpowder.==== Ghasts ====[[Ghast]]s can drop 0-2 pieces of gunpowder upon death. Looting can increase this by one per level, with a maximum of 5 gunpowder.==== Witches ====[[Witch]]es can drop 0-6 pieces of gunpowder upon death. Looting can increase this by three per level, with a maximum of 15 gunpowder.<!--=== Crafting ==={{Crafting|showdescription=1|description= {{only|bedrock|education}}|Coal; Charcoal|Sulfur|Bone Meal|Output= Gunpowder, 3|type= Miscellaneous}}-->=== Trading ===<!--Wandering trader always offer one of the 5 item (one of them is gunpowder)-->[[Wandering trader]]s have {{frac|1|6}} chance to sell gunpowder for an [[emerald]].=== Chest loot ==={{LootChestItem|gunpowder}}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Brewing ingredient ==={{brewing |name=[[Splash Potion]] |showname=1 |Gunpowder |Splash Mundane Potion; Splash Potion of Healing; Splash Potion of Fire Resistance; Splash Potion of Harming; Splash Potion of Poison; Splash Potion of Regeneration; Splash Potion of Slowness; Splash Potion of Strength; Splash Potion of Swiftness; Splash Potion of Weakness; Splash Potion of Night Vision; Splash Potion of Invisibility; Splash Potion of Water Breathing; Splash Potion of Leaping |base=Any Potion}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Gunpowder|spritetype=item|nameid=gunpowder|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Gunpowder|spritetype=item|nameid=gunpowder|id=328|form=item|foot=1}}== History =={{History|java indev}}{{History||0.31|snap=20100130|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.|Gunpowder is a [[crafting]] ingredient for [[TNT]]. |Gunpowder can be [[drops|dropped]] by any [[mob]].}}{{History||20100219|Gunpowder now [[drops]] only from [[creeper]]s.}}{{History|java infdev}}{{History||20100625-2|Gunpowder can now be found in [[dungeon]] [[chest]]s.}}{{History|java alpha}}{{History||v1.2.0|snap=preview|Added [[ghast]]s, which [[drops|drop]] gunpowder upon [[death]].{{needs testing|was their gunpowder dropping present in the preview version, or added later on?|type=untestable}}}}{{History|java beta}}{{History||1.0|The item now has a display name: ''Sulphur''.}}{{History||1.3|''Sulphur'' has been renamed to ''Gunpowder''.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}}{{History||1.2.1|snap=12w04a|[[Fire charge]]s are now [[crafting|crafted]] with gunpowder.}}{{History||1.4.2|snap=12w38b|[[Witch]]es may now [[drops|drop]] gunpowder.}}{{History||1.4.6|snap=12w49a|Gunpowder can now be used to craft a [[firework star]] and a [[firework rocket]].}}{{History||1.9|snap=15w44a|Gunpowder now generates in [[desert temple]] [[chest]]s.|The average yield of gunpowder in [[dungeon]] chests has now doubled.}}{{History||1.11|snap=16w39a|Gunpowder can now be found in [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 289.}}{{History|||snap=18w11a|Gunpowder can now generate in [[shipwreck]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}{{History|||snap=19w05a|Added [[wandering trader]]s, which sell gunpowder.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}}{{History||1.20|snap=23w12a|The probability for the gunpowder to generate in [[suspicious sand]] in [[desert temple]]s has been changed from 1/7 to 1/8.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. It is currently unobtainable and serves no purpose.}}{{History||v0.3.3|Gunpowder now drops from [[creeper]]s. It is still unobtainable due to creepers not yet spawning naturally.}}{{History||v0.4.0|Creepers now spawn naturally, making gunpowder obtainable in Survival mode.|Gunpowder can now be used to craft [[TNT]].}}{{History||v0.12.1|snap=build 1|Added gunpowder to the [[creative]] [[inventory]].|Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}}{{History||v0.13.0|snap=build 1|Gunpowder can now be found inside [[desert temple]] [[chest]]s.}}{{History||v0.14.0|snap=build 1|Gunpowder can now be dropped by [[witch]]es.}}{{History||v0.15.0|snap=build 1|Gunpowder can now be used to craft [[fire charge]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Gunpowder now generates inside [[woodland mansion]] [[chest]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Gunpowder can now be used to craft [[firework rocket]]s and [[firework star]]s.}}{{History||1.4.0|snap=beta 1.2.14.2|Gunpowder now generates inside [[shipwreck]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--gunpowder Taking Inventory: Gunpowder] – Minecraft.net on June 21, 2019{{Items}}[[Category:Recipe using Charcoal]][[cs:Střelný prach]][[de:Schwarzpulver]][[es:Pólvora]][[fr:Poudre à canon]][[hu:Puskapor]][[it:Polvere da sparo]][[ja:火薬]][[ko:화약]][[nl:Buskruit]][[pl:Proch]][[pt:Pólvora]][[ru:Порох]][[th:ดินปืน]][[tr:Barut]][[uk:Порох]][[zh:火药]][[Category:Renewable resources]][[Category:Brewing recipe]]</li><li>[[Shovel|Shovel]]<br/>{{Item| image = <gallery>Wooden Shovel.png | WoodenStone Shovel.png | StoneIron Shovel.png | IronGolden Shovel.png | GoldenDiamond Shovel.png | DiamondNetherite Shovel.png | Netherite</gallery>| rarity = Common| renewable = '''Netherite''': No<br>'''All others''': Yes| durability = * Wood: 59* Stone: 131* Iron: 250* Golden: 32* Diamond: 1561* Netherite: 2031| stackable = No}}'''Shovels''' are [[tool]]s used to hasten the process of breaking [[dirt]], [[sand]], [[gravel]] and other soil blocks, as well as to convert [[Dirt (disambiguation)|dirt]] blocks into [[Dirt Path|dirt paths]].== Obtaining ===== Crafting ==={{Crafting |head=1 |showname=0 |showdescription=1 |name=[[Shovel]]s |B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2= Stick |B3= Stick|Output= Wooden Shovel; Iron Shovel; Golden Shovel; Diamond Shovel|type= Tool}}{{Crafting |name=[[Stone Shovel]] |B1=Any stone-tier block |B2=Stick |B3=Stick |Output=Stone Shovel |description=Can use any variant of cobblestone |type=Tool}}{{Crafting |foot=1 |ignoreusage=1 |name=[[Shovel]] |ingredients=Damaged Matching [[Shovel]] |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel |Output=Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel |description= The durability of the two shovels is added together, plus an extra 5% durability. |type= Tool}}=== Upgrading ===Like other diamond tools, a diamond shovel can be upgraded to a netherite shovel, although increased durability and resistance to fire/lava in item form are the only benefits. The shovel's performance as a digging tool or a weapon is unchanged by the upgrade.{{Smithing|Netherite Upgrade|Diamond Shovel|Netherite Ingot|Netherite Shovel|description=|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=2x Damaged [[Wooden Shovel]] or<br>2x Damaged [[Stone Shovel]] or<br>2x Damaged [[Iron Shovel]] or<br>2x Damaged [[Golden Shovel]] or<br>2x Damaged [[Diamond Shovel]] or<br>2x Damaged [[Netherite Shovel]]|Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel|Damaged Wooden Shovel; Damaged Stone Shovel; Damaged Iron Shovel; Damaged Golden Shovel; Damaged Diamond Shovel; Damaged Netherite Shovel|Wooden Shovel; Stone Shovel; Iron Shovel; Golden Shovel; Diamond Shovel; Netherite Shovel|description=The durability of the two shovels is added together, plus an extra 5% durability.}}==== [[Anvil mechanics#Unit repair|Unit repair]] ===={{/Repairing with Anvils}} A shovel can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% the shovel's maximum durability, rounded down. It also keeps the shovel's [[Enchanting|enchantments]].=== Chest loot ===On <code>ancient_city/city_center/city_center_2</code>, they generate a furnace with a wooden shovel inside of it.{{LootChestItem|iron-shovel,level-enchanted-iron-shovel,random-enchanted-golden-shovel,diamond-shovel,level-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel,damaged-random-enchanted-diamond-shovel-2}}=== Mob loot ======= Equipment ===={{Main|Drops#Equipped items}}[[Zombie]]s and [[husk]]s have a 0.67% (3.33% in Hard [[difficulty]]) chance of spawning with an iron shovel. They have an 8.5% (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping that shovel if they are killed by the player. The dropped shovel is usually badly damaged, and may be enchanted: 0%–25% on Normal difficulty and 3.125%–25% on Hard difficulty, varying with [[regional difficulty]], and enchanted as if on an enchanting table at level 5–22.==== Raids ====Vindicators and pillagers that spawn from raids have a 4.1% chance(5.12% on hard) to drop a badly-damaged iron shovel that is sometimes enchanted with a random enchantment.{{only|bedrock}}=== Trading ===Novice-level toolsmith villagers have a 25% chance to sell stone shovels for one emerald, journeyman-level toolsmith villagers have a 25% chance to sell enchanted iron shovels for 2 emeralds, and expert-level toolsmith villagers have a 50% chance to sell enchanted diamond shovels for 5 emeralds as part of their trades.{{only|bedrock}}Novice-level toolsmith villagers have a 40% chance to sell stone shovels for one emerald, journeyman-level tool smiths have a 40% chance to sell an enchanted iron shovel for 7-22 emeralds, and expert-level tool smiths have a {{frac|2|3}} chance to sell an enchanted diamond shovel for 11-27 emeralds.{{only|java}}The enchantments are the same as the ones obtained from an [[enchanting table]] at levels 5–19.=== Villager gifts ==={{in|java}}, toolsmith [[villager]]s occasionally throw stone shovels at players with the [[Hero of the Village]] effect.== Usage ===== Digging ===A shovel can be used to break some materials faster. When breaking a block, it uses 1 durability. For blocks that break instantly, it uses 0 durability.==== Durability ====Each different tier of shovel has a different durability:{| class="wikitable sortable"! Material! [[Durability]]|-| {{itemLink|Wooden Shovel|Wood|link=Shovel}}| 59|-| {{itemLink|Stone Shovel|Stone|link=Shovel}}| 131|-| {{itemLink|Iron Shovel|Iron|link=Shovel}}| 250|-| {{itemLink|Diamond Shovel|Diamond|link=Shovel}}| 1561|-| {{itemLink|Golden Shovel|Golden|link=Shovel}}| 32|-| {{itemLink|Netherite Shovel|Netherite|link=Shovel}}| 2031|}==== Speed ====The following table summarizes the speed at which different quality shovels perform on different block types. Values with a red background indicate that no resource is dropped when the block is destroyed without a shovel. {{breaking row|Clay|simple=1}}{{breaking row|Coarse Dirt}}{{Breaking row|Concrete Powder}}{{breaking row|Dirt}}{{breaking row|Dirt Path}}{{breaking row|Farmland}}{{breaking row|Grass Block}}{{breaking row|Gravel}}{{breaking row|Mud}}{{breaking row|Muddy Mangrove Roots}}{{breaking row|Mycelium}}{{breaking row|Podzol}}{{breaking row|Red Sand}}{{breaking row|Rooted Dirt}}{{breaking row|Sand}}{{breaking row|Snow|Wooden}}{{breaking row|Snow Block|Wooden}}{{breaking row|Soul Sand}}{{breaking row|Soul Soil}}{{breaking row|Suspicious Gravel}}{{breaking row|Suspicious Sand|foot=1}}=== Dirt paths ===A shovel can be used to create a [[dirt path]] by {{control|using}} (not digging) the shovel on any one of the following blocks, losing one durability point:* {{BlockLink|Grass Block}}* {{BlockLink|Dirt}}* {{BlockLink|Coarse Dirt}}* {{BlockLink|Rooted Dirt}}* {{BlockLink|Podzol}}* {{BlockLink|Mycelium}}=== Campfire ===A shovel can be used to extinguish a [[campfire]].===Weapon===Hitting a mob while holding a shovel is a stronger attack than barehanded. Shovels take 2 damage when used as a weapon.====Java Edition====[[Category:Java Edition specific information]]Shovels have an attack speed modifier of -3, meaning they take 1 second to [[Damage#Attack cooldown|recover]]. Shovels deal different damage based on the type:{| class="wikitable" style="text-align:center" data-description="Attack damage"!Shovel type! Attack damage! Attack speed!Damage per<br>second (DPS)|-|{{ItemLink|Wooden Shovel}}<br>{{ItemLink|Golden Shovel}}||{{hp|2.5}}|| rowspan="4" |1||2.5|-|{{ItemLink|Stone Shovel}}||{{hp|3.5}}||3.5|-|{{ItemLink|Iron Shovel}}||{{hp|4.5}}||4.5|-|{{ItemLink|Diamond Shovel}}||{{hp|5.5}}||5.5|-|{{ItemLink|Netherite Shovel}}||{{hp|6.5}}|1.6||10.4|}====Bedrock Edition===={{IN|bedrock}}, shovels always attack instantly and do the following damage:{| class="wikitable" style="text-align:center" data-description="Attack damage"! colspan="5" |Attack damage|-|{{ItemSprite|Wooden Shovel}}{{ItemSprite|Golden Shovel}} {{hp|2}}|{{ItemSprite|Stone Shovel}} {{hp|3}}|{{ItemSprite|Iron Shovel}} {{hp|4}}|{{ItemSprite|Diamond Shovel}} {{hp|5}}|{{ItemSprite|Netherite Shovel}} {{hp|6}}|}===Enchantments===A shovel can receive, or be found in an [[End City]] with the following [[enchantment]]s:{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Fortune]]<ref group="note" name="exc">Silk Touch and Fortune are mutually exclusive</ref>|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Silk Touch]]<ref group="note" name="exc" />|I|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Efficiency]]|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Unbreaking]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|}{{notelist}}=== Fuel===Wooden shovels can be used as a fuel in [[furnace]]s, smelting 1 item per shovel.===Smelting ingredient==={{Smelting|showname=1|Iron Shovel;Golden Shovel|Iron Nugget;Gold Nugget|0,1}}===Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to golden shovels and run toward any golden shovels on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.== Sounds =={{edition|java}}:{{Sound table|sound=Shovel flatten1.ogg|sound2=Shovel flatten2.ogg|sound3=Shovel flatten3.ogg|sound4=Shovel flatten4.ogg|subtitle=Shovel flattens|source=block|description=When a shovel creates a [[dirt path]]|id=item.shovel.flatten|translationkey=subtitles.item.shovel.flatten|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a shovel's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Grass hit1.ogg|sound2=Grass hit2.ogg|sound3=Grass hit3.ogg|sound4=Grass hit4.ogg|sound5=Grass hit5.ogg|sound6=Grass hit6.ogg|source=block|description=When a shovel creates a dirt path <ref group=sound>{{Bug|MCPE-114390}}</ref>|id=use.grass|volume=1.0|pitch=0.8}}{{Sound table|sound=Random break.ogg|source=player|description=When a shovel's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wooden Shovel|spritetype=item|nameid=wooden_shovel|form=item}}{{ID table|displayname=Stone Shovel|spritetype=item|nameid=stone_shovel|form=item}}{{ID table|displayname=Iron Shovel|spritetype=item|nameid=iron_shovel|form=item}}{{ID table|displayname=Diamond Shovel|spritetype=item|nameid=diamond_shovel|form=item}}{{ID table|displayname=Golden Shovel|spritetype=item|nameid=golden_shovel|form=item}}{{ID table|displayname=Netherite Shovel|spritetype=item|nameid=netherite_shovel|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wooden Shovel|spritetype=item|nameid=wooden_shovel|id=309|form=item}}{{ID table|displayname=Stone Shovel|spritetype=item|nameid=stone_shovel|id=313|form=item}}{{ID table|displayname=Iron Shovel|spritetype=item|nameid=iron_shovel|id=296|form=item}}{{ID table|displayname=Diamond Shovel|spritetype=item|nameid=diamond_shovel|id=317|form=item}}{{ID table|displayname=Golden Shovel|spritetype=item|nameid=golden_shovel|id=323|form=item}}{{ID table|displayname=Netherite Shovel|spritetype=item|nameid=netherite_shovel|id=605|form=item|foot=1}}==Achievements=={{load achievements|MOAR Tools ;Oooh, shiny!}}==Advancements=={{load advancements|Oh Shiny}}== Video==<div style="text-align:center">{{yt|U4X-4S4neYM}}</div>==History=={{Missing information|there are so many missing blocks that need shovel to break}}{{History|java indev}}{{History||0.31|snap=20091231-2|[[File:Iron Shovel JE1.png|32px]] Added iron shovels which are located in the player's [[inventory]].|Shovels cannot be crafted yet and are not functional in this version.}}{{History|||snap=20100110|Shovels are now functional and can now be used to gather [[material]]s like [[dirt]], [[sand]] and [[gravel]] 400% faster than by hand.}}{{History|||snap=20100124|A complete [[tool]] set is no longer given to the [[player]] on starting a new world. Instead, there are multiple [[chest]]s in the later called "[[Indev House]]" containing a stack of most accessible [[blocks]]/[[items]] including [[tools]].}}{{History|||snap=20100128|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] [[Tools]] now have tiers. Shovels made from wood, stone, and diamond have been added.|[[File:Iron Shovel JE2 BE1.png|32px]] The texture of iron shovels has been changed.|A shovel held by the player is now rendered to appear more 3D.|They cannot be crafted yet, but have been added to the item chest in the Indev house.}}{{History|||snap=20100129|Wood, stone, iron, and diamond shovels can now be [[craft]]ed.}}{{History|||snap=20100130|[[File:Golden Shovel JE1.png|32px]] Shovels can now be made out of gold.}}{{History|||snap=20100201-1|[[Tools]], including shovels, now take [[damage]] when being used.|Better tools, including shovels, now last longer.}}{{History||20100206|[[File:Golden Shovel JE2 BE1.png|32px]] The texture of golden shovels has been changed.}}{{History|java alpha}}{{History||1.0.5_01|Shovels are now used to get snowballs out of snow layers.}}{{History|java beta}}{{History||April 9, 2011|link=https://www.youtube.com/watch?v=qy882ILYJMM&t=154s|[[File:Iron Shovel (pre-release).png|32px]] Alternate iron shovel texture was shown in [[Mojang]] test video.}}{{History|java}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden shovels.}}{{History||1.3.1|snap=12w18a|Wooden shovels can now be used as [[fuel]] in a [[furnace]].}}{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond shovels for 7 [[emerald]]s, and iron shovels for 4–5 emeralds.}}{{History||1.6.1|snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), shovels now add their damage onto the barehanded damage, which results in all shovels doing {{hp|1}} more damage than before.}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden shovels.}}{{History||1.8|snap=14w02a|Tool smith villagers now [[trading|sell]] enchanted iron shovels for 5–7 emeralds. The previous trades are now unavailable, making diamond shovels [[non-renewable resource|non-renewable]].}}{{History||1.9|snap=15w31a|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.|[[Enchanting|Enchanted]] iron or diamond shovels can now be found in [[end city]] chests.}}{{History|||snap=15w34a|Shovels now use the "attack strength" combat mechanic meter. The time it takes for the meter to fill up for a shovel is 0.8 seconds.}}{{History|||snap=15w34c|Shovels now do more [[damage]] and take longer to recover.}}{{History|||snap=15w35a|The damage of shovels has been reduced.}}{{History|||snap=15w41a|Wooden shovels are now used to craft [[boat]]s.}}{{History|||snap=15w50a|The [[sound]] <code>item.shovel.flatten</code> has been added to shovels.}}{{History|||snap=16w04a|Wooden shovels are no longer used to [[crafting|craft]] boats.}}{{History||1.11.1|snap=16w50a|Golden and iron shovels now [[smelting|smelt]] down into one of their respective [[nugget]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 269, 273, 256, 277 and 284.}}{{History||1.14|snap=18w43a|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}{{History|||snap=18w50a|Iron shovels can now be found in chests in [[village]] toolsmith houses.}}{{History|||snap=19w11a|Toolsmith [[villager]]s now [[trading|sell]] stone shovels and enchanted diamond shovels, making diamond shovels [[renewable resource|renewable]] again.}}{{History|||snap=19w13a|Toolsmith villagers now give stone shovels to players under the [[Hero of the Village]] effect.}}{{History||1.15|snap=19w37a|Shovels can now be used to extinguish [[campfire]]s.}}{{History||1.16|snap=20w06a|[[File:Netherite Shovel JE1.png|32px]] Added netherite shovels.|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden shovels.}}{{History|||snap=20w09a|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.|Shovels can now break soul soil quickly.}}{{History|||snap=20w10a|[[File:Netherite Shovel JE2 BE1.png|32px]] The texture of netherite shovels has been changed.|Netherite shovels can no longer be crafted.|Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.}}{{History|||snap=20w15a|Stone shovels can now be crafted using [[blackstone]].}}{{History|||snap=20w16a|Netherite shovels now generate randomly enchanted in[[bastion remnants]]chests.|Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}{{History||1.16.2|snap=20w30a|Increases the chance of finding randomly enchanted diamond shovels in bastion remnant chests.|Unenchanted, undamaged diamond shovels can also be found in bastion remnant chests.}}{{History||1.17|snap=21w08a|Stone shovels can now be crafted using [[cobbled deepslate]].}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden shovels.}}{{History|||snap=22w13a|Wooden shovels may now be found in [[ancient city]] [[furnace]]s.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond shovels to netherite shovels now requires the netherite upgrade [[smithing template]].}}{{History||1.20|snap=23w14a|Shovel now breaks [[suspicious sand]] and [[suspicious gravel]] quickly.}}{{History|upcoming java}}{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all shovels has been increased to 2.|The [[damage]] for all shovels has been decreased by {{hp|1}}.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Stone Shovel JE1 BE1.png|32px]] Added stone shovels.}}{{History||v0.3.0|[[File:Wooden Shovel JE1 BE1.png|32px]] Added wooden shovels.|Survival players no longer start out with an infinite durability stone shovel in the inventory.}}{{History||v0.3.2|[[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added iron, gold, and diamond shovels.}}{{History||v0.4.0|Removed stone shovels from the creative inventory.}}{{History||v0.11.0|snap=build 1|Wooden shovels are now used to craft [[boat]]s.|Iron shovels are now available in the [[creative]] [[inventory]].|A shovel can now be used on a [[grass block]] to create [[grass path]] blocks.}}{{History|||snap=build 11|Wooden, stone, golden, and diamond shovels are now available in the [[creative]] inventory.}}{{History|||snap=build 12|All shovels have been removed from creative.}}{{History|||snap=build 13|Shovel have been re-added to creative mode.}}{{History||v0.12.1|snap=build 1|Shovels can now be [[enchanting|enchanted]].|[[Zombie]]s now have a small chance to spawn holding an iron shovel.}}{{History||v0.15.0|snap=build 1|Added [[husk]]s, which have a small chance to spawn holding an iron shovel.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron and diamond shovels can now be found inside [[end city]] chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Enchanted iron shovels are now [[trading|sold]] by toolsmith [[villager]]s for 4-5 [[emerald]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden shovels are now [[smelting|smeltable]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron shovels can now be found in [[village]] toolsmith houses.}}{{History|||snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now drop iron shovels upon [[death]].|[[Trading]] has been changed, toolsmith [[villager]]s now have a 25% chance to [[trading|sell]] enchanted iron shovels for 2 [[emerald]]s as part of their third tier trades.|Stone shovels and [[enchanting|enchanted]] diamond shovels can now be [[trading|bought]] from toolsmith villagers.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Shovel JE2 BE1.png|32px]] Added netherite shovels.|Netherite shovels are obtained by combining one diamond shovel and one netherite ingot in a crafting table.|[[File:Diamond Shovel JE3 BE3.png|32px]] The texture of diamond shovels has been changed.}}{{History|||snap=beta 1.16.0.57|Netherite shovels can no longer be crafted.|Netherite shovels are now obtained by combining one diamond shovel and one netherite ingot in a smithing table.|Stone shovels can now be crafted using [[blackstone]].|Netherite shovels now generate randomly enchanted in[[bastion remnants]]chests.|Golden shovels now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=beta 1.16.0.63|Diamonds shovels now generate in place of netherite shovels in bastion remnant chests.}}{{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}}{{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels (all five types).}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden shovels are now [[smelting|smeltable]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Shovel JE2 BE2.png|32px]] [[File:Stone Shovel JE2 BE2.png|32px]] [[File:Iron Shovel JE3 BE2.png|32px]] [[File:Golden Shovel JE3 BE2.png|32px]] [[File:Diamond Shovel JE2 BE2.png|32px]] The textures of all shovels have been changed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Wooden Shovel JE1 BE1.png|32px]] [[File:Stone Shovel JE1 BE1.png|32px]] [[File:Iron Shovel JE2 BE1.png|32px]] [[File:Golden Shovel JE2 BE1.png|32px]] [[File:Diamond Shovel JE1 BE1.png|32px]] Added shovels.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>Shovel JINX.jpg|Official shovel T-shirt made by JINX.Stone Shovel SDGP.png|Stone shovel in the [[Super Duper Graphics Pack]].Adventure Shovel.png|An "adventure shovel" that can break blocks in [[adventure mode]].</gallery>===Enchanted shovels===<gallery>Enchanted_Wooden_Shovel.gifEnchanted_Stone_Shovel.gifEnchanted_Iron_Shovel.gifEnchanted_Golden_Shovel.gifEnchanted_Diamond_Shovel.gifEnchanted_Netherite_Shovel.gif</gallery>==References=={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory-shovel Taking Inventory: Shovel] – Minecraft.net on November 16, 2018{{items}}[[Category:Combat]][[cs:Lopata]][[de:Schaufel]][[es:Pala]][[fr:Pelle]][[hu:Ásó]][[ja:シャベル]][[ko:삽]][[nl:Schep]][[pl:Łopata]][[pt:Pá]][[ru:Лопата]][[uk:Лопата]][[zh:锹]]</li></ul>
Pre-releaseChest (9) Chest (10) The chest's model has been redone. Rather than a usual cube, it uses an entity model, which allows for an opening and closing animation, and is also smaller.
This conversion to an entity model resulted in anomalies with the chest's item form. When held (in both first person and in third person/by other players) Chest (11) Chest (12), it is shown at a different angle from other blocks, and when dropped on the ground Chest (13), it rotates around one of its corners rather than its center, with its shadow also centered on this corner.
Chests now use textures in the "item" folder; "chest.png" is used for single chests and "chestlarge.png" is used for large chests.
The particles for chests (when sprinted on, broken, or later when walked on by an iron golem) still use the texture in terrain.png that was used for the sides[verify] of chests before this version.
Chests now change the direction they face based on the viewpoint of the player that places them, rather than adjusting by themselves based on adjacent blocks.
Chests no longer show the block breaking animation.
Chests can now be found in mineshafts, as well as the libraries and storerooms of strongholds.
Java Edition
1.0.0
{{Extension DPL}}<ul><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}}{{Item| image = [[File:Brick JE2 BE2.png|32px]]| stackable = Yes (64)| renewable = Yes }}A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s.== Obtaining ===== Smelting ===A brick can be obtained by smelting a [[clay ball]].{{Smelting|Clay Ball|Brick|0,3}}=== Mining ===When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of.=== Loot ==={{LootChestItem|brick}}=== Trading ===Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]].== Usage ==Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s.=== Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Brick|spritetype=item|nameid=brick|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Brick|spritetype=item|nameid=brick|id=383|form=item|foot=1}}== History =={{History|java alpha}}{{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}}{{History|java}}{{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}}{{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}{{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}}{{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}}{{History||v0.3.2|Bricks can now be obtained by smelting clay balls.|Bricks are now used to craft [[brick block]]s.}}{{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}}{{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s.|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[Category:Renewable resources]][[cs:Cihla]][[de:Ziegel]][[es:Ladrillo]][[fr:Brique]][[hu:Tégla]][[it:Mattone]][[ja:レンガ]][[ko:벽돌 (아이템)]][[nl:Baksteen]][[pl:Cegła]][[pt:Tijolo]][[ru:Кирпич]][[th:อิฐ]][[uk:Цеглина]][[zh:红砖]]</li><li>[[Shears|Shears]]<br/>{{Item| image = Shears.png| rarity = Common| renewable = Yes| durability = 238| stackable = No}}'''Shears''' are tools required to obtain some organic blocks or otherwise mine them faster as well as to shear certain entities and blocks.==Obtaining=====Crafting==={{Crafting|head=1|showdescription=1|B2= Iron Ingot|A3= Iron Ingot|Output= Shears|type= Tool}}{{crafting|foot=1|ignoreusage=1|Damaged Shears|Damaged Shears|Output= Shears|description= The durability of the two shears is added together, plus an extra 5% durability.|type= Tool}}Despite using [[Iron Ingot|iron]] in its crafting recipe, shears cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>===Trading===Novice-level Shepherd [[villager]]s have a 40% chance to sell shears for 2 [[emerald]]s in Java Edition. This trade is always offered in Bedrock Edition.===Chest loot==={{LootChestItem|shears}}==Usage=====Shearing===Shears lose 1 [[durability]] when used to shear something.Shears can be {{Control|use|text=used}} on a [[sheep]] to remove its coat and drop 1–3 [[wool]] of the corresponding color. The same sheep can be sheared again after it eats from a [[grass block]] to regenerate its coat.Shearing a [[mooshroom]] drops 5 [[mushroom]]s of the corresponding color and irreversibly turns it into a normal [[cow]].Shearing a [[snow golem]] irreversibly removes its pumpkin, dropping it and revealing its face.Shearing either a [[beehive]] or [[bee nest]] that is full of honey makes it drop 3 [[honeycomb]]s and resets it to honey level 0. The same beehive or bee nest can be sheared again if it is able to reach full honey again. If sheared by hand without a [[campfire]] below the hive or nest all bees within will exit and all nearby bees will attack the offending player. [[Dispenser]]s can use shears in any of the above listed ways, interacting with any valid block or entity in front of the dispenser's face. This decreases the shears' [[durability]]. A dispenser shearing a beehive or bee nest will not anger bees or cause them to leave even if there is not a campfire below it.Shearing a [[pumpkin]] turns it into a [[carved pumpkin]], dropping 4 [[pumpkin seeds]].{{IN|java}}, shearing the tip of [[cave vines]], [[kelp]], [[weeping vines]], or [[twisting vines]] sets its age value to 25 and stops further growth.===Breaking blocks===Shears use 1 [[durability]] when is used to break any block, even if it [[instant mining|breaks instantly]] by hand.Shears can be used to harvest [[cobweb|cobwebs]], [[leaves]], [[grass|grass, tall grass]], [[seagrass|seagrass, tall seagrass]], [[fern|ferns, large fern]]s, [[dead bush]]es, [[nether sprouts]], [[vines]], [[glow lichen]] or [[hanging roots]] and obtain them in item form. They can also be used to break [[tripwire]] connected to a [[tripwire hook]] without activating it.When shears are used to break [[Weeping Vines|weeping vines]] or [[Twisting Vines|twisting vines]] they are guaranteed to drop in item form instead of the usual 33% chance. This only applies to vines directly broken by shears and not vines that are broken due to the destruction of their supporting vines.The following table shows information about blocks that can be broken with shears. Colors indicate what gets dropped when the block is broken:*White: The original block.*Blue: The block's normal drop (i.e. string, sticks, seeds, saplings, apples).*Red: Nothing.{| class="wikitable" style="text-align:center" data-description="Blocks broken with shears"!!No shears breaking time!Shears breaking time|-! style="text-align:left" |{{BlockLink|Cobweb}}| {{tc|no|20 s}}<ref group="note">Breaking cobwebs with a sword is as fast as breaking with shears, and yields string. This costs double durability.</ref>|0.4 s|-! style="text-align:left" |{{BlockLink|Dead Bush}}| {{tc|planned|0 s}}|0 s|-! style="text-align:left" |{{BlockLink|id=fern|Grass|Fern}}| {{tc|planned|0 s}}|0 s|-! style="text-align:left" |{{BlockLink|Grass}}| {{tc|planned|0 s}}| 0 s|-! style="text-align:left" |{{BlockLink|Nether Sprouts}}| {{tc|no|0 s}}<ref group="note">{{IN|bedrock}}, the item drops when breaking it with fists.</ref>|0 s|-! style="text-align:left" |{{BlockLink|Leaves}}| {{tc|planned|0.35 s}}|0.05 s|-! style="text-align:left" |{{BlockLink|id=tripwire|String#Tripwire|Tripwire}}|0 s|0 s<ref group="note">Using shears does not trigger a redstone pulse.</ref>|-! style="text-align:left" |{{BlockLink|Vines}}| {{tc|no|0.35 s}}|0.35 s|-! style="text-align:left" |{{BlockLink|Wool}}|1.25 s|0.25 s|-! style="text-align:left" |{{BlockLink|Seagrass}}| {{tc|no|0 s}}|0 s|-! style="text-align:left" | {{BlockLink|Glow Lichen}}| {{tc|no|0.3 s}}|0.3 s|-! style="text-align:left" |{{BlockLink|Hanging Roots}}| {{tc|no|0 s}}|0 s|-! style="text-align:left" |{{BlockSprite|Twisting Vines Plant}}{{BlockLink|Twisting Vines}}<br> {{BlockSprite|Weeping Vines Plant}}{{BlockLink|Weeping Vines}}|0 s|0 s<ref group="note">Using shears will increase the chance of dropping from 33% to 100%.</ref>|}{{notelist}}===Enchantments===Shears can receive the following [[Enchanting|enchantments]]:{| class="wikitable col-2-center col-3-right"|+!Name! Max Level![[Enchanting|Method]]|-|[[Efficiency]]|V|{{Inventory slot|Anvil}}|-|[[Unbreaking]]| III|{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|-|[[Silk Touch]]{{only|be|short=1}}|I|{{Inventory slot|Anvil}}|}{{notelist}}== Sounds =={{edition|java}}:{{Sound table|rowspan=4|sound=Shear.ogg|subtitle=Shears click|source=player|description=When a mooshroom is sheared|id=entity.mooshroom.shear|translationkey=subtitles.item.shears.shear|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Shears click|source=player|description=When a sheep is sheared|id=entity.sheep.shear|translationkey=subtitles.item.shears.shear|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Shears click|source=player|description=When a snow golem is sheared|id=entity.snow_golem.shear|translationkey=subtitles.item.shears.shear|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Plant cropped|source=block|description=When a growing plant is cropped|id=block.growing_plant.crop|translationkey=subtitles.block.growing_plant.crop|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Beehive shear.ogg|source=block|subtitle=Shears scrape|description=When honeycombs are harvested from a beehive|id=block.beehive.shear|translationkey=subtitles.block.beehive.shear|volume=0.8|pitch=1.0/0.8/0.9|distance=16}}{{Sound table|sound=Pumpkin carve1.ogg|sound2=Pumpkin carve2.ogg|source=block|subtitle=Shears carve|description=When a pumpkin is carved|id=block.pumpkin.carve|translationkey=subtitles.block.pumpkin.carve|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a pair of shears' durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:<br>Pumpkins do not have carve sounds.{{Sound table|type=bedrock|sound=Shear.ogg|source=player|description=When something is sheared|id=mob.sheep.shear|volume=1.0|pitch=1.0}}{{Sound table|sound=Beehive shear.ogg|source=block|description=When honeycombs are harvested from a beehive|id=block.beehive.shear|volume=0.8|pitch=0.8-1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a pair of shears' durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Shears|spritetype=item|nameid=shears|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Shears|spritetype=item|nameid=shears|id=421|form=item|foot=1}}==Achievements=={{load achievements|Have a Shearful Day}}<div style="text-align:center"></div>==History=={{History||June 3, 2011|link=https://twitter.com/jeb_/status/76570646074765312|Shears were first mentioned by [[Jeb]] on [[wikipedia:Twitter|Twitter]]. The tweet revealing Jeb's work on shears was written in Swedish (''Jag jobbar på shears nu''), which translates to "I'm working on shears now".}}{{History||June 7, 2011|link=https://twitter.com/jeb_/status/78154891637436416|Jeb tweets about how shears were originally planned as a way to defuse [[TNT]], but he dropped this shortly after deciding TNT would detonate only with [[redstone]] or [[fire]].}}{{History|java beta}}{{History||1.7|[[File:Shears JE1 BE1.png|32px]] Added shears.|Before [[Beta 1.7]], [[sheep]] would drop 1-3 [[wool]] blocks at most when hit, but shears can harvest up to 4 wool blocks per sheep.}}{{History||1.8|snap=Pre-release|Shears can now be used to harvest a [[fern]], [[vines]] and [[grass]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Shears now harvest [[red mushroom]]s from a [[mooshroom]] and turn it back into a normal [[cow]].}}{{History||1.1|snap=11w49a|[[Sheep]] now drop only 1-3 wool blocks when sheared, but they can also regrow their wool by eating [[grass block|grass]], which is part of a plan to have [[animal]]s stay in the game longer.<ref>{{Tweet|jeb|76647002317930496}}</ref>}}{{History||1.2.1|snap=12w05a|Shears can now be used to harvest [[dead bush]]es.}}{{History|||snap=12w06a|Shears are now [[renewable]], due to [[zombie]]s occassionally dropping iron ingots.}}{{History||1.3.1|snap=12w21a|Shears can now be [[trading|bought]] from farmer [[villager]]s for 3 [[emerald]]s each.}}{{History|||snap=12w22a|Shears can now be used to break [[tripwire]] string and not set it off.}}{{History||1.4.2|snap=12w38a|Added a [[sound]] when using shears on [[sheep]].}}{{History||1.4.6|snap=12w50a|Shears can now be [[enchanting|enchanted]].}}{{History||1.8|snap=14w02a|[[Trading]] has been changed: Shepherd [[villager]]s now [[trading|sell]] shears for 3–4 [[emerald]]s each. |Farmers no longer trade shears.}}{{History|||snap=pre1|Shears now lose [[item durability|durability]] when breaking [[wool]] blocks. In previous versions, shears would take [[item durability|durability]] [[damage]] only when destroyed or when breaking [[tall grass]] or [[leaves]], the damage remaining the same for all other [[block]]s.<ref>{{bug|MC-5313}}</ref>}}{{History||1.9|snap=15w34a|Shears may now be used in a crafting grid to zoom in [[map]]s.}}{{History|||snap=15w45a|Shears no longer zoom in maps.}}{{History|||snap=15w47b|Shears can no longer be enchanted with [[Silk Touch]].|Shears now lose durability when used to break any block (formerly lost durability only from [[leaves]], [[web]], [[grass]], [[vines]], [[tripwire]] and [[wool]]).}}{{History|||snap=15w47c|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}}{{History|||snap=15w49a|[[Snow golem]]'s [[pumpkin]] can now be removed with shears.}}{{History||1.13|snap=17w47a|When shears are {{control|used}} on an un-carved [[pumpkin]], it now turns into a carved pumpkin and drops 4 [[pumpkin seeds]].|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 359.}}{{History||1.14|snap=18w43a|Shears placed in a [[dispenser]] can now shear [[sheep]].|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}{{History|||snap=18w49a|Shears can now be found in [[chest]]s in [[village]] shepherd houses.}}{{History||1.15|snap=19w34a|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}{{History||1.16|snap=20w15a|Shears placed in a dispenser can now shear [[mooshrooms]] and [[snow golem]]s.}}{{History||1.16.2|snap=pre1|Shears are now required in order to pick up [[roots]].}}{{History||1.16.2|snap=pre2|Shears are no longer required to pick up [[roots]].}}{{History||1.17|snap=?|Shears are now required in order to pick up [[hanging roots]].}}{{History||1.18|snap=21w37a|Shears can now stop [[cave vines]], [[kelp]], [[weeping vines]], and [[twisting vines]] from aging.}}{{History||1.19|snap=22w11a|Shears are now required in order to pick up [[mangrove leaves]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}{{History||v0.3.2|Survival [[player]]s no longer start out with infinite durability shears in the [[inventory]].}}{{History||v0.4.0|Removed shears from the creative inventory.}}{{History||v0.8.0|snap=build 3|Re-added shears to [[creative]] mode.}}{{History||v0.9.0|snap=build 1|Shears can now be used to transform [[mooshroom]]s into [[cow]]s.}}{{History||v0.12.1|snap=build 3|Shearing a [[snow golem]] now removes its [[pumpkin]].|Shears can now be [[enchanting|enchanted]] in an [[anvil]].}}{{History||v0.13.0|snap=build 1|Shears can now be used to break [[tripwire]] string without triggering it.}}{{History||v0.15.0|snap=build 1|Shears now lose durability when used to break any [[block]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Shears can now be [[trading|bought]] from shepherd [[villager]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Breaking a [[melon|melon block]] with shears now always drop 9 [[melon slice|melons]].}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.13.8|Shears can now be used to turn un-carved [[pumpkin]]s into [[carved pumpkin]] and spit out 4 [[pumpkin seeds]].}}{{History||?|Shears now harvest [[cobweb]] without requiring [[Silk Touch]].}} {{History||1.10.0|snap=beta 1.10.0.3|Shears placed in a [[dispenser]] can now shear [[sheep]].|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Shears can now be found in [[village]] shepherd houses.}}{{History|||snap=beta 1.11.0.4|Shears [[trading|sold]] by shepherd [[villager]]s now cost only 2 [[emerald]]s.}}{{History||1.14.0|snap=beta 1.14.0.1|Shears can now be used on [[bee nest]]s and [[beehive]]s to harvest [[honeycomb]].}}{{History|console}}{{History||xbox=TU3|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Shears JE1 BE1.png|32px]] Added shears.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Shears can now be used to turn regular [[pumpkin]]s into [[carved pumpkin]]s.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Shears JE2 BE2.png|32px]] The texture of shears has been changed.|Shears placed in a [[dispenser]] can now shear [[sheep]].}}{{History|New 3DS}}{{History||0.1.0|[[File:Shears JE1 BE1.png|32px]] Added shears.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>File:Enchanted Shears.gif|An enchanted pair of shears.</gallery>==References=={{reflist}}==External links==*[https://www.minecraft.net/en-us/article/taking-inventory--shears Taking Inventory: Shears] – Minecraft.net on November 20, 2019{{Items}}[[cs:Nůžky]][[de:Schere]][[es:Tijeras]][[fr:Cisailles]][[hu:Metszőolló]][[it:Cesoie]][[ja:ハサミ]][[ko:가위]][[nl:Schaar]][[pl:Nożyce]][[pt:Tesoura]][[ru:Ножницы]][[zh:剪刀]][[Category:Renewable resources]]</li></ul>
Beta 1.9 PrereleaseThe opening and closing sound effects of the chest have been removed (it used the same sounds as the door).
Beta 1.9 Prerelease 3Chests now generate in the corridor altars of strongholds.
Beta 1.9 Prerelease 6Chests do not prevent other chests underneath from opening.
RC1The opening and closing sounds of chests have been changed.
1.1
{{Extension DPL}}<ul><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}{{Item| image = Recovery Compass.gif| renewable = No| stackable = Yes (64)}}A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.== Obtaining ===== Crafting ==={{Crafting|A1= Echo Shard |B1= Echo Shard |C1= Echo Shard|A2= Echo Shard |B2= Compass |C2= Echo Shard|A3= Echo Shard |B3= Echo Shard |C3= Echo Shard|Output= Recovery Compass|type= Tool}}== Usage ==When held by a player, the recovery compass will point towards the spot where they previously died.The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.=== Enchantments ===A recovery compass can receive the following [[enchantment]]s:{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Curse of Vanishing]]{{only|bedrock|short=1}}|I|{{Inventory slot|Anvil}}|-|}== Data values =={{Missing information|section|data values for Bedrock Edition|type=data}}=== ID ===[[Java Edition|''Java Edition'']]:{{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}==History=={{History|java}}{{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}{{History|bedrock}}{{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref></gallery>==References=={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023{{Items}}[[Category:Tools]][[Category:Non-renewable resources]][[de:Bergungskompass]][[es:Brújula de recuperación]][[fr:Boussole de récupération]][[ja:リカバリーコンパス]][[pl:Kompas powrotny]][[pt:Bússola de retomada]][[ru:Компас восстановления]][[th:เข็มทิศกู้คืน]][[uk:Компас відновлення]][[zh:追溯指针]]</li><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block| group = Age 0| 1-1 = Wheat Age 0.png| 1-2 = Wheat Age 0 BE.png| group2 = Age 7| 2-1 = Wheat Age 7.png| 2-2 = Wheat Age 7 BE.png| image = Wheat Seeds.png| extratext = [[#Renders|View all renders]]| invimage = Wheat Seeds| transparent = Yes| light = No| tool = N/A| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}'''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.'''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. == Obtaining ===== Breaking ===Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).In '''Bedrock edition''' yields are 0-3.[https://bugs.mojang.com/browse/MCPE-169402]<sup><nowiki>https://bugs.mojang.com/browse/MCPE-169402</sup>Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.{| class="wikitable"! rowspan="3" |[[Resource location]]! rowspan="3" | Source! colspan="5" | Drops|- style="text-align:center"! rowspan="2" |{{ItemLink|Wheat}}! colspan="4" |{{ItemText|Wheat Seeds}}|- style="text-align:center"! Default tool! With [[Fortune]] I! With Fortune II! With Fortune III|- style="text-align:center"| rowspan="2" |<code>blocks/wheat</code>|{{BlockLink|Wheat}} (age 0–6)| 0 {{ItemSprite|Wheat}}| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|- style="text-align:center"|{{BlockLink|Wheat}} (age 7)| 1 {{ItemSprite|Wheat}}| 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)| 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)| 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)| 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)|}=== Natural generation ===[[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:{| class="wikitable"! Village style!! Chance|-| {{EnvSprite|savanna-village}} Savanna || 80%|-| {{EnvSprite|desert-village}} Desert || 70%|-| {{EnvSprite|taiga-village}} Taiga || 60%|-| {{EnvSprite|plains-village}} Plains || 50%|-| {{EnvSprite|snowy-village}} Snowy || 20%|}=== Chest loot ==={{LootChestItem|wheat-seeds}}=== Trading ===[[Wandering trader]]s sell wheat seeds for an [[emerald]].=== Villager gifts ==={{exclusive|java|section=1}}Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.== Usage ===== Crop ==={{main|Tutorials/Crop farming|title1=Crop Farming}}[[File:Crop states.png|thumb|Different stages of crop growth.]]Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. === Breeding ===Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.=== Taming ===Like other seeds, wheat seeds can be used to tame [[parrot]]s.=== Composting ===Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].== Sounds =={{Sound table/Block/Crop}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Wheat Crops|spritetype=block|nameid=wheat|blocktags=bee_growables, crops|form=block}}{{ID table|displayname=Wheat Seeds|spritetype=item|nameid=wheat_seeds|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Wheat|spritetype=block|nameid=wheat|id=59|form=block|itemform=item.wheat}}{{ID table|displayname=Seeds|spritetype=item|nameid=wheat_seeds|id=291|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Advancements =={{load advancements|A Seedy Place}}== History ==''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''{{History|java classic}}{{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}{{History|java indev}}{{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.|Seeds can be planted on farmland.|Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}{{History|java beta}}{{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}{{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.|Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}{{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}{{History|java}}{{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}{{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}{{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}{{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}{{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}{{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}{{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}{{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}{{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}{{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}{{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}{{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".|"Crops" have been renamed to "Wheat Crops".}}{{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.|The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}{{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}{{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}{{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}{{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}{{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.|Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.|Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}{{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}{{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}{{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.|Seeds can be obtained by tilling [[grass block]]s.}}{{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.|Seeds can now be used to [[breeding|breed]] [[chicken]].|Crops can now be found in [[village]] farms.}}{{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}{{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}{{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}{{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}{{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}{{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}{{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.|Placement and breaking [[sound]]s have been added to crops.|[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.|Seeds can now be used to fill up [[composter]]s.}}{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}{{History|foot}}=== Wheat "item" ==={{:Technical blocks/Crops}}== Issues =={{issue list}}== Gallery =====Renders===;Java Edition<gallery>Wheat Age 0.png|Wheat Age 1.png|Wheat Age 2.png|Wheat Age 3.png|Wheat Age 4.png|Wheat Age 5.png|Wheat Age 6.png|Wheat Age 7.png|</gallery>;Bedrock Edition<gallery>Wheat Age 0 BE.png|Wheat Age 1 BE.png|Wheat Age 2 BE.png|Wheat Age 3 BE.png|Wheat Age 4 BE.png|Wheat Age 5 BE.png|Wheat Age 6 BE.png|Wheat Age 7 BE.png|</gallery>===Screenshots===<gallery>AllSeeds.png|All the seeds that exist.Wheat.jpg|Wheat crops in Pocket Edition.Village Wheat Beetroot Farm.png| Wheat generated in a village.</gallery>== References =={{reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Plants]][[Category:Food]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[de:Weizensamen]][[es:Semillas de trigo]][[fr:Graines de blé]][[hu:Búzamagok]][[it:Semi di grano]][[ja:小麦の種]][[ko:밀 씨앗]][[nl:Zaden]][[pl:Nasiona zboża]][[pt:sem*ntes de trigo]][[ru:Семена пшеницы]][[zh:小麦种子]]</li></ul></nowiki>
12w01aChests can now be found in blacksmiths in villages.
1.2.4
{{Extension DPL}}<ul><li>[[Wheat Seeds|Wheat Seeds]]<br/>{{Block| group = Age 0| 1-1 = Wheat Age 0.png| 1-2 = Wheat Age 0 BE.png| group2 = Age 7| 2-1 = Wheat Age 7.png| 2-2 = Wheat Age 7 BE.png| image = Wheat Seeds.png| extratext = [[#Renders|View all renders]]| invimage = Wheat Seeds| transparent = Yes| light = No| tool = N/A| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}'''Wheat seeds''' ({{in|java}}) or '''seeds''' ({{in|bedrock}}) are [[item]]s obtained by breaking [[grass]], or more abundantly harvested from wheat crops, and are used to plant them.'''Wheat crops''' are planted in [[farmland]] and used to grow [[wheat]] and wheat seeds. == Obtaining ===== Breaking ===Harvesting fully-grown [[wheat]] [[crops]] yields from 1 to 4 seeds per crop harvested (about {{frac|2|5|7}} seeds/crop harvested on average).In '''Bedrock edition''' yields are 0-3.[https://bugs.mojang.com/browse/MCPE-169402]<sup><nowiki>https://bugs.mojang.com/browse/MCPE-169402</sup>Wheat seeds can be obtained from breaking all variants of [[grass]], which yields 0 to 1 seed. If harvested with a [[Fortune]] enchanted tool the drop rate from grass is increased.The looting is calculated by a binomial distribution: a drop is attempted three times with a success rate of around 57% to yield the 0–3 drops. Each level of Fortune enchantment increases the number of attempts by one.{| class="wikitable"! rowspan="3" |[[Resource location]]! rowspan="3" | Source! colspan="5" | Drops|- style="text-align:center"! rowspan="2" |{{ItemLink|Wheat}}! colspan="4" |{{ItemText|Wheat Seeds}}|- style="text-align:center"! Default tool! With [[Fortune]] I! With Fortune II! With Fortune III|- style="text-align:center"| rowspan="2" |<code>blocks/wheat</code>|{{BlockLink|Wheat}} (age 0–6)| 0 {{ItemSprite|Wheat}}| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|| 1 {{ItemSprite|Wheat Seeds}}|- style="text-align:center"|{{BlockLink|Wheat}} (age 7)| 1 {{ItemSprite|Wheat}}| 1 {{ItemSprite|Wheat Seeds}} (~7.87%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~31.49%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~41.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~18.66%)| 1 {{ItemSprite|Wheat Seeds}} (~3.37%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~17.99%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~35.98%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~31.99%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~10.66%)| 1 {{ItemSprite|Wheat Seeds}} (~1.44%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~9.64%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~25.70%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~34.27%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~22.85%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~6.09%)| 1 {{ItemSprite|Wheat Seeds}} (~0.62%) ''or''<br>2 {{ItemSprite|Wheat Seeds}} (~4.96%) ''or''<br>3 {{ItemSprite|Wheat Seeds}} (~16.52%) ''or''<br>4 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>5 {{ItemSprite|Wheat Seeds}} (~29.38%) ''or''<br>6 {{ItemSprite|Wheat Seeds}} (~15.67%) ''or''<br>7 {{ItemSprite|Wheat Seeds}} (~3.48%)|}=== Natural generation ===[[Village]] farm plots have a chance of being wheat crops. The exact chance depends on the style of the village:{| class="wikitable"! Village style!! Chance|-| {{EnvSprite|savanna-village}} Savanna || 80%|-| {{EnvSprite|desert-village}} Desert || 70%|-| {{EnvSprite|taiga-village}} Taiga || 60%|-| {{EnvSprite|plains-village}} Plains || 50%|-| {{EnvSprite|snowy-village}} Snowy || 20%|}=== Chest loot ==={{LootChestItem|wheat-seeds}}=== Trading ===[[Wandering trader]]s sell wheat seeds for an [[emerald]].=== Villager gifts ==={{exclusive|java|section=1}}Nitwit and unemployed [[villager]]s throw wheat seeds at players under the [[Hero of the Village]] effect.== Usage ===== Crop ==={{main|Tutorials/Crop farming|title1=Crop Farming}}[[File:Crop states.png|thumb|Different stages of crop growth.]]Wheat seeds can be placed on [[farmland]] by right-clicking, where they grow through eight stages. When left alone, wheat seeds planted on farmland grow to become wheat crops, which can be harvested by the player. Planted seeds require a light level of 9 or greater to continue growing. If the light level is 7 or below, the crops instantly un-plant themselves ("pop off"). It is not possible to plant seeds if the light level is too low.Crops grow faster if the farmland they are planted in is [[Farmland#Hydration|hydrated]]. Using [[bone meal]] on crops also increases the speed of growth by randomly increasing their growth stage by 2 to 5.Breaking the final stage produces 1 to 4 wheat seeds (or more with Fortune) and 1 [[wheat]]. If they are harvested early, they drop 1 seed without any wheat. Crops break if pushed by a [[piston]] or if their supporting farmland breaks or turns to dirt (i.e. by being trampled), dropping their usual drops. === Breeding ===Like other seeds, wheat seeds can be used to breed [[chicken]]s and reduce the remaining growth duration of baby chickens by 10%. Chickens also follow a player holding wheat seeds.=== Taming ===Like other seeds, wheat seeds can be used to tame [[parrot]]s.=== Composting ===Placing wheat seeds into a [[composter]] has a 30% chance of raising the compost level by 1. A stack of wheat seeds yields an average of 2.74 [[bonemeal]].== Sounds =={{Sound table/Block/Crop}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Wheat Crops|spritetype=block|nameid=wheat|blocktags=bee_growables, crops|form=block}}{{ID table|displayname=Wheat Seeds|spritetype=item|nameid=wheat_seeds|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Wheat|spritetype=block|nameid=wheat|id=59|form=block|itemform=item.wheat}}{{ID table|displayname=Seeds|spritetype=item|nameid=wheat_seeds|id=291|form=item|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Advancements =={{load advancements|A Seedy Place}}== History ==''For a more in-depth breakdown of changes to wheat textures and models, including a set of renders for each state, see [[/Asset history]]''{{History|java classic}}{{History||May 21, 2009|link=wordofnotch:110762705|[[Notch]] shows interest in adding [[crops]] on [[farmland]].}}{{History|java indev}}{{History||Minecraft Indev|snap=20100206|link=Minecraft Indev|slink=Java Edition Indev 20100206|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.|[[File:Wheat Age 0 JE1.png|32px]] [[File:Wheat Age 1 JE1.png|32px]] [[File:Wheat Age 2 JE1.png|32px]] [[File:Wheat Age 3 JE1.png|32px]] [[File:Wheat Age 4 JE1.png|32px]] [[File:Wheat Age 5 JE1.png|32px]] [[File:Wheat Age 6 JE1.png|32px]] [[File:Wheat Age 7 JE1.png|32px]] Added crops.|Seeds can be planted on farmland.|Seeds have a chance of [[drop]]ping while using a [[hoe]] on a [[grass block]].}}{{History|java beta}}{{History||1.5|Crops destroyed by [[water]] now drop both seeds and wheat. Prior to this update, they dropped only wheat when destroyed by water.}}{{History||1.6|snap=Test Build 3|Seeds can no longer be tilled from a grass block.|Seeds are now found by destroying [[tall grass]] or by harvesting fully-grown crops.}}{{History||1.8|snap=Pre-release|Crops can now be found in [[village]] farms.}}{{History|java}}{{History||1.4.2|snap=12w36a|[[Chicken]]s now use seeds instead of wheat to [[breeding|breed]].}}{{History||1.8|snap=14w02a|[[Villager]]s can now harvest and plant seeds to grow crops.}}{{History|||snap=14w06a|[[File:Wheat Age 0 JE2.png|32px]] [[File:Wheat Age 1 JE2.png|32px]] [[File:Wheat Age 2 JE2.png|32px]] [[File:Wheat Age 3 JE2.png|32px]] [[File:Wheat Age 4 JE2.png|32px]] [[File:Wheat Age 5 JE2.png|32px]] [[File:Wheat Age 6 JE2.png|32px]] [[File:Wheat Age 7 JE2.png|32px]] Crops are now a pixel higher - previously they were offset one pixel down as to match farmland. This is likely an accidental result of model conversion.}}{{History|||snap=14w10a|[[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] [[File:Missing Model JE2.png|32px]] Crops of all stages [[Missing model|no longer have a model]].}}{{History|||snap=14w10b|[[File:Wheat Age 0 JE4.png|32px]] [[File:Wheat Age 1 JE4.png|32px]] [[File:Wheat Age 2 JE4.png|32px]] [[File:Wheat Age 3 JE4.png|32px]] [[File:Wheat Age 4 JE4.png|32px]] [[File:Wheat Age 5 JE4.png|32px]] [[File:Wheat Age 6 JE4.png|32px]] [[File:Wheat Age 7 JE4.png|32px]] Crops now have models again.<ref>{{bug|MC-50232|||Fixed}}</ref> In addition, they are now offset downwards by one pixel once more.<ref>{{bug|MC-50155|||Fixed}}</ref>}}{{History|||snap=14w25a|[[File:Wheat Age 0 JE5.png|32px]] [[File:Wheat Age 1 JE5.png|32px]] [[File:Wheat Age 2 JE5.png|32px]] [[File:Wheat Age 3 JE5.png|32px]] [[File:Wheat Age 4 JE5.png|32px]] [[File:Wheat Age 5 JE5.png|32px]] [[File:Wheat Age 6 JE5.png|32px]] [[File:Wheat Age 7 JE5.png|32px]] Crops model are now shaded.}}{{History|||snap=14w27a|[[File:Wheat Age 0 JE6.png|32px]] [[File:Wheat Age 1 JE6.png|32px]] [[File:Wheat Age 2 JE6.png|32px]] [[File:Wheat Age 3 JE6.png|32px]] [[File:Wheat Age 4 JE6.png|32px]] [[File:Wheat Age 5 JE6.png|32px]] [[File:Wheat Age 6 JE6.png|32px]] [[File:Wheat Age 7 JE6.png|32px]] Crops are no longer shaded.}}{{History||1.9|snap=15w38a|The drop chances of crops has been slightly improved from an average of {{frac|1|3|5}} per [[crop]] harvested to {{frac|1|5|7}}.}}{{History||1.11|snap=16w39a|Crops now generate inside [[woodland mansion]]s.}}{{History||1.12|snap=17w18b|Placing a wheat seeds in farmland now gives the player the "A Seedy Place" [[advancement]].}}{{History|||snap=pre3|Seeds are now used to tame [[parrot]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 59, and the item's was 295.}}{{History|||snap=18w14a|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}{{History|||snap=18w20a|"Seeds" have been renamed to "Wheat Seeds".|"Crops" have been renamed to "Wheat Crops".}}{{History||1.14|snap=18w43a|[[File:Wheat Age 0 JE7.png|32px]] [[File:Wheat Age 1 JE7.png|32px]] [[File:Wheat Age 2 JE7.png|32px]] [[File:Wheat Age 3 JE7.png|32px]] [[File:Wheat Age 4 JE7.png|32px]] [[File:Wheat Age 5 JE7.png|32px]] [[File:Wheat Age 6 JE7.png|32px]] [[File:Wheat Age 7 JE7.png|32px]] The textures of wheat crops have been changed.|The drop rate of fully grown wheat seeds has been changed from 0-3 to 1-4.}}{{History|||snap=18w44a|[[File:Wheat Age 6 JE8.png|32px]] [[File:Wheat Age 7 JE8.png|32px]] The textures of wheat crops of age 6 and 7 have been changed again.}}{{History|||snap=18w47a|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of wheat crops have been changed, once again.}}{{History|||snap=18w48a|Wheat seeds can now be found in [[chest]]s in [[village]] fisher cottages.}}{{History|||snap=18w49a|Wheat seeds can now be found in chests in [[savanna]] village houses.}}{{History|||snap=19w03a|Placement and breaking [[sound]]s have been added to wheat crops.|Placing wheat seeds into the new [[composter]] has a 10% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Wheat seeds now have a 30% chance of increasing the compost level in a composter by 1.|Added [[Wandering Trader|wandering trader]]s, which sell wheat seeds.}}{{History|||snap=19w13a|Nitwit and unemployed villagers now give wheat seeds to players under the [[Hero of the Village]] effect.}}{{History||1.15|snap=19w34a|[[Bee]]s can now pollinate wheat crops.}}{{History||1.17|snap=21w13a|[[File:Wheat Age 0.png|32px]] [[File:Wheat Age 1.png|32px]] [[File:Wheat Age 2.png|32px]] [[File:Wheat Age 3.png|32px]] [[File:Wheat Age 4.png|32px]] [[File:Wheat Age 5.png|32px]] [[File:Wheat Age 6.png|32px]] [[File:Wheat Age 7.png|32px]] The "crop" template model has changed such that pixels appear in the same physical positions on opposite sides of texture planes.<ref>{{bug|MC-199242|||Fixed}}</ref>}}{{History||1.20|snap=23w12a|Wheat seeds can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|Wheat seeds no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat seeds are now common loot.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.|Seeds can be obtained by tilling [[grass block]]s.}}{{History||v0.9.0|snap=build 1|[[File:Wheat Age 0 BE2.png|32px]] [[File:Wheat Age 1 BE2.png|32px]] [[File:Wheat Age 2 BE2.png|32px]] [[File:Wheat Age 3 BE2.png|32px]] [[File:Wheat Age 4 BE2.png|32px]] [[File:Wheat Age 5 BE2.png|32px]] [[File:Wheat Age 6 BE2.png|32px]] [[File:Wheat Age 7 BE2.png|32px]] Faces now renders from both sides, resulting in z-fighting.|Seeds can now be used to [[breeding|breed]] [[chicken]].|Crops can now be found in [[village]] farms.}}{{History|||snap=build 2|[[File:Wheat Age 0 BE3.png|32px]] [[File:Wheat Age 1 BE3.png|32px]] [[File:Wheat Age 2 BE3.png|32px]] [[File:Wheat Age 3 BE3.png|32px]] [[File:Wheat Age 4 BE3.png|32px]] [[File:Wheat Age 5 BE3.png|32px]] [[File:Wheat Age 6 BE3.png|32px]] [[File:Wheat Age 7 BE3.png|32px]] Removed some faces to fix z-fighting.}}{{History||v0.12.1|snap=build 1|Farmer [[villager]]s can now pick up, harvest and plant seeds to grow [[wheat]].}}{{History|||snap=build 2|Crops now always drop seeds when mined, regardless of growth stage.}}{{History|||snap=build 8|Seeds can no longer be obtained by tilling [[grass block]]s.}}{{History||v0.16.2|Seeds can now be found in [[chest]]s inside the large house of [[snowy tundra]] and [[snowy taiga]] [[village]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Crops now generate inside [[woodland mansion]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Seeds are now used to tame [[parrot]]s.}}{{History||1.6.0|snap=beta 1.6.0.1|Seeds no longer become destroyed when an [[entity]] jumps on them if they have the [[Slow Falling]] status effect.}}{{History||1.10.0|snap=beta 1.10.0.3|Seeds can now be bought from [[wandering trader]]s.|Placement and breaking [[sound]]s have been added to crops.|[[File:Wheat Age 0 BE.png|32px]] [[File:Wheat Age 1 BE.png|32px]] [[File:Wheat Age 2 BE.png|32px]] [[File:Wheat Age 3 BE.png|32px]] [[File:Wheat Age 4 BE.png|32px]] [[File:Wheat Age 5 BE.png|32px]] [[File:Wheat Age 6 BE.png|32px]] [[File:Wheat Age 7 BE.png|32px]] The textures of crops have been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Seeds can now be found in [[savanna]] [[village]] house [[chest]]s.|Seeds can now be used to fill up [[composter]]s.}}{{History||1.14.0|snap=beta 1.14.0.1|[[Bee]]s can now pollinate crops.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat Age 0 JE8.png|32px]] [[File:Wheat Age 1 JE8.png|32px]] [[File:Wheat Age 2 JE8.png|32px]] [[File:Wheat Age 3 JE8.png|32px]] [[File:Wheat Age 4 JE8.png|32px]] [[File:Wheat Age 5 JE8.png|32px]] [[File:Wheat Age 6 JE9.png|32px]] [[File:Wheat Age 7 JE9.png|32px]] The textures of crops have been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Wheat Seeds JE1 BE1.png|32px]] Added seeds.|[[File:Wheat Age 0 JE6 BE1.png|32px]] [[File:Wheat Age 1 JE6 BE1.png|32px]] [[File:Wheat Age 2 JE6 BE1.png|32px]] [[File:Wheat Age 3 JE6 BE1.png|32px]] [[File:Wheat Age 4 JE6 BE1.png|32px]] [[File:Wheat Age 5 JE6 BE1.png|32px]] [[File:Wheat Age 6 JE6 BE1.png|32px]] [[File:Wheat Age 7 JE6 BE1.png|32px]] Added crops.}}{{History|foot}}=== Wheat "item" ==={{:Technical blocks/Crops}}== Issues =={{issue list}}== Gallery =====Renders===;Java Edition<gallery>Wheat Age 0.png|Wheat Age 1.png|Wheat Age 2.png|Wheat Age 3.png|Wheat Age 4.png|Wheat Age 5.png|Wheat Age 6.png|Wheat Age 7.png|</gallery>;Bedrock Edition<gallery>Wheat Age 0 BE.png|Wheat Age 1 BE.png|Wheat Age 2 BE.png|Wheat Age 3 BE.png|Wheat Age 4 BE.png|Wheat Age 5 BE.png|Wheat Age 6 BE.png|Wheat Age 7 BE.png|</gallery>===Screenshots===<gallery>AllSeeds.png|All the seeds that exist.Wheat.jpg|Wheat crops in Pocket Edition.Village Wheat Beetroot Farm.png| Wheat generated in a village.</gallery>== References =={{reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Plants]][[Category:Food]][[Category:Non-solid blocks]][[Category:Generated structure blocks]][[de:Weizensamen]][[es:Semillas de trigo]][[fr:Graines de blé]][[hu:Búzamagok]][[it:Semi di grano]][[ja:小麦の種]][[ko:밀 씨앗]][[nl:Zaden]][[pl:Nasiona zboża]][[pt:sem*ntes de trigo]][[ru:Семена пшеницы]][[zh:小麦种子]]</li><li>[[Diamond|Diamond]]<br/>{{For}}{{redirect|Diamonds|the achievement|Achievements#DIAMONDS!|the advancement|Advancements#Diamonds!}}{{Item| image = Diamond.png| renewable = No| stackable = Yes (64)| rarity = Common}}A '''diamond''' is a mineral that can only be obtained from [[Diamond Ore|diamond ore]], [[chest loot|loot chests]] and [[Suspicious Block|suspicious blocks]]. It is required to craft diamond [[tool]]s and [[armor]] (and therefore obtain [[obsidian]] to access the [[The Nether|Nether]]), [[enchanting table]]s, [[jukebox]]es and duplicate [[smithing template]]s.== Obtaining =={{see also|Tutorials/Diamonds}}=== Mining ==={{see also|Diamond Ore#Natural generation}}[[Diamond ore]] can be mined using an iron [[pickaxe]] or stronger. An ore drops a single diamond. If mined by any other tool, it drops nothing. If the pickaxe is enchanted with [[Fortune]], it can drop an extra diamond per level of Fortune, allowing for a maximum of 4 diamonds with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops an ore block rather than a diamond. The ore is found at level 15 or lower, most commonly between -50 and -64; levels -58 and -59 are the preferred levels to mine at since they don't contain [[bedrock]], as it starts spawning at -60.=== Chest loot ==={{LootChestItem|diamond}}=== Suspicious sand ===When brushing [[suspicious sand]] in [[desert pyramid]]s, they have a {{frac|1|7}} chance to drop a diamond.=== Crafting ==={{Crafting|Block of Diamond|Output= Diamond,9|type= Material}}=== Smelting ==={{Smelting|showname=1|Diamond Ore; Deepslate Diamond Ore|Diamond|1}}== Usage ==Diamonds are mainly used to craft high-tier armor and equipment, which in turn are also used in making [[netherite]] armor and equipment. === Crafting ingredient ==={{crafting usage}}=== Trading ==={{IN|bedrock}}, expert-level armorer, toolsmith, and weaponsmith villagers buy one diamond for an emerald as part of their trades.{{IN|java}}, journeyman-level armorer villagers have a 40% chance of offering to buy one diamond for one emerald. Expert-level toolsmith villagers have {{frac|2|3}} chance of offering to buy one diamond for one emerald. Expert-level weaponsmith villagers always offer to buy one diamond for one emerald.=== Repairing ===Diamonds are the repair items for the diamond [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]] or [[grindstone]]:* {{ItemLink|Diamond Helmet}}* {{ItemLink|Diamond Chestplate}}* {{ItemLink|Diamond Leggings}}* {{ItemLink|Diamond Boots}}* {{ItemLink|Diamond Sword}}* {{ItemLink|Diamond Pickaxe}}* {{ItemLink|Diamond Axe}}* {{ItemLink|Diamond Shovel}}* {{ItemLink|Diamond Hoe}}=== Beacons ===Diamonds can be used to select powers from a [[beacon]]. The player must select one of the available powers then insert a diamond into the item slot. A diamond can be substituted for an [[iron ingot]], a [[gold ingot]], an [[emerald]] or a [[netherite ingot]].=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Diamond|Any Armor Trim Smithing Template|Netherite Chestplate|Diamond|Diamond Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palettes are shown on the designs on trimmed armor:*{{TrimPalette|diamond}}*{{TrimPalette|diamond|darker=1}} (a darker color palette is used when a diamond armor piece is trimmed using a diamond).== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Diamond|spritetype=item|nameid=diamond|itemtags=beacon_payment_items|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Diamond|spritetype=item|nameid=diamond|id=304|form=item|foot=1}}== Achievements =={{load achievements|DIAMONDS!;Diamonds to you!;Enchanter}}== Advancements =={{load advancements|Diamonds!}}== History =={{History|java indev}}{{History||0.31|snap=20100128|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. Initially, they were referred to as "emeralds".|A stack of 100 diamonds can be found inside the [[Indev house]] [[chest]]s.}}{{History|||snap=20100129|Diamond can be used to craft [[diamond block]]s and diamond [[sword]]s, [[shovel]]s, [[pickaxe]]s and [[axe]]s.|Diamonds can no longer be found inside the Indev House due to all items having been removed from its chests.|Diamond can be obtained by smelting diamond blocks.}}{{History|||snap=20100130|[[Emerald]]s from the previous version are now officially known as "diamonds", though this has no actual effect as item names are not yet displayed in-game.|[[Diamond block]]s now require 9 diamonds (3×3) instead of 4 (2×2) to be [[crafting|crafted]], making them much more expensive.}}{{History||20100206|Diamonds are now used to craft diamond [[hoe]]s.}}{{History||20100212-1|Diamonds are now used to craft diamond [[helmet]]s, [[chestplate]]s, [[leggings]] and [[boots]].}}{{History|java alpha}}{{History||v1.0.14|Diamonds are now used to craft [[jukebox]]es.}}{{History|java beta}}{{History||1.8|snap=Pre-release|Diamonds are now found in [[mineshaft]] [[chest]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Diamond ore]] can now be [[smelting|smelted]] into diamonds.}}{{History|||snap=Beta 1.9 Prerelease 3|Diamonds are now used to craft [[enchantment table]]s.|Diamonds are now found in [[stronghold]] altar [[chest]]s.}}{{History||1.1|snap=12w01a|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}{{History||1.3.1|snap=12w21a|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.}}{{History|||snap=12w21b|Diamonds have been changed in the game code from "emerald" to "diamond", due to actual [[emerald]]s being added. Diamond's original name during [[Indev]], as stated above, was emerald in the code, and was kept this way until this snapshot.}}{{History|||snap=12w22a|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.}}{{History|||snap=1.3|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}{{History||1.4.6|snap=12w49a|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail.}}{{History||1.6.1|snap=13w16a|Diamond is now used to craft diamond [[horse armor]].}}{{History|||snap=13w18a|Diamond is no longer used to craft diamond [[horse armor]].|Diamonds are now found in [[nether fortress]] [[chest]]s.}}{{History||1.8|snap=14w02a|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}{{History||1.9|snap=15w31a|Diamonds now generate in [[end city]] [[chest]]s.}}{{History|||snap=15w43a|The average yield of diamonds have been slightly decreased in [[nether fortress]] chests.}}{{History|||snap=15w44a|The average yield of diamonds in [[desert temple]] and [[mineshaft]] chests have been decreased.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 264.}}{{History|||snap=18w10a|Diamonds now generate in [[buried treasure]] [[chest]]s.}}{{History|||snap=18w11a|Diamonds now generate in [[shipwreck]] treasure chests.}}{{History||1.14|snap=18w43a|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}{{History|||snap=18w50a|Diamonds can now be found in [[chest]]s in [[village]] toolsmith houses.}}{{History||1.16|snap=20w16a|Diamonds now generate in bastion remnants chests.}}{{History||1.16.2|snap=20w30a|The chance of finding diamonds in bastion remnant chests is increased from 8.6% to 15.8%.}}{{History||1.17|snap=21w08a|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Diamonds can now be used to craft [[smithing template]]s.|Diamonds can now be used as an armor trim material.}}{{History|||snap=23w07a|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}{{History||1.20|snap=23w12a|The probability for the diamond to generate in the [[suspicious sand]] in [[desert temple]] has been changed from 1/7 to 1/8.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Diamond JE1 BE1.png|32px]] Added diamonds. They are currently unobtainable and serve no purpose.}}{{History||v0.3.2|Diamonds can be collected and used to craft [[blocks of diamond]] and diamond [[axe]]s, [[pickaxe]]s, [[sword]]s and [[shovel]]s.}}{{History||v0.4.0|Diamonds are now used to [[crafting|craft]] diamond [[hoe]]s.}}{{History||v0.5.0|Diamonds are now used to craft [[nether reactor core]]s.}}{{History||v0.6.0|Diamonds are now used to craft diamond [[armor]].}}{{History||v0.8.0|snap=build 1|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}{{History||v0.12.1|snap=build 1|Diamonds are now used to craft [[enchanting table]]s.|Diamonds are no longer used to craft [[nether reactor core]]s and are now instead dropped by it.|Diamonds now generate in [[nether fortress]] [[chest]]s.}}{{History||v0.13.0|snap=build 1|Diamonds now have a chance to generate in [[desert temple]] chests.}}{{History||v0.14.0|snap=build 1|Diamonds are now found in [[minecart with chest]]s in [[mineshaft]]s.}}{{History||v0.15.0|snap=build 1|Diamonds can now be found in [[jungle temple]] [[chest]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Diamonds can now be found in altar [[chest]]s in [[stronghold]]s, [[dungeon]] chests and [[end city]] chests.}}{{History|||snap=alpha 1.0.0.0|Diamonds can now be found in [[villager|blacksmith]] [[chest]]s in [[village]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|3-4 diamonds can now be traded to blacksmith [[villager]]s for an [[emerald]] as part of their third tier trades.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail. |Diamonds can now be used to craft [[jukebox]]es.}}{{History||1.4.0|snap=beta 1.2.14.2|Diamonds can now be found inside [[buried treasure]] [[chest]]s and [[shipwreck]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Diamonds can now be found in [[plains]] [[village]] weaponsmith chests.|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Diamonds can now be found in village toolsmith chests and in [[savanna]], [[desert]], [[taiga]], and [[snowy taiga]] village weaponsmith chests.}}{{History|||snap=beta 1.11.0.4|Armorer, toolsmith, and weaponsmith [[villager]]s now [[trading|buy]] one diamond for an [[emerald]] as part of their fourth tier [[trading|trades]].}}{{History||1.16.0|snap=beta 1.16.0.57|Diamonds can now be found in [[bastion remnant]] chests.}}{{History||1.17.0|snap=beta 1.16.230.52|Diamonds can now drop and be smelted from [[deepslate diamond ore]].}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Diamonds now drop when brushing [[suspicious sand]] in [[desert pyramid]]s.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Diamonds can now be used to craft [[smithing template]]s.|Diamonds can now be used as an armor trim material.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Diamond JE1 BE1.png|32px]] Added diamonds.}}{{History||xbox=TU5|Diamonds are now found in the new [[mineshaft]] [[chest]]s.}}{{History||xbox=TU7|Diamonds are now used to craft [[enchantment table]]s.}}{{History||xbox=TU9|Diamonds are now found in [[village]] [[villager|blacksmith]] [[chest]]s.}}{{History||xbox=TU14|ps=1.04|Diamonds can now be [[trading|traded]] to blacksmith [[villager]]s in quantities of 3–5 for 1 [[emerald]].|Added [[desert temple]]s, with a hidden [[chest]] room and loot containing diamonds.|Added [[jungle temple]]s, which contain loot [[chest]]s with diamonds.|[[File:Diamond JE2 BE2.png|32px]] The texture of diamonds has been changed.}}{{History||xbox=TU19|xbone=CU7|ps=1.12|Diamonds can now be used to [[crafting|craft]] a [[firework star]] with a trail|Diamonds are now found in the new [[nether fortress]] [[chest]]s.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Diamonds can now be [[traded]] to any black apron [[villager]] in quantities of 3–4 for 1 [[emerald]], as their tier III trade.}}{{History||xbox=TU46|xbone=CU36|ps=1.36|wiiu=Patch 15|Diamonds now generate in [[end city]] [[chest]]s.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Diamonds now generate in [[buried treasure]] [[chest]]s.|Diamonds now generate in [[shipwreck]] treasure chests.}}{{History||xbox=none|ps=1.90|wiiu=none|[[File:Diamond JE3 BE3.png|32px]] The texture of diamonds has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Diamond JE2 BE2.png|32px]] Added diamonds.}}{{History|foot}}==Issues=={{issue list}}==Trivia==*Unlike in ''Minecraft'', newly mined [[Wikipedia:Diamond|diamond]]s in real life are rough, cloudy stones. The largest, purest ones are polished into crystal-clear gemstones, while the rest are used in industry for cutting and grinding.*Although diamonds themselves are not renewable, all tools, weapons, and armor made from diamonds can be acquired through [[trading]], and are therefore renewable. Other items crafted from diamonds are not renewable.*In the April fools version [[Java Edition 2.0]], [[Diamond Chicken|diamond chickens]] can lay diamonds. This does not exist in newer versions, as this was a joke.*The item forms of diamonds and [[Turtle Egg|turtle eggs]] have the same shape.==Gallery==<gallery>File:DiamondOre.png|Naturally occurring diamonds.File:MultipleOreBlobs.png|Multiple ore blobs.File:Lava Diamond.png|Diamond ore near Lava.File:Diamond ore blob.png|Another Diamond ore blob near Lava.File:10 ore diamond blob.png|10 ore diamond blob.File:Trading a diamond for an emerald.png|A blacksmith offering an [[emerald]] for a diamond.File:Diamond Pendant Necklace JINX.jpg|Official diamond pendant made by [https://www.jinx.com JINX].File:All Mine JINX.jpg|Official t-shirt artwork "All Mine" which features a diamond. Made by JINXFile:4 ways of viewing 12 diamonds in stone form.png|4 ways of viewing 12 diamonds in stone form</gallery>== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--diamond Taking Inventory: Diamond] – Minecraft.net on February 20, 2019{{items}}[[cs:Diamant]][[de:Diamant]][[el:Διαμάντι]][[es:Diamante]][[fr:Diamant]][[hu:Gyémánt]][[it:Diamante]][[ja:ダイヤモンド]][[ko:다이아몬드]][[nl:Diamant]][[pl:Diament]][[pt:Diamante]][[ru:Алмаз]][[th:เพชร]][[tr:Elmas]][[uk:Діамант]][[zh:钻石]][[Category:Non-renewable resources]]</li></ul></nowiki>
releaseCats now try to sit on chests, making them unopenable.
Spruce planks, birch planks, and jungle planks can now be used to craft chests.
1.3.1
{{Extension DPL}}<ul><li>[[Bottle of Entity|Bottle of Entity]]<br/>{{joke feature}}{{exclusive|java}}{{WIP}}{{see also|Potion|Splash Potion}}{{Item|image=Bottle of Entity.png|image2=Splash Bottle of Entity.png|image3=Bottle of Void.png|stackable= No}}'''Bottles of entity''' are items that transform players into the respective mobs when drunk.'''Splash bottle of entity''' are a variation of bottles of mob that can be thrown.'''Bottle of void''' is a special bottle to transform back to the original player. Right clicking with it on a transformed player will remove the transformation and convert the bottle into a bottle of entity of that transformation.A transformation into an entity will sometimes lead to special effects. For example, transforming into a chicken will allow the player to glide slowly to the ground. The chicken will however take fall damage upon landing, killing it and transforming the player back to themselves.Transforming into an enderman will cause the player to be teleported randomly when a projectile it aimed at it or when they're being looked at by other players. Transforming into any mob capable of flight (for example, a bat) will allow the player to fly in survival mode as if they were in creative mode.== Sounds ==<!--No sounds when thrown from a player or dispenser-->Splash bottles of entities use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|subtitle=Bottle fills|source=neutral|description=When an entity is collected using a bottle of void|id=item.bottle.fill|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Drink.ogg|subtitle=Sipping|source=player|description=While a player is drinking a bottle of entity|id=entity.generic.drink|translationkey=subtitles.entity.generic.drink|volume=0.5|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Glass dig1.ogg|sound2=Glass dig2.ogg|sound3=Glass dig3.ogg|subtitle=Bottle smashes|source=neutral|description=When a splash bottle of entity impacts something <ref group=sound>This sound is played six times simultaneously</ref>|id=entity.splash_potion.break|translationkey=subtitles.entity.potion.splash|volume=1.0|pitch=0.9-1.0|distance=16|foot=1}}== Data values ===== ID ==={{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bottle of Entity|spritetype=item|nameid=bottle_of_entity|form=item|translationkey=item.minecraft.bottle_of_entity,item.minecraft.bottle_of_entity.specific}}{{ID table|showforms=y|generatetranslationkeys=y|displayname=Splash Bottle of Entity|spritetype=item|nameid=splash_bottle_of_entity|form=item|translationkey=item.minecraft.splash_bottle_of_entity,item.minecraft.splash_bottle_of_entity.specific}}{{ID table|showforms=y|generatetranslationkeys=y|displayname=Bottle of Void|spritetype=item|nameid=bottle_of_void|form=item|translationkey=item.minecraft.bottle_of_void|foot=1}}== History =={{History|java}}{{History||23w13a_or_b|[[File:Bottle of Entity.png|32px]] [[File:Splash Bottle of Entity.png|32px]] [[File:Bottle of Void.png|32px]] Added bottle of entity, splash bottle of entity, and bottle of void.}}{{History|foot}}{{items}}{{Jokes}}[[ja:Bottle of Entity]][[pt:Frasco de entidade]][[Category:Joke items]]</li><li>[[Mushroom Stew|Mushroom Stew]]<br/>{{Item| title = Mushroom Stew| image = Mushroom Stew.png| renewable = Yes| heals = {{hunger|6}}| stackable = No}}'''Mushroom stew''' is a [[food]] item.== Obtaining ===== Harvesting ===Mushroom stew can be obtained by “milking” a [[mooshroom]] with an empty [[bowl]]. This is accomplished by {{Control|using}} a bowl on a mooshroom. The bowl gets replaced by the mushroom stew item. There is no cooldown for doing so.If a stack of more than one bowl is used on a mooshroom, only one bowl is consumed, and the mushroom stew goes into an empty inventory slot, or is dropped if the player's inventory is full.=== Crafting ==={{Crafting|Red Mushroom|Brown Mushroom|Bowl|Output= Mushroom Stew|type= Foodstuff}}== Usage ===== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat mushroom stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]].The bowl is returned to the player empty after the mushroom stew has been eaten, and can be reused to craft more, similarly to [[Rabbit Stew|rabbit stew]] and [[Beetroot Soup|beetroot soup]].== Sounds ===== Generic ==={{Sound table/Entity/Food}}=== Unique ==={{Edition|Java}}:{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|subtitle=Mooshroom gets milked |source=neutral|description=When a mooshroom is milked with a bowl|id=entity.mooshroom.milk|translationkey=subtitles.entity.mooshroom.milk|volume=1.0|pitch=''varies'' <ref group=sound name=milkpitch>Can be 1.0, 0.9, or 1.1 for each sound</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|subtitle=Mooshroom gets milked |source=Friendly Creatures|description=When a mooshroom is milked with a bowl|id=mob.mooshroom.suspicious_milk|volume=1.0/0.9/1.1|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Mushroom Stew|spritetype=item|nameid=mushroom_stew|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Mushroom Stew|spritetype=item|nameid=mushroom_stew|id=260|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java indev}}{{History||0.31|snap=20100130|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.|Restores {{hp|8}} [[health]].}}{{History||20100206|Mushroom stew now restores {{hp|10}} health.}}{{History|java beta}}{{History||1.6|snap=Test Build 3|[[Mushroom]] spreading mechanic added, making mushroom stew [[renewable]].}}{{History||1.8|snap=Pre-release|Now restores {{hunger|8}} [[hunger]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|More fungi sources have now been introduced with the addition of the [[Mushroom Fields|mushroom biome]]. |A [[mooshroom]] can now be "milked" with a [[bowl]] to obtain mushroom stew.}}{{History|||snap=Beta 1.9 Prerelease 3|Mushroom stew can now be crafted in the [[2×2 crafting grid]] in the [[inventory]]. Previously, the crafting recipe was shaped, now it's shapeless.}}{{History||1.2.5|snap=release|The [[player]] milking a [[mooshroom]] with a stack of [[bowl]]s no longer results in receiving back a single bowl of mushroom stew.}}{{History||1.4.2|snap=?|Mushroom stew now restores {{Hunger|6}} instead of {{Hunger|8}}.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 282.}}{{History||1.14|snap=18w43a|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}{{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for mushroom stew in Creative mode.<ref>{{Cite bug|MC|90969|Cannot get mushroom stew from mooshrooms / milk from cows in creative mode|date=October 19, 2015}}</ref>}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}{{History||v0.5.0|Mushroom stew now restores {{hp|8}} instead of {{hp|4}}.}}{{History||v0.9.0|snap=build 1|A mooshroom can now be "milked" with a [[bowl]] to obtain mushroom stew.}}{{History||v0.12.1|snap=build 1|Mushroom stew now restores [[hunger]] instead of [[health]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}{{History|new3ds}}{{History||0.1.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}{{History|foot}}== Issues =={{Issue list}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--mushroom-stew Taking Inventory: Mushroom Stew] – Minecraft.net on September 1, 2022{{items}}[[de:Pilzsuppe]][[es:Estofado de champiñones]][[fr:Soupe de champignons]][[hu:Gombaragu]][[ja:キノコシチュー]][[ko:버섯 스튜]][[nl:Paddenstoelenstoofpot]][[pl:Zupa grzybowa]][[pt:Ensopado de cogumelos]][[ru:Тушёные грибы]][[zh:蘑菇煲]][[Category:Food]][[Category:Renewable resources]]<references /></li></ul>
12w16aThe 'bonus chest' option has now added to the Options menu.
12w21aThe textures which the chest used prior to their model update in Beta 1.8 have been removed from terrain.png, being replaced with the placeholder block texture Chest (14).
The old chest top texture was still used for the block particles up until this version, even after the model change. As the texture has been removed in this version, the oak planks texture is now used for the chest's particles.[1]
Chests can now be found in desert temples.
12w22aThe chest item is now aligned more like other item forms of blocks, resulting in a more natural first-person holding position as well as the item form appearing properly aligned in third person as well as when dropped.
Chests can now be found in jungle temples.
12w24aLarge chest inventory titles have changed from "Large chest" to "Large Chest".
1.4.4
{{Extension DPL}}<ul><li>[[Rabbit's Foot|Rabbit's Foot]]<br/>{{Item| image = Rabbit's Foot.png|type=| renewable = Yes| stackable = Yes (64)}}A '''rabbit's foot''' is a [[brewing]] item obtained from [[rabbit]]s.== Obtaining ===== Mob loot ===Each [[rabbit]] has a 10% chance to drop a rabbit's foot when killed by the [[player]]. This chance can be increased by 3% per level using a sword enchanted with [[Looting]].A [[fox]] sometimes spawns with a rabbit's foot in its mouth, which always drops upon death. Alternatively, the player can drop a [[food]] item, which causes the fox to drop the rabbit's foot.=== Cat gifts ==={{main|Cat#Gifts}}A tamed [[cat]] has a 70% chance of giving the player a gift when the player wakes up from a [[bed]], and the gift has a 16.13% chance to be a rabbit's foot.== Usage ===== Brewing ingredient ==={{Brewing |head=1 |Rabbit's Foot |Mundane Potion |base=Water Bottle}}{{brewing |foot=1 |showname=1 |Rabbit's Foot |Potion of Leaping}}=== Trading ===Journeyman-level cleric [[villager]]s buy rabbit's feet for an [[emerald]] as part of their trade: {{in|java}} they buy 2, and {{in|bedrock}} they buy 4.== Video ==<div style="text-align:center">{{yt|Ba3QN3uCniU}}</div>== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Rabbit's Foot|spritetype=item|nameid=rabbit_foot|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Rabbit's Foot|spritetype=item|nameid=rabbit_foot|id=528|form=item|foot=1}}== History =={{History|java}}{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of a rabbit's foot with some other new [[item]]s.}}{{History|||snap=14w27a|[[File:Rabbit's Foot JE1.png|32px]] Added rabbit's foot.|Added the [[potion of Leaping]]; it is [[brewing|brewed]] by adding a rabbit's foot to an [[awkward potion]]. The rabbit's foot also creates the [[mundane potion]] when brewed into a [[water bottle]].}}{{History|||snap=14w33b|[[File:Rabbit's Foot JE2 BE1.png|32px]] The texture of the rabbit's foot has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}{{History||1.8.1|snap=pre1|Potions of Leaping, which use rabbit's foot, can now be extended using [[redstone]].}}{{History||1.9|snap=15w46a|The drop rate of rabbit's foot has been quadrupled.{{more info|Before/After rates}}}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 414.}}{{History||1.14|snap=18w43a|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}}{{History|||snap=18w44a|[[Cat]]s now offer rabbit's feet as [[Cat#Gifts|gifts]].}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with rabbit's feet in their mouths.}}{{History|||snap=19w11a|Cleric [[villager]]s now [[trading|buy]] rabbit's feet.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot to the [[Creative]] mode [[inventory]].}}{{History||v0.13.0|snap=build 1|Rabbit's foot can now be obtained as a rare [[drops|drop]] upon killing [[rabbit]]s.|Rabbit's foot can now be [[brewing|brewed]] to make [[potions of Leaping]].}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] rabbit's foot as a gift.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Rabbit's foot can now be [[trading|sold]] to cleric [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] rabbit's foot.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|switch=1.0.1|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Rabbit's Foot JE3 BE2.png|32px]] The texture of rabbit's foot has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Rabbit's Foot JE2 BE1.png|32px]] Added rabbit's foot.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The superstition that [[wikipedia:Rabbit's_foot|a rabbit's foot is a lucky charm]] applies equally to Minecraft as it does in the real world: it does not actually increase luck.== Gallery ==<gallery>Rabbit Items 4 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].Rabbit Items 5 Ryan Holtz.png|Ryan Holtz brewing the item into a potion.Rabbit Items 6 Ryan Holtz.png|Ryan Holtz enhancing the potion.</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--rabbit-s-foot Taking Inventory: Rabbit's Foot] – Minecraft.net on May 3, 2019{{items}}[[de:Hasenpfote]][[es:Pata de conejo]][[fr:Patte de lapin]][[it:Zampa di coniglio]][[ja:ウサギの足]][[ko:토끼발]][[nl:Konijnenpootje]][[pl:Królicza łapka]][[pt:Pé de coelho]][[ru:Кроличья лапка]][[uk:Кроляча лапка]][[zh:兔子脚]][[Category:Renewable resources]][[Category:Brewing recipe]]</li><li>[[Chalkboard|Chalkboard]]<br/>{{Education feature}}{{unobtainable|edition=be}}{{Block|image=<gallery>Chalkboard Slate.png|SlateChalkboard Poster.png|PosterChalkboard Board.png|Board</gallery>|invimage=Slate|invimage2=Poster|invimage3=Board|transparent=Yes|renewable=No|light=No|tool=None|stackable=Yes (16)|flammable=No}}A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board).== Obtaining ==In ''[[Education Edition]]'', chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command.In ''[[Bedrock Edition]]'', chalkboards cannot be obtained by commands or the creative inventory, and can only be obtained by using glitches or inventory editors.== Usage ==A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen.=== Placement ===Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard.1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards.=== Text ===When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor.While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line.After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered.=== Interaction ===Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them.Unlike signs, boards block a [[piston]] from moving.Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board.[[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn.== Sounds =={{Sound table/Block/Stone/BE}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=chalkboard|spritetype=block|nameid=chalkboard|id=230|form=block|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}}{{ID table|displayname=Item|spritename=board|spritetype=item|nameid=board|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name|id=454|form=item|foot=1}}=== Metadata ==={{see also|Data values}}Chalkboards uses the following data values:*Slate: 1*Board: 2*Poster: 3<!--{{/DV}}-->=== Block states ==={{see also|Block states}}{{info needed}}<!--{{/BS}}-->== History =={{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards, likely as an accidental addition.|Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[command]]s respectively. However, they serve no purpose.}}{{History|||snap=build 2|Chalkboards have now been removed. However, the textures still exist.}}{{History|bedrock}}{{History||1.11.0|snap=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}}{{h||1.17.30|snap=beta 1.17.30.20|Chalkboards can now be placed consistently.}} {{History|education}}{{History||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}}{{History||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards.}}{{History||1.0.2|The UI of chalkboards now has a locked option.|[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}}{{History|foot}}== Gallery ==<gallery>Education Edition Exclusive Features.png|The chalkboard placed in a world along with other Education Edition features.Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]].</gallery>== References =={{Reflist}}{{Blocks|Utility}}{{Items}}{{Education Edition}}[[Category:Utility blocks]][[Category:Block entities]][[Category:Education Edition blocks]][[Category:Education Edition items]][[pt:Lousa]][[de:Tafel]][[fr:Ardoise]][[ja:黒板]][[pl:Tablica kredowa]][[ru:Доска]][[uk:Дошка]][[zh:黑板]]</li></ul>
1.4.3Chests now have a smaller hitbox. Previously, the hitbox was that of a full cube; it now fits the newer size and shape of the chest.
1.4.6
{{Extension DPL}}<ul><li>[[Poisonous Potato|Poisonous Potato]]<br/>{{Item| title = Poisonous Potato| image = Poisonous Potato.png| heals = {{hunger|2}}|effects={{EffectLink|Poison}} (0:05) (60% chance)| stackable = Yes (64)| renewable = Yes}}A '''poisonous potato''' is a type of [[potato]] that can [[poison]] the [[player]].== Obtaining ==The poisonous potato is a rare [[drop]] when harvesting (destroying) [[potato|potato crops]]; a fully grown plant has a 2% chance of dropping one in addition to the 2-5 regular potatoes.=== Chest loot ==={{LootChestItem|poisonous-potato}}== Usage ==Poisonous potatoes cannot be planted on [[farmland]] or [[Baked Potato|baked]]. They also have no use with the [[composter]].<ref>{{bug|MC-142373|resolution=WAI}}</ref>=== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat a poisonous potato, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]] and has a 60% chance of applying 5 seconds of [[Poison]] II, draining {{hp|4|poisoned=1}} points of [[health]].Interestingly, a poisonous potato actually restores double the hunger and saturation than a normal, unpoisoned potato. (A normal potato gives {{hunger|1}} hunger and 0.6 saturation points.)==Sounds=={{Sound table/Entity/Food}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Poisonous Potato|spritetype=item|nameid=poisonous_potato|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Poisonous Potato|spritetype=item|nameid=poisonous_potato|id=282|form=item|foot=1}}== History =={{History|java}}{{History||1.4.2|snap=12w34a|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History||1.13|snap=17w47a|Prior to [[Java_Edition_1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 394.}}{{History|||snap=18w11a|Poisonous potatoes now generate in the [[chest]]s of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Poisonous Potato JE2.png|32px]] The texture of poisonous potatoes has been changed.}}{{History|||snap=18w50a|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed, once again.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Poisonous potatoes can now be found inside of [[shipwreck]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|switch=1.0.1|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Poisonous Potato JE3 BE2.png|32px]] The texture of poisonous potatoes has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Poisonous Potato JE1 BE1.png|32px]] Added poisonous potatoes.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[Category:Plants]][[cs:Jedovatá brambora]][[de:Giftige Kartoffel]][[es:Patata envenenada]][[fr:Pomme de terre empoisonnée]][[hu:Mérgező burgonya]][[it:Patata velenosa]][[ja:青くなったジャガイモ]][[ko:독이 있는 감자]][[nl:Giftige aardappel]][[pl:Trujący ziemniak]][[pt:Batata venenosa]][[ru:Ядовитый картофель]][[th:มันฝรั่งพิษ]][[uk:Отруйна картопля]][[zh:毒马铃薯]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Minecart with Command Block|Minecart with Command Block]]<br/>{{ItemEntity|renewable=No|stackable=No|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks|image=Minecart with Command Block.gif|image2=Minecart with Command Block BE.gif|invimage1=Minecart with Command Block|networkid=10|drops={{drop|Item|Minecart|1}}|health={{hp|6}}|rarity=Epic}}A '''minecart with command block''' is an impulse{{only|java|short=y}} or repeating{{only|bedrock|education|short=y}} [[command block]] inside a [[minecart]].== Obtaining ==The minecart with command block is obtainable only using the [[command]] {{cmd|give @s command_block_minecart}}, as it does not appear in the creative inventory{{only|BE}} and has no [[crafting]] recipe. It can also be summoned using the command {{cmd|summon command_block_minecart}}. It can be broken like any other minecart, but only the minecart is retained, while the command block is lost.== Usage =={{main|Command Block}}The minecart with command block combines the functionalities of both minecarts and command blocks. Although the minecart visually contains an impulse command block, it functions more similarly to a repeating command block, and runs its command once every four game [[tick]]s when on an active [[activator rail]]. When it passes over a [[detector rail]] with a [[comparator]] connected next to it, it outputs the command block's result.== Sounds =={{Edition|Java}}:<br>Minecarts with command blocks use the Friendly Creatures sound category for entity-dependent sound events.<ref group="sound" name="rollsource">{{bug|MC-42132}}</ref>{{Sound table|sound=Minecart rolling.ogg|subtitle=Minecart rolls|source=Friendly Creatures <ref group=sound name=rollsource/>|overridesource=1|description=While a minecart with command block is moving|id=entity.minecart.riding|translationkey=subtitles.entity.minecart.riding|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Minecart rolling.ogg|source=neutral|description=While a minecart with command block is moving|id=minecart.base|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Minecart with Command Block|spritetype=item|nameid=command_block_minecart|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Minecart with Command Block|spritetype=entity|nameid=command_block_minecart|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Minecart with Command Block|spritetype=item|nameid=command_block_minecart|id=563|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Minecart with Command Block|spritename=minecart-with-repeating-command-block|spritetype=entity|nameid=command_block_minecart|id=100|foot=1}}=== Entity data ===Minecarts with command blocks have entity data associated with them that contain various properties of the entity. {{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== History =={{History|java}}{{History||1.7.2|snap=13w39a|[[File:Minecart with Command Block JE1.png|32px]] [[File:Minecart with Command Block (item) JE1 BE2.png|32px]] Added minecart with command block.}}{{History||1.9|snap=15w34a|[[File:Minecart with Command Block JE2.png|32px]] The texture of the [[command block]] in the [[minecart]] has been removed due to the new texture and types for the command block.}}{{History|||snap=15w35a|[[File:Minecart with Command Block JE3.png|32px]] The texture of the command block has been changed.}}{{History||1.11|snap=16w32a|The [[entity]] ID has been changed from <code>MinecartCommandBlock</code> to <code>commandblock_minecart</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 422.}}{{History|||snap=pre5|The entity ID has been changed to <code>command_block_minecart</code>.}}{{History||1.14|snap=18w43a|[[File:Minecart with Command Block JE4.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The textures of the minecart with command block has been changed.}}{{History||1.17|snap=21w20a|Minecart with command block [[Rarity|rarity color]] was changed from common to epic.}}{{History||1.19.3|snap=22w44a|Minecart with command block is now available in the creative inventory, but only if cheats are enabled.}}{{History|||snap=22w45a|Moved the minecart with command block behind the Operator Utilities tab in the creative inventory. The tab is only available if cheats are enabled and the "Operator Items Tab" option in the controls menu is turned on.}}{{History|pocket}}{{History||1.0.5|snap=alpha 1.0.5.0|[[File:Minecart with Command Block BE1.png|32px]] [[File:Minecart with Command Block (item) BE1.png|32px]] Added minecart with command block. The [[minecart]] has a [[repeating command block]] in it, instead of an impulse command block.}}{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID has been changed from <code>minecartcommandblock</code> to <code>command_block_minecart</code>.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Command Block BE2.png|32px]] [[File:Minecart with Command Block (item) JE2 BE3.png|32px]] The texture of the minecart with command block has been changed. Also the item texture has been changed to match {{el|je}}'s.<ref>{{bug|MCPE-42990}}</ref>}}{{History|console}}{{History||xbox=?|xbone=?|ps=?|wiiu=?|switch=?|Added minecart with command blocks. This only exists as an item, as placing it will result in a normal minecart being placed. The command block in the minecart cannot be modified via NBT editing and it has an unused tooltip stating "Used to execute commands on the move!".}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Minecart with command block 13w39b.png|A minecart with command block in [[1.16.4]].File:A minecart command block testing the block in the red bucket with air.png|A minecart command block testing the block in the red area with [[air]].</gallery>==References=={{Reflist}}{{Items}}{{Entities}}[[de:Befehlsblocklore]][[fr:Wagonnet à bloc de commande]][[it:Carrello da miniera]][[ja:コマンドブロック付きのトロッコ]][[nl:Mijnkar met opdrachtblok]][[pl:Wagonik z blokiem poleceń]][[pt:Carrinho de mina com bloco de comando]][[ru:Вагонетка с командным блоком]][[uk:Вагонетка з командним блоком]][[zh:命令方块矿车]]</li></ul>
12w50aChest (15) Chest (16) Added alternate chest textures into the game files. They are for a future "Christmas chest" easter egg.
12w50bThe server/client desync of chests has been fixed.
1.5
{{Extension DPL}}<ul><li>[[Chalkboard|Chalkboard]]<br/>{{Education feature}}{{unobtainable|edition=be}}{{Block|image=<gallery>Chalkboard Slate.png|SlateChalkboard Poster.png|PosterChalkboard Board.png|Board</gallery>|invimage=Slate|invimage2=Poster|invimage3=Board|transparent=Yes|renewable=No|light=No|tool=None|stackable=Yes (16)|flammable=No}}A '''chalkboard''' is a [[block]] that can display more text than a [[sign]].<ref>https://education.minecraft.net/support/knowledge-base/using-slates-posters-boards/</ref> Three sizes are available: 1×1 (slate), 2×1 (poster), and 3×2 (board).== Obtaining ==In ''[[Education Edition]]'', chalkboards can be obtained in the [[Creative inventory]] or through the {{cmd|give}} command.In ''[[Bedrock Edition]]'', chalkboards cannot be obtained by commands or the creative inventory, and can only be obtained by using glitches or inventory editors.== Usage ==A chalkboard can be used similarly to a [[sign]], to display text. Once placed, select the chalkboard and enter the desired text and click the "OK" button. The "×" in the upper right corner of the board closes the edit screen.=== Placement ===Chalkboards may be placed on the top or side of other blocks (including non-solid blocks like [[fence]]s, [[glass]], [[rail]]s, and other chalkboards). To place a chalkboard, {{control|use}} a chalkboard item while pointing at the block the chalkboard should be attached to. To place a chalkboard on a block that can be interacted with by the {{control|use}} control (for example, [[chest]]s, [[note block]]s, etc.), {{control|sneak}} while placing the chalkboard.1×1 slates placed on the top of a block stand on a short post, facing in the direction of the player who placed it, in any of 16 different directions. 2×1 posters and 2×3 boards can be placed in any of 4 different directions. Chalkboards placed on the side of a block simply float there, even if the block doesn't make contact with the chalkboards.=== Text ===When entering text, six lines of text are available for the slates and posters, while fifteen lines of text are available for the 2×3 boards. To switch between lines, the player can press Enter or the up/down arrow keys. The location of text currently selected has a flashing cursor.While editing, typing and backspacing can occur at any point in the line by moving the cursor using the left and right arrow keys. Once the end of the line has been reached, the word is hyphenated and is continued on the next line.After the editing window is closed, right-clicking on a chalkboard reopens the editing menu. Copy and paste can be performed, and no more than the basic/shifted keyboard characters may be entered.=== Interaction ===Chalkboards act as though they have a {{control|use}} action, so {{control|sneaking}} is required to place blocks or use items while the cursor is pointed at them.Unlike signs, boards block a [[piston]] from moving.Boards have no collision box (they are completely non-solid), so [[item]]s and [[mob]]s can move through boards blocks. Other blocks (including other boards) can be placed on any edge of a board.[[Water]] and [[lava]] flow around boards. Lava can create [[fire]] in [[air]] blocks next to boards as if the boards were flammable, but the boards do not burn.== Sounds =={{Sound table/Block/Stone/BE}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=chalkboard|spritetype=block|nameid=chalkboard|id=230|form=block|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name}}{{ID table|displayname=Item|spritename=board|spritetype=item|nameid=board|translationkey=tile.chalkboard.oneByOne.name, tile.chalkboard.twoByOne.name, tile.chalkboard.threeByTwo.name|id=454|form=item|foot=1}}=== Metadata ==={{see also|Data values}}Chalkboards uses the following data values:*Slate: 1*Board: 2*Poster: 3<!--{{/DV}}-->=== Block states ==={{see also|Block states}}{{info needed}}<!--{{/BS}}-->== History =={{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards, likely as an accidental addition.|Chalkboards can be obtained and placed using the {{cmd|give}} and {{cmd|setblock}} [[command]]s respectively. However, they serve no purpose.}}{{History|||snap=build 2|Chalkboards have now been removed. However, the textures still exist.}}{{History|bedrock}}{{History||1.11.0|snap=beta 1.11.0.1|Re-added chalkboards. They still exist as entities, but can't be spawned. The items can't be spawned either.}}{{h||1.17.30|snap=beta 1.17.30.20|Chalkboards can now be placed consistently.}} {{History|education}}{{History||MinecraftEdu|link=MinecraftEdu|[[File:Oak Sign JE1 BE1.png|30px]] [[MinecraftEdu]], Education Edition's predecessor, had "[[Big Sign]]s", 3 block wide signs that served a similar purpose.}}{{History||1.0|[[File:Chalkboard Slate.png|32px]] [[File:Chalkboard Poster.png|32px]] [[File:Chalkboard Board.png|32px]]<br>[[File:Chalkboard_Slate_(item)_BE1.png|32px]] [[File:Chalkboard_Poster_(item)_BE1.png|32px]] [[File:Chalkboard_Board_(item)_BE1.png|32px]] Added chalkboards.}}{{History||1.0.2|The UI of chalkboards now has a locked option.|[[Player|Students]] now can place their own chalkboards even without a worldbuilder ability.}}{{History|foot}}== Gallery ==<gallery>Education Edition Exclusive Features.png|The chalkboard placed in a world along with other Education Edition features.Chalkboardsingamepe.png|The chalkboard in [[Pocket Edition v0.16.0 alpha build 1]].</gallery>== References =={{Reflist}}{{Blocks|Utility}}{{Items}}{{Education Edition}}[[Category:Utility blocks]][[Category:Block entities]][[Category:Education Edition blocks]][[Category:Education Edition items]][[pt:Lousa]][[de:Tafel]][[fr:Ardoise]][[ja:黒板]][[pl:Tablica kredowa]][[ru:Доска]][[uk:Дошка]][[zh:黑板]]</li><li>[[Bucket|Bucket]]<br/>{{about|the empty bucket|buckets filled with objects}}{{Item| image = Bucket.png| renewable = Yes| stackable = Yes (16), except in furnace fuel slot}}A '''bucket''' is an item used to carry [[water]], [[lava]], [[milk]], [[powder snow]], and [[Bucket of aquatic mob|various aquatic mobs]].== Obtaining ===== Crafting ==={{Crafting |A2= Iron Ingot |C2= Iron Ingot |B3= Iron Ingot |Output= Bucket |type= Miscellaneous}}=== Natural generation ==={{LootChestItem|bucket}}== Usage ==Empty buckets can be used to "pick up" a [[water]] or [[lava]] source block by pressing {{control|use}} item on a block of the relevant type. If the empty bucket is part of a stack and the player's inventory is full, the filled bucket drops in front of the player as an item. A bucket filled with a source block can then be used to place its source block contents in the empty block next to the side of the block the player is currently looking at, or replacing the block looked at for some replaceable blocks.One can press {{control|use}} when looking at a [[cow]], [[mooshroom]], or [[goat]] to fill a bucket with [[milk]]. A bucket full of milk can be emptied only by drinking it or by using it in crafting a recipe (like [[cake]]).A bucket full of water can be used on a live aquatic mob ([[cod]], [[salmon]], [[tropical fish]], [[pufferfish]], [[axolotl]], or [[tadpole]]) to collect the mob in the bucket for transportation to another location. The mob in item form becomes a [[bucket of aquatic mob]].An empty bucket can be used to empty a [[cauldron]] with water or lava, filling the bucket with the fluid. This does not work with dispensers.<ref>{{bug|MC-165196}}</ref>A lava bucket placed in the fuel slot of a [[furnace]] becomes an empty bucket after the lava is consumed during [[smelting]].An empty bucket fills with [[water]] when placed in the fuel slot of a [[furnace]] while smelting a [[Sponge|wet sponge]].An empty bucket can be used to collect [[powder snow]], filling the bucket with powder snow. Emptying the powder snow bucket places the powder snow block in the empty block next to the side of the block the player is currently looking at.== Sounds =={{el|je}}:{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|subtitle=Bucket fills|source=player|description=When a bucket is filled with water|id=item.bucket.fill|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket1.ogg|sound3=Empty water bucket2.ogg|sound4=Empty water bucket3.ogg|subtitle=Bucket empties|source=block|description=When a water bucket is emptied <ref group=sound><code>empty1</code> plays at twice the frequency as the other sounds</ref>|id=item.bucket.empty|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>|distance=16}}{{Sound table|sound=Fill lava bucket1.ogg|sound2=Fill lava bucket2.ogg|sound3=Fill lava bucket3.ogg|subtitle=Bucket fills|source=player|description=When a bucket is filled with lava|id=item.bucket.fill_lava|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0 |distance=16}}{{Sound table|sound=Empty lava bucket1.ogg|sound2=Empty lava bucket2.ogg|sound3=Empty lava bucket3.ogg|subtitle=Bucket empties|source=block|description=When a lava bucket is emptied|id=item.bucket.empty_lava|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|subtitle=Bucket fills|source=player|description=When a bucket is filled with powder snow|id=item.bucket.fill_powder_snow|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0/0.9/1.1|distance=16}}{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|subtitle=Bucket empties|source=block|description=When a powder snow bucket is emptied|id=item.bucket.empty_powder_snow|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Fill fish bucket1.ogg|sound2=Fill fish bucket2.ogg|sound3=Fill fish bucket3.ogg|subtitle=Fish captured|source=neutral|description=When a fish is collected into a water bucket|translationkey=subtitles.item.bucket.fill_fish|id=item.bucket.fill_fish|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Tadpole captured|source=neutral|description=When a tadpole is collected into a bucket|id=item.bucket.fill_tadpole|translationkey=subtitles.item.bucket.fill_tadpole|volume=0.5|pitch=1.5|distance=16}}{{Sound table|sound=Fill axolotl1.ogg|sound2=Fill axolotl2.ogg|sound3=Fill axolotl3.ogg|subtitle=Axolotl scooped|source=neutral|description=When an axolotl is collected into a bucket|id=item.bucket.fill_axolotl|translationkey=subtitles.item.bucket.fill_axolotl|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=3|sound=Empty fish bucket1.ogg|sound2=Empty fish bucket2.ogg|sound3=Empty fish bucket3.ogg|subtitle=Bucket empties|source=neutral|description=When a fish is placed from a bucket|id=item.bucket.empty_fish|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Bucket empties|source=neutral|description=When a tadpole is placed from a bucket|id=item.bucket.empty_tadpole|translationkey=subtitles.item.bucket.empty|volume=0.5|pitch=1.5|distance=16}}{{Sound table|subtitle=Bucket empties|source=neutral|description=When an axolotl is placed from a bucket|id=item.bucket.empty_axolotl|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Cow milk1.ogg|sound2=Cow milk2.ogg|sound3=Cow milk3.ogg|source=player|subtitle=Cow gets milked|description=When a cow is milked|id=entity.cow.milk|translationkey=subtitles.entity.cow.milk|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|subtitle=Goat gets milked|description=When a regular goat is milked|source=neutral|id=entity.goat.milk|translationkey=subtitles.entity.goat.milk|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Goat screaming milk1.ogg|sound2=Goat screaming milk2.ogg|sound3=Goat screaming milk3.ogg|sound4=Goat screaming milk4.ogg|sound5=Goat screaming milk5.ogg|subtitle=Goat gets milked|source=neutral|description=When a screaming goat is milked|id=entity.goat.screaming.milk|translationkey=subtitles.entity.goat.milk|volume=1.0|pitch=1.0|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|source=block|description=When a bucket is filled with water|id=bucket.fill_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|source=block|description=When a water bucket is emptied|id=bucket.empty_water|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>|id=cauldron.fillwater|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>|id=cauldron.takewater|volume=0.1|pitch=1.0}}{{Sound table|sound=Fill lava bucket1.ogg|sound2=Fill lava bucket2.ogg|sound3=Fill lava bucket3.ogg|source=block|description=When a bucket is filled with lava|id=bucket.fill_lava|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty lava bucket1.ogg|sound2=Empty lava bucket2.ogg|sound3=Empty lava bucket3.ogg|source=block|description=When a lava bucket is emptied|id=bucket.empty_lava|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|source=player|description=When a bucket is filled with powder snow|id=bucket.fill_powder_snow|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|source=block|description=When a powder snow bucket is emptied|id=bucket.empty_powder_snow|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill fish bucket1.ogg|sound2=Fill fish bucket2.ogg|sound3=Fill fish bucket3.ogg|source=block|description=When a creature is collected into a water bucket|id=bucket.fill_fish|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty fish bucket1.ogg|sound2=Empty fish bucket2.ogg|sound3=Empty fish bucket3.ogg|source=block|description=When a creature is placed from a bucket|id=bucket.empty_fish|volume=1.0|pitch=1.0}}{{Sound table|sound=Cow milk1.ogg|sound2=Cow milk2.ogg|sound3=Cow milk3.ogg|source=neutral|description=When a cow is milked|id=mob.cow.milk|volume=1.0|pitch=1.0}}{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|description=When a regular goat is milked|source=neutral|id=mob.mooshroom.suspicious_milk|volume=1.0|pitch=1.0, 0.9, 1.1}}{{Sound table|sound=Goat screaming milk1.ogg|sound2=Goat screaming milk2.ogg|sound3=Goat screaming milk3.ogg|sound4=Goat screaming milk4.ogg|sound5=Goat screaming milk5.ogg|description=When a screaming goat is milked|source=neutral|id=mob.goat.milk.screamer|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bucket|spritetype=item|nameid=bucket|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|showaliasids=y|generatetranslationkeys=y|displayname=Bucket|spritetype=item|nameid=bucket|id=360|aliasid=bucket / 0|form=item|foot=1}}== Video ==<div style="text-align:center">{{yt|0tVu5HYLQMw}}</div>== Achievements =={{Load achievements|I am a Marine Biologist}}== Advancements =={{Load advancements|Hot Stuff}}== History =={{History|java infdev}}{{History||20100615|[[File:Bucket JE1 BE1.png|32px]] Added buckets.|Buckets can currently pick up only [[water]] and [[lava]].}}{{History||20100625-2|Buckets can now be found in the new [[dungeon]] [[chest]]s.}}{{History|java alpha}}{{History||v1.0.11|[[Cow]]s are now [[milk]]able by using buckets.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Added [[mooshroom]]s, which can be milked like normal [[cow]]s.}}{{History|||snap=Beta 1.9 Prerelease 5|In [[Creative]] mode, buckets now remain empty when {{control|used}} to pick up [[water]] and [[lava]].}}{{History||1.2.1|snap=12w06a|Buckets are now [[renewable resource|renewable]], due to zombies having a chance to drop iron ingots.}}{{History||1.3.1|snap=12w21a|Buckets are now stackable up to 16.|[[Dispenser]]s can now use buckets to collect and dispense water and lava.}}{{History|||snap=12w22a|[[Smelting]] in a [[furnace]] with a [[lava bucket]] now leaves an empty bucket for the [[player]] to retrieve.}}{{History||1.8|snap=14w25b|An empty bucket in the [[fuel]] slot now fills and become a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the furnace is still smelting, and for empty buckets left by lava buckets.|Stacked buckets in the fuel slot now become a single water bucket.}}{{History|||snap=14w26a|The [[player]] can now place only one bucket in the [[fuel]] slot, which fixes the bug above.}}{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].|The average yield of buckets from [[dungeon]] [[chest]]s has been substantially decreased.}}{{History|||snap=15w46a|Buckets now replace single [[snow|snow layers]] when {{control|used}} on the top, instead of placing the [[water]] or [[lava]] in the [[air]] above the snow layer.}}{{History|||snap=15w50a|Added [[sound]]s for buckets: <code>item.bucket.fill</code>, <code>item.bucket.fill_lava</code>, <code>item.bucket.empty</code>, and <code>item.bucket.empty_lava</code>.}}{{History||1.11|snap=16w39a|Buckets are now found in the new [[woodland mansion]] [[chest]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 325.}}{{History|||snap=November 18, 2017|slink=https://youtu.be/A_Z3AokMwWI?t=1h52m07s|Buckets were said to be able to pick up fish mobs.}}{{History|||snap=18w08b|Added [[fish bucket]]s, which turn into regular buckets when {{control|used}}.}}{{History||1.14|snap=18w43a|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}{{History|||snap=18w49a|Buckets can now be found in chests in [[savanna]] [[village]] houses.}}{{History||1.16|snap=Pre-release 1|Using a bucket on water or lava in Creative mode now provides the player with one water or lava bucket in the inventory.<ref>{{bug|MC-9856}}</ref> This is created in a new inventory slot rather than replacing the used bucket. A limit of one bucket per fluid can be obtained this way - attempting to fill a bucket where a filled one already exists in the inventory removes the fluid as expected but does not provide any new buckets.|Cows and mooshrooms can also now be milked in Creative mode,<ref>{{bug|MC-36322}}</ref> providing the player with limitless milk buckets.}}{{History|||snap=Pre-release 4|Milking cows now provides Creative players with only one bucket.<ref>{{bug|MC-188352}}</ref>}}{{History||1.17|snap=October 3, 2020|slink=https://youtu.be/DWZIfsaIgtE?t=2h04m58s|Buckets were revealed to be able to be used to collect [[axolotl]]s.}}{{History|||snap=21w13a|[[Goat]]s are now milkable by using buckets.}}{{History|||snap=20w46a|Added [[powder snow]], which can be collected with buckets.}}{{History|pocket alpha}}{{History||v0.7.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}{{History||v0.7.4|Filled buckets no longer stack.<ref>{{bug|MCPE-3960}}</ref>|Empty buckets no longer allow [[liquid]] sources to be targeted and broken like [[block]]s.<ref>{{bug|MCPE-3857}}</ref>}}{{History||unknown|The stack limit for empty buckets has been changed from 64 to 16.}}{{History||v0.14.0|snap=build 1|A full [[cauldron]] can now be emptied with a bucket, filling the bucket with [[water]].}} {{History||v0.16.0|snap=build 1|Added [[sound]]s when using buckets.|An empty bucket in the [[fuel]] slot now fills and becomes a [[water bucket]] after a [[sponge|wet sponge]] is dried. This happens for empty buckets placed by the [[player]] while the [[furnace]] is still [[smelting]], and for empty buckets left by [[lava bucket]]s.}}{{History||?|Buckets no longer highlight fluid blocks when aiming at them.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Buckets now generate in [[woodland mansion]] [[chest]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Added [[fish bucket]]s, which turn into regular buckets when used.|Empty buckets can now be used to catch [[fish]].|Moved all bucket items from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}{{History||1.9.0|snap=beta 1.9.0.2|[[Cauldron]]s filled with [[lava]] can now be emptied by using a bucket, filling it with lava.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Buckets can now be found in [[savanna]] [[village]] house [[chest]]s.}}{{History||1.16.200|snap=beta 1.16.200.52|[[Goat]]s are now milkable by using buckets.}}{{History||1.16.210|snap=beta 1.16.210.53|Added [[powder snow]], which can be used to turn bucket to powder snow bucket.}}{{History||1.17.0|snap=beta 1.16.230.52|Added [[axolotl]]s, which can be used to turn bucket to axolotl bucket.}}{{History||1.19.0|snap=?|Added [[tadpole]]s, which can be used to turn bucket to tadpole bucket.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}{{History||xbox=TU9|Buckets are now stackable up to 16.}}{{History|PS4}}{{History||1.90|[[File:Bucket JE2 BE2.png|32px]] The texture of buckets has been changed.}}{{History|new 3DS}}{{History||0.1.0|[[File:Bucket JE1 BE1.png|32px]] Added buckets.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Bucket SDGP.png|Bucket in the [[Super Duper Graphics Pack]].</gallery>== See also ==*[[Cauldron]]*[[Bowl]]*[[Glass Bottle]]*[[Water]]== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory-bucket Taking Inventory: Bucket] – Minecraft.net on December 14, 2018{{Items}}[[Category:Tools]][[Category:Renewable resources]][[cs:Kbelík]][[de:Eimer]][[es:Cubo]][[fr:Seau]][[hu:Vödör]][[it:Secchio]][[ja:バケツ]][[ko:양동이]][[nl:Emmer]][[pl:Wiadro]][[pt:Balde]][[ru:Ведро]][[th:ถัง]][[uk:Відро]][[zh:桶]]</li></ul>
13w01aChests can now be used to craft hoppers and trapped chests.
Chests can now be used in conjunction with hoppers.
13w02aChests no longer generate naturally in mineshafts, and chest minecarts are generated instead.
1.6.1
{{Extension DPL}}<ul><li>[[Firework Rocket|Firework Rocket]]<br/>{{redirect|Firework}}{{ItemEntity|image=Firework Rocket.png|renewable='''Trail Effect''':No<br>'''All Others''':Yes|stackable=Yes (64)‎|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks|networkid=76}}A '''firework rocket''' is an [[item]] (and [[entity]]) used for creating decorative explosions, boosting when flying with [[elytra]], and loading into a [[crossbow]] as ammunition.== Obtaining ==Fireworks can be obtained by crafting. {{IN|java}}, a firework with no explosion effect is available on the [[Creative]] inventory and can be crafted as shown below. {{IN|bedrock}}, fireworks with the different base colors or no explosion are available in the Creative inventory.=== Crafting ==={{Crafting|head=1|showname=0|showdescription=1|Paper|;; Gunpowder|; Gunpowder; Gunpowder|Gunpowder|Output=Firework Rocket,3|description=When crafted this way (without a firework star), the rocket does not have explosion effects. The value of gunpowder affects the [[Firework Rocket#Duration and direction|flight duration]].|type=Miscellaneous}}{{Crafting|Any Firework Star|Paper|;; Gunpowder|; Gunpowder; Gunpowder|Gunpowder|Output= Firework Rocket,3|description=Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars explode almost simultaneously when the rocket detonates.|type=Miscellaneous|foot=1}}== Usage ===== Launching fireworks ===To launch a firework rocket, {{control|use}} its item on a block. They can also be launched from [[dispenser]]s and [[crossbow]]s. If shot from a [[Multishot]] [[crossbow]], then 3 rockets fire with the same effects.=== Elytra ==={{control|Using}} a firework rocket while flying with [[elytra]] propels the player in the direction they are facing. The duration of the speed boost depends on the flight duration of the rocket. If the rocket is equipped with a firework star of any kind, the player takes damage when it explodes.=== Crossbow ===A firework rocket can be used as ammunition for [[crossbow]]s, although it deals [[damage]] only if it has an [[explosion]] effect. A higher flight duration gives the firework rocket a longer range, and more damage is added per firework star. The [[Piercing]] enchantment has no effect on firework rockets shot from a crossbow.{{IN|java}}, if a firework rocket shot from a [[crossbow]] hits an [[entity]], the rocket instantly [[explosion|explodes]], no matter the flight duration. Attempting to do this {{in|bedrock}}, however, results in the firework passing through the entity,<ref>[[bugtracker:MCPE-52675|MCPE-52675]]</ref> so the [[player]] must plan where to aim.== Behavior =={{see also|Firework Star#Effects}}Once launched, fireworks fly out vertically, with random horizontal offset up to 5 blocks. {{IN|bedrock|java}}, fireworks can fly in any of the 6 directions a dispenser can point. After [[#Duration and direction|some time]], the firework explodes into a colorful explosion based on the effects of the [[firework star]]s added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they all explode simultaneously.The explosion of a firework rocket deals damage to mobs and players that are within 5 blocks and not obstructed by [[solid block]]s. The maximum damage of a rocket with one firework star is {{hp|7}}, with the damage decreasing with distance. Each additional firework star on the rocket adds {{hp|2}} points of damage, for a maximum damage of {{hp|19}} with 7 stars. Using commands to add additional firework stars results in more damage. The damage dealt is unaffected by any other ingredients used. The explosion does not destroy end crystals nor damage the Ender dragon, but does destroy armor stands.There is a delay between the detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world.<ref>{{Tweet|jeb|277075644804907009|However, no sound effects for fireworks yet... but everything's implemented, so they can be added without doing a new snapshot|December 7, 2012}}</ref><ref>{{Tweet|jeb|277075517226762242|Haha, @igblan , the speed of sound is 40 m/s, because the realistic speed of ~340 m/s didn't work well in Minecraft scale|December 7, 2012}}</ref> {{IN|java}}, the explosion of a firework can be seen 64 blocks away, regardless of its height. {{IN|bedrock}}, the explosion can be seen from your render distance.If the explosion exceeds the (unmodded) [[particle]] limit of 16,384, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. At most a firework should have 3 trail stars, more than that could waste diamonds, firework stars, and other fireworks. Particle counts per star are:{| class="wikitable" data-description="Particle counts per firework star"|-! Ball Type!! Plain!! Trail|-| Small || 98 || ~1300|-| Large || 387 || 4000+|-| Star || 122 || ~1600|-| Creeper || 266 || ~3500|-| Burst || 72 || ~930|}Twinkle effect adds 2 particles to the count.Like most other entities, they can be moved by [[water]] and [[explosion]]s, and teleported via [[portal]]s. They also cannot move through solid surfaced blocks, upon hitting one, they either move to a side or explode based on the duration. If a firework explodes under a block, its explosion is flattened.=== Duration and direction ===Fireworks travel different heights based on the amount of gunpowder added. The number is displayed as a tag on the item's tooltip with the description of "Flight Duration".The height it rises is between 8 and 20 blocks with 1 gunpowder, 18 to 34 blocks with 2 gunpowder, and 32 to 52 blocks with 3 gunpowder. (Note: Using command blocks, firework rockets with higher durations go higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1,000,000 blocks and speeds of over 10,000m/s in a matter of minutes. Such fireworks with significant X and Z motions speed up sideways exponentially and reach outside the world boundary in a matter of seconds.{{only|java}})When spawned, <!-- server-side --> fireworks have a vertical speed of .05 and a random small X and Z speed (random value near zero with a standard deviation of .001). Each firework also determines its lifetime in ticks by 10 × (number of gunpowder + 1) + random value from 0 to 5 + random value from 0 to 6, after which it explodes. Each tick, the firework accelerates horizontally by multiplying its X and Z velocities by 1.15, and vertically by adding a constant factor of .04.Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework's direction combines with the flow of the water to go diagonally.Firework rockets without firework stars shot from a crossbow upon hitting terrain elements will traverse along until stopped by a ledge or into unobstructed terrains again continuing its original flight path. Ledges as tall as one pixel high (e.g. from [[Dirt Path|Dirt Paths]] to [[Grass Block|Grass Blocks]]) will also block the firework. They will still vanish if they hit entities early amidst their flight.==Village Raids==After successfully defending a village from a [[Raid]] the villagers may celebrate by setting off firework rockets.==Boosting elytra==Fireworks can be used to boost [[elytra]] when in flight. Normally, elytra can glide for a short distance, but with the use of fireworks, the player can fly a long distance, gain speed, and take off from the ground. Simply using the firework rocket with elytra spread boosts the player in the direction the player faces. It can leave behind a trail sometimes.Although fireworks with firework stars can be used, the player takes blast damage if they use it in flight. There are four types of rockets, with three types of flight duration. Higher flight durations mean longer boosts. {{IN|bedrock}}, the fireworks obtained from the Creative menu have a flight duration of 1, while {{in|java}}, the fireworks obtained in the Creative menu have a flight duration of 1, 2, or 3.==Sounds =={{Edition|Java}}:<br>Firework rockets use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Firework blast.ogg|subtitle=Firework blasts|source=ambient|description=When a non-large firework rocket explodes within a 16-block radius of the player|id=entity.firework_rocket.blast|translationkey=subtitles.entity.firework_rocket.blast|volume=20.0|pitch=0.95-1.05|distance=16}}{{Sound table|sound=Firework blast far.ogg|subtitle=Firework blasts|source=ambient|description=When a non-large firework rocket explodes greater than 16 blocks away from the player|id=entity.firework_rocket.blast_far|translationkey=subtitles.entity.firework_rocket.blast|volume=20.0|pitch=0.95-1.05|distance=16}}{{Sound table|sound=Firework large blast.ogg|subtitle=Firework blasts|source=ambient|description=When a large firework rocket explodes within a 16-block radius of the player|id=entity.firework_rocket.large_blast|translationkey=subtitles.entity.firework_rocket.blast|volume=20.0|pitch=0.95-1.05|distance=16}}{{Sound table|sound=Firework large blast far.ogg|subtitle=Firework blasts|source=ambient|description=When a large firework rocket explodes greater than 16 blocks away from the player|id=entity.firework_rocket.large_blast_far|translationkey=subtitles.entity.firework_rocket.blast|volume=20.0|pitch=0.95-1.05|distance=16}}{{Sound table|sound=Firework twinkle.ogg|subtitle=Firework twinkles|source=ambient|description=When a twinkle firework rocket explodes within a 16-block radius of the player|id=entity.firework_rocket.twinkle|translationkey=subtitles.entity.firework_rocket.twinkle|volume=20.0|pitch=0.9-1.05|distance=16}}{{Sound table|sound=Firework twinkle far.ogg|subtitle=Firework twinkles|source=ambient|description=When a twinkle firework rocket explodes greater than 16 blocks away from the player|id=entity.firework_rocket.twinkle_far|translationkey=subtitles.entity.firework_rocket.twinkle|volume=20.0|pitch=0.9-1.05|distance=16}}{{Sound table|sound=Firework launch.ogg|subtitle=Firework launches|source=ambient|description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket|id=entity.firework_rocket.launch|translationkey=subtitles.entity.firework_rocket.launch|volume=3.0|pitch=1.0|distance=16}}{{Sound table|sound=Bow shoot.ogg|subtitle=Firework launches|source=neutral|description=When a dispenser fires a firework rocket|id=entity.firework_rocket.shoot|translationkey=subtitles.entity.firework_rocket.launch|volume=1.0|pitch=1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Firework blast.ogg|source=ambient|description=When a non-large firework rocket explodes|id=firework.blast|volume=1.0|pitch=1.0}}{{Sound table|sound=Firework large blast.ogg|source=ambient|description=When a large firework rocket explodes|id=firework.large_blast|volume=1.0|pitch=1.0}}{{Sound table|sound=Firework twinkle.ogg|source=ambient|description=When a twinkle firework rocket explodes|id=firework.twinkle|volume=1.0|pitch=1.0}}{{Sound table|sound=Firework launch.ogg|source=ambient|description=When a dispenser shoots, a player uses, or a crossbow fires a firework rocket|id=firework.launch|volume=1.0|pitch=1.0}}{{Sound table|sound=Bow shoot.ogg|source=ambient|description=''Unused sound event''|id=firework.shoot|volume=1.0|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Firework Rocket|spritetype=item|nameid=firework_rocket|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Firework Rocket|spritetype=entity|nameid=firework_rocket|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Firework Rocket|spritetype=item|nameid=firework_rocket|aliasid=fireworks|id=519|form=item|translationkey=item.fireworks.name|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Firework Rocket|spritetype=entity|nameid=fireworks_rocket|id=72|foot=1}}===Item data==={{el|java}}:{{main|Player.dat format}}<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Firework Rockets}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].===Entity data==={{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}::See [[Bedrock Edition level format/Entity format]].==Advancements =={{load advancements|Bullseye;Ol' Betsy}}==History=={{History|java}}{{History||November 24, 2012|link=none|[[Jeb]] stated that there may be fireworks in ''Minecraft'' at the ''Future Updates with the Minecraft PC Team'' panel at [[MINECON 2012]].}}{{History||December 5, 2012|link={{tweet|jeb|276367442362630144}}|Jeb released the first image of fireworks, along with the information that colors, fade, height, effects and shapes are [[crafting|craftable]].}}{{History||December 7, 2012|link=https://twitter.com/jeb_/status/277075087503536128|Jeb mentions that fireworks should probably scare [[wolves]] and potentially have other effects on mobs.}}{{History||1.4.6|snap=12w49a|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.|Firework rockets cannot be obtained within the [[Creative inventory]].}}{{History|||snap=12w50a|Added [[sound]] and more effects to firework rockets.}}{{History||1.10|snap=16w20a|The firework rocket [[crafting]] recipe now produces 3 rockets, rather than 1.}}{{History||1.11|snap=16w32a|The entity ID has been changed from <code>FireworksRocketEntity</code> to <code>fireworks_rocket</code>.}}{{History||1.11.1|snap=16w50a|Firework rockets can now cause [[damage]] to [[entity|entities]] that are within their [[explosion]] radius.|Firework rockets can now boost [[player]]s while flying with [[elytra]].}}{{History||1.13|snap=17w47a|The ID has been changed from <code>fireworks</code> to <code>firework_rocket</code>.|The fade effects on fireworks can now be added by combining the firework star with [[dye]]s.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 401.}}{{History||1.13|snap=?|Firework rockets are now available in the [[Creative]] [[Inventory]]. However, it does not show a flight duration}}{{History|||snap=pre5|The [[entity]] ID of firework rockets has been changed to <code>firework_rocket</code>.}}{{History||1.14|snap=18w43a|Fireworks can now be shot from [[crossbow]]s.|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}{{History||1.15|snap=19w36a|Firework rockets dispensed from a [[dispenser]] now travel in the direction they were fired.}}{{History||1.17|snap=20w45a|Simple firework rockets with one gunpowder can now be crafted using the [[recipe book]].}}{{History||1.19.3|snap=22w45a|All three flight durations of firework rockets are now available in the Creative inventory.<ref>{{bug|MC-194390||A firework rocket from the creative inventory doesn't show a flight duration|Fixed}}</ref>}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets. |Firework rockets are available in the Creative inventory in 17 variants, sixteen colors in small ball duration 1, plus one additional preset with only duration 1.{{verify|type=update|Is this the right snapshot?}}{{info needed}}}}{{History||1.8.0|snap=beta 1.8.0.10|Firework rockets can now be held in the off-hand and be shot from [[crossbow]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of firework rockets has been changed from <code>fireworks</code> to <code>firework_rocket</code>.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Firework Rocket JE1 BE1.png|32px]] Added firework rockets.|Firework rockets are available in five types in the Creative inventory. The presets are as follows:* Duration 1, small ball, light blue, twinkle* Duration 2, creeper shaped, green* Duration 2, burst, red, fade to orange* Duration 3, burst, magenta, fade to blue, twinkle* Duration 2, star shaped, yellow, fade to orange, trail}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|The crafting interface has been updated to allow crafting [[firework star]]s and fireworks.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets can now boost [[player]]s while flying with [[elytra]].}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Firework rockets now [[damage]] players if there is a [[firework star]] applicated to the firework rocket.}}{{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|Firework rockets now produce 3 rockets upon [[crafting]] them instead of 1.}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Added new firework rocket models.}}{{History|PS4}}{{History||1.90|[[File:Firework Rocket JE2 BE2.png|32px]] The texture of firework rockets has been changed.}}{{History|foot}}==Issues=={{issue list}}== Trivia==* Launching a rocket by hand on a wooden [[pressure plate]] activates it. The same doesn't hold for stone pressure plates, or for a [[dispenser]] placing a rocket onto a wooden pressure plate.* New Year's Eve is what inspired [[Jeb]] to add fireworks.<ref>{{tweet|jeb|277080498814189568|@SPvs_TheWorld New Year's Eve|December 7, 2012}}</ref>*If the player shoots a firework into a [[Nether portal]], it explodes in [[the Nether]].*There are around 2×10{{^|136}} distinct fireworks.==Gallery==<gallery>File:Firework jeb twitter.jpg|[[Jeb]]'s first image of Fireworks, also showing that they can be shot from dispensers.File:1.4.6 release image.png|1.4.6 Release image.File:Flatexplosion.png|An example of a flattened firework explosion.File:Creeper firework.png|Creeper face shaped firework.</gallery>==References=={{Reflist}}{{Items}}{{Entities}}[[cs:Rachejtle]][[de:Feuerwerksrakete]][[es:Cohete de fuegos artificiales]][[fr:Feu d'artifice]][[hu:Tűzijáték rakéta]][[ja:ロケット花火]][[ko:폭죽 로켓]][[nl:Vuurpijl]][[pl:Fajerwerk]][[pt:Fogo de artifício]][[ru:Пиротехническая ракета]][[th:ดอกไม้ไฟ]][[zh:烟花火箭]][[Category:Renewable resources]]</li><li>[[Bone|Bone]]<br/>{{about|the item|the block|Bone Block|other uses|Bone (disambiguation)}}{{Item| image = Bone.png| renewable = Yes| stackable = Yes (64)}} A '''bone''' is an [[item]] primarily obtained from [[skeleton]]s and similar mobs. It can be crafted into [[Bone Meal|bone meal]] or used to tame wild [[Wolf|wolves]].== Obtaining ===== Chest loot ==={{LootChestItem|bone}}=== Mob loot ===Skeletons, [[wither skeleton]]s, [[skeleton horse]]s, and [[stray]]s may drop 0–2 bones upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.{{IN|bedrock}}, [[salmon]], [[cod]], [[pufferfish]], and [[tropical fish]] have 25% chance to drop 1-2 bones upon death. The maximum drop is increased by 1 to 2 per level of Looting, for a maximum of 2-8 bones with Looting III.Salmon (small and medium size) have 25% chance to drop 1 bone upon death, The maximum drop is increased by 1 to 2 per level of [[Looting]], for a maximum of 2-7 bones with Looting III. The chance of dropping bones increases by 1% per looting level, so with Looting III there is up to a 28% chance of bones dropping.=== Fishing ===Bones can also be obtained by [[fishing]] as part of the junk category. The best chance of catching a bone is achieved without the [[Luck of the Sea]] enchantment, yielding a 1.1% chance.== Usage ===== Helmet ===[[File:Steve wearing Bone.png|thumb|right|75px]][[File:Alex wearing Bone.png|thumb|right|75px]]While a bone cannot be equipped in the head slot in Survival mode, equipping it using commands causes it to appear in the player's mouth.=== Taming ===Using a bone on a wild [[wolf]] has a {{frac|1|3}} chance of [[taming]] it. Bones cannot tame a hostile wolf or a wolf that has already been tamed. However, bones can be used to attract the attention of the tamed ones.=== Crafting ingredient ===A bone can be crafted into 3 bone meal.{{crafting usage}}== Achievements =={{load achievements|Leader of the pack}}== Advancements =={{load advancements|Best Friends Forever}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bone|spritetype=item|nameid=bone|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bone|spritetype=item|nameid=bone|id=415|form=item|foot=1}}== History =={{History|java beta}}{{History||1.2|[[File:Bone JE1 BE1.png|32px]] Added bones.|Bones can be [[crafting|crafted]] into [[bone meal]].}}{{History||1.4|Bones can now be used to tame [[wolves]].}}{{History|java}}{{History||1.3.1|snap=12w21a|Bones can now be found within [[desert temple]]s, allowing bones to be obtainable on Peaceful difficulty.}}{{History||1.4.2|snap=12w36a|Added [[wither skeleton]]s, which has a chance to [[drops|drop]] bones when killed.}}{{History||1.6.1|snap=13w16a|Added [[skeleton horse]]s, which drop bones when killed.}}{{History||1.7.2|snap=13w36a|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}{{History||1.9|snap=15w44a|The average yield of bones in [[desert temple]]s has been slightly decreased.|Bones can now be found in [[dungeon]] [[chest]]s.}}{{History||1.10|snap=16w20a|Added [[stray]]s, which [[drops|drop]] bones when killed.}}{{History||1.11|snap=16w39a|Bones can now found in the new [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 352.}}{{History||1.14|snap=18w43a|[[File:Bone JE2.png|32px]] The texture of bones has now been changed.}}{{History|||snap=18w44a|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been slightly changed.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Bones now generate in [[ancient city]] chests.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Bone JE1 BE1.png|32px]] Added bones. They are currently unobtainable and serve no purpose.}}{{History||v0.3.3|Added skeletons, which drop bones when they die.|Bones can now be used to craft [[bone meal]].}}{{History||v0.5.0|Bones can now be obtained after activating the [[nether reactor]].}}{{History||v0.9.0|snap=build 1|Added bones to [[Creative]] mode.}}{{History||v0.11.0|snap=build 1|Bones can now be more easily obtained in Peaceful difficulty by [[fishing]]. Although, they are considered a "junk" [[item]].}}{{History||v0.12.1|snap=build 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.|Bones are no longer available from the [[nether reactor]].}}{{History||v0.13.0|snap=build 1|Bones can now be found inside of the [[desert temple]] hidden [[chest]] room.}}{{History||v0.15.0|snap=build 1|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.|Bones can now be found in [[jungle temple]] [[chest]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Bone can now be found inside [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Bones now [[drops|drop]] from [[fish]] mobs.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|[[File:Bone JE1 BE1.png|32px]] Added bones.}}{{History||xbox=TU5|Bones can be found in the Miscellaneous tab in the [[Creative inventory]].}}{{History||xbox=TU12|Moved bones to the Materials tab in the Creative inventory.}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|Added [[wither skeleton]]s, which have a chance to [[drops|drop]] bones when killed.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bones can now be obtained from [[fishing]].}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Added [[stray]]s and [[skeleton horse]]s, which drop bones when killed.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone JE3 BE2.png|32px]] The texture of bones has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Bone JE1 BE1.png|32px]] Added bones.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Bone meal]]* [[Wolf]]* [[Dyeing]]{{Items}}[[Category:Renewable resources]][[de:Knochen]][[es:Hueso]][[fr:Os]][[hu:Csont]][[it:Osso]][[ja:骨]][[ko:뼈]][[nl:Bot]][[pl:Kość]][[pt:Osso]][[ru:Кость]][[th:กระดูก]][[tr:Kemik]][[uk:Кістка]][[zh:骨头]]</li></ul>
13w18aChests are now found in nether fortresses.
13w19aChests can now be put on donkeys and mules.
1.7.2
{{Extension DPL}}<ul><li>[[Photo|Photo]]<br/>{{exclusive|education}}{{Item| image = Photo EE2.png| renewable = No (unless [[portfolio]] is available)| stackable = }}A '''photo''' is an [[item]] containing a picture taken with a [[camera]].<ref>{{cite|url=https://web.archive.org/web/20210925044841mp_/https://educommunity.minecraft.net/hc/en-us/articles/4407489082644-Feature-Walkthrough-Minecraft-Education-Edition-GOAT-Beta-version-1-17-30-| title = Feature Walkthrough Minecraft: Education Edition GOAT Beta (version 1.17.30)|website=Minecraft: Education Edition Support|date=September 24, 2021}}</ref><ref>{{cite|url=https://education.minecraft.net/en-us/blog/new-update-and-anniversary-for-mee| title = The GOAT Update Celebrates a Minecraft Milestone!|website=Minecraft: Education Edition|date=November 2, 2021}}</ref><ref>{{ytl|2Wd0J-EIfws|GOAT Release Playthrough|Minecraft: Education Edition|December 2, 2021}}</ref>== Obtaining ==A photo in a [[portfolio]] can be saved as a photo item by selecting the "Save to Inventory" button underneath it.== Usage ==Photos display an image when held in the hand or when placed in an [[item frame]], similarly to [[map]]s. Photos can have captions added to them by renaming them in an [[anvil]] or by adding a caption while they are in a portfolio. Photos can be added to [[book and quill]]s and portfolios by selecting the "Add Photo" button in the book and quill or portfolio.== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Photo|spritetype=item|nameid=photo_item|id=?|form=item|foot=1}}== History =={{History|education}}{{History||1.17.30|snap=1.17.30.2|[[File:Photo EE1.png|32px]] Added photos.}}{{History||1.17.30|snap=release|[[File:Photo EE2.png|32px]] Changed photo texture.}}{{History|foot}}== Gallery ==<gallery>Photo Item 1.png|A photo being placed in an item frame.Photo Item 2.png|A photo being saved from a portfolio.Photo Item 3.png|A photo being added to a book and quill.</gallery>== References =={{Reflist}}{{Items}}{{Education Edition}}[[Category:Education Edition items]][[Category:Non-renewable resources]][[ja:写真]][[pl:Zdjęcie]][[zh:相片]]</li><li>[[Wheat|Wheat]]<br/>{{About||the artifact in ''Minecraft Dungeons''|Minecraft Dungeons:Wonderful Wheat|the seed|Wheat Seeds}}{{Item| image = Wheat.png| renewable = Yes| stackable = Yes (64)}}'''Wheat''' is an [[item]] primarily obtained by harvesting fully-grown [[Wheat Seeds|wheat crops]]. It is used for [[crafting]] as well as to feed certain animals.== Obtaining ===== Natural generation ==={{LootChestItem|wheat}}=== Farming ==={{main|Tutorials/Crop farming}}When a fully-grown wheat crop is harvested, it drops 1 wheat and 1 to 4 [[wheat seeds]] ({{frac|2|5|7}} per crop harvested on average). A wheat crop has a total of eight stages (0-7) from the time it is planted until it can be harvested. If a crop is harvested before it is fully grown, it just drops one seed. Wheat needs light to grow; a seed is destroyed if planted without light. Harvesting with a [[Fortune]]-enchanted tool increases the number of seeds dropped but does not increase the yield of wheat.=== Crafting ==={{Crafting|Hay Bale|Output= Wheat,9|type= Material}}=== Drops ===A [[fox]] sometimes spawns holding wheat, which it always drops upon death. Alternatively, the player can drop a [[food]] item, causing the fox to drop the wheat.== Usage ===== Food ===[[File:New Cattle.png|thumb|Using wheat to lead a cow.]]When wheat is held, it causes nearby [[cow]]s, [[sheep]], [[goat]]s and [[mooshroom]]s to follow the player, until either the player stops holding the wheat or goes too far away from the animal, thus leading them to lose interest.Wheat may be used to [[breed]] cows, sheep, goats, and mooshrooms by first herding two of them together and then {{control|using}} the wheat on them to begin "Love Mode."Wheat can heal a [[horse]] {{hp|1}} health or lower its temper by 3% when attempting to tame it. It can also decrease the time it takes for a foal to grow by 20 seconds.Similarly, wheat can heal a [[llama]] {{hp|2}} health, and it decreases the time it takes a baby llama to grow by 10 seconds.=== Crafting ingredient ==={{crafting usage}}=== Trading ===Novice-level farmer [[Villager|villagers]] have a 25%{{only|bedrock}} or 40%{{only|java}} chance to buy 20 wheat for one [[emerald]].=== Composting ===Placing wheat into a [[composter]] has a 65% chance of raising the compost level by 1. A stack of wheat yields an average of 5.94 [[bone meal]].== Achievements =={{load achievements|Bake Bread;The Lie;Repopulation}}== Advancements =={{load advancements|A Seedy Place}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wheat|spritetype=item|nameid=wheat|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wheat|spritetype=item|nameid=wheat|id=334|form=item|foot=1}}== Video =={{Video note|the narrator demonstrates at 0:56 that walking over wheat can destroy the crop and un-till the land. This is outdated: since version {{Version link|JE 1.1}}, wheat can be destroyed only by a player or mob jumping on it or falling on it.}}<div style="text-align:center">{{yt|JbAURiYQZlA}}</div>== History =={{History|java indev}}{{History||20100206|[[File:Wheat JE1 BE1.png|32px]] Wheat has been added.|Wheat can be used to craft [[bread]].}}{{History||20100223|Bread now requires 3 wheat (1 row of 3) instead of 6 (2 rows of 3) to be crafted.}}{{History|java infdev}}{{History||20100625-2|Wheat can now be found in the new [[dungeon]] [[chest]]s.}}{{History|java beta}}{{History||1.2|Wheat can now be used to craft [[cake]].}}{{History||1.4|Wheat can now be used to craft [[cookie]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Wheat can now be used in [[breeding]].}}{{History||1.3.1|snap=12w21a|Wheat can now be [[trading|sold]] to farmer [[villager]]s, at 18–21 wheat for 1 [[emerald]].}}{{History||1.4.2|snap=12w36a|[[Chicken]]s and [[pig]]s no longer use wheat to [[breeding|breed]].}}{{History||1.6.1|snap=13w16a|[[Horse]]s can now be healed by being fed wheat.|Foals can now have their growth increased by being fed wheat.}}{{History|||snap=13w17a|[[Horse]]s can now have their tempers lowered with wheat.}}{{History|||snap=13w18a|Nine wheat can now be crafted to make a [[hay bale]].}}{{History||1.8|snap=14w02a|Trading has been changed: farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}{{history||1.9|snap=15w43a|Wheat may now be found in [[igloo]] basem*nt chests.}}{{history|||snap=15w44a|The average yield of wheat in [[dungeon]] chests has been decreased.}}{{History||1.11|snap=16w39a|Wheat can now be found in the new [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 296.}}{{History|||snap=18w09a|Wheat can now generate in the chests of [[underwater ruins]].}}{{History|||snap=18w11a|Wheat can now generate in [[shipwreck]] chests.}}{{History||1.14|snap=18w43a|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}{{History|||snap=18w47a|Wheat can now generate inside of loot chests on top of [[pillager outpost]]s.}}{{History|||snap=18w49a|Wheat can now generate in chests in [[village]] butcher and shepherd houses.}}{{History|||snap=18w50a|Wheat can now generate in chests in desert [[village]] houses.}}{{History||1.14|snap=19w03a|Placing wheat into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Wheat now has a 65% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with wheat in their mouths.}}{{History||1.17|snap=21w13a|Wheat can now be used to breed [[goat]]s.}}{{History||1.19|snap=22w11a|Wheat can now be used to craft [[packed mud]].}}{{History||1.20|snap=23w12a|Wheat can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}{{History|||snap=23w16a|Wheat no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], wheat is now common loot.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Wheat is now obtainable via farming and can be used to craft [[bread]].}}{{History||v0.7.0|Wheat can now be used to craft [[cake]].}}{{History||v0.8.0|snap=build 1|Wheat can now be used to breed [[cow]]s and [[sheep]].|Wheat can now be used to craft [[hay bale]]s.}}{{History||v0.9.0|snap=build 1|Wheat [[crop]]s now naturally spawn in [[village]]s.|Wheat can now be used to craft [[cookie]]s.}}{{History||v0.15.0|snap=build 1|Wheat can now be used to grow, increase tame and heal [[horse]]s, [[donkey]]s and [[mule]]s.}}{{History||v0.16.2|Wheat can now be found in the [[chest]]s inside of large houses in [[ice plains]] and [[cold taiga]] [[village]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Wheat can now be found in [[igloo]] basem*nt chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|buy]] 18–22 wheat for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Wheat can now be found in the new [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Wheat can now be found inside [[shipwreck]] chests.}}{{History|||snap=beta 1.2.20.1|Wheat can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|Wheat can now be found in [[pillager outpost]] chests.|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Wheat can now be found in [[desert]] [[village]] house chests, village shepherd and butcher house chests.|Wheat can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|[[Trading]] has changed, farmer [[villager]]s now have a 25% chance to buy 20 wheat for one [[emerald]] as part of their first tier trade.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can drop wheat.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wheat JE2 BE2.png|32px]] The texture of wheat has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Wheat JE1 BE1.png|32px]] Added wheat.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Wheat SDGP.png|Wheat in the [[Super Duper Graphics Pack]].File:Field of Wheat.jpg|[[Steve]] and [[Kai]] in a field of wheat crops.<ref>https://www.instagram.com/p/CumuJleg6Ij/</ref></gallery>== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--wheat Taking Inventory: Wheat] – Minecraft.net on April 21, 2022{{Items}}[[Category:Plants]][[Category:Food]][[cs:Pšenice]][[de:Weizen]][[es:Trigo]][[fr:Blé]][[hu:Búza]][[it:Grano]][[ja:小麦]][[ko:밀]][[nl:Tarwe]][[pl:Pszenica]][[pt:Trigo]][[ru:Пшеница]][[th:ข้าวสาลี]][[uk:Пшениця]][[zh:小麦]][[Category:Renewable resources]]</li></ul>
1.7.1Acacia planks and dark oak planks can now be used to craft chests.
1.8
{{Extension DPL}}<ul><li>[[Scute|Scute]]<br/>{{about|the item used to craft turtle shell helmets|the helmet|Turtle Shell}}{{Item| image = Scute.png| renewable = Yes| stackable = Yes (64)|title=Turtle scute}}'''Turtle Scutes''' are [[item]]s that baby [[turtle]]s drop when they grow into adults. They can be used to craft [[turtle shell]]s which can be used to brew the [[potion of the Turtle Master]].== Obtaining ===== Mob loot ===Baby [[turtle]]s drop a single scute when they grow up into adults, which is the only way possible to obtain the [[item]].== Usage ==Scutes can be crafted into [[turtle shell]]s.=== Crafting ingredient ==={{crafting usage}}=== Repairing ===Scutes are the [[repair]] items for the turtle [[armor material]], and thus can be used to repair [[turtle shell]]s in an [[anvil]].=== Trading ===Expert-level cleric [[villager]]s have a {{frac|2|3}} chance to buy 4 scutes for an [[emerald]] as part of their [[trading|trades]].{{only|java}}Expert-level cleric villagers have a 50% chance to buy 4 scutes for an emerald as part of their seventh trades.{{only|bedrock}}Expert-level leatherworker villagers buy 4 scutes for an emerald as part of their trades.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Scute|spritetype=item|nameid=scute|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Scute|spritetype=item|nameid=scute|aliasid=turtle_shell_piece|id=572|form=item|translationkey=item.turtle_shell_piece.name|foot=1}}== History =={{History|java}}{{History||1.13|snap=18w07a|[[File:Scute JE1 BE1.png|32px]] Added turtle shell pieces.}}{{History|||snap=18w07b|"Turtle Shell Pieces" have now been renamed to "Scutes."}}{{History||1.14|snap=19w11a|Cleric and leatherworker [[villager]]s now [[trading|buy]] scutes.}}{{History|bedrock}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Scute JE1 BE1.png|32px]] Added scutes.}}{{History||1.11.0|snap=beta 1.11.0.4|Scutes can be [[trading|sold]] to cleric and leatherworker [[villager]]s.}}{{History|console}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Scute JE1 BE1.png|32px]] Added scutes.}}{{history|foot}}== Issues =={{issue list}}== Trivia ==* Scutes used to be called "Turtle Shell Pieces", they were renamed after it was pointed out that "Scute" was a more technical term.<ref>https://www.reddit.com/r/minecraftsuggestions/comments/7xnp2o/rename_turtle_shell_pieces_to_scutes/</ref>== References =={{reflist}}{{Items}}[[Category:Renewable resources]][[de:Hornschild]][[es:Escama de tortuga]][[fr:Écaille de tortue]][[ja:カメのウロコ]][[ko:인갑]][[lzh:鱗]][[pl:Tarczka]][[pt:Escama de tartaruga]][[ru:Щиток]][[th:เกล็ดเต่า]][[uk:Черепок]][[zh:鳞甲]]</li><li>[[Golden Apple|Golden Apple]]<br/>{{Distinguish|Enchanted Golden Apple}}{{Item| image = Golden Apple.png| rarity = Rare| heals = {{hunger|4}}|effects=: {{EffectLink|Absorption}} (2:00): {{EffectLink|Regeneration}} II (0:05)|renewable = Yes|stackable = Yes (64)}}A '''golden apple''' is a [[food]] item that bestows beneficial effects when consumed, and is also used to cure a [[Zombie Villager|zombie villager]] under the [[Weakness]] effect into a normal [[villager]].== Obtaining ===== Crafting ==={{Crafting|A1= Gold Ingot|B1= Gold Ingot|C1= Gold Ingot|A2= Gold Ingot|B2= Apple|C2= Gold Ingot|A3= Gold Ingot|B3= Gold Ingot|C3= Gold Ingot|Output= Golden Apple|type= Foodstuff}}=== Chest loot ===On the base of <code>ancient_city/city_center/city_center_2</code>, a single golden apple is contained in the [[chest]]. Eating it at that location unlocks the [[piston]] doors to the [[redstone]] labs beneath.{{LootChestItem|golden-apple}}== Usage =={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat a golden apple, press and hold {{control|use}} while it is selected in the hotbar. It restores {{hunger|4}} points of hunger and 9.6 hunger [[Hunger#Mechanics|saturation]].Unlike most foods, golden apples can be eaten when the hunger bar is full.The golden apple provides: *[[Absorption]] I for 2 minutes (providing {{hp|4|absorption=1}} points of absorption health)*[[Regeneration]] II ({{hp|1}} every 25 ticks, {{hp|2|notag=1}} × 0.4 per second) for 5 seconds (long enough to heal {{hp|4}} points of damage)=== Curing zombie villagers ==={{main|Zombie Villager#Curing}}A golden apple and a [[potion of weakness]] can be used to convert a [[zombie villager]] into a regular [[villager]].=== Horses ===Golden apples can be used for improving the chances of taming a [[horse]] by 10%, for [[breeding]] and leading horses, and for speeding up the growth of baby horses by 4 minutes.===Piglins==={{EntityLink|Piglin|Piglins}} are attracted to golden apples. They run toward any golden apples on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory. However, piglins do not eat golden apples (or any [[food]]).== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Golden Apple|spritetype=item|nameid=golden_apple|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Golden Apple|spritetype=item|nameid=golden_apple|id=258|form=item|foot=1}}== Achievements =={{load achievements|Zombie Doctor;Oooh, shiny!}}== Advancements =={{load advancements|Zombie Doctor;Oh Shiny;A Furious co*cktail;How Did We Get Here;Husbandry;A Balanced Diet}}== History =={{History|java infdev}}{{History||February 23, 2010|link=http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/|A [[player]] named JTE put a [[crafting]] recipe for golden apples as a joke at the bottom of a crafting guide she made. The recipe used [[gold ingot]]s instead of [[block of gold|gold blocks]].}}{{History||20100227-1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples. |Golden apples heal a full {{hp|20}} [[health]] points, making them the best [[food]] in the entire game. |Golden apples are [[crafting|crafted]] with an [[apple]] and eight [[gold block|blocks of gold]].|However, since apples were not yet obtainable in normal gameplay, golden apples were not obtainable either.}}{{History||20100625-2|Golden apples can now be rarely found in [[dungeon]]s, making them obtainable in normal gameplay.}}{{History|java beta}}{{History||1.8|snap=Pre-release|Due to the addition of [[hunger]], golden apples have been changed so that they restore {{hunger|10}}, instead of {{hp|20}} [[health]] points, but also give [[Regeneration]] for 30 seconds.|[[Apple]]s can now be found in [[stronghold]] storeroom [[chest]]s, making golden apples craftable in normal gameplay for the first time.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Golden apples have been given 'glint' (animated purple glow) when viewed from the [[player]]'s [[inventory]], and its tooltip has now changed from the standard white to a magenta color.}}{{History|||snap=Beta 1.9 Prerelease 3|Golden apples can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History||1.1|snap=11w48a|Golden apples are now easier to [[crafting|craft]]. Standard [[apple]]s now rarely [[drops|drop]] from oak [[leaves]], meaning that [[player]]s no longer need to venture into [[stronghold]]s/[[dungeon]]s to find one.|As [[gold]] is also renewable via [[Zombified Piglin|zombie pigmen]], golden apples have become a [[renewable resource]].}}{{History|||snap=release|Golden apples have been changed, so that they now restore {{hunger|4}} and give only 4 seconds of [[Regeneration]]. |The [[crafting]] recipe of golden apples has been modified, requiring 8 [[gold nugget]]s instead of 8 [[blocks of gold]] to craft. Although its natural spawn is rare, it is easier to obtain through crafting.}}{{History||1.3.1|snap=12w21a|With the addition of [[enchanted golden apple]]s, which got a purple tooltip, the standard golden apple's tooltip changed to blue. However, the standard golden apple's effects remain unchanged.}}{{History||1.4.2|snap=12w32a|Golden apples can now be fed to [[zombie villager]]s with the [[Weakness]] debuff causing them to revert to [[villager]]s after a delay of about 3 minutes.}}{{History||1.6.1|snap=13w23a|Golden apples now use 8 [[gold ingot]]s instead of 8 [[gold nugget]]s.|The [[Regeneration]] effect of golden apples has been slowed down.}}{{History|||snap=13w23b|Golden apples now give the player [[Health Boost]] for 1:30 and [[Regeneration]] II for 0:10. This temporarily gives the [[player]] 4 extra base [[health]] points, and it heals a total of {{hp|4}} health points.}}{{History|||snap=13w24b|The Health Boost effect has been replaced with [[Absorption]], lasting 1:30.}}{{History|||snap=13w25a|Absorption from golden apples now lasts 2:00.}}{{History|||snap=?|Golden apples can now be used to tame, breed and heal horses and donkeys.}}{{History||1.9|snap=15w37a|The [[Regeneration]] effect from golden apples has been reduced to Regeneration I (from II in [[Java Edition 1.8]]).}}{{History|||snap=15w43a|A single golden apple can now sometimes be found in [[igloo]] [[chest]]s.}}{{History|||snap=15w43b|A single golden apple is now always found in igloo chests.}}{{History|||snap=15w44a|The [[Regeneration]] effect from golden apples has been returned to Regeneration II, as it had been in [[Java Edition 1.8|1.8]].|The average yield of golden apples from [[dungeon]] chests has been increased.|Golden apples have been added to [[desert temple]] and [[mineshaft]] chests.}}{{History||1.11|snap=16w39a|Golden apples are now found in the new [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|The names and IDs have been split into golden apple and enchanted golden apple.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 322.}}{{History|||snap=18w09a|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}{{History||1.14|snap=18w43a|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}{{History||1.16|snap=20w16a|Golden apples can now be found inside [[ruined portal]] chests.}}{{History|||snap=20w18a|Golden apples are now less common in ruined portal [[chest]]s.}}{{History||1.16.2|snap=20w30a|Golden apples are now found in [[bastion remnant]] chests.}}{{History||1.18|snap=experimental snapshot 6|Horses, donkeys and mules now follow players holding golden apples.}}{{History||1.19|snap=22w14a|A single golden apple may now be found in the chest at {{cd|city_center_2}} in [[Ancient City|ancient cities]].}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}{{History|||snap=build 3|A [[crafting]] recipe has been added for golden apples.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|Golden apples can now generate in the [[chest]]s of [[underwater ruins]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}{{History||1.16.0|snap=beta 1.16.0.57|Golden apples can now be found inside [[ruined portal]] chests.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}{{History||xbox=TU5|Due to the addition of [[hunger]], golden apples have been changed, so that they restore {{hunger|10}} instead of {{hp|20}} health points, but also give [[Regeneration]] for 30 seconds.}}{{History||xbox=TU19|xbone=CU7|ps=1.12|Golden apples now give extra "[[Absorption]]" health for a short period.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Golden Apple JE2 BE2.png|32px]] The texture for golden apples has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Golden Apple JE1 BE1.png|32px]] Added golden apples.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==Prior to [[Java Edition Beta 1.8]], the golden apple outwardly restored the player's full {{hp|20}} health points; Internally however, it is set to restore over double that, at {{hp|42}} health points. This is most likely a reference to [https://en.wikipedia.org/wiki/The_Hitchhiker's_Guide_to_the_Galaxy The Hitchhiker's Guide to the Galaxy], making it restore (the meaning of) life, 42 (health points). This is far before either the [[Absorption]] or [[Health Boost]] effects, causing this reference go unnoticed.== Gallery ==<gallery>File:GoldenAppleComparison.png|A comparison of the two golden apple variations.File:Golden apple in dungen 2013.png|A golden apple found in a dungeon.File:Notch Apple In Mansion Chest.png|An extremely rare occasion where a regular golden apple and an enchanted apple being found in the same woodland mansion chest {{in|ee}}.File:GoldenAppleDungeonChest.png|Golden apple in a [[dungeon]] chest, prior to 1.3.1. It resembles the enchanted golden apple.File:Golden Apple Mineshaft Loot.png|A golden apple was found in a minecart chest in an abandoned mineshaft.</gallery>{{Items}}[[Category:Renewable resources]][[Category:Food]][[cs:Zlaté jablko]][[de:Goldener Apfel]][[es:Manzana dorada]][[fr:Pomme dorée]][[hu:Aranyalma]][[it:Mela d'oro]][[ja:金のリンゴ]][[ko:황금 사과]][[nl:Gouden appel]][[pl:Złote jabłko]][[pt:Maçã dourada]][[ru:Золотое яблоко]][[th:แอปเปิ้ลทอง]][[tr:Altın Elma]][[uk:Золоте яблуко]][[zh:金苹果]]</li></ul>
14w02aChests can now have an NBT tag added enabling a locked chest. They can be opened only if the player is holding the item the chest is set for.
14w29aChests now display the cracking animation.
1.9
{{Extension DPL}}<ul><li>[[Portfolio|Portfolio]]<br/>{{exclusive|education}}{{Item| image = Portfolio.png| renewable = No| stackable = Yes (64)}}A '''portfolio''' is an [[item]] that can save [[photo]]s taken with a [[camera]].<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>== Obtaining ==Portfolios can be obtained in the [[creative inventory]] or through the {{cmd|give}} command.== Usage ==[[File:Portfolio Interface.png|thumb|upright=1.5|The portfolio interface]]Once a photo has been taken using the [[camera]], it appears in the portfolio. Once equipped, right-clicking brings up a two-page book of photos the [[player]] has taken, in chronological order. Captions can be added below each picture. Pressing the "Export Portfolio" button creates a .zip file with all photos as JPGs in a specified folder. The portfolio is also used to load custom items in [[Minecraft China]].== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Portfolio|spritetype=item|nameid=portfolio|id=456|form=item|foot=1}}== History =={{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Portfolio BE1.png|32px]] Added portfolios.}}{{History|||snap=build 2|Portfolios have been removed.}}{{History|bedrock}}{{History||1.16.100|Data-driven portfolios, allowing for add-ons to create custom portfolios. Normal Portfolios are still unobtainable.}}{{History|education}}{{History||1.0|[[File:Portfolio BE1.png|32px]] Added portfolios.}}{{History|foot}}== References =={{Reflist}}{{Items}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[Category:Storage]][[de:Fotoalbum]][[es:Portafolio]][[ja:ポートフォリオ]][[ko:포트폴리오]][[pl:Portfolio]][[pt:Portfólio]][[ru:Портфолио]][[uk:Портфоліо]][[zh:公文包]]</li><li>[[Brick|Brick]]<br/>{{about|the item|the crafted block|Bricks|other uses}}{{Item| image = [[File:Brick JE2 BE2.png|32px]]| stackable = Yes (64)| renewable = Yes }}A '''brick''' is an item used to craft [[bricks|brick]] blocks, [[flower pot]]s, and [[decorated pot]]s.== Obtaining ===== Smelting ===A brick can be obtained by smelting a [[clay ball]].{{Smelting|Clay Ball|Brick|0,3}}=== Mining ===When [[breaking]] a [[decorated pot]] with a tool without [[Silk Touch]] on the main hand, the decorated pot can drops 0-4 brick(s) depend on the material that the decorated pot make of.=== Loot ==={{LootChestItem|brick}}=== Trading ===Novice-level stone mason [[villager]]s sell 16{{only|bedrock}} or 10{{only|java}} bricks for one [[emerald]].== Usage ==Brick can be used to craft [[bricks]], [[flower pot]]s, and [[decorated pot]]s.=== Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Brick|spritetype=item|nameid=brick|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Brick|spritetype=item|nameid=brick|id=383|form=item|foot=1}}== History =={{History|java alpha}}{{History||v1.0.11|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item.}}{{History|java}}{{History||1.4.2|snap=12w34a|Bricks are now used for [[flower pot]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 336.}}{{History||1.14|snap=18w43a|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}{{History|||snap=19w11a|Bricks are now [[trading|sold]] by [[villager]]s of the new mason profession, making them [[renewable resource|renewable]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bricks can now be used for crafting [[decorated pot]]s.|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s.|Bricks now drop when mining [[decorated pot]] with a tool on the main hand.}}{{History||1.20|snap=23w12a|The probability for the brick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.|Brick can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|Brick no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; brick now is in the common loot.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Brick JE1 BE1.png|32px]] Added bricks as an item. They are currently unobtainable and serve no purpose.}}{{History||v0.3.2|Bricks can now be obtained by smelting clay balls.|Bricks are now used to craft [[brick block]]s.}}{{History||v0.12.1|snap=build 1|Bricks are now used to craft [[flower pot]]s.}}{{History||v0.16.0|snap=build 5|Added bricks to the [[Creative]] [[inventory]].<ref name="missing brick">{{Bug|MCPE-16556}}</ref>}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|16 bricks can now be obtained via trading with stone mason [[villager]]s for 1-2 [[emerald]]s.|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Trading has been changed; bricks sold by stone mason villagers now cost only one emerald.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Bricks now drop when brushing [[suspicious sand]] in [[desert well]]s and can be used to craft decorated pots.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Brick JE2 BE2.png|32px]] The texture of bricks has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Brick JE1 BE1.png|32px]] Added bricks.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[Category:Renewable resources]][[cs:Cihla]][[de:Ziegel]][[es:Ladrillo]][[fr:Brique]][[hu:Tégla]][[it:Mattone]][[ja:レンガ]][[ko:벽돌 (아이템)]][[nl:Baksteen]][[pl:Cegła]][[pt:Tijolo]][[ru:Кирпич]][[th:อิฐ]][[uk:Цеглина]][[zh:红砖]]</li></ul>
15w31aChests now naturally generate in end cities.
Chests now have their item model rotated, to have the front face in view of the player.
15w43aA chest now generates within igloo basem*nts.
Loot tables have been added; chests can now use loot tables.
All chests generated with the world now make use of loot tables.
The chests opening and closing sounds has been changed.
15w44aBonus chest loot has been changed.
Raw salmon is now possible to find in bonus chests.
The average supply of sticks and planks have been nearly doubled in bonus chests.
The average supply of wood have been decreased, and that of stone tools have been nearly halved in bonus chests.
1.9.1
{{Extension DPL}}<ul><li>[[Super Fertilizer|Super Fertilizer]]<br/>{{education feature}}{{Exclusive|Bedrock|Education}}{{Item| image = Super Fertilizer.png| renewable = No| stackable = Yes (64)}}'''Super fertilizer''' is a powerful form of [[bone meal]] that is created using [[ammonia]] and [[phosphorus]].== Obtaining ===== Lab table ==={| class="wikitable"! Result! Materials Needed|-!rowspan=2|{{slot|Super Fertilizer}}<br>[[Super Fertilizer]]|{{slot}}{{slot|Ammonia|link=Compound}}{{slot|Phosphorus|link=Element}}{{slot}}|-|<center>[[Compound|Ammonia]], [[Element|Phosphorus]]</center>|}== Usage ==Super fertilizer can be used in the same way as bone meal. It produces more [[flowers]] in a larger area when used on [[grass block]]s compared to bone meal. When super fertilizer is used on a [[sapling]], a [[tree]] is instantly grown after one use, instead of multiple uses as with bone meal. Super fertilizer matures crops with a single use.Note that super fertilizer does not instantly grow a hanging [[mangrove propagule]]. This could be a bug.== Sounds =={{Sound table|type=bedrock|sound=Gravel hit1.ogg|sound2=Gravel hit2.ogg|sound3=Gravel hit3.ogg|sound4=Gravel hit4.ogg|source=player|description=When super fertilizer is created by a [[lab table]]|id=step.gravel|volume=1.0|pitch=0.2/0.4}}{{Sound table|sound=Bonemeal1.ogg|sound2=Bonemeal2.ogg|sound3=Bonemeal3.ogg|sound4=Bonemeal4.ogg|sound5=Bonemeal5.ogg|description=When super fertilizer is successfully used|source=Blocks|id=item.bone_meal.use|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Super Fertilizer|spritetype=item|nameid=rapid_fertilizer|id=597|form=item|foot=1}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}{{History|education}}{{History||1.0.27|[[File:Super Fertilizer BE1.png|32px]] Added super fertilizer.}}{{History|foot}}{{items}}{{Education Edition}}[[Category:Plants]][[Category:Non-renewable resources]][[Category:Education Edition items]][[de:Superdünger]][[ja:スーパー肥料]][[ko:슈퍼 비료]][[lzh:神肥]][[pl:Supernawóz]][[pt:Super fertilizante]][[uk:Супердобриво]][[zh:超级肥料]]</li><li>[[Bookshelf|Bookshelf]]<br/>{{About|the bookshelf used with an enchanting table|the bookshelf that can hold books|Chiseled Bookshelf}}{{Block|image=Bookshelf.png|transparent=No|light=No|tool=Axe|renewable=Yes|stackable=Yes (64)|flammable=Yes (30)|lavasusceptible=Yes}}'''Bookshelves''' are [[blocks]] that improve [[enchanting|enchantments]] applied with an [[enchanting table]] when placed around one, up to a maximum of fifteen bookshelves, at the expense of [[Enchanting/Levels|level]] requirement.== Obtaining ===== Natural generation ===Bookshelves can generate in village libraries and sometimes village houses.[[Stronghold]]s may contain up to two libraries, each of which may be single-level or have an upper balcony. These feature some bookshelves arranged in pillars, and more bookshelves arranged in pillars in the walls. Single-level libraries contain 161 bookshelves, while libraries with balconies contain 233.Bookshelves also naturally generate in certain [[woodland mansion]] rooms.=== Breaking ===Bookshelves can be broken fairly easily by hand, but can be broken faster by using an [[axe]]. In either case, they drop 3 books when broken, allowing the reconstruction of the bookshelf with the addition of six wood planks. When broken by an item that is [[enchanted]] with [[Silk Touch]], a bookshelf drops itself.{{breaking row|horizontal=1|Bookshelf|Axe}}=== Crafting ==={{Crafting|A1=Any Planks|B1=Any Planks|C1=Any Planks|A2=Book|B2=Book|C2=Book|A3=Any Planks|B3=Any Planks|C3=Any Planks|Output=Bookshelf|type=Building block}}=== Trading ===Novice-level librarian [[Villager|villagers]] have a 50% chance to sell 1 bookshelf for 9 [[Emerald|emeralds]] as part of their trades.{{only|bedrock}}Novice-level librarian villagers have a {{frac|2|3}} chance to sell 1 bookshelf for 9 emeralds.{{only|java}}== Usage ===== Enchanting ==={{main|Enchantment mechanics#Bookshelf placement}}If an [[enchanting table]] is placed near a bookshelf, glyph [[particles]] fly from the bookshelf toward the enchanting table. Having bookshelves in the proper position near the table allows the table to apply higher-level enchantments.=== Crafting ingredient ==={{crafting usage}}=== Fuel ===Bookshelves can be used as a [[fuel]] in [[furnace]]s, smelting 1.5 items per block.=== Villager ===Librarian [[villager]]s can interact with bookshelves.=== Note Blocks ===Bookshelf can be placed under [[note block]]s to produce "bass" sounds.== Sounds =={{Sound table/Block/Wood}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bookshelf|spritetype=block|nameid=bookshelf|showblocktags=y|blocktags=mineable/axe|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Bookshelf|spritetype=block|nameid=bookshelf|id=47|foot=1}}== Achievements =={{load achievements|Librarian}}== History =={{History|java classic}}{{History||October 24, 2009|link=https://notch.tumblr.com/post/221308991/the-new-block-types-and-new-graphics-for-the-gold|Bookshelves were teased by [[Notch]].}}{{History||0.26 SURVIVAL TEST|[[File:Bookshelf JE1.png|32px]] Added bookshelves.|Bookshelves are currently impossible to obtain without loading a pre-edited map.|Bookshelves are currently destroyed in [[explosion]]s.|When bookshelves are broken, they currently do not drop anything.}}{{History||0.28|Bookshelves can now be freely placed.}}{{History|java alpha}}{{History||v1.0.11|Bookshelves can now be [[crafting|crafted]] from 3 [[book]]s and 6 [[planks]].}}{{History|java beta}}{{History||1.8|snap=Pre-release|Bookshelves can now be found generated in libraries in [[village]]s, and libraries in [[stronghold]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Bookshelves now drop 3 [[book]]s when broken by a non-[[Silk Touch]] [[item]].|They are now necessary to [[enchanting|enchant]] with higher levels for better enchanted items.|The number of bookshelves required to reach the maximum enchantment level is 30.}}{{History|||snap=Beta 1.9 Prerelease 5|[[File:Bookshelf JE2 BE1.png|32px]] The top texture of bookshelves have now been updated as a result of the [[planks]] texture update.}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft bookshelves.}}{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3 [[emerald]]s.}}{{History|||snap=12w22a|The number of bookshelves required to reach the maximum enchantment level has been now decreased to 15.}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft bookshelves.}}{{History||1.8|snap=14w02a|Librarian villagers now sell 1 bookshelf for 3–4 [[emerald]]s.}}{{History||1.11|snap=16w39a|Bookshelves now generate in [[woodland mansion]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 47.}}{{History||1.14|snap=18w43a|[[File:Bookshelf JE3.png|32px]] The texture of bookshelves has now been changed.}}{{History|||snap=18w47a|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has now been changed, once again.}}{{History|||snap=19w02a|Bookshelves can now be used to craft [[lectern]]s.}}{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft bookshelves.}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft bookshelves.}}{{History|pocket alpha}}{{History||v0.2.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.|Bookshelves are currently obtainable only in [[Creative]] mode.}}{{History||v0.3.0|Bookshelves are now obtainable in [[Survival]] mode.}}{{History||v0.9.0|snap=build 1|Bookshelves now naturally spawn in [[stronghold]]s and [[village]]s.}}{{History||v0.12.1|snap=build 1|Bookshelves can now be used to increase [[enchantment table]] levels.|Bookshelves can now be obtained by using a [[tool]] with the [[Silk Touch]] enchantment.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] 1 bookshelf for 3-4 [[emerald]]s as their second tier trade.}} {{History||1.1.0|snap=alpha 1.1.0.0|Bookshelves now generate in [[woodland mansion]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|Bookshelves can now be used to craft [[lectern]]s.|Bookshelves now get inspected by librarian [[villager]]s.|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, librarian villagers now have a 50% chance to sell a bookshelf for 6 [[emerald]]s as part of their first trade.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves. Whether they actually used this texture is unknown.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bookshelf JE4 BE2.png|32px]] The texture of bookshelves has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Bookshelf JE2 BE1.png|32px]] Added bookshelves.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* Bookshelves' top and bottom textures by default use the same texture as [[oak planks]].* It takes 90 planks, 45 [[leather]] and 135 [[paper]] to make 15 bookshelves in order to get a level 30 [[enchantment]].* A bookshelf is the icon for [[Education Edition]].== Gallery ==<gallery>File:Library in Village.png|Naturally occurring bookshelves in a [[village]]. (Before Village & Pillage).File:Large Stronghold Library.png|Naturally occurring bookshelves in a [[stronghold]].File:Achievement get! Trading emeralds for bookshelves.png|Bookshelves obtained by [[trading]] with a [[villager]].File:Enchanting-Table.png|Bookshelves powering an [[enchanting table]].</gallery>== References =={{Reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/block-week-bookshelf Block of the Week: Bookshelf] – Minecraft.net on December 16, 2016{{Blocks|Building}}[[Category:Manufactured blocks]][[Category:Natural blocks]][[Category:Generated structure blocks]][[Category:Utility blocks]][[Category:Bedrock Edition]][[Category:Java Edition]][[Category:Items]][[Category:Flammable blocks]][[cs:Knihovna]][[de:Bücherregal]][[es:Librería]][[fr:Bibliothèque]][[hu:Könyvespolc]][[it:Libreria]][[ja:本棚]][[ko:책장]][[nl:Boekenkast]][[pl:Biblioteczka]][[pt:Estante de livros]][[ru:Книжные полки]][[th:ชั้นหนังสือ]][[uk:Книжкова полиця]][[zh:书架]]</li></ul>
pre1A hopper can now push into and pull items from a blocked chest.
1.11
{{Extension DPL}}<ul><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item| image = <gallery>Ocean Explorer Map.png | OceanWoodland Explorer Map.png | WoodlandBuried Treasure Map.png | Buried Treasure</gallery>|image2 = <gallery>Ocean Explorer Map BE.png | Ocean (BE)Woodland Explorer Map BE.png | Woodland (BE)Buried Treasure Map BE.png | Buried in Treasure (BE)</gallery>| renewable = * '''Buried Treasure''': No* '''Woodland and Ocean''': Yes| stackable = Yes (64)}}An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s.== Obtaining ===== Trading ===Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass.{{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking.In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out-->=== Chest loot ===Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks.{{LootChestItem|buried-treasure-map}}== Usage ==[[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]]{{See also|Map#Mapping|Map#Map content}}=== Locating structures ===There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map.The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot.=== Cloning ==={{Crafting|showdescription=1|shapeless=1|name=[[Explorer Map]]<br>(cloned)|;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;;;Empty Map;Empty Map;Empty Map;Empty Map|;;;;;Empty Map;Empty Map;Empty Map|Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map|Empty Map|;;;;;;Empty Map;Empty Map |;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map|;;;;;;;Empty Map|Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9|type= Miscellaneous|description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable.}}The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot).== Sounds =={{edition|java}}:{{Sound table|sound=Drawmap1.ogg|sound2=Drawmap2.ogg|sound3=Drawmap3.ogg|subtitle=Map drawn|source=block|description=When an explorer map is edited using a cartography table|id=ui.cartography_table.take_result|translationkey=subtitles.ui.cartography_table.take_result|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}: ''None''== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Map|spritetype=item|nameid=filled_map|form=item|translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Map|spritetype=item|nameid=filled_map|aliasid=map|id=358|form=item|translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name|foot=1}}=== Metadata ==={{see also|Bedrock Edition data values}}{{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another:{{:Map/DV}}=== Item data ===An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading.<div class="treeview">It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map".* {{nbt|compound}} Item data** {{nbt|compound|tag}}: *** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]].**** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>.**** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code.*** {{nbt|list|Decorations}}:**** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target.***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+".***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180.***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map.***** {{nbt|double|x}}: The world x-coordinate of the target structure icon.***** {{nbt|double|z}}: The world z-coordinate of the target structure icon.</div>; Notes{{notelist}}== Achievements =={{load achievements|Treasure Hunter}}== History =={{History|java}}{{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}}{{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}}{{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}{{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref>|Explorer maps are not yet obtainable in [[survival]] mode.}}{{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}{{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s.|Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]].|Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}}{{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}}{{History|console}}{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}{{History|PS4}}{{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History|new3ds}}{{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]).* For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]].* Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map.* Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''.* It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm.* On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure.== Gallery ==<gallery>File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them.File:Partial Explorer Map.png|A partially-explored explorer map.File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map.File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map.File:Purchase.png|Purchasing explorer maps from a cartographer.</gallery>== See also ==* [[Map]]* [[Woodland Mansion]]* [[Ocean Monument]]* [[Shipwreck]]* [[Buried treasure]]== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019{{Items}}[[de:Schatzkarte]][[es:Mapa (localización de estructura)]][[fr:Carte d'exploration]][[ja:探検家の地図]][[ko:탐험 지도]][[pl:Mapa eksploracyjna]][[pt:Mapa de exploração]][[ru:Карта сокровищ]][[zh:探险家地图]]</li><li>[[Gray Dye|Gray Dye]]<br/>{{Item| image = Gray Dye.png| renewable = Yes| stackable = Yes (64)}}'''Gray dye'''{{fn|Known as '''Grey Dye''' in British, Canadian, Australian, and New Zealand English variants.}} is a [[Dyeing#Secondary colors|secondary color]] dye.== Obtaining ===== Crafting ==={{Crafting |Black Dye |White Dye |Output=Gray Dye,2 |type=Material |head=1 |showdescription=1 |showname=0}}{{Crafting |Ink Sac;Black Dye;Ink Sac |Bone Meal;Bone Meal;White Dye |Output=Gray Dye,2 |type=Material |description={{only|bedrock|education}} |foot=1}}=== Trading ===[[Wandering trader]]s sell 3 gray dye for an [[emerald]].{{only|bedrock}}== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Gray Dye}}=== Trading ===Journeyman-level villagers have a 20% chance to buy 12 gray dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Gray Dye|spritetype=item|nameid=gray_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Gray Dye|spritetype=item|nameid=gray_dye|aliasid=dye / 8|id=403|form=item|translationkey=item.dye.gray.name|foot=1}}== Video =={{yt|wGalHy0_fj0}}== History =={{History|java beta}}{{History||1.2|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Gray dye can be now [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w36a|With the addition of new [[flower]]s, many secondary and tertiary dyes are now primary [[dye]]s.}}{{History|||snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|Gray dye is now [[crafting|crafted]] using [[black dye|black]] and [[white dye]]s, instead of [[ink sac]] and [[bone meal]].|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}{{History|||snap=18w44a|Gray dye can now change the text color on the [[sign]]s to gray.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sell gray dyes.}}{{History|||snap=19w11a|Gray dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Gray dye can now used to craft [[gray candle]]s.}}{{History|||snap=21w19a|Gray dye can no longer be used to craft gray candles.}}{{History|||snap=Pre-release 1|Gray dye can once again be used to craft gray candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Gray dye can now change the text color on [[hanging sign]]s to gray.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye. It is currently unobtainable and serves no purpose.}}{{History||v0.8.0|snap=build 1|Gray dye can be [[craft]]ed with [[bone meal]] and an [[ink sac]], despite there being no way of obtaining ink sacs at the time.}}{{History|||snap=build 3|Gray dye is now available in [[creative]] mode.}}{{History||v0.9.0|snap=build 3|Gray dye can now be obtained in [[survival]] mode.}}{{History|||snap=build 11|Gray dye can now be used to craft colored [[terracotta]].}}{{History||v0.11.0|snap=build 1|Gray dye can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Gray dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Gray dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Gray dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Gray dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Gray dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Gray dye can now be used to dye tamed [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Gray dye is now [[trading|sold]] by [[wandering trader]]s.|Gray dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Gray dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of gray dye has been changed from <code>dye/8</code> to <code>gray_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}{{History|PS4}}{{History||1.90|[[File:Gray Dye JE2 BE2.png|32px]] The texture of gray dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Gray Dye JE1 BE1.png|32px]] Added gray dye.}}{{History|foot}}== Issues =={{Issue list}}== Notes =={{fnlist}}== References =={{Reflist}}{{Items}}[[Category:Dyes]][[Category:Renewable resources]][[cs:Šedé barvivo]][[de:Grauer Farbstoff]][[es:Tinte gris]][[fr:Teinture grise]][[hu:Szürke festék]][[ja:灰色の染料]][[ko:회색 염료]][[nl:Grijze kleurstof]][[pl:Szary barwnik]][[pt:Corante cinza]][[ru:Серый краситель]][[zh:灰色染料]]</li></ul>
16w39aChests now generate in woodland mansions.
Chests are now used to craft shulker boxes.
1.13
{{Extension DPL}}<ul><li>[[Blaze Rod|Blaze Rod]]<br/>{{Item| image = Blaze Rod.png| renewable = Yes| stackable = Yes (64)}}'''Blaze rods''' are [[item]]s exclusively obtained from [[blaze]]s. They act as a fuel for both brewing and [[smelting]], and are required to craft [[eye of ender|eyes of ender]] used to access to [[the End]].== Obtaining ===== Mob loot ===When killed by a player or tamed [[wolf]], a [[blaze]] has a 50% chance to drop a blaze rod. The [[Looting]] [[enchantment]] can increase the drops by one per level, for a maximum of 4 blaze rods. Blazes do not drop any blaze rods if killed by any other source.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Fuel ===When used in a [[furnace]], a blaze rod lasts 120 seconds (12 items).== Achievements =={{load achievements|Into Fire}}== Advancements =={{load advancements|Into Fire}}== Video =={{Video note|This video does not mention the crafting of [[End Rod]]s.|minor}}<div style="text-align:center">{{yt|_mhRHuRlICY}}</div>== Data values ===== ID ==={{el|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Blaze Rod|spritetype=item|nameid=blaze_rod|form=item|foot=1}}{{el|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Blaze Rod|spritetype=item|nameid=blaze_rod|id=423|form=item|foot=1}}== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.}}{{History|||snap=Beta 1.9 Prerelease 2|Blaze rods are now used to craft [[blaze powder]].}}{{History|||snap=Beta 1.9 Prerelease 3|Blaze rods are now used to craft [[brewing stand]]s.}}{{History||1.8|snap=14w07a|Blaze rods are now held similarly to [[tools]].}}{{History||1.9|snap=15w44b|Blaze rods are now used to craft [[end rod]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 369.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods. |Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Blaze rods are now used to craft [[end rod]]s.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Blaze rods are now used to craft [[end rod]]s.}}{{History|New 3DS}}{{History||0.1.0|[[File:Blaze Rod JE1 BE1.png|32px]] Added blaze rods.|Blaze rods can be used to craft [[blaze powder]] and [[brewing stand]]s.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* As part of an official collaboration, blaze rods are included in a free add-on for the roleplaying game [https://en.wikipedia.org/wiki/Dungeons_%26_Dragons ''Dungeons and Dragons''].<ref>https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=&cad=rja&uact=8&ved=2ahUKEwj9uvqlwIT-AhV7LUQIHYlVDiwQFnoECBAQAQ&url=https%3A%2F%2Fwww.minecraft.net%2Fcontent%2Fdam%2Fgames%2Fminecraft%2Fsoftware%2FMinecraft-Monstrous-Compendium.pdf&usg=AOvVaw0aKOqpKAHSH11qgZhN_Bhx</ref> In the game, they are worth 100 gold pieces, create light, and can be broken to create an explosion.* They are the spinning things surrounding the blaze's head{{items}}== References =={{Reflist}}[[Category:Renewable resources]][[cs:Ohnivá hůl]][[de:Lohenrute]][[el:Οι ράβδοι των Blaze]][[es:Vara de blaze]][[fr:Bâton de Blaze]][[hu:Lángrúd]][[it:Verga di blaze]][[ja:ブレイズロッド]][[ko:블레이즈 막대]][[lzh:炎靈桿]][[nl:Blazestaf]][[pl:Płomienna różdżka]][[pt:Vara de blaze]][[ru:Огненный стержень]][[th:แท่งเบลซ]][[tr:Alaz Çubuğu]][[uk:Стрижень Блейза]][[zh:烈焰棒]]</li><li>[[End Crystal|End Crystal]]<br/>{{ItemEntity|image=End Crystal.gif|imagesize=150px|invimage=End Crystal|renewable=Yes|stackable=Yes (64)|rarity=Rare|drops=None|size=Height: 2 Blocks<br>Width: 2 Blocks}}An '''end crystal''' is an [[entity]] that can be [[Crafting|crafted]] or found on [[the End]]'s main island, where it heals the [[Ender Dragon|ender dragon]]. It can only be placed on [[obsidian]] or [[bedrock]] and [[Explosion|explodes]] instantly when attacked or damaged in most ways.== Spawning ===== Natural generation ===An end crystal is found atop each [[obsidian pillar]] on the central island of the End, each on top of a piece of [[bedrock]]. There are 10 end crystals in total, of which two are protected in "cages" of [[iron bars]]. All end crystals respawn one after another as the respawning process of the [[ender dragon]] starts.== Obtaining ===== Crafting ==={{Crafting |A1=Glass |B1=Glass |C1=Glass |A2=Glass |B2=Eye of Ender |C2=Glass |A3=Glass |B3=Ghast Tear |C3=Glass |Output= End Crystal |type= Decoration block}}== Usage ===== Healing the ender dragon ===Their primary purpose is to recharge the health of the ender dragon, who gains a charge from the nearest crystal within a cuboid extending 32 blocks from the dragon in all directions. The dragon is healed {{hp|1}} each half-second. If multiple ender dragons are spawned, an end crystal can affect multiple dragons at the same time. The healing beam is neither obstructed nor is its power diminished by entities or blocks.=== Respawning the ender dragon ===[[File:End Crystals on the Exit portal.png|right|thumb|How to arrange end crystals on the exit portal to respawn the ender dragon.]]As items, end crystals may be placed on bedrock and [[obsidian]], if the two blocks above the bedrock or obsidian block are air or replaceable blocks and no other entities intersect the area. When an end crystal is placed in [[the End]], a [[fire]] block is created at the end crystal location. If four are placed on the end [[exit portal]], one on each of the flat sides, the crystals respawn the original end crystals on the obsidian pillars, as well as resurrect the dragon itself, before exploding. The top of each pillar also explodes, destroying any player-placed blocks. This happens even if TNT explosions are turned off in settings.If the exit portal is ever broken for any reason, end crystals can still be placed on obsidian blocks with the same location as the exit portal.=== Explosions ===End crystals explode when attacked or damaged in most ways, even by attacks that normally do zero damage. They are not affected by exploding fireworks, and if damaged by an explosion, they disappear instead of exploding.{{Only|Java}}<ref>{{bug|MC-118429||End crystals don't explode when destroyed by nearby explosions}}</ref> The end crystal's [[explosion]] has an [[Explosion#Explosion strength|explosion strength]] of 6, the same as a [[charged creeper]]. The end crystal's fire often remains after the crystal explodes. Any ender dragon charging from the crystal when it is destroyed takes {{hp|10}} damage.{{IN|java}}, an end crystal's explosion can be [[blocking|blocked]] by a [[shield]].Although an ender dragon damages most blocks and entities in its path, it cannot destroy end crystals simply by going near them.Placing [[water]] on the end crystal will neutralize the blast effect, but not the [[damage]] or knockback.End crystals with obsidian or bedrock below them will not damage blocks below them when they explode.{{IN|bedrock}}, having the game rule {{cd|mobGriefing}} to {{cd|false}} will prevent the End Crystal from destroying any blocks. While {{in|java}} the same game rule will not prevent the End Crystal from destroying any blocks.=== Beams ===The end crystal naturally shoots a beam at the ender dragon and heals it when the dragon is within range. This beam can be manually created using the command {{cmd|data merge entity @e[type{{=}}end_crystal,limit{{=}}1] {BeamTarget:{X:0, Y:0, Z:0<nowiki>}}}}. The beam can be pointed in any direction, allowing it to mark locations or objects.=== Properties ===[[File:End Crystal (Slateless).gif|thumb|A base-less end crystal.]] End crystals are of two kinds: the ones with a base beneath them are created either by game mechanism or by the {{cmd|summon}} command; while the base-less ones are created by players by manually placing the crystal items on top of [[obsidian]] or [[bedrock]].The base appears to be made of bedrock, with a crystal hovering over it. While in the End, a crystal continually generates fire at its current position, one block above the base (directly on top of the block the base is embedded in), replacing any other block at that location. This fire is capable of spreading.The end crystal entity is not solid and can be walked through freely. End crystals can be pushed by [[piston]]s, but they explode if moved while on fire. Because fire is checked only when an entity moves, end crystals do not normally take damage from their own fire unless moved.== Sounds =={{edition|java}}:{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|subtitle=Explosion|source=block|description=When an end crystal explodes|id=entity.generic.explode|translationkey=subtitles.entity.generic.explode|volume=4.0|pitch=0.56-0.84|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|source=block|description=When an end crystal explodes|id=random.explode|volume=4.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=End Crystal|spritetype=item|nameid=end_crystal|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=End Crystal|spritetype=entity|nameid=end_crystal|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=End Crystal|spritetype=item|nameid=end_crystal|id=637|form=item|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=End Crystal|spritetype=entity|nameid=ender_crystal|id=71|foot=1}}=== Entity data ===End crystals have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Achievements =={{load achievements|The End... Again...}}== Advancements =={{load advancements|The End... Again...}}== History ==[[File:End Crystal 19w38a.gif|thumb|Java Edition 19w38a]]{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 6|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}{{History||1.2.1|snap=12w04a|Previously, ender crystals could be spawned using [[spawn egg]]s with ID 200 (in a [[server]], these were created using {{cmd|give 383 1 200}}). The spawned crystal would be positioned where a natural crystal would be if there was a bedrock block at the location. It was still possible until 1.9 to obtain an end crystal spawn egg, but it would not spawn anything.}}{{History||1.7.2|snap=13w36a|Ender crystals can now be spawned with the {{cmd|summon}} command.}}{{History||1.8|snap=14w06a|Ender crystals now generate one [[block]] lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath (see {{bug|MC-47526}}).}}{{History||1.9|snap=15w31a|Ender crystals generate at the correct Y-level again.}}{{History|||snap=15w33c|Respawning the ender dragon now also respawns the ender crystals on the obsidian pillars.|Ender crystals now have a compound BeamTarget tag that hold the X, Y, Z block location the beam points to.}}{{History|||snap=15w44a|"Ender crystals" have been renamed to "end crystals".|[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an item.|End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the end exit portal respawns the ender dragon.}}{{History|||snap=15w44b|End crystals are no longer dropped by [[skeleton horse]]s.|Added crafting recipe for end crystals, making end crystals [[renewable]].}}{{History|||snap=15w49a|End crystals now require [[air]]/replaceable [[block]]s and lack of [[entity|entities]] for placement.}}{{History|||snap=15w51a|End crystals can no longer be placed in [[Adventure mode]].}}{{History||1.11|snap=16w32a|The entity ID has been changed from <code>EnderCrystal</code> to <code>ender_crystal</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 426.}}{{History|||snap=18w20b|Renamed to "End Crystal".}}{{History|||snap=pre5|Entity ID has been changed to <code>end_crystal</code>.}}{{History||1.14|snap=18w43a|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal [[item]] have been changed.}}{{History||1.19.3|snap=22w43a|End crystal explosions can now be [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-188247|||Fixed}}</ref>}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}{{History|bedrock}}{{History||1.6.0|snap=?|[[File:End Crystal BE2.png|32px]] [[File:End Crystal BE2.gif|32px]] The model of the end crystals has been changed. It has now two cubes instead of three.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:End Crystal BE3.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}{{History||1.17.10|snap=beta 1.17.10.20|[[File:End Crystal JE2.png|32px]] The model of the end crystals has been changed to have three cubes again, and to match ''Java Edition''.}}{{History||1.19.70|snap=beta 1.19.70.20|Increased end crystal collision box size to match ''Java Edition''.|End crystals with obsidian or bedrock below them now will not damage blocks below them when they explode.}}{{History|console}}{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Ender crystals now generate one block lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|"Ender crystals" have been renamed to "end crystals".|[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an [[item]]. |End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the [[end portal|end exit portal]] respawns the ender dragon.|Added a crafting recipe for end crystals.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* According to [[Jens Bergensten|Jeb]], the reason behind the current crafting recipe using glass as opposed to [[Chorus Fruit|chorus fruit]] or any materials introduced in [[Java Edition 1.9|1.9]] is as a means for players to craft end crystals in older worlds that the dragon has already been killed in.<ref>{{tweet|jeb_|667000226524372992|The problem is that you need to be able to craft the crystals on worlds in which the dragon has been destroyed already|November 18, 2015}}</ref>* A historical rendition of the [[beacon]] block featured an animated entity within it, which resembled a yellow miniaturized end crystal. The bedrock platform of the end crystal entity would also render below the beacon, though this would normally be hidden within the block below.* Using a [[piston]] to push an end crystal's fire into an end portal block deletes the end portal block. However, natural portal blocks regenerate if the end crystal is moved.== Gallery ==<gallery>End Crystal Usage.png|Using end crystals to respawn the ender dragon.Crystal Link.png|An ender dragon being hit with the "healing beam" of an end crystal.Ender Crystal.png|An end crystal.EnderCrystalOverworld.png|An end crystal in the Overworld spawned using {{cmd|summon}} {{code|end_crystal}}.Ender Dragon Revival.png|End crystals respawning the ender dragon.CagedEnderCrystal.png|A caged end crystal.Respawn ender dragon.png|A [[player]] trying to respawn the ender dragon.End Crystal (item).gif|An animation of the item of the end crystal.</gallery>== References =={{reflist}}{{Entities}}{{Items}}[[de:Enderkristall]][[el:Κρύσταλλος του Ender]][[es:Cristal del End]][[fr:Cristal de l'End]][[ja:エンドクリスタル]][[ko:엔드 수정]][[nl:Endkristal]][[pl:Kryształ Endu]][[pt:Cristal do End]][[ru:Кристалл Края]][[th:คริสตัลเอนด์]][[uk:Кристал Енду]][[zh:末影水晶]]</li></ul></nowiki>
17w47aChests and trapped chests can now be put directly next to their large variants, instead of requiring one block between them.
Crouching while placing the chest now makes it try to connect to the clicked block.
Prior to The Flattening, this block's numeral ID was 54.
18w09aChests now generate in underwater ruins.
18w10aChests now generate as buried treasure structures.
18w10cWater can now be placed on the same block as chests.
18w11aChests can now be found in shipwrecks.
1.14
{{Extension DPL}}<ul><li>[[White Dye|White Dye]]<br/>{{Item| image = White Dye.png| renewable = Yes| stackable = Yes (64)}}'''White dye''' is a [[Dye#Primary|primary color dye]] similar to [[bone meal]].== Obtaining ===== Crafting ==={{Crafting |showname=0 |Bone Meal |Output=White Dye |type=Material |head=1}}{{Crafting |Lily of the Valley |Output=White Dye |type=Material |foot=1}}=== Loot chest ==={{#invoke:LootChest|base3|white-dye}}== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|White Dye}}=== Trading ===Apprentice-level shepherd villagers have a 20% chance to buy 12 white dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=White Dye|spritetype=item|nameid=white_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=White Dye|spritetype=item|nameid=white_dye|aliasid=dye / 19|id=410|form=item|translationkey=item.dye.white_new.name|foot=1}}== History =={{History|java}}{{History||1.14|snap=18w43a|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}{{History|||snap=18w44a|White dye can now change the text color on [[sign]]s to white.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells white dye.}}{{History|||snap=19w11a|White dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|White dye can now be used to craft [[white candle]]s.}}{{History|||snap=21w19a|White dyes can no longer be used to craft white candles.}}{{History|||snap=Pre-release 1|White dye can once again be used to craft white candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|White dye can now change the text color on [[hanging sign]]s to white.}}{{History||1.20|snap=23w12a|White dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|White dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within the [[trail ruins]]; white dye is now common loot.}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}{{History||1.9.0|snap=beta 1.9.0.0|Added [[flower|lilies of the valley]], which can be used to [[crafting|craft]] white dye.}}{{History||1.11.0|snap=beta 1.11.0.4|White dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of white dye has been changed from <code>dye/19</code> to <code>white_dye</code>.}}{{History|ps4}}{{History||1.83|[[File:White Dye JE1 BE1.png|32px]] Added white dye.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[de:Weißer Farbstoff]][[es:Tinte blanco]][[fr:Teinture blanche]][[ja:白色の染料]][[ko:하얀색 염료]][[pl:Biały barwnik]][[pt:Corante branco]][[zh:白色染料]]</li><li>[[Sword|Sword]]<br/>{{For|the item in ''Minecraft Dungeons''|MCD:Sword|MCD:Diamond Sword}}{{Item| image = <gallery>Wooden Sword.png | WoodenStone Sword.png | StoneIron Sword.png | IronGolden Sword.png | GoldenDiamond Sword.png | DiamondNetherite Sword.png | Netherite</gallery>| rarity = Common| renewable = * '''Netherite''': No* '''All others''': Yes| durability = '''Java Edition'''<br>Golden: 32<br>Wood: 59<br>Stone: 131<br>Iron: 250<br>Diamond: 1561<br>Netherite: 2031<br>'''Bedrock Edition'''<br>Golden: 33<br>Wood: 60<br> Stone: 132<br>Iron: 251<br>Diamond: 1562<br>Netherite: 2032| stackable = No}}The '''sword''' is a melee [[weapon]] that is mainly used to deal [[damage]] to [[entity|entities]] or for breaking certain blocks faster than by hand. A sword is made from one of six materials, in order of increasing quality and expense: wood, gold, stone, iron, diamond and netherite.== Obtaining ===== Crafting ==={{Crafting |showname=0 |showdescription=1 |head=1 |name=[[Swords]] |B1={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B2={Any Planks}; Iron Ingot; Gold Ingot; Diamond |B3=Stick |Output=Wooden Sword; Iron Sword; Golden Sword; Diamond Sword |type=Combat}}{{Crafting |name=Stone Sword |B1=Any stone-tier block |B2=Any stone-tier block |B3=Stick |Output=Stone Sword |description=Can use cobblestone and its other variants interchangeably. |type=Combat}}{{Crafting |foot=1 |ignoreusage=1 |name=[[Swords]] |ingredients=Damaged Matching [[Swords]] |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword |description= The durability of the two swords is added together, plus an extra 5% of the tool type's total durability. Enchantments are removed unless combined on an [[anvil]].<br>'''Example:''' Two wooden swords, each with remaining durability of 20, combine into a wooden sword having 43 durability (20 + 20 + 5% of 60). |Output=Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword |type=Combat}}=== Upgrading ==={{Smithing|Netherite Upgrade|Diamond Sword|Netherite Ingot|Netherite Sword|description=|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=2x Damaged Wooden Sword or<br>2x Damaged Stone Sword or<br>2x Damaged Iron Sword or<br>2x Damaged Golden Sword or<br>2x Damaged Diamond Sword or <br>2x Damaged Netherite Sword|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword|Damaged Wooden Sword; Damaged Stone Sword; Damaged Iron Sword; Damaged Golden Sword; Damaged Diamond Sword; Damaged Netherite Sword|Wooden Sword; Stone Sword; Iron Sword; Golden Sword; Diamond Sword; Netherite Sword|description=The durability of the two swords is added together, plus an extra 5% durability. Any enchantments, besides curses, would be removed.}}==== Unit repair ===={{main|Anvil mechanics#Unit repair}}{{/Repairing with Anvils}}A sword can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material, with each repair material restoring 25% of the sword's maximum durability, rounded down.=== Mob loot ==={{Main|Drops#Equipped items}}Some [[mobs]] can spawn with a sword and have an 8.5% chance of dropping them upon death caused by player. This chance is increased by 1% per level of [[Looting]], up to a maximum of 11.5% with Looting III. [[Zombie]]s and [[husk]]s can drop iron swords, [[zombified piglin]]s and [[piglin]]s can drop golden swords, and [[wither skeleton]]s can drop stone swords. The dropped sword is usually badly damaged and may be enchanted. Stone swords dropped by wither skeletons are never enchanted.A [[vex]] wields an iron sword that normally has a 0% chance of dropping, because their main hand's <code>HandDropChances</code> is 0. However, this chance increases by 1 percentage point per level of Looting. It is never damaged{{only|java}} and may be enchanted.{{IN|be}}, [[pillager]]s and [[vindicator]]s that spawn from raids have a 4.1% chance (5.12% chance on hard mode) of dropping a damaged iron sword. This sword has a 50% chance of being enchanted.=== Trading ===[[File:Weaponsmith Diamond Sword Trade.png|thumb|right|The diamond sword trade of a weaponsmith.]]{{IN|bedrock}}, an apprentice-level weaponsmith villagers sells enchanted iron swords for at least 7-21 emeralds, and a master-level weaponsmith sells enchanted diamond swords for at least 13-27 emeralds.{{IN|java}}, a novice-level weaponsmith villager has a {{frac|2|3}} chance of selling an enchanted iron sword for at least 7-22 emeralds. A master-level weaponsmith offers to sell an enchanted diamond sword for at least 11–27 emeralds.The enchantments of the swords offered by villagers are the same as the ones obtained from an [[enchantment table]] at levels 5–19.=== Chest loot ==={{LootChestItem|iron-sword,level-enchanted-iron-sword,damaged-random-enchanted-iron-sword,golden-sword,random-enchanted-golden-sword,diamond-sword,damaged-diamond-sword,level-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword,damaged-random-enchanted-diamond-sword-2}}== Usage ===== Attacking ===Pressing {{control|attack}} while holding a sword inflicts damage on both mobs and other players. Upon damaging a mob or player, the sword's [[Item Durability|durability]] decreases by 1.Attacking a [[boat]] or a [[minecart]] with a sword stone tier or higher instantly destroys it {{only|java}}, without decreasing the sword's durability. Otherwise, it requires 2 hits, with neither decreasing durability.==== Sweeping ===={{exclusive|Java|section=1}}If the attack recharge meter is 84.8% or above and the player is on the ground standing or moving slower than the [[sprinting]] speed in a straight line, the sword performs a sweeping attack indicated by a gale [[particle]] that reaches nearby enemies for {{hp|1}} and knocks them back; the amount of knockback is 80% that of the basal knockback and does not benefit from the [[knockback]] enchantment. As result, the player can perform a sweep attack while they are sprinting diagonally but it is impossible to perform a sweep attack at the same time as a critical hit or while riding some [[entity]]. All enemies within an 1 by 0.25 by 1 block area of any part of the attacked mob and whose feet are 3 or less blocks away from player's feet are affected. The [[sweeping edge]] enchantment increases the damage dealt by 50% of the normal hit damage for level I, 67% for level II and 75% for level III.=== Damage ==={{Main|Damage}}==== Java Edition ====Swords have an attack speed of 1.6 and take 0.625 seconds to [[Damage#Attack cooldown|recover]]. {| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"! Material! {{ItemSprite|Wooden Sword|text=Wooden}}! {{ItemSprite|Golden Sword|text=Gold}}! {{ItemSprite|Stone Sword|text=Stone}}! {{ItemSprite|Iron Sword|text=Iron}}! {{ItemSprite|Diamond Sword|text=Diamond}}! {{ItemSprite|Netherite Sword|text=Netherite}}|-! Attack Damage| {{hp|4}}| {{hp|4}}| {{hp|5}}| {{hp|6}}| {{hp|7}}| {{hp|8}}|-! Attack Speed| 1.6| 1.6| 1.6| 1.6| 1.6| 1.6|-! Damage/Second (DPS)| 6.4| 6.4| 8| 9.6| 11.2| 12.8|-! Durability| 59| 32| 131| 250| 1561| 2031|-! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Lifetime damage minimum = Durability × Damage per hit''. It ignores enchantments and [[Damage#Critical_hit|critical hits]], and assumes the sword is at maximum charge</ref>| {{hp|236}}| {{hp|128}}| {{hp|655}}| {{hp|1500}}| {{hp|10927}}| {{hp|16248}}|}{{notelist}}==== Bedrock Edition ===={{IN|bedrock}}, swords have no attack cooldown or sweep attack, and deal the following damage:{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"! Material! {{ItemSprite|Wooden Sword|text=Wooden}}! {{ItemSprite|Golden Sword|text=Gold}}! {{ItemSprite|Stone Sword|text=Stone}}! {{ItemSprite|Iron Sword|text=Iron}}! {{ItemSprite|Diamond Sword|text=Diamond}}! {{ItemSprite|Netherite Sword|text=Netherite}}|-! Attack Damage| {{hp|5}} <!-- DO NOT CHANGE THESE! The values are correct, '+4 Attack Damage' means 5 total attack damage. -->| {{hp|5}}| {{hp|6}}| {{hp|7}}| {{hp|8}}| {{hp|9}}|-! Durability| 60| 33| 132| 251| 1562| 2032|-! Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits</ref>| {{hp|300}}| {{hp|165}}| {{hp|792}}| {{hp|1757}}| {{hp|12496}}| {{hp|18288}}|}{{notelist}}The most amount of damage that a sword enchanted with [[Sharpness]] V can do is 11 {{in|java}} and 15.25 {{in|bedrock}}, without critical hits.=== Sword breaking times ==={{main|Breaking}}A sword can also be used to destroy certain blocks 50% quicker, sometimes much quicker than with fists. Using a sword to destroy any block that doesn't break instantly by hand decreases its durability by 2; this includes bamboo, despite that the sword is the fastest tool for breaking it.<ref>{{bug|MC-195168||Swords consume double durability than they normally would when destroying bamboo saplings, bamboo, or cobwebs}}</ref>If a sword is enchanted with [[Silk Touch]], either using [[Creative]] or [[commands]], cobwebs the sword destroys will drop the cobwebs themselves instead of the usual string. This is due to the sword being classified as the proper tool for cobwebs.The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what gets dropped:* White: an original block.* Blue: block's normal drop (e.g. seeds, sapling, apple).* Red: nothing.{| class="wikitable" style="text-align:center" data-description="Blocks affected by swords"! Block! Fists! Sword! colspan="2" | Proper/fastest tool|-!style="text-align:left"| {{BlockLink|Bamboo}}| {{tc|no|{{breaking time|Bamboo}} s }} || 0.05 s (instant) <!-- this doesn't work: {{tc|planned|{{breaking time|Bamboo|Sword}} s}} -->| {{ItemSprite|sword|link=Sword}}| 0.05 s (instant) <!-- this doesn't work: {{breaking time|Bamboo|Sword}} s -->|-!style="text-align:left"| {{BlockLink|Cobweb}}| {{tc|no|{{breaking time|Cobweb|drop=None}} s}} || {{tc|planned|{{breaking time|Cobweb|Sword}} s}}| {{ItemSprite|shears|link=Shears}}| {{breaking time|Cobweb|Shears}} s|-!style="text-align:left"| {{BlockLink|Cocoa}}| {{tc|planned|{{breaking time|Cocoa}}s}} || {{tc|planned|{{breaking time|Cocoa|Sword}}s}}| {{ItemSprite|wooden-axe|link=Axe}}| {{tc|planned|{{breaking time|Cocoa|Golden}} – {{breaking time|Cocoa|Wooden}} s}}|-! style="text-align:left"|{{BlockLink|Hay Bale}}| 1s| 0.8s{{only|bedrock}}| {{ItemSprite|wooden-hoe|link=Hoe}}| {{breaking time|Hay Bale|Golden}} – {{breaking time|Hay Bale|Wooden}} s|-!style="text-align:left" rowspan="2"| {{BlockLink|Leaves}}!rowspan="2" {{tc|planned|{{breaking time|Leaves}} s}}!rowspan="2" {{tc|planned|{{breaking time|Leaves|Sword}} s}}| {{ItemSprite|shears|link=Shears}}| {{breaking time|Leaves|Shears}}s|-| {{ItemSprite|wooden-hoe|link=Hoe}}| {{tc|planned|{{breaking time|Leaves|Golden}} – {{breaking time|Leaves|Wooden}} s}}|-!style="text-align:left"| {{BlockLink|Jack o'Lantern}}| {{breaking time|Jack o'Lantern}} s || {{breaking time|Jack o'Lantern|Sword}} s| {{ItemSprite|wooden-axe|link=Axe}}| {{breaking time|Jack o'Lantern|Golden}} – {{breaking time|Jack o'Lantern|Wooden}} s|-!style="text-align:left"| {{BlockLink|Melon}}| {{tc|planned|{{breaking time|Melon}} s}} || {{tc|planned|{{breaking time|Melon|Sword}} s}}| {{ItemSprite|wooden-axe|link=Axe}}| {{tc|planned|{{breaking time|Melon|Golden}} – {{breaking time|Melon|Wooden}} s}}|-!style="text-align:left"| {{BlockLink|Pumpkin}}| {{breaking time|Pumpkin}}s || {{breaking time|Pumpkin|Sword}} s| {{ItemSprite|wooden-axe|link=Axe}}| {{breaking time|Pumpkin|Golden}} – {{breaking time|Pumpkin|Wooden}} s|-!style="text-align:left" rowspan="2"| {{BlockLink|Vines}} | rowspan="2" {{tc|no|{{breaking time|Vines}} s}} || rowspan="2" {{tc|no|{{breaking time|Vines|Sword}} s}}| {{ItemSprite|wooden-axe|link=Axe}}| {{tc|no|{{breaking time|Vines|Golden}} – {{breaking time|Vines|Wooden}} s}}|-| {{ItemSprite|shears|link=Shears}}| {{breaking time|Vines|Shears}} s|}==== Safety around constructions ====In Creative mode, swords are unable to break blocks. However, care must still be taken around [[minecart]]s, [[painting]]s, [[item frame]]s,{{only|java}} and [[armor stand]]s; these are entities, thus can be broken with swords in Creative.<ref>{{bug|MC-27140}}</ref><ref>{{bug|MC-18463}}</ref>=== Enchantments ===Swords can receive, gathered from mob drops/villager trades or be found in various loot chests (example: End City, Bastion Remnant)with the following [[enchantment]]s:{| class="wikitable sortable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]!Weight|-|[[Fire Aspect]]|II|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|2|-|[[Looting]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|2|-|[[Unbreaking]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Sharpness]]<ref group=note name=note1>Sharpness, Smite, and Bane of Arthropods are mutually exclusive.</ref>|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|10|-|[[Smite]]<ref group=note name=note1/>|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Bane of Arthropods]]<ref group="note" name=note1/>|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Knockback]]|II|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|5|-|[[Mending]]|I|{{Inventory slot|Anvil}}|2|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|1|-|[[Sweeping Edge]]{{Only|java|short=1}}|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|2|}Golden swords have the highest enchantability, yet the least durability{{Notelist}}=== Fuel ===Wooden swords can be used as fuel in [[furnace]]s, smelting 1 item per sword.=== Smelting ingredient ==={{Smelting|showname=1|Iron Sword;Golden Sword|Iron Nugget;Gold Nugget|0,1}}=== Piglins ===[[Piglin]]s are attracted to golden swords, run toward any golden swords on the ground and inspect it for 6 to 8 seconds before putting it in their [[inventory]] slot.== Sounds =={{Edition|Java}}:{{Sound table|sound=Strong attack1.ogg|sound2=Strong attack2.ogg|sound3=Strong attack3.ogg|sound4=Strong attack4.ogg|sound5=Strong attack5.ogg|sound6=Strong attack6.ogg|subtitle=Strong attack|source=player|description=When a player deals an attack that does not trigger any other attack sounds|id=entity.player.attack.strong|translationkey=subtitles.entity.player.attack.strong|volume=''varies'' <ref group=sound>0.6 for <code>strong1</code> through <code>strong4</code>, and 0.7 for <code>strong5</code> and <code>strong6</code></ref>|pitch=1.0|distance=16}}{{Sound table|sound=Critical attack1.ogg|sound2=Critical attack2.ogg|sound3=Critical attack3.ogg|subtitle=Critical attack|source=player|description=When a player deals a critical hit|id=entity.player.attack.crit|translationkey=subtitles.entity.player.attack.crit|volume=0.7|pitch=1.0|distance=16}}{{Sound table|sound=Knockback attack1.ogg|sound2=Knockback attack2.ogg|sound3=Knockback attack3.ogg|sound4=Knockback attack4.ogg|subtitle=Knockback attack|source=player|description=When a player deals a sprinting attack|id=entity.player.attack.knockback|translationkey=subtitles.entity.player.attack.knockback|volume=0.7|pitch=1.0|distance=16}}{{Sound table|sound=Sweep attack1.ogg|sound2=Sweep attack2.ogg|sound3=Sweep attack3.ogg|sound4=Sweep attack4.ogg|sound5=Sweep attack5.ogg|sound6=Sweep attack6.ogg|sound7=Sweep attack7.ogg|subtitle=Sweeping attack|source=player|description=When a player deals a sweep attack|id=entity.player.attack.sweep|translationkey=subtitles.entity.player.attack.sweep|volume=0.7|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Weak attack1.ogg|sound2=Weak attack2.ogg|sound3=Weak attack3.ogg|sound4=Weak attack4.ogg|subtitle=Weak attack|source=player|description=When a player deals an attack with no damage|id=entity.player.attack.nodamage|translationkey=subtitles.entity.player.attack.weak|volume=0.7|pitch=1.0|distance=16}}{{Sound table|subtitle=Weak attack|source=player|description=When a player attempts to attack without sufficient cooldown|id=entity.player.attack.weak|translationkey=subtitles.entity.player.attack.weak|volume=0.7|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a sword's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Strong attack1.ogg|sound2=Strong attack2.ogg|sound3=Strong attack3.ogg|sound4=Strong attack4.ogg|sound5=Strong attack5.ogg|sound6=Strong attack6.ogg|source=player|description=When a player deals an attack with damage|id=game.player.attack.strong|volume=0.2|pitch=0.8-1.2}}{{Sound table|sound=Weak attack1.ogg|sound2=Weak attack2.ogg|sound3=Weak attack3.ogg|sound4=Weak attack4.ogg|source=player|description=When a player deals an attack with no damage|id=game.player.attack.nodamage|volume=0.2|pitch=0.8-1.2}}{{Sound table|sound=Random break.ogg|source=player|description=When an sword's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wooden Sword|spritetype=item|nameid=wooden_sword|form=item}}{{ID table|displayname=Stone Sword|spritetype=item|nameid=stone_sword|form=item}}{{ID table|displayname=Iron Sword|spritetype=item|nameid=iron_sword|form=item}}{{ID table|displayname=Diamond Sword|spritetype=item|nameid=diamond_sword|form=item}}{{ID table|displayname=Golden Sword|spritetype=item|nameid=golden_sword|form=item}}{{ID table|displayname=Netherite Sword|spritetype=item|nameid=netherite_sword|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wooden Sword|spritetype=item|nameid=wooden_sword|id=308|form=item}}{{ID table|displayname=Stone Sword|spritetype=item|nameid=stone_sword|id=312|form=item}}{{ID table|displayname=Iron Sword|spritetype=item|nameid=iron_sword|id=307|form=item}}{{ID table|displayname=Diamond Sword|spritetype=item|nameid=diamond_sword|id=316|form=item}}{{ID table|displayname=Golden Sword|spritetype=item|nameid=golden_sword|id=322|form=item}}{{ID table|displayname=Netherite Sword|spritetype=item|nameid=netherite_sword|id=604|form=item|foot=1}}== Achievements =={{load achievements|Time to Strike!;Overkill;Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny}}== History == === Blocking ==={{main|Blocking}}[[File:Parrying.png|thumb|right|The blocking animation using a sword before and after [[Java Edition 14w30a]] (from the [[Adventure Update|Adventure]] to the [[Bountiful Update|Bountiful]] updates).]] Previously, since the [[Adventure Update]], all types of swords could be used to parry to block some forms of damage. If the player is blocking with a sword when attacked, the sword deflects 50% of incoming damage from melee, non-magical projectiles like arrows, and explosions, along with minimizing airborne knockback. The sword is held in front of the player and its durability is not reduced by blocking. The player moves at a slower rate than [[sneaking]] if blocking with a sword. Sword blocks could be engaged and disengaged instantly, with no delay between the input and damage mitigation nor cooldown between lowering a block and raising a new one. After the [[Combat Update]], the sword blocking functionality was replaced by blocking with [[shield]]s and to accommodate the [[dual wield]] system. Shields negate more damage and knockback than sword blocking from "blockable" attacks (they block 100% damage and knockback after [[Java Edition 1.11]]), but, unlike swords, they lose durability, have a 0.25 second startup period before damage can be mitigated and can be temporarily disabled by attacks with an [[axe]].=== Knockback ===The knockback dealt by swords used to be higher than while the players are using another melee [[item]]s, like an axe or with the hands. This feature was removed in [[Java Edition 1.9]] and is also no longer used in ''[[Bedrock Edition]]''.=== Historical changes per version ==={{History|java indev}}{{History||0.31|snap=20091231-2|[[File:Iron Sword JE1 BE1.png|32px]] Added iron swords.|Iron swords cannot be [[craft]]ed yet, but can be added to the [[player]]'s [[inventory]] during world creation.}}{{History||0.31|snap=?|The iron sword is no longer added to the player's inventory during world creation.}}{{History||0.31|snap=20100128|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Swords made from wood, stone, and diamond have been added.|Swords cannot be crafted yet, but have been added to the [[item]] [[chest]] in the Indev house.|A sword held by the player is now rendered to appear more 3D.}}{{History||0.31|snap=20100129|Wood, stone, iron, and diamond swords can now be [[craft]]ed.}}{{History|||snap=20100130|[[File:Golden Sword JE1.png|32px]] Swords can now be made out of gold.}}{{History|||snap=20100131|Swords now have [[durability]]. |Better swords now last longer.|Swords now cost 1 durability per hit, and 2 points per block broken.}}{{History||20100206|[[File:Golden Sword JE2 BE1.png|32px]] The texture of gold swords has been slightly changed.}}{{History|java alpha}}{{History||v1.2.0|snap=release|[[Zombie pigmen]] now hold golden swords.}}{{History|java beta}}{{History||1.2|Swords, like all [[tool]]s, now have more [[item durability|durability]].|Prior, diamond swords had 1024 durability, iron swords had 128, stone swords 64 and wood and gold had 32 durability.}}{{History||1.5|The damages of all swords have increased by 1, due to the player's barehand damage increasing from {{hp|1}} to {{hp|2}}.|As a result, wooden and golden swords now dealt {{hp|5}}, stone swords {{hp|7}}, iron swords {{hp|9}}, and diamond swords {{hp|11}}.}}{{History||1.8|snap=Pre-release|Added the ability to block with a sword, giving the [[player]] more options in combat.|Swords deflect 50% of incoming melee damage, non-magical projectiles like arrows and explosion damage, and a bit of knockback.|The sword is held in front of the player and its durability is not reduced by blocking.|The player moves at a slower rate than [[sneaking]] when blocking with a sword.|As barehand damage has been reduced from {{hp|2}} to {{hp|1}}, the damages of all swords have been reduced to their pre Beta 1.5 values.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Sword [[damage]] has been reduced to make way for [[enchanting]]. A diamond sword's damage has been reduced from {{hp|10}} to {{hp|7}}, iron has been reduced from {{hp|8}} to {{hp|6}} and stone has been reduced from {{hp|6}} to {{hp|5}}. Wooden and golden swords still deal {{hp|4}} damage.|Iron swords are now found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Swords can now be enchanted in the [[enchantment table]].}}{{History||1.1|snap=12w01a|Iron swords are now found in [[village]] blacksmith chests.}}{{History||1.2.1|snap=12w06a|The [[player]] now has a rare chance of obtaining iron swords by killing [[zombie]]s and golden swords from [[zombie pigmen]] from the addition of [[rare drops]]. These swords have a 20% chance of being enchanted.}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden swords.}}{{History||1.3.1|snap=12w18a|Wooden swords can now be used as [[fuel]] in a [[furnace]].}}{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] diamond swords for 12–13 [[emerald]]s, and iron swords for 7–10 emeralds.|With the [[trading]] implementation, renewable [[item]]s such as [[wheat]] can now be [[trading|sold]] to buy a diamond sword. This has now made all swords [[Renewable Resource|renewable]].}}{{History||1.4.2|snap=12w32a|[[Zombie]]s may sometimes wield iron swords, dealing extra [[damage]].}}{{History|||snap=12w34a|If a [[player]] has dyed leather armor equipped and selected a sword of any kind, it appears in the color of the dye applied to the armor, when switching to second or third person view.}}{{History|||snap=12w36a|Added [[wither skeleton]]s, which hold stone swords.}}{{History||1.4.6|snap=12w49a|[[Unbreaking]] can now be applied to a sword with an [[enchanted book]].}}{{History||1.6.1|snap=13w18a|Golden swords are now found in the new [[chest]]s in [[nether fortress]]es.}}{{History|||snap=13w21a|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.}}{{History|||snap=13w25b|In [[Creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden swords.}}{{History||1.8|snap=14w02a|Weaponsmith [[villager]]s now [[trading|sell]] enchanted diamond swords for 12–15 [[emerald]]s, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.}}{{History|||snap=14w30a|Sword holding position have been tweaked, and the blocking animation has changed. Blocking while mining was made impossible. Blocking immediately after attacking no longer continues the swing animation.}}{{History||1.9|snap=15w31a|[[Enchanting|Enchanted]] iron and diamond swords can now be found in [[end city]] ship [[chest]]s.}}{{History|||snap=15w33c|Swords no longer block attacks. Instead, [[shield]]s are used.}}{{History|||snap=15w34b|Swords now use the attack speed [[attribute]]. The attack speed of a sword is 1.25 or 0.8 seconds.}}{{History|||snap=15w34c|Nerfed swords, they now do {{hp|1}} less [[damage]] and have an attack speed of 1.45, or 0.69 seconds.|Swords can now do a sweep attack when moving at walking speed or slower, which knock back [[mob]]s near the one hit. The attack speed meter must be filled for it to work.}}{{History|||snap=15w36a|Each [[Sharpness]] level now adds {{hp|1}} damage to the base damage at level I and an additional {{hp|0.5}} for each additional level, down from a flat {{hp|1.25}} per level.}}{{History|||snap=15w37a|Swords now have an attack speed of 1.6, or 0.63 seconds.}}{{History|||snap=15w43a|The average yield of golden swords in [[nether fortress]] chests has been decreased.}}{{History|||snap=15w49a|Sweep attack now does {{hp|1}} damage to affected [[mob]]s and players.}}{{History||1.11.1|snap=16w50a|Golden and iron swords now [[smelt]] down into one of their respective [[nugget]]s.|Added [[Sweeping Edge]] enchantment.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 268, 272, 267, 276 and 283.}}{{History|||snap=18w10a|Swords can now generate in [[buried treasure]] chests.}}{{History||September 10, 2018|link={{tweet|JasperBoerstra|1039167196801458176}}|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] [[Jasper Boerstra]] tweets an image of updated sword textures.}}{{History||1.14|snap=18w43a|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.|Swords now break [[bamboo]] instantly.}}{{History||1.16|snap=20w06a|[[File:Netherite Sword JE1.png|32px]] Added netherite swords.|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden swords.}}{{History|||snap=20w09a|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.}}{{History|||snap=20w10a|[[File:Netherite Sword JE2 BE2.png|32px]] The texture of netherite swords has been changed.|Netherite swords can no longer be [[crafted]].|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].}}{{History|||snap=20w15a|Stone swords can now be crafted using [[blackstone]].}}{{History|||snap=20w16a|Golden and netherite swords now generate in [[bastion remnants]] chests.|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}{{History||1.16.2|snap=20w30a|Damaged enchanted iron swords can now be found in [[bastion remnant]] chests.}}{{History||1.17|snap=21w08a|Stone swords can now be crafted using [[cobbled deepslate]].}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden swords.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond swords to netherite swords now requires the netherite upgrade [[smithing template]].}}{{History|upcoming java}}{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed for all swords has been increased to 3.|The base [[damage]] is now {{Hp|2}}, meaning that all swords now do {{Hp|1}} more damage than before}.|The attack reach of swords has been increased to 3.5 [[block]]s.}}{{History|||snap=Combat Test 2|The attack speed of all swords has been decreased to 2.5.}}{{History|||snap=Combat Test 3|The attack speed of all swords has been changed from 2.5 back to 3.0.|The attack key can now again be held down to automatically attack when the attack meter is full.|Attacks now happen only when the sword is at 120% charge, slower than if attacks were timed.}}{{History|||snap=Combat Test 4|Sword can now perform critical, knockback ([[sprint]]) hits on 100% charge.|The attack reach of all weapons was decreased by 0.5 [[block]]. Sword now have a 3 [[block]]s reach.|The 200% attack now gives a bonus reach of 1 [[block]].}}{{History|||snap=Combat Test 5|Weapons have been nerfed. All material tiers have been nerfed by {{Hp|1}} except wood and gold, and the sword tier have been nerfed by {{Hp|1}}. This means that the wooden/stone/golden sword now does {{Hp|4}} damage, the iron sword now does {{Hp|5}} damage and the diamond sword now does {{Hp|6}} damage.}}{{History|||snap=Combat Test 6|All weapons' attack reach have been buffed by 0.5 [[block]].|200% attacks have been removed.|Swords now always do sweep attack, even in the air.|The cooldown for missed hit is a 4-tick cooldown instead of using the attack speed attribute.}}{{History|||snap=Combat Test 7c|All weapons' attack reach have been nerfed by 0.5 [[block]]. The sword's attack reach is now 3 [[block]]s again.|200% attacks have been re-added.|Swords no longer sweep without [[Sweeping Edge]] and 200% charge again.|Adjusted the netherite tier value to match the weapon nerf in Combat Test 5}}{{History|||snap=Combat Test 8b|Enchantment bonus attack damage are now included in the base damage when calculating critical hits (they were excluded before). Due to this change, enchanted swords critical attacks are now way more powerful (especially with high enchantments)}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Stone Sword JE1 BE1.png|32px]] Added stone swords.}}{{History||v0.3.0|[[File:Wooden Sword JE1 BE1.png|32px]] Added wooden swords.|Survival players no longer start out with an infinite durability stone sword in the inventory.}}{{History||v0.3.2|[[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added iron, gold, and diamond swords.}}{{History||v0.4.0|Iron swords have replaced stone swords in the creative inventory.}}{{History||v0.9.0|snap=build 1|Iron swords can now be found in [[stronghold]] altar [[chest]]s and inside blacksmith chests.}}{{History||v0.11.0|snap=build 11|Wooden, stone, golden and diamond swords are now available in the [[creative]] [[inventory]].}}{{History||v0.11.0|snap=build 12|Wooden, stone, golden and diamond swords have been removed from creative.}}{{History||v0.11.0|snap=build 13|All swords are available in creative mode again.}}{{History||v0.12.1|snap=build 1|Instead of replacing the barehanded [[damage]] ({{hp|1}}), swords now add their damage onto the barehanded damage, which results in all swords doing {{hp|1}} more damage than before.|In [[creative]] mode, swords are no longer able to break [[block]]s, and no [[sound]] plays when they're hit with one.|Golden swords can now be found in [[nether fortress]] chests.|[[Zombie]]s now rarely spawn holding an iron sword that have a chance to [[drops|dropped]].|Golden swords are now rarely dropped by [[zombie pigmen]].|Stone swords are now rarely dropped by [[wither skeleton]]s.}}{{History||v0.15.0|snap=build 1|Iron swords are now sometimes dropped by [[husk]]s that spawn holding an iron sword.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted iron and diamond swords can now be found in [[end city]] [[chest]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|Iron swords and enchanted diamond swords are now sold by weaponsmith [[villager]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden swords are now [[smelting|smeltable]].|Added [[vex]]es, which rarely drop an iron sword if killed using [[Looting]] enchantment.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.|Iron swords are now found in [[plains]] [[village]] weaponsmiths.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron swords can now be found in [[savanna]], [[snowy taiga]], [[taiga]] and [[desert]] village weaponsmiths.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron swords upon [[death]].|[[Trading]] has been changed. Iron swords [[trading|sold]] by weaponsmith [[villager]]s now cost 2 [[emerald]]s while diamond swords cost 8 emeralds as part of their fourth tier trades.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Sword BE1.png|32px]] Added netherite swords.|Netherite swords are obtained by combining one diamond sword and one [[netherite ingot]] in a [[crafting table]].|[[File:Diamond Sword JE3 BE3.png|32px]] The texture of diamond swords has been changed.|Golden swords are now sometimes [[drops|dropped]] by [[piglin]]s that spawn holding a golden sword.}}{{History|||snap=beta 1.16.0.57|Netherite swords can no longer be [[crafting|crafted]].|Netherite swords are now obtained by combining one diamond sword and one [[netherite ingot]] in a [[smithing table]].|Stone swords can now be crafted using [[blackstone]].|Golden and netherite swords now generate in [[bastion remnant]] chests.|Golden swords now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=beta 1.16.0.63|Diamonds swords now generate in place of netherite swords in bastion remnant [[chest]]s.}}{{History||1.17.30|snap=beta 1.17.20.20|Swords now break [[bamboo]] instantly.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords (all five types).}}{{History||xbox=TU5|The ability to block with swords has been added, giving the [[player]] more options in combat.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden swords are now [[smelting|smeltable]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Wooden Sword JE2 BE2.png|32px]] [[File:Stone Sword JE2 BE2.png|32px]] [[File:Iron Sword JE2 BE2.png|32px]] [[File:Golden Sword JE3 BE2.png|32px]] [[File:Diamond Sword JE2 BE2.png|32px]] The textures of all swords have been changed.}}{{History||ps=1.92|The ability to block with swords has been removed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Wooden Sword JE1 BE1.png|32px]] [[File:Stone Sword JE1 BE1.png|32px]] [[File:Iron Sword JE1 BE1.png|32px]] [[File:Golden Sword JE2 BE1.png|32px]] [[File:Diamond Sword JE1 BE1.png|32px]] Added swords.|Swords cannot block attacks.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==*The sword's traditional [[texture]] came from [[Notch]]'s abandoned RPG, ''[[Legend of the Chambered]]''. The iron sword's texture was created first, as it was from the game, and the other swords followed.*In ''Java Edition'', with the introduction of netherite swords, it is possible to one-hit kill undead [[mob]]s in the game (except [[wither]]s and [[zombie]]s/[[skeleton]]s with random armor) using a sword with the [[Smite]] V enchantment, without the need to perform a critical hit (this was previously possible only with a [[Smite]] V stone, iron, or diamond axe).*Plastic diamond and enchanted swords are official ''[[Minecraft]]'' merchandise.<ref>https://shop.minecraft.net/products/minecraft-sword?_pos=1&_psq=sword&_ss=e&_v=1.0</ref><ref>https://shop.minecraft.net/products/minecraft-enchanted-purple-sword?_pos=4&_psq=sword&_ss=e&_v=1.0</ref>*In the game [[wikipedia:Transformice|''Transformice'']], a diamond sword can be found in the shop.== Gallery ===== Enchanted swords ===<gallery>Enchanted Wooden Sword.gif|Enchanted wooden sword.Enchanted Stone Sword.gif|Enchanted stone sword.Enchanted Iron Sword.gif|Enchanted iron sword.Enchanted Golden Sword.gif|Enchanted golden sword.Enchanted Diamond Sword.gif|Enchanted diamond sword.Enchanted Netherite Sword.gif|Enchanted netherite sword.</gallery>=== Texture packs ===<gallery>File:Wood sword TP.png|Wooden sword in the [[Texture Pack DLC|Plastic Pack]].Stone Sword SDGP.png|Stone sword in the [[Super Duper Graphics Pack]].File:Gold sword Natural.png|Gold sword in the [[Texture Pack DLC|Natural Pack]].</gallery>=== In other media ===<gallery>File:Alex Fighting in Nether.jpeg|Pixel art of [[Alex]] fighting with a diamond sword in the [[Nether]].File:Alex Retrieving Diamond Sword.jpeg|Alex retrieving another diamond sword from a [[chest]].File:Sinister Sword Sprite MCD.png|The [[MCD:Sinister Sword|Sinister Sword]], a unique sword featured in ''Minecraft Dungeons''.File:Sword GUI.png|A nondescript [[MCD:Sword|sword]] as it appears in ''[[Minecraft Dungeons]]''.File:Sword (item).png|A sword as it appears in ''[[Legend of the Chambered]]''.File:Sword Shirt.png|Officially licensed T-Shirt of a diamond sword.File:IronSword replica.jpg|Foam replica of an iron sword.</gallery>== References =={{reflist}}{{Items}} [[Category:Tools]][[Category:Combat]][[de:Schwert]][[es:Espada]][[fr:Épée]][[hu:Kard]][[ja:剣]][[ko:검]][[nl:Zwaard]][[pl:Miecz]][[pt:Espada]][[ru:Меч]][[tr:Kılıç]][[uk:Меч]][[zh:剑]]</li></ul>
18w47aChests can now be found in pillager outposts.
18w48aChests now generate in many houses in the updated plains villages.
18w49aChests now generate in many houses in the updated savanna villages and the new snowy villages.
18w50aChests now generate in many houses in the updated desert and taiga villages.
1.15
{{Extension DPL}}<ul><li>[[Warped Fungus on a Stick|Warped Fungus on a Stick]]<br/>{{Item| image = Warped Fungus on a Stick.png| durability = 100| renewable = Yes| stackable = No}}A '''warped fungus on a stick''' is an item that can be used to control saddled [[strider]]s.== Obtaining ===== Crafting ==={{Crafting|head=1|showdescription=1 |A1=Fishing Rod; Damaged Fishing Rod|B2=Warped Fungus|Output= Warped Fungus on a Stick|description=Crafting from a damaged fishing rod is available only {{in|bedrock}}. ''Java Edition'' requires a pristine fishing rod. The [[2×2 grid]] can also be used for crafting instead of a crafting table.|type= Transportation}}{{crafting|foot=1|ignoreusage=1|Damaged Warped Fungus on a Stick|Damaged Warped Fungus on a Stick|Output= Warped Fungus on a Stick|description= The durability of the two warped fungi on sticks is added together, plus an extra 5% durability.|type= Transportation}}=== Mobs ===A [[zombified piglin]] that spawns as a strider jockey holds a warped fungus on a stick instead of a {{ItemLink|golden sword}}, and has an 8.5%{{Only|java|short=y}} or 25%{{Only|bedrock|short=y}} chance to drop it if killed by a player or tamed [[wolf]], or upon death when angry. chance is increased by 1%{{Only|java|short=y}} or 5%{{Only|bedrock|short=y}} per level of Looting, for a maximum of 11.5%{{Only|java|short=y}} or 40%{{Only|bedrock|short=y}} with Looting III.== Usage ==[[File:Strider riding.gif|A [[player]] shown using a warped fungus on a stick to ride a [[strider]] (click to see animation).|thumb|350px]]Similar to how a [[carrot on a stick]] is used to control [[pig]]s, the [[player]]s can use a warped fungus on a stick to control a [[strider]]. To do this, the player simply holds the [[item]] in one hand and any nearby striders within view is attracted toward the player. If mounted on a [[saddle]]d strider, the strider moves in the direction the player is facing while holding the warped fungus on a stick. Right clicking with the item makes the strider go faster, but reduces the item's durability by 1 for every speed boost. If the item durability reaches 0, it turns into a fishing rod.Due to a strider's ability to walk on [[lava]], this is a beneficial [[tools|tool]] for using striders as a safe transport across [[the Nether]]'s terrain, which is otherwise considered difficult to traverse.=== Enchantments ===A warped fungus on a stick can receive the following enchantments, but only through an [[anvil]]:{|class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Unbreaking]]|III|{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|}== Sounds =={{Edition|Java}}:{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a warped fungus on a stick's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Random break.ogg|source=player|description=When a warped fungus on a stick's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Warped Fungus on a Stick|spritetype=item|nameid=warped_fungus_on_a_stick|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Warped Fungus on a Stick|spritetype=item|nameid=warped_fungus_on_a_stick|id=618|form=item|foot=1}}== Advancements =={{load advancements|This Boat Has Legs}}== History =={{History|java}}{{History||1.16|snap=20w13a|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}{{History|||snap=20w14a|Now has 100 durability instead of 25.|Now takes only 1 damage every time the strider is speed boosted.}}{{History||1.16.2|snap=Pre-release 1|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}{{History|bedrock}}{{History||1.16.0|snap=beta 1.16.0.57|[[File:Warped Fungus on a Stick JE1 BE1.png|32px]] Added warped fungus on a stick.}}{{History|||snap=beta 1.16.0.63|Warped Fungus on a Stick can now be enchanted.}}{{History||1.16.100|snap=beta 1.16.100.54|The [[zombified piglin]] riding a [[strider]] now spawns holding a warped fungus on a stick.}}{{History|foot}}== Issues =={{Issue list}}== See also ==* {{ItemLink|Carrot on a Stick}}* {{ItemLink|Saddle}}== References =={{Items}}[[Category:Renewable resources]][[de:Wirrpilzrute]][[es:Caña con hongo distorsionado]][[fr:Champignon biscornu sur un bâton]][[ja:歪んだキノコ付きの棒]][[lzh:譎蕈釣竿]][[pl:Spaczony grzyb na patyku]][[pt:Vara com fungo distorcido]][[ru:Удочка с искажённым грибком]][[zh:诡异菌钓竿]]</li><li>[[Cooked Porkchop|Cooked Porkchop]]<br/>{{Item| title = Cooked Porkchop| image = Cooked Porkchop.png| renewable = Yes| heals = {{hunger|8}}| stackable = Yes (64)}}'''Cooked porkchop''' is a [[food]] [[item]] that can be eaten by the [[player]].== Obtaining =={{see also|Tutorials/Animal farming|title1=Animal farming}}Cooked porkchops can be obtained by cooking [[raw porkchop]]s or by [[trading]] with butchers, and is a [[drops|drop]] from [[pig]]s and [[hoglin]]s that die while on [[fire]].=== Mob loot ======= Pigs ====Adult [[pig]]s drop 1–3 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III.==== Hoglins ====Adult [[hoglin]]s drop 2–4 cooked porkchop if killed while on fire. The maximum amount is increased by 1 per level of Looting, for a maximum of 7 with Looting III.=== Cooking ===[[Raw porkchop]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked porkchop removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{Smelting|Raw Porkchop|Cooked Porkchop|0,35}}=== Trading ==={{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance of selling 5 cooked porkchop for 1 [[emerald]].Butcher villagers may give players with the [[Hero of the Village]] effect a cooked porkchop.{{only|java}}{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 5 cooked porkchop for 1 emerald.=== Chest loot ==={{LootChestItem|cooked-porkchop}}== Usage ===== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat cooked porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|8}} [[hunger]] and 12.8 [[Hunger#Mechanics|saturation]].=== Wolves ===Cooked porkchops can be used to [[breeding|breed]] and heal tamed [[wolf|wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.=== Piglins ===[[Piglin]]s pick up any cooked porkchops in their [[item (entity)|item]] form. However, they do not eat it.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cooked Porkchop|spritetype=item|nameid=cooked_porkchop|itemtags=piglin_food|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Porkchop|spritetype=item|nameid=cooked_porkchop|id=263|form=item|foot=1}}== Achievements =={{load achievements|Pork Chop}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java indev}}{{History||20100219|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.|Cooked porkchops restore {{hp|8}} and do not stack in the [[inventory]].|Created by cooking [[raw porkchops]] in the inventory.}}{{History|java alpha}}{{History||v1.2.0|snap=preview|[[Zombie pigmen]] now [[drops|drop]] 0-2 cooked porkchops upon [[death]].}}{{History|java beta}}{{History||1.5|[[Pig]]s now [[drops|drop]] cooked porkchops when killed with [[fire]].}}{{History||1.8|snap=Pre-release|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to avoid confusion with [[steak]].|Cooked porkchops are now stackable to 64 and restore [[hunger]] instead of [[health]].|Cooked porkchops now restore {{hunger|8}} to the food bar.|Cooked porkchops are no longer dropped by [[zombie pigmen]] upon their [[death]].}}{{History|java}}{{History||1.2.1|snap=12w03a|Cooked porkchop can now be used to breed wolves.}}{{History||1.3.1|snap=12w21a|Butcher [[villager]]s now [[trading|sell]] 6–7 cooked porkchops for 1 [[emerald]].}}{{History||1.4.2|snap=12w37a|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 320.}}{{History||1.14|snap=18w43a|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}}{{History|||snap=19w13a|Butcher villagers now give cooked porkchops to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w07a|[[Hoglin]]s now drop cooked porkchops if killed while on fire.}}{{History|||snap=20w16a|Cooked porkchops can now be found in hoglin stable chests in [[bastion remnant]]s.}}{{History||1.16.2|snap=20w30a|Cooked porkchops can now be found ingeneric bastion remnant chests as well.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Cooked Porkchop JE2 BE1.png|32px]] Added cooked porkchops.}}{{History||v0.5.0|Cooked porkchops now restore {{hp|8}} instead of {{hp|4}}.}}{{History||v0.8.0|snap=build 1|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}{{History||v0.12.1|snap=build 1|Cooked porkchops now restore [[hunger]] instead of [[health]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|sell]] 5–7 cooked porkchops for 1 [[emerald]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked porkchops as part of their second-tier [[trading|trade]].}}{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 5 cooked porkchops instead of 3.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Porkchop JE1.png|32px]] Added cooked porkchops.}}{{History||xbox=TU3|[[File:Cooked Porkchop JE2 BE1.png|32px]] The texture of cooked porkchops has been changed to be consistent with [[Java Edition]].}}{{History||xbox=TU5|Cooked porkchops are now stackable to 64.|Cooked porkchops now fill [[hunger]] instead of [[health]].}}{{History||xbox=TU12|[[File:Cooked Porkchop JE3 BE2.png|32px]] The texture of cooked porkchops has been changed, so that it no longer has a dark outline.}}{{History|PS4}}{{History||1.90|[[File:Cooked Porkchop JE4 BE3.png|32px]] The texture of cooked porkchops has been changed.}} {{History|new3DS}}{{History||0.1.0|[[File:Cooked Porkchop JE3 BE2.png|32px]] Added cooked porkchops.}}{{History|foot}}== Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Pečená kotleta]][[de:Gebratenes Schweinefleisch]][[es:Chuleta de cerdo cocinada]][[fr:Côtelette de porc cuite]][[hu:Sült sertésszelet]][[ja:焼き豚]][[nl:Gebraden varkensvlees]][[pl:Pieczony schab]][[pt:Costeleta de porco assada]][[ru:Жареная свинина]][[uk:Смажена свинина]][[zh:熟猪排]]</li></ul>
19w39aThe chest texture layout has been changed. The layout has been changed from Chest (17) to Chest (18).
Before this point, chests with one-half blockstate would be completely invisible, whereas the other half displayed the whole chest. From this point on, each blockstate correctly displays the associated half, although still, only one displays an opening/closing animation.[is this the correct version?]
1.16
{{Extension DPL}}<ul><li>[[Prismarine Crystals|Prismarine Crystals]]<br/>{{Item|type=| renewable = Yes| stackable = Yes (64)}}'''Prismarine crystals''' are items obtained by defeating [[guardian]]s or [[elder guardian]]s. They are used along with [[prismarine shard]]s to craft [[sea lantern]]s.== Obtaining ===== Mob loot ===[[Guardian]]s and [[elder guardian]]s have a 40% chance and {{frac|1|3}} chance, respectively, of dropping prismarine crystals upon death. The maximum drop count is increased by one per level of [[Looting]].=== Mining ===Prismarine crystals are dropped by [[sea lantern]]s when not using a [[Silk Touch]] tool. They drop 2–3 crystals each time, which can be increased to a maximum of 5 using the [[Fortune]] enchantment.=== Natural generation ==={{LootChestItem|prismarine-crystals}}== Usage ===== Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Prismarine Crystals|spritetype=item|nameid=prismarine_crystals|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Prismarine Crystals|spritetype=item|nameid=prismarine_crystals|id=549|form=item|foot=1}}== History =={{History|java}}{{History||1.8|snap=14w25a|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History||1.9|snap=15w43a|The chance of [[guardian]]s and [[elder guardian]]s dropping prismarine crystals upon [[death]] has been increased, from 33% to 40%.}}{{History|||snap=15w43b|The chance of elder guardians [[drops|dropping]] crystals upon [[death]] has now been reverted back to 33%. However, the chance for guardians to drop them is still 40%.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 410.}}{{History|||snap=18w10a|Prismarine crystals now generate in [[buried treasure]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}{{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Prismarine crystals can now be found inside [[buried treasure]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Prismarine Crystals JE2 BE2.png|32px]] The texture of prismarine crystals has been changed.}}{{History|New 3DS}}{{History||1.3.12|[[File:Prismarine Crystals JE1 BE1.png|32px]] Added prismarine crystals.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Renewable resources]][[de:Prismarinkristalle]][[es:Cristales de prismarina]][[fr:Cristaux de prismarine]][[hu:Prizmarin kristály]][[ja:プリズマリンクリスタル]][[ko:프리즈머린 수정]][[lzh:海磷晶]][[nl:Prismarienkristallen]][[pl:Kryształy pryzmarynu]][[pt:Cristais de prismarinho]][[ru:Призмариновый кристалл]][[uk:Призмаринові кристали]][[zh:海晶砂粒]]</li><li>[[Chestplate|Chestplate]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}{{Item| image = <gallery>Leather Tunic.png | LeatherChainmail Chestplate.png | ChainmailIron Chestplate.png | IronDiamond Chestplate.png | DiamondGolden Chestplate.png | GoldenNetherite Chestplate.png | Netherite</gallery>| durability = * Leather: 80* Chainmail: 240* Iron: 240* Golden: 112* Diamond: 528* Netherite: 592| renewable = * '''Netherite''': No* '''All Other''': Yes| stackable = No}}'''Chestplates''' are a type of [[armor]] that covers the upper body of the player. There are six types of chestplates: '''leather''', '''chainmail''', '''iron''', '''diamond''', '''gold''' and '''netherite'''.== Obtaining ===== Crafting ==={{crafting |head=1 |showname=0 |showdescription=1 |name=[[Chestplate]] |A1= Leather;Gold Ingot;Iron Ingot;Diamond |C1= Leather;Gold Ingot;Iron Ingot;Diamond |A2= Leather;Gold Ingot;Iron Ingot;Diamond |B2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |B3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Tunic;Golden Chestplate;Iron Chestplate;Diamond Chestplate |type= Combat}}{{crafting |foot=1 |ignoreusage=1 |name=[[Chestplate]] |ingredients=Damaged Matching [[Chestplate]] |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Damaged Leather Tunic; Damaged Golden Chestplate; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate |Output= Leather Tunic; Golden Chestplate; Chainmail Chestplate; Iron Chestplate; Diamond Chestplate; Netherite Chestplate |description= The durability of the two chestplates is added together, making a fully healed chestplate. You can get 5% more durability while using a grindstone to fix. |type= Combat}}=== Upgrading ==={{Smithing|Netherite Upgrade|Diamond Chestplate|Netherite Ingot|Netherite Chestplate|description=|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=Damaged Matching Chestplates|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate|Damaged Leather Tunic; Damaged Chainmail Chestplate; Damaged Iron Chestplate; Damaged Golden Chestplate; Damaged Diamond Chestplate; Damaged Netherite Chestplate|Leather Tunic; Chainmail Chestplate; Iron Chestplate; Golden Chestplate; Diamond Chestplate; Netherite Chestplate|description=The durability of the two chestplates are added together, plus an extra 5% durability.}}==== [[Anvil mechanics#Unit repair|Unit repair]] ====Chestplates can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the chestplate's maximum durability, rounded down.=== Mob loot ===[[Zombie]]s and [[skeleton]]s have a small chance to spawn wearing any armor. There is an 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a chestplate upon death. The chestplate the mob drops is usually badly damaged, and rarely enchanted.[[Vindicator]]s and [[Pillager]]s spawning in [[raid]]s have a 4.1% chance (5.12% on hard difficulty) to drop iron chestplate, which is almost always badly damaged and rarely enchanted.=== Natural generation ===Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron chestplate]].=== Chest loot ==={{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather tunic.<ref>{{bug|MCPE-109048}}</ref>{{LootChestItem|leather-tunic,random-enchanted-leather-tunic,chainmail-chestplate,iron-chestplate,level-enchanted-iron-chestplate,golden-chestplate,random-enchanted-golden-chestplate,diamond-chestplate,damaged-diamond-chestplate,level-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate,damaged-random-enchanted-diamond-chestplate-2}}=== Trading ==={{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers always sell an enchanted<ref group="note" name="enchantment" /> diamond chestplate for 18-35 emeralds. Novice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather tunic<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice).</ref> for 7 emeralds. Journeyman-level Leatherworker villagers always offer the same trade.Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail chestplate.{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell an iron chestplate for 9 emeralds. Journeyman-level armorers have a {{frac|1|3}} chance to sell a chainmail chestplate for 4 emeralds. Master-level armorers have a 50% chance to sell an enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond chestplate for 16 emeralds. Novice-level leatherworker villagers have a 50% chance to sell leather tunic for 7 emeralds. Master-level leatherworkers always sell an enchanted<ref group="note" name="enchantment" /> leather tunic for 7 emeralds.{{notelist|columns=1}}== Usage ==Chestplates can be placed in the 2nd armor slot of a player's [[inventory]] for activation.=== Defense points ===Defense points are each signified by chestplates in the armor bar above the [[health]] bar. 1 defense point is half of a chestplate in the armor bar. Each defense point reduces any damage dealt to the player, which is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.The following table shows the amount of defense points added by chestplates.{| class="wikitable" data-description="Chestplate defense points"|-!scope="col" | Material!scope="col" | Defense points|-!scope="row" | Leather| {{armor|3}}|-!scope="row" | Golden| rowspan="2" | {{armor|5}}|-!scope="row" | Chainmail|-!scope="row" | Iron| {{armor|6}}|-!scope="row" | Diamond| rowspan="2" | {{armor|8}}|-!scope="row" | Netherite|}===Knockback Resistance ===A netherite chestplate provides 10% knockback resistance.=== Durability ===The following table shows the amount of damage each piece of armor can absorb before being destroyed.Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that unenchanted armor does not protect against (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits chest plates can endure.Netherite armor is not damaged by [[lava]] or [[fire]] when worn.{| class="wikitable" data-description="Chestplate durability"|-! Material! Durability|-!scope="row" | Leather| 80|-!scope="row" | Golden| 112|-!scope="row" | Chainmail| rowspan="2" | 240|-!Iron|-!scope="row" | Diamond| 528|-!scope="row" | Netherite| 592|}==== Repair ====Chestplates may be [[item repair|repaired]] by using them along with some of their crafting material ([[leather]], [[gold ingot]]s, [[iron ingot]]s, [[diamond]]s, or [[netherite ingot]]s) in an [[anvil]]. Chainmail chestplates may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another chestplate of the same material.=== Enchantments ===A chestplate can receive the following [[enchantment]]s:{| class="wikitable"|-! Enchantment!! Max Level !! Notes|-| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>|-| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Unbreaking]] || III |||-| [[Thorns]] || III || <ref group="note" name="maxlvl">The max level obtainable in the enchanting table is 2</ref>|-| [[Mending]] || I || <ref group=note name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>|-| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>|-| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>|}{{notelist}}=== Smelting usage ==={{Smelting|showname=1|Iron Chestplate;Chainmail Chestplate;Golden Chestplate|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}=== Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to ''golden'' chestplates and pick them up, examining them for 6 to 8 seconds. Piglins can wear other chestplates but are not attracted to them. They prefer stronger chestplates over weaker chestplates, with one exception: They always prefer golden chestplates over all other chestplates, throwing out stronger chestplates to equip them. Enchanted chestplates are preferred over unenchanted chestplates.== Sounds =={{el|je}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Leather armor rustles|source=player|description=When a leather chestplate is equipped|id=item.armor.equip_leather|translationkey=subtitles.item.armor.equip_leather|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|subtitle=Chain armor jingles|source=player|description=When a chainmail chestplate is equipped|id=item.armor.equip_chain|translationkey=subtitles.item.armor.equip_chain|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|subtitle=Iron armor clanks|source=player|description=When an iron chestplate is equipped|id=item.armor.equip_iron|translationkey=subtitles.item.armor.equip_iron|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|subtitle=Gold armor clinks|source=player|description=When a gold chestplate is equipped|id=item.armor.equip_gold|translationkey=subtitles.item.armor.equip_gold|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|subtitle=Diamond armor clangs|source=player|description=When a diamond chestplate is equipped|id=item.armor.equip_diamond|translationkey=subtitles.item.armor.equip_diamond|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|subtitle=Netherite armor clanks|source=player|description=When a netherite chestplate is equipped|id=item.armor.equip_netherite|translationkey=subtitles.item.armor.equip_netherite|volume=0.8|pitch=1.0/0.9|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a chestplate's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When a leather chestplate is equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|source=player|description=When a chain chestplate is equipped|id=armor.equip_chain|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|source=player|description=When an iron chestplate is equipped|id=armor.equip_iron|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|source=player|description=When a gold chestplate is equipped|id=armor.equip_gold|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|source=player|description=When a diamond chestplate is equipped|id=armor.equip_diamond|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|source=player|description=When a netherite chestplate is equipped.|id=armor.equip_netherite|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When a leather chestplate is dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a leather chestplate's dye is removed using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a chestplate's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Leather Tunic|spritetype=item|nameid=leather_chestplate|itemtags=freeze_immune_wearables|form=item}}{{ID table|displayname=Chainmail Chestplate|spritetype=item|nameid=chainmail_chestplate|form=item}}{{ID table|displayname=Iron Chestplate|spritetype=item|nameid=iron_chestplate|form=item}}{{ID table|displayname=Diamond Chestplate|spritetype=item|nameid=diamond_chestplate|form=item}}{{ID table|displayname=Golden Chestplate|spritetype=item|nameid=golden_chestplate|form=item}}{{ID table|displayname=Netherite Chestplate|spritetype=item|nameid=netherite_chestplate|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leather Tunic|spritetype=item|nameid=leather_chestplate|id=336|form=item}}{{ID table|displayname=Chainmail Chestplate|spritetype=item|nameid=chainmail_chestplate|id=340|form=item}}{{ID table|displayname=Iron Chestplate|spritetype=item|nameid=iron_chestplate|id=344|form=item}}{{ID table|displayname=Diamond Chestplate|spritetype=item|nameid=diamond_chestplate|id=348|form=item}}{{ID table|displayname=Golden Chestplate|spritetype=item|nameid=golden_chestplate|id=352|form=item}}{{ID table|displayname=Netherite Chestplate|spritetype=item|nameid=netherite_chestplate|id=610|form=item|foot=1}}=== Item data ===When leather tunics are dyed, it has the following NBT:<div class="treeview">* {{nbt|compound|tag}}: Parent tag.** {{nbt|compound|display}}: Display properties.*** {{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref></div>== Achievements =={{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}== Advancements =={{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris}}== History =={{History|java classic}}{{History||June 14, 2009|link=wordofnotch:123343045|[[Notch]] discussed how armor would work in [[Survival]] mode: "Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal. Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)".}}{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested chestplates on the [[human]]. They were merely aesthetic at the time and had no effect on gameplay.}}{{History||0.24_SURVIVAL_TEST|[[File:Plate Chestplate.png|32px]] Added the [[Java_Edition_removed_features#Armor_in_Survival_Test|plate chestplate]].|[[File:Chainmail Chestplate JE1.png|32px]] Added the model and the texture for the unused [[Java_Edition_removed_features#Armor_in_Survival Test|chain chestplate]].|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] The plate chestplate has been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}{{History|java indev}}{{History||0.31|snap=20091223-1|Plate and chain armor chestplates are no longer used.}}{{History|||snap=20091231-2|[[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Studded Chestplate (item) JE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] Added the single item form of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail, and plate (iron) chestplates.|The textures of the cloth chestplate are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}{{History||20100206|[[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added the item form of golden and diamond chestplates.|Removed the leather-chain chestplate.}}{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor - including chestplates.}}{{History||20100212-1|Added armor models.|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}{{History||20100218|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] Added models of cloth, chainmail, iron, gold, and diamond chestplates.|Chestplates can now be [[crafting|crafted]] and worn.|Chestplates now functions. All chestplates give {{Armor|8}}. Chestplates have limited [[item durability|durability]], with lower tier chestplates less durable than higher tier chestplates.}}{{History|java alpha}}{{History||v1.0.8|With the introduction of [[leather]], "Cloth Chestplate" has been renamed to "Leather Tunic".|Leather tunics is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: ((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted chestplates are revealed.}}{{History|||snap=Beta 1.9 Prerelease 3|Iron chestplates can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Chestplates can now be [[enchanting|enchanted]].}}{{History||1.1|snap=12w01a|Iron chestplates can now be found in the new blacksmith [[chest]]s in [[village]]s.}}{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear chestplates.}}{{History|||snap=12w21a|Chainmail chestplates can now be obtained legitimately in [[survival]] mode through [[trading]].|Blacksmith [[villager]]s now [[trading|sell]] chainmail chestplates for 11–14 emeralds.|Blacksmith villagers now sell diamond chestplates for 16–18 emeralds.|Blacksmith villagers now sell iron chestplates for 10–13 emeralds.|Butchers now sell leather tunics for 4 emeralds.}}{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather chestplates.}}{{History|||snap=12w34a|Leather tunics can now be dyed by [[crafting]] a leather tunic piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather tunics on a [[cauldron]] with [[water]].|[[File:Leather Tunic JE2.png|32px]] [[File:Leather Tunic (item) JE2.png|32px]] Default leather tunic textures are now slightly darker and have buttons.}}{{History|||snap=12w34b|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Diamond Chestplate JE2.png|32px]] The texture of leather and diamond chestplates has been changed. Leather tunics now have longer sleeves. Diamond chestplates now have notches under the shoulders.}}{{History|||snap=12w36a|[[Dye]]d leather tunics are now more saturated and have a slight tint of tan in respect to the default armor color.}}{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Boots JE2 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Leather armor now have non-dyed parts on cap, pants and boots. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}{{History||1.4.6|snap=12w50a|The [[Thorns]] enchantment can now be [[enchanting|enchanted]] on chestplates.}}{{History||1.5|snap=13w04a|Armor in the [[player]]'s hand can now be equipped by right-clicking.|[[Dispenser]]s can now equip nearby players with armor.}}{{History||1.6.1|snap=13w18a|Golden chestplates are now found in the new [[chest]]s in [[nether fortress]]es.}}{{History||1.7.2|snap=13w36a|Leather [[boots]] can now be obtained as one of the "junk" items by [[fishing]].}}{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s, chain [[leggings]] for 9–11 emeralds, chain chestplates for 11–15 emeralds and chain helmets for 5–7 emeralds.|Armorer villagers now sell enchanted diamond chestplates for 16–19 emeralds, and no longer sell other diamond armor.|Armorer villagers now sell iron chestplates for 10–14 emeralds and iron helmets for 4–6 emeralds, and no longer sell other iron armor.|Leatherworkers now sell enchanted leather tunics for 7–12 emeralds, and no longer sell other leather armor.}}{{History|||snap=14w05a|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}{{History|||snap=14w06a|Armor is now visible on [[giant]]s.}}{{History|||snap=14w25a|Chain armor [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}{{History||1.9|snap=15w31a|Enchanted iron and diamond armor can now be found in [[end city]] ship [[chest]]s.|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}{{History|||snap=15w34b|Armor [[item durability|durability]] now affects armor value.}}{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}{{History|||snap=15w36d|Armor durability affecting value has been removed.|Armor now has an attribute controlling the defense points.}}{{History|||snap=15w43a|The average yield of gold chestplates in [[nether fortress]] [[chest]]s has been decreased.}}{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for all types of armor.}}{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}{{History|||snap=16w05a|Armor calculations have been changed, once again.}}{{History||1.11|snap=16w39a|Diamond and chainmail chestplates are now found in the new [[woodland mansion]] chests.}}{{History||1.11.1|snap=16w50a|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.}}{{History|||snap=18w09a|Leather tunics now have a chance of generating in [[underwater ruins]].}}{{History|||snap=18w10a|Leather tunics can now generate in [[buried treasure]] [[chest]]s.}}{{History|||snap=18w11a|Enchanted leather tunics can now generate in the chests of [[shipwreck]]s.}}{{History|||snap=18w20a|Chain armor pieces have been renamed to "chainmail".}}{{History||1.14|snap=18w43a|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of armor have been changed.}}{{History|||snap=18w48a|Leather tunics can now be found in [[chest]]s in [[village]] tanneries.}}{{History|||snap=18w50a|Iron chestplates can now be found on [[armor stand]]s in [[taiga]] villages.}}{{History|||snap=19w08a|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}{{History|||snap=19w11a|Leatherworker villagers now sell randomly [[dye]]d leather tunics, instead of enchanted leather tunics.}}{{History|||snap=19w13a|Armorer villagers now give chainmail chestplates to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Chestplate JE1.png|32px]] [[File:Netherite Chestplate (item) JE1.png|32px]] Added netherite chestplate.}}{{History|||snap=20w10a|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] The texture of netherite chestplate have been changed.|Netherite chestplate can no longer be [[crafting|crafted]].|Netherite chestplate is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}{{History|||snap=20w16a|All parts of golden and netherite chestplates now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds chestplates now generates in place of netherite armor in bastion remnant [[chest]]s.}}{{History||1.17|snap=20w48a|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}{{History||1.18.2|snap=22w03a|Netherite chestplate knockback resistance is no longer random.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather chestplates can now be trimmed using a [[smithing table]].|There are 10 types of material that determine the color of the trim:*Iron*Copper*Gold*Lapis*Emerald*Diamond*Netherite*Redstone*Amethyst*Quartz|Upgrading diamond chestplate to netherite chestplate now requires the netherite upgrade [[smithing template]].}}{{History|||snap=23w05a|Leather tunics can now be trimmed using a smithing table.|Chestplates can now have trims of the same material it is made out of.|The texture of the dune armor trim has been tweaked, so that the symbol on the chestplate is moved up a few pixels.}}{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.|Added a darkest pixel to {{cd|chestplate_trim}} trim item texture.}}{{History||1.19.4|snap=23w05a|Chestplates can now be swapped by {{ctrl|using}} them/elytra in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}{{History||?|Chestplates can now be swapped in [[armor stand]]s by {{ctrl|using}} them/elytra in the armor stand's slot.}}{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History|pocket alpha}}{{History||v0.6.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}{{History||v0.8.0|snap=build 2|[[File:Leather Tunic (item) JE3 BE2.png|32px]] The leather armor sprites have been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}{{History||v0.9.0|snap=build 1|Iron armor now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}{{History||v0.11.0|snap=build 11|Armor now protects against [[damage]] from [[mob]]s only.}}{{History||v0.12.1|snap=build 1|Armor can now be worn by mobs.|Golden chestplates can now be found in [[nether fortress]] [[chest]]s.|Chainmail armor can now be obtained in [[survival]] mode from a mob wearing it.}}{{History||?|Armor no longer turns red when [[mob]]s and [[player]]s are hurt.}}{{History||v0.14.0|snap=build 1|[[File:Leather Tunic JE3 BE2.png|32px]] The textures of leather chestplate have been changed.|Leather armor can now be dyed.}}{{History||v0.15.0|snap=build 1|Armor can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}{{History||v0.15.10|[[Cape]]s no longer clip through armor.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron armor and enchanted diamond armor can now be found inside [[chest]]s within [[end city]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Iron [[helmet]]s, iron chestplates, enchanted diamond chestplates and chainmail armor are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.|Diamond chestplates and chainmail chestplates can now be found inside [[woodland mansion]] chests.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Chainmail chestplates now generate in [[buried treasure]] chests.|Enchanted leather armor can now be found inside [[shipwreck]] supply room [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Leather chestplates can now be found inside [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Tunic JE4 BE2.png|32px]] [[File:Chainmail Chestplate JE3 BE2.png|32px]] [[File:Iron Chestplate JE2 BE2.png|32px]] [[File:Golden Chestplate JE2 BE2.png|32px]] [[File:Diamond Chestplate JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE4 BE3.png|32px]] [[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplates have been changed.|Iron armor now can be found in plains [[village]] weaponsmith [[chest]]s.|Leather armor can now be found inside plains village tannery chests.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron armor now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.|Leather armor can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron armor.}}{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Chestplate (item) JE3 BE3.png|32px]] The textures of gold chestplate [[item]] have been changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears dyed properly when worn by armor stands.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Chestplate JE2 BE1.png|32px]] [[File:Netherite Chestplate (item) JE2 BE1.png|32px]] Added netherite chestplate.|Armor can now be obtained from [[piglin]]s that naturally spawn with golden armor.}}{{History|||snap=beta 1.16.0.57|All parts of golden and netherite armor now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.|Netherite armor can no longer be [[crafting|crafted]].|Netherite armor is now obtained by combining one diamond armor piece and one netherite ingot in a [[smithing table]].}}{{History|||snap=beta 1.16.0.63|Diamonds armor now generates in place of netherite armor in bastion remnant [[chest]]s.}}{{History|||snap=beta 1.16.200.53|Netherite Armor now gives a 90% reduction in Knockback.}}{{History||1.16.210|snap=beta 1.16.210.53|Wearing any piece of leather armor now prevents [[Powder Snow#Freezing|freezing]] entirely.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE1 BE1.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.|Added a quick equip for armor to the [[inventory]] interface.}}{{History||xbox=TU12|ps=1.03|[[File:Leather Tunic JE3 BE2.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] The textures for leather chestplate have been changed.}}{{History||xbox=TU14|ps=1.05|Leather armor can now be [[dye]]d.|[[Item repair]] can now repair armor.}}{{History||xbox=TU25|xbone=CU13|ps=1.16|Armor now have the quick equip functionality.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron armor can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|PS4}}{{History||1.90|[[File:Chainmail Chestplate (item) JE2 BE2.png|32px]] [[File:Iron Chestplate (item) JE2 BE2.png|32px]] [[File:Golden Chestplate (item) JE2 BE2.png|32px]] [[File:Diamond Chestplate (item) JE2 BE2.png|32px]] The textures of all types of chestplate items have been changed (except for the leather one).}}{{History|new 3ds}}{{History||0.1.0|[[File:Leather Tunic JE1 BE1.png|32px]] [[File:Chainmail Chestplate JE2 BE1.png|32px]] [[File:Iron Chestplate JE1 BE1.png|32px]] [[File:Golden Chestplate JE1 BE1.png|32px]] [[File:Diamond Chestplate JE1 BE1.png|32px]] [[File:Leather Tunic (item) JE3 BE2.png|32px]] [[File:Chainmail Chestplate (item) JE1 BE1.png|32px]] [[File:Iron Chestplate (item) JE1 BE1.png|32px]] [[File:Golden Chestplate (item) JE1 BE1.png|32px]] [[File:Diamond Chestplate (item) JE1 BE1.png|32px]] Added chestplates.}}{{History|foot}}; Armor durability from Indev until late Beta{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"|-!scope="col" | Material!scope="col" | Helmet!scope="col" | Chestplate!scope="col" | Leggings!scope="col" | Boots|-|scope="row" | '''Leather'''| 33| 48| 45| 39|-|scope="row" | '''Golden'''| 66| 96| 90| 78|-|scope="row" | '''Chainmail'''| 66| 96| 90| 78|-|scope="row" | '''Iron'''| 132| 192| 180| 156|-|scope="row" | '''Diamond'''| 264| 384| 360| 312|}== Issues =={{issue list}}== Trivia ==* Chestplates do not render on the player's arm in first person view.<ref>{{bug|MC-25512}}</ref><ref>{{bug|MCPE-30000}}</ref>== Gallery ===== Enchanted Chestplates ===<gallery>File:Enchanted Leather Tunic (item).gifFile:Enchanted Chainmail Chestplate (item).gifFile:Enchanted Iron Chestplate (item).gifFile:Enchanted Golden Chestplate (item).gifFile:Enchanted Diamond Chestplate (item).gifFile:Enchanted Netherite Chestplate (item).gif</gallery><gallery>File:Enchanted Leather Chestplate.gifFile:Enchanted Chainmail Chestplate.gifFile:Enchanted Iron Chestplate.gifFile:Enchanted Golden Chestplate.gifFile:Enchanted Diamond Chestplate.gifFile:Enchanted Netherite Chestplate.gif</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--chestplate Taking Inventory: Chestplate] – Minecraft.net on August 4, 2021{{Items}}[[Category:Armor]][[ja:チェストプレート]][[ko:흉갑]][[pt:Peitoral]][[pl:Napierśnik]][[th:เสื้อเกราะ]][[zh:胸甲]]</li></ul>
20w06aCrimson planks and warped planks can now be used to craft chests.
20w07aAdded piglins, which turn hostile to players opening and breaking chests.
20w15aChests placed in a dispenser can now be put on tamed llamas, donkeys and mules.
20w16aChests now generate as part of bastion remnants and ruined portals.
1.19
{{Extension DPL}}<ul><li>[[:Category:Minecraft Earth items|Category:Minecraft Earth items]]<br/>All items in ''[[Minecraft Earth]]''.[[Category:Items]][[Category:Minecraft Earth|Items]]</li><li>[[Coal|Coal]]<br/>{{About|the fuel item that can be mined|the ore|Coal Ore|the block|Block of Coal|the smelted wood|Charcoal}}{{Item| image = Coal.png|type=| renewable = Yes| stackable = Yes (64)}}'''Coal''' is a mineral [[item]] mainly obtained from [[Coal Ore|coal ore]]. It is primarily used for crafting [[torches]] and [[Campfire|campfires]], as well as [[fuel]].== Obtaining ===== Chest loot ==={{see also|Coal Ore#Natural generation}}{{LootChestItem|coal}}=== Mining ===[[Coal ore]] are mined using a [[pickaxe]] and drops 1 piece of coal. If the pickaxe is enchanted with [[Fortune]], it may drop an extra piece per level of Fortune, up to a maximum of 4 with Fortune III.=== Mob loot ===[[Wither skeleton]]s have a {{Frac|1|3}} chance of dropping a single coal upon death. The maximum amount of coal is increased by 1 per level of [[Looting]]. The chance of a wither skeleton ''not'' dropping any coal can be found using the formula <code>2 / (Looting Level + 3)</code>. For example, Looting III gives a {{frac|1|3}} chance of not dropping any coal. All other amounts have an equal chance of occurring.=== Crafting ==={{Crafting |showname=1 |Block of Coal |Output=Coal,9 |type=Material}}=== Smelting ==={{Smelting |head=1 |Coal Ore |Coal |0,1|foot=1}}== Usage ===== Crafting ingredient ==={{crafting usage|Coal}}=== Fuel ===When used in a [[furnace]] as a fuel, a piece of coal lasts 80 seconds (smelting up to 8 items), like [[charcoal]]. Coal used as fuel lasts more than 5 times longer than [[wood planks]] or [[wood]] logs used as fuel, being more efficient than any other use of wood for smelting {{in|je}}, but outstripped by [[wooden slabs]] {{in|be}}. Coal and charcoal are also the only fuels accepted by [[Minecart with Furnace|furnace minecart]]s. They provide approximately four minutes of transit each.=== Trading ===Novice-level fisherman [[villager]]s have a 50% chance to buy 10 coal for one [[emerald]].{{IN|java}}, novice-level armorer and toolsmith villagers have a 40% chance of offering to buy 15 coal for one emerald. Novice-level weaponsmith villagers and apprentice-level butcher villagers have {{frac|2|3}} chance of offering to buy 15 coal for one emerald.{{IN|bedrock}}, novice-level armorer, toolsmith, and weaponsmith villagers and apprentice-level butcher villagers buy 15 coal for one emerald.[[trading|Trade]]s that involve coal cannot be substituted by [[charcoal]].== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Coal|spritetype=item|nameid=coal|itemtags=coals|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Coal|spritetype=item|nameid=coal|aliasid=coal / 0|id=302|itemtags=minecraft:coals|form=item|foot=1}}== History =={{History|java classic}}{{History||May 21, 2009|link=https://web.archive.org/web/0/http://notch.tumblr.com/post/110762705/my-list-on-tile-types-so-far|[[Notch]] shows interest in adding coal, commenting that it might be combined with [[iron ore]] to make steel.}}{{History|java indev}} {{History||0.31|snap=20100128|[[File:Coal JE1.png|32px]] Added coal. |Mining [[coal ore]] blocks [[drops]] 2-5 pieces of coal.}}{{History||0.31|snap=20100129|Coal can be used to craft [[torch]]es.}}{{History||?|Mining [[coal ore]] now drops 1 piece of coal (down from 2-5).}}{{History||20100219|[[File:Coal JE2 BE1.png|32px]] The texture of coal has been changed. It is now more centered.}}{{History|java beta}}{{History||1.8|snap=Pre-release|Coal can now be found in the new [[mineshaft]] [[chest]]s and [[stronghold]] storeroom chests.}}{{History|java}}{{History||1.0.0|snap=?|Coal can be now obtained by [[smelting]] [[coal ore]].}}{{History||1.2.1|snap=12w04a|Coal can now be used to craft [[fire charge]]s.}}{{History||1.3.1|snap=12w21a|Blacksmith and butcher [[villager]]s now [[trading|buy]] 16–23 of either coal or charcoal for 1 [[emerald]].}}{{History|||snap=1.3|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}}{{History||1.4.2|snap=12w36a|Coal is now dropped by [[wither skeleton]]s, making it [[renewable resource|renewable]].}}{{History||1.6.1|snap=13w18a|Coal can now be used to craft [[block of coal|coal block]]s.}}{{History||1.8|snap=14w02a|Fisherman, armorer, tool smith, weapon smith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}}{{History||1.9|snap=15w43a|Coal may now be found in [[igloo]] basem*nt [[chest]]s.}}{{History|||snap=15w44a|The average yield of coal from [[mineshaft]] chests has been decreased, and added to [[dungeon]] chests.}}{{History||1.11|snap=16w39a|Coal can now be found in the new [[woodland mansion]] [[chest]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>coal</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 263.}}{{History|||snap=18w09a|Coal can now be found in the loot [[chest]]s of [[underwater ruins]].}}{{History|||snap=18w11a|Coal now generates in [[shipwreck]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}{{History|||snap=18w48a|Coal can now be found in [[chest]]s in [[village]] fishing cottages.}}{{History|||snap=18w49a|Coal can now be found in [[chest]]s in [[village]] butcher shops and [[snowy tundra|snowy]] village houses.}}{{History|||snap=18w50a|Coal can now be found in [[chest]]s in [[village]] toolsmith houses.}}{{History|||snap=19w02a|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.}}{{History||1.16|snap=20w06a|Coal can now be used to craft [[torch|soul torches]].}}{{History||1.19|snap=22w13a|Coal may now be found in [[ancient city]] [[chest]]s.}}{{History||1.20|snap=23w12a|Coal can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}{{History|||snap=23w16a|Coal no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; coal now is in the common loot.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Coal JE2 BE1.png|32px]] Added coal.|Coal can be used to craft [[torch]]es.}}{{History||v0.8.0|snap=build 1|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.|Coal can now be crafted to make a [[block of coal]].}}{{History||v0.12.1|snap=build 1|Coal is now [[drops|dropped]] by [[wither skeleton]]s.}}{{History||v0.14.0|snap=build 1|Coal can now be found inside [[minecart with chest|chest minecarts]] in [[mineshaft]]s.}}{{History||v0.15.0|snap=build 1|Coal is now used to craft [[fire charge]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Coal can now be found in the [[stronghold]] storeroom [[chest]]s.|Coal may now be found in [[igloo]] basem*nt chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman, armorer, toolsmith, weaponsmith and butcher [[villager]]s now [[trading|buy]] 16–24 coal for 1 [[emerald]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Coal is now found in [[woodland mansion]] [[chest]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Coal can now be found inside [[shipwreck]] [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Coal can now be found inside [[underwater ruins]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Coal can now be used to craft [[campfire]]s. Destroying a campfire returns 2 charcoal.|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Coal can now be found in [[snowy tundra]] [[village]] house [[chest]]s and in village butcher and toolsmith chests.}}{{History|||snap=beta 1.11.0.4|Armorer, weaponsmith, toolsmith, and butcher [[villager]]s now [[trading|buy]] 15 coal for an [[emerald]].|Fishermen villagers now have a 50% chance to buy 10 coal for an emerald as part of their first tier [[trading|trade]].}}{{History||1.16.0|snap=beta 1.16.0.51|Coal can now used to craft [[soul torch]]es.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Coal JE2 BE1.png|32px]] Added coal.}}{{History||?|[[File:Coal JE3 BE2.png|32px]] The texture of coal has been changed.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Coal JE4 BE3.png|32px]] The texture of coal has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Coal JE3 BE2.png|32px]] Added coal.}}{{History|foot}}== Issues =={{issue list|Coal}}{{Items}}[[Category:Renewable resources]][[cs:Uhlí]][[de:Kohle]][[es:Carbón]][[fr:Charbon]][[hu:Szén]][[it:Carbone]][[ja:石炭]][[ko:석탄]][[nl:Steenkool]][[pl:Węgiel]][[pt:Carvão]][[ru:Уголь]][[th:ถ่าน]][[tr:Kömür]][[uk:Вугілля]][[zh:煤炭]]</li></ul>
Deep Dark Experimental Snapshot 1Chests now generate as part of ancient cities.
22w11aMangrove planks can now be used to craft chests.
22w12aChests can now be used to craft boats with chests.
22w13aChests no longer drop when breaking a minecart with chest.
1.20
(Experimental)
22w42aChests can now be used to craft a bamboo raft with chest.
1.20
{{Extension DPL}}<ul><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item| title = Amethyst Shard| image = Amethyst Shard.png| renewable = Yes| stackable = Yes (64)}}An '''amethyst shard''' is a crystal ore obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].== Obtaining ===== Mining ===An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.=== Chest loot ==={{LootChestItem|amethyst-shard}} == Usage ===== Crafting ingredient ==={{Crafting usage}}=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard|Any Armor Trim Smithing Template|Netherite Chestplate|Amethyst Shard|Amethyst Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palette is shown on the designs on trimmed armor:*{{TrimPalette|amethyst shard}}=== Allay duplication ===If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.== Sounds =={{Edition|Java}}:{{Sound table|sound=Amethyst shimmer.ogg|subtitle=Amethyst chimes|source=neutral|description=When an amethyst shard duplicates an allay|id=block.amethyst_block.chime|translationkey=subtitles.block.amethyst_block.chime|volume=0.4|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Amethyst shimmer.ogg|source=block|description=When an amethyst shard duplicates an allay|id=chime.amethyst_block|volume=1.0|pitch=0.5-1.7|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Amethyst Shard|spritetype=item|nameid=amethyst_shard|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Amethyst Shard|spritetype=item|nameid=amethyst_shard|form=item|id=625|foot=1}}==History=={{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}{{History|java}}{{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}{{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}{{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}{{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}{{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}{{History|bedrock}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}{{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}{{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}{{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}{{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}{{History|foot}}==Issues=={{issue list}}==Trivia==* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.* besides netherite, amethyst is the only or to be attempted not from an ore in caves== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021{{Items}}[[Category:Renewable resources]][[de:Amethystscherbe]][[es:Fragmento de amatista]][[fr:Éclat d'améthyste]][[it:Scheggia di ametista]][[ja:アメジストの欠片]][[lzh:紫水玉片]][[pl:Odłamek ametystu]][[pt:Fragmento de ametista]][[ru:Осколок аметиста]][[uk:Уламок аметисту]][[zh:紫水晶碎片]][[Category:Ore]]</li><li>[[Bed|Bed]]<br/>{{Block| image = White Bed (N).png| extratext = View [[#Gallery|all renders]]| transparent = Yes| tntres = 25| hardness = 4| light = No| tool = any| renewable = Yes| stackable = No| flammable = No| lavasusceptible = {{jebe|Yes|No}}}}A '''bed''' is a [[Dye|dyeable]] [[block]] that allows a player to sleep and to reset their [[spawn]] point to within a few blocks of the bed in the [[Overworld]]. If the bed is obstructed or removed, the player spawns at the default world spawning location.== Obtaining ===== Natural generation ===;IglooA red bed naturally generates in each [[igloo]].;VillageBeds of various colors generate in [[village]] houses, depending on the specific structure and [[biome]]:* [[Desert]] village houses have cyan, green, or lime beds.* [[Plains]] village houses have white or yellow beds.* [[Savanna]] village houses have orange, red, or yellow beds.* [[Snowy taiga]]{{only|bedrock|short=1}} and [[taiga]] village houses have blue or purple beds.* [[Snowy tundra]] village houses have blue, red, or white beds.=== Breaking ===Beds can be mined with any [[tool]], or without a tool.<ref>{{bug|MC-192722||Beds have no assigned tool}}</ref>{{breaking row|horizontal=1|Bed|sprite=red-bed|any}}A bed also drops itself as an item when pushed by a [[piston]].=== Crafting ==={{Crafting |head=1 |showname=0 |showdescription=1 |A2=Matching Wool |B2=Matching Wool |C2=Matching Wool |A3=Any Planks |B3=Any Planks |C3=Any Planks |Output= Matching Bed |type=Decoration block |description=The wool color must match. The planks can be different.}}<!--recipe removed{{Crafting |showdescription=1 |White Bed |Matching Colored Dye |Output= Matching Dyed Bed |type=Decoration block |description=White beds can be re-dyed using dyes.{{only|java}}{{until|JE 1.20}}}}-->{{Crafting |showdescription=1 |Any Bed |Matching Dye |Output= Matching Bed |type=Decoration block |description=A bed of any color can be re-dyed using dyes.}}{{Crafting |showdescription=1 |Any Dyed Bed |Bleach |Output=White Bed |type=Decoration block |description=This removes the color from the bed.{{only|bedrock|education}} |foot=1}}<div style="display:none"><!-- This is so the pre-Village & Pillage dyes can have dye-related crafting recipes show on their respective pages. They don't need to be displayed on this page because they already intuitively list "Any Matching Dye".-->{{Crafting |showdescription=1 |Any Bed |Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac |Output=White Bed; Blue Bed; Brown Bed; Black Bed |type=Decoration block |description={{only|bedrock|education}}}}</div>=== Trading ===Journeyman-level shepherd villagers sell 1 of 16 beds for 3 [[emerald]]s as part of their trades.== Usage ===== Sleeping ===[[File:Sleep Animation.gif|240px|thumb|Player falling asleep.]]Beds are used by pressing the {{control|use item}} button while looking at the bed.A player sleeps by {{control|using|using}} a bed during a [[thunderstorm]], or at [[night]] (between 12542 and 23459 ticks in clear weather, when stars appear in the sky, or between 12010 and 23991 ticks in rainy weather). Players can sleep during a thunderstorm even if they are in a biome where it does not rain (i.e. Desert). Attempting to use a bed at any other time results in the message "You can only sleep at night or during thunderstorms". A player sleeps in a bed for 101 in-game [[tick]]s, or 5.05 seconds before the time skips to the next day. Sleeping in a bed with the {{cmd|gamerule doDaylightCycle}} set to <code>false</code> results in the player being kicked out of the bed after the 101 ticks, but does not change time of the world to day.Sleeping in a bed is possible only in the [[Overworld]]. Attempting to sleep in a bed in [[the Nether]], [[the End]], and [[custom dimension]]s in which they are disabled causes it to [[explosion|explode]] and set [[fire]] to surrounding blocks; unless {{cmd|gamerule respawnBlocksExplode}}{{only|bedrock}} is set to {{cd|false}}.<ref>{{bug|mcpe-28723}} – "Exploding bed in the Nether" resolved as "Works As Intended". This is referenced {{in|je}} when a player is killed by "Intentional Game Design". </ref> The explosion has power 5, which is stronger than [[TNT]] (4), but not as strong as a charged [[creeper]] or [[End Crystal|end crystal]] (6). The explosion centers on the head part of the bed. [[Villager]]s can sleep normally in any dimension without the bed being blown up.<ref>{{bug|MC-146515|||WAI}}</ref> Upon death from a bed explosion, the [[death messages|message]] "'''(Player) was killed by [Intentional Game Design]'''" appears.The player must be close to the bed to sleep. If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away"{{only|java|short=1}}/"Bed is too far away"{{only|bedrock|short=1}} appears. A player must be within 2 blocks of the bed {{in|JE}} or 3 blocks {{in|BE}} to use the bed.If a "monster" is within 8 blocks of the bed horizontally (in the X- and Z-axis), and 5 blocks vertically (in the Y-axis), the message "You may not rest now, there are monsters nearby" appears and the player is prevented from sleeping until the monsters leave or are killed. Most hostile mobs, as well as some neutral mobs prevent players from sleeping, as shown in the table below.{| class="wikitable mw-collapsible"!Mob!Prevent the player from sleeping|-|{{EntityLink|Blaze}}|{{Tc|yes}}|-|{{EntityLink|Chicken Jockey}}|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}|-|{{EntityLink|Creeper}}|{{Tc|yes}}|-|{{EntityLink|Drowned}}|{{Tc|yes}}|-|{{EntityLink|Endermite}}|{{Tc|yes}}|-|{{EntityLink|Enderman}}|{{Tc|partial|when hostile}}|-|{{EntityLink|Ender Dragon}}|{{Tc|no}}|-|{{EntityLink|Evoker}}|{{Tc|yes}}|-|{{EntityLink|Ghast}}|{{Tc|no}}|-|{{EntityLink|Giant}}|{{Tc|yes}}|-|{{EntityLink|Guardian}}, {{EntityLink|Elder Guardian}}|{{Tc|yes}}|-|{{EntityLink|Hoglin}}|{{Tc|no}}|-|{{EntityLink|Illusioner}}|{{Tc|yes}}|-|{{EntityLink|Killer Bunny}}|{{Tc|no}}|-|{{EntityLink|Magma Cube}}|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}|-|{{EntityLink|Piglin}}|{{Tc|no}}|-|{{EntityLink|Piglin Brute}}|{{Tc|yes}}|-|{{EntityLink|Pillager}}|{{Tc|yes}}|-|{{EntityLink|Phantom}}|{{Tc|yes}}|-|{{EntityLink|Ravager}}|{{Tc|yes}}|-|{{EntityLink|Shulker}}|{{Tc|no}}|-|{{EntityLink|Silverfish}}|{{Tc|yes}}|-|{{EntityLink|Skeleton}}, {{EntityLink|Skeleton Horseman}}, {{EntityLink|Stray}}, {{EntityLink|Wither Skeleton}}|{{Tc|yes}}|-|{{EntityLink|Spider}}, {{EntityLink|Cave Spider}}, {{EntityLink|Spider Jockey}}|{{Tc|yes}}|-|{{EntityLink|Slime}}|{{Tc|partial|no{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}|-|{{EntityLink|Vex}}|{{Tc|yes}}|-|{{EntityLink|Vindicator}}|{{Tc|yes}}|-|{{EntityLink|Warden}}|{{Tc|yes}}|-|{{EntityLink|Witch}}|{{Tc|yes}}|-|{{EntityLink|Wither}}|{{Tc|yes}}|-|{{EntityLink|Zoglin}}|{{Tc|yes}}|-|{{EntityLink|Zombie}}, {{EntityLink|Zombie Villager}}, {{EntityLink|Husk}}|{{Tc|yes}}|-|{{EntityLink|Zombified Piglin}}|{{Tc|partial|when hostile{{Only|Java|short=1}}/Yes{{Only|Bedrock|short=1}}}}|-|}{{notelist}}If the player has not entered a bed and didn't die for 3 in-game days, [[phantom]]s can spawn unless {{cmd|gamerule doInsomnia}} is set to {{cd|false}}. {{in|java}}, this can be verified by checking if the "Time Since Last Rest" [[statistic]] is greater than 1.00 h.A hostile mob can wake a player that is sleeping.The player also cannot sleep in a bed occupied by another player, resulting in the message, "This bed is occupied".A player can, however, sleep in a bed being used by a villager. The player may first wake the villager (pressing {{control|use}} on the villager) and then quickly enter the bed before the villager can lie down again. The villager reclaims the bed after the player wakes. The villager is kicked out of its bed when a player attempts to sleep there.A player also cannot sleep while on fire, while poisoned, or while starving.If all sleeping requirements are met and the player enters a bed, the player is positioned in the bed. The player falls asleep as the screen fades to black. {{IN|bedrock}}, the sleeping animation slowly lowers the player into bed.Once all players in a world are asleep, after 5 seconds (100 ticks) the time of day changes to sunrise. (time 0)During this time, the chat window is focused, and the player can leave the bed by clicking the {{btn|Leave Bed}} button.[[Waterlogging|Waterlogged]] beds{{only|bedrock}} cannot be slept in unless the player or villager has the {{EffectLink|Water Breathing}} or {{EffectLink|Conduit Power}} status effects. Attempting to use a waterlogged bed otherwise does not display any message.<ref>{{bug|MCPE-35802}}</ref>Beds displaying an error above the hotbar is a feature exclusive to beds; other blocks that cannot be used do not display such a message.<ref>{{bug|MC-160479}} resolved as "Works As Intended"</ref>If there are two or more blocks of space above the bed, then the player can wake up on the bed. If there is less than two blocks above the bed and there is room on the side, then the player wakes up on the side of the bed. If there is no space on the side of the bed and there is less than two blocks above the bed, then the player still wakes up on top of the bed, but suffocates if it's a solid block. Villagers always wake up on top of the bed, meaning they can suffocate if there isn't enough room above the bed.====Passing the night====Sleeping changes the [[daylight cycle|time of day]] to sunrise and resets the [[weather]] cycle, changing the weather to clear conditions. {{IN|JE}}, the weather cycle is only reset if it is currently raining or snowing. The player wakes up next to the bed, facing the bed.Sleeping does not accelerate processes that take place over time such as the growth of [[crops]] or [[smelting]]. If {{cmd|gamerule doDaylightCycle}} is <code>false</code>, the player instead wakes up in the night.To skip the night in multiplayer, all players in the [[Overworld]] must be in bed at the same time. Pressing the {{btn|Leave Bed}} button is not necessary in this case. The percentage of players that need to sleep to skip the night can be customized with the game rule {{cd|playersSleepingPercentage}}.Villagers are unable to skip the night by sleeping in beds, unlike players.If the bed is destroyed while the player is in it, due to for example an explosion or by another player, the player wakes prematurely and the night does not pass.====Setting the spawn point====Once a player has entered a bed (or right clicked the bed during daytime), their spawn point is set to the location of that bed. {{IN|java}}, multiple players can set their spawn point on a single bed. {{IN|bedrock}}, the last player to use a specific bed is the only player who can respawn there, and players who had previously slept there respawn at the world spawn.{{ctrl|Using}} a bed in the daytime likewise sets the spawn point, without actually entering the bed. When a bed explodes, it does not set the spawn point. The message "Respawn point set" is displayed in chat when the respawn point is successfully changed.The check for a bed is made only when the player respawns. This means that the bed can be destroyed and replaced or even reoriented, but as long as there is a bed present in the same location, the player can respawn there. If a player's bed is absent, or if the area around the bed is made unsuitable for respawning (see below), a message is displayed saying ''You have no home bed or charged respawn anchor, or it was obstructed''{{only|je}}/''Your home bed was missing or obstructed''{{only|be}}, and the player respawns at the [[Spawn#World spawn|world spawn]] point. When choosing where to respawn the player, the northwesternmost (lowest X- and Z-coordinates) location of the seven blocks adjacent to the head of the bed is chosen first. If this location is obstructed, the next choice is to its south (+Z), rather than the east (+X). Only when all seven locations around the head are obstructed are the three remaining ones adjacent to the foot then to be considered. For a location to be unobstructed, the block at the level of the bed must be air or non-solid (e.g. torches, but not glass) and there must be a space with a solid block below it and two non-colliding blocks for the player to stand in 0-2 blocks below the bed. It does not matter if the bed itself has blocks above it. Putting a slab one block above a bed can act as a two block tall space, as the bed is half a block tall. The bed never spawns the player on or directly below itself even if all other locations are obstructed. If a bed is obstructed, the player's spawn point is cleared after they respawn. That is, even if the bed is subsequently made usable again, the player continues to respawn at the world spawn until interacting with the bed again. Specifically, when interacting with it, the location of the ''head'' of the bed is saved as the spawn point, and if a bed is in that space (whether it is the foot or the head) then the respawn works. This can be observed by reorienting the bed with its head in the same location. Interacting with it does not produce a "Respawn point set" message as the game doesn't change the saved spawn point. If a bed is reoriented so that its foot is in this space, it still functions on the next respawn, but it can also be interacted with to update the spawn point to the new head of the bed and cause a "Respawn point set" message. Attempting the reverse, reorienting the bed so that it overlaps the original location of the foot, results in a respawn at world spawn. However, the location of the foot of the bed is also saved. If the bed is moved so that part of it overlaps the original location of the head, it can be observed that the same locations need to be obstructed to stop spawning. It is possible to respawn 2 blocks away from the bed this way.=== Bouncing===Falling onto a bed bounces the player with 66% strength – the bouncing-up velocity is 66% of the impact velocity. The player also takes 50% of normal fall damage.Baby villagers bounce on beds during the day.If the player is falling while sleeping requirements are met, and presses {{control|use}} on a bed within reach before hitting the ground, the fall damage is delayed until the player wakes.A player can bounce on a bed while another player or villager is sleeping on it without waking the player or the villager up.Villagers can be pushed onto beds, as the bed is half a block tall.=== Curing===Each bed in the vicinity of a zombie villager has a chance to speed up the [[Zombie_Villager#Curing|process of curing the zombie villager]]. Iron bars (such as in a prison cell) also have this effect.=== Placement===Beds require two blocks of floor space. Placement requires at least 2 blocks from the player's facing direction. When placed, the foot of the bed is placed on the block selected and the head of the bed on the block farther away from the player. {{IN|bedrock}}, beds require solid blocks below them when placed. However, the bed remains in place if its supporting blocks are later removed. {{IN|java}}, beds do not require supporting blocks and can be placed anywhere, provided there is enough room. ==Sounds =====Generic==={{Sound table/Block/Wood}}===Unique==={{edition|java}}:{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|subtitle=Explosion|source=block|description=When a player attempts to sleep while not in the Overworld|id=entity.generic.explode|translationkey=subtitles.entity.generic.explode|volume=4.0|pitch=0.56-0.84|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|source=block|description=When a player attempts to sleep while not in the Overworld|id=random.explode|volume=4.0|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table||edition=java|showblocktags=y|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=White Bed|spritetype=block|nameid=white_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Orange Bed|spritetype=block|nameid=orange_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Magenta Bed|spritetype=block|nameid=magenta_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Light Blue Bed|spritetype=block|nameid=light_blue_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Yellow Bed|spritetype=block|nameid=yellow_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Lime Bed|spritetype=block|nameid=lime_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Pink Bed|spritetype=block|nameid=pink_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Gray Bed|spritetype=block|nameid=gray_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Light Gray Bed|spritetype=block|nameid=light_gray_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Cyan Bed|spritetype=block|nameid=cyan_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Purple Bed|spritetype=block|nameid=purple_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Blue Bed|spritetype=block|nameid=blue_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Brown Bed|spritetype=block|nameid=brown_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Green Bed|spritetype=block|nameid=green_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Red Bed|spritetype=block|nameid=red_bed|blocktags=beds|itemtags=beds}}{{ID table|displayname=Black Bed|spritetype=block|nameid=black_bed|blocktags=beds|itemtags=beds|foot=1}}{{ID table|displayname=Block entity|spritename=beds|spritetype=block|nameid=bed|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Bed|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=Beds|spritetype=block|nameid=bed|id=26|form=block|itemform=item.bed}}{{ID table|displayname=Item|spritename=bed|spritetype=item|nameid=bed|id=418|form=item|translationkey=item.bed.black.name,item.bed.red.name,item.bed.green.name,item.bed.brown.name,item.bed.blue.name,item.bed.cyan.name,item.bed.silver.name,item.bed.gray.name,item.bed.pink.name,item.bed.lime.name,item.bed.yellow.name,item.bed.lightBlue.name,item.bed.magenta.name,item.bed.orange.name,item.bed.white.name|foot=1}}{{ID table|notnamespaced=y|displayname=Block entity|spritename=beds|spritetype=block|nameid=Bed|foot=1}}===Metadata==={{see also|Data values}}{{IN|be}}, bed items use the following data values:{{/DV}}===Block states==={{see also|Block states}}{{/BS}}===Block data===A bed has a block entity associated with it that holds additional data about the block.{{el|java}}:{{see also|Block entity format}}{{/BE}}{{el|bedrock}}:: See [[Bedrock Edition level format/Block entity format]].==Advancements=={{load advancements|Sweet Dreams}}==History==''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''{{History|java beta}}{{History||November 26, 2011|link={{tweet|jeb|140410431394160640}}|Originally, [[crying obsidian]] was intended to act as a block to reset spawn points, until beds were introduced.}}{{History||1.3|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds. |The only color for beds is red.|Beds can currently be crafted using any color combination of wool.|Sleeping in an area potentially exposed to monsters can cause [[player]]s to wake up early, with a [[skeleton]] or [[zombie]] spawned next to them.|Trying to sleep in a bed in [[the Nether]] does nothing.}}{{History||1.4|Sleeping in a bed now resets the player's spawn position, though it does not work for most users. The spawn point unintentionally changes only if ''Leave Bed'' is clicked and the function is limited to [[multiplayer]].}}{{History||1.4_01|Beds now act as a respawn point as intended.}}{{History||1.6|snap=Test Build 3|Trying to sleep in a bed in the Nether now causes the bed to [[explosion|explode]].}}{{History||1.7|As blocks now pull textures from the expected places for model application, this has resulted in the bed texture shifting downward in <samp>[[terrain.png]]</samp>. No visual difference has resulted for the actual bed.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Bed explosions in the Nether now light nearby blocks on fire.}}{{History|||snap=Beta 1.9 Prerelease 5|The bottom textures of beds have been changed to the texture of the new [[oak]] planks from [[File:Red Bed JE1 (facing NWU).png|32px]] to [[File:Red Bed JE2 BE1 (facing NWU).png|32px]].}}{{History|||snap=Beta 1.9 Prerelease 6|Beds no longer spawn monsters. Instead, trying to sleep when monsters are around displays a message saying ''You may not rest now, there are monsters nearby''.}}{{History||1.2.4|snap=release|[[Cat]]s while in standing position now purposely go and sit on beds.|[[Spruce]], [[birch]], and [[jungle tree|jungle]] planks can now be used to craft beds.}}{{History||1.5|snap=?|Beds now check their [[biome]] for detonation rather than just their dimension.}}{{History||1.7.2|snap=1.7.1|[[Acacia]] planks and [[dark oak]] planks can now be used to craft beds.}}{{History||1.8|snap=14w29a|Beds now display the cracking animation on top and bottom.}}{{History|||snap=14w33a|Beds now make [[sound]]s when placed, and play logical sounds when stepped on and [[breaking|broken]].<ref>{{bug|MC-66347||Beds make incorrect sounds|Fixed}}</ref>}}{{History||1.9|snap=15w43a|Bed now generates inside [[igloo]]s.}}{{History||1.11|snap=16w32a|The messages "You can only sleep at night", "You may not rest now, there are monsters nearby", and "This bed is occupied" now appear on top of the hotbar, the place that the message "Press <whatever your sneak key is> to dismount" also appears when the player is riding a [[mob]].}}{{History|||snap=16w33a|If the player is close enough to click on the bed, but not close enough to sleep in it, the message "You may not rest now, the bed is too far away" is now displayed.}}{{History||1.12|snap=17w06a|Neutral [[zombie pigmen]] no longer prevent the player from sleeping in a bed.}}{{History|||snap=March 13, 2017|slink={{tweet|jeb_|841311279784591361}}|[[Jeb]] mentions colored beds for [[Java Edition 1.12|1.12]].}}{{History|||snap=17w15a|[[File:White Bed JE1.png|32px]] [[File:Light Gray Bed JE1.png|32px]] [[File:Gray Bed JE1.png|32px]] [[File:Black Bed JE1.png|32px]] [[File:Brown Bed JE1.png|32px]] [[File:Orange Bed JE1.png|32px]] [[File:Yellow Bed JE1.png|32px]] [[File:Lime Bed JE1.png|32px]] [[File:Green Bed JE1.png|32px]] [[File:Cyan Bed JE1.png|32px]] [[File:Light Blue Bed JE1.png|32px]] [[File:Blue Bed JE1.png|32px]] [[File:Purple Bed JE1.png|32px]] [[File:Magenta Bed JE1.png|32px]] [[File:Pink Bed JE1.png|32px]] [[Dye]]d beds have been added.|The "Bed" has been renamed to "Red Bed".|Beds can now only be crafted using wool of the same color.|[[File:Red Bed JE2.png|32px]] The texture of red beds has been changed. The top of the beds are no longer mirrored. <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->|{{Sprite|pos=1|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=9|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=8|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=16|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=13|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=15|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=2|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=5|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=6|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=14|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=10|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=4|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=12|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=11|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=3|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=7|image=Bed Icons 1.12.png|size=32|sheetsize=512}} Beds now appear 3D in the [[inventory]].|[[File:Red Bed JE3 (facing NWU).png|32px]] Beds now have 3D legs.<ref>{{bug|MC-11963||bed hind legs not rendered|Fixed}}</ref>|Beds have been made bouncy, though they do not completely reduce all [[fall damage]].|Beds are now a [[block entity]].}}{{History|||snap=17w17a|[[File:Red Bed JE4 BE2 (facing NWU).png|32px]] The four legs of a bed are now each textured separately, and their [[model]] is different.|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Red Bed JE3 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br> <!--- the numbers appear out of order but it is correct since it orders all beds in the current order in the Java Creative inventory --->{{Sprite|pos=17|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=25|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=24|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=32|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=29|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=31|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=18|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=21|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=22|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=30|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=26|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=20|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=28|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=27|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=19|image=Bed Icons 1.12.png|size=32|sheetsize=512}} {{Sprite|pos=23|image=Bed Icons 1.12.png|size=32|sheetsize=512}} The textures of beds have now also been changed.}}{{History||1.13|snap=17w47a|Beds now require solid blocks below them, or they break into an item. Previously, a bed needed to be placed on solid blocks, but the blocks could later be removed.}}{{History|||snap=18w07a|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}{{History|||snap=18w20a|Players in [[Creative]] mode can now sleep even if monsters are nearby.}}{{History|||snap=18w22a|Beds no longer require supporting blocks below them; they do not break into an [[item (entity)|item]] if said blocks are removed, and can be directly placed on top of non-solid blocks.}}{{History|||snap=pre2|The "You can only sleep at night" message when using a bed has been changed to "You can sleep only at night and during [[thunderstorm]]s."}}{{History||1.14|snap=18w43a|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]]<br>{{InvSprite|White Bed}} {{InvSprite|Light Gray Bed}} {{InvSprite|Gray Bed}} {{InvSprite|Black Bed}} {{InvSprite|Brown Bed}} {{InvSprite|Red Bed}} {{InvSprite|Orange Bed}} {{InvSprite|Yellow Bed}} {{InvSprite|Lime Bed}} {{InvSprite|Green Bed}} {{InvSprite|Cyan Bed}} {{InvSprite|Light Blue Bed}} {{InvSprite|Blue Bed}} {{InvSprite|Purple Bed}} {{InvSprite|Magenta Bed}} {{InvSprite|Pink Bed}} The textures of all beds have been changed.|[[File:Red Bed JE5 (facing NWU).png|32px]] The bottom textures of beds have been changed to new oak planks texture.}}{{History|||snap=18w44a|Cats can now sleep in empty beds or sit on their owner when their owner is sleeping.}}{{History|||snap=18w47a|[[File:Red Bed JE6 BE3 (facing NWU).png|32px]] The bottom textures of beds have been changed to the new oak planks to texture, once again.}}{{History|||snap=18w48a|Beds now generate in the updated [[plains]] [[village]]s.}}{{History|||snap=18w49a|Beds now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}{{History|||snap=18w50a|Beds now generate in the updated [[desert]] and [[taiga]] villages.}}{{History|||snap=19w08a|All mobs can now sleep in beds using [[command]]s.}}{{History|||snap=19w11a|[[Villager]]s now claim beds and sleep in them during the night.|Shepherd villagers now [[trading|sell]] beds.}}{{History||1.15|snap=19w35a|If a player tries to sleep in a bed that is occupied by a villager, that villager is now kicked out of the bed.}}{{History|||snap=19w36a|Trying to sleep in a bed during the daytime now sets the player's spawn location to that bed.}}{{History|||snap=pre2|Successfully changing a spawn point using a bed now displays a message in [[chat]].}}{{History||1.16|snap=20w06a|Crimson and warped planks can now be used to craft beds.}}{{History|||snap=20w12a|The message "Your home bed was missing or obstructed" has been changed to "You have no home bed or respawn anchor, or it was obstructed" due to the addition of the [[respawn anchor]], used to set the player's spawn in [[the Nether]].}}{{History||1.16.2|snap=20w30a|Beds now prioritize the side of the bed the player or villager entered from and then spaces circling around the foot of the bed up to the head of the bed.}}{{History||1.17|snap=20w51a|Added gamerules for sleeping in multiplayer.}}{{History||1.18|snap=21w44a|Sleeping now only resets the weather cycle if it is currently raining or snowing.<ref>{{bug|MC-63340||Sleeping always resets time until rain|Fixed}}</ref>}}{{History||1.19|snap=22w11a|[[Mangrove]] planks can now be used to craft beds.}}{{History||1.19.3|snap=22w43a|Bed explosions can now be properly [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-200006|||Fixed}}</ref>}}{{History||1.20|snap=Pre-release 1|Beds of any color can now be dyed into any other color.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}{{History||v0.5.0|Beds can now be obtained after activating the [[nether reactor]].}}{{History||v0.9.0|snap=build 1|Beds no longer restore [[health]] in normal difficulty, making [[food]] a more required [[Survival]]-needed resource.|Added smooth lighting to beds.}}{{History||v0.11.0|snap=build 8|The lighting on beds has been improved.}}{{History||v0.12.1|snap=build 1|Tamed [[cat|ocelots]] while standing now purposely go and sit on beds.|Beds are no longer available from the [[nether reactor]].}}{{History||v0.16.0|snap=build 1|Beds now make a [[sound]] when placed, identical to [[block]]s like [[stone]].<ref name="lazilycodedsounds">{{bug|MCPE-10077}} – "Incorrect sounds on beds" resolved as "Fixed".</ref>}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Beds are now generated in [[igloo]]s.}}{{History|||snap=alpha 0.17.0.2|[[File:Leave Bed 1.0.jpg|36px]] The ''Leave Bed'' button now has a new texture.}}{{History|||snap=alpha 1.0.0.0|Sleeping now ends [[weather]].}}{{History||1.1.0|snap=alpha 1.1.0.0|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.|The "Bed" has been renamed to "Red Bed".|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.|A new animation when sleeping has been added to beds.|Beds in [[igloo]]s are now white in [[ice plains]] and brown in [[cold taiga]]s.|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.|Placement, stepping and breaking [[sound]]s for beds are now correctly wooden.<ref name="lazilycodedsounds"/>}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Beds can now be [[waterlogging|waterlogged]] and require [[Water Breathing]] to sleep in.}}{{History|||snap=beta 1.2.20.1|Colored beds can now be turned into white beds by adding [[bleach]]. This works only if {{el|ee}} features are turned on.}}{{History||1.6.0|snap=beta 1.6.0.1|Sleeping in a bed is now important to keep [[phantom]]s from spawning.}}{{History||1.8.0|snap=beta 1.8.0.8|[[Cat]]s can now sleep in empty beds or sit on their [[player|owner]] when their owner is sleeping.}} {{History||1.10.0|snap=beta 1.10.0.3|Various beds now generate in the new [[village]]s.|[[Villager]]s can now sleep by occupying a bed, which prevent [[player]]s from using it.|[[Igloo]]s now generate with red beds.|Beds are now used to count the number of available houses in [[village]]s.|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Beds can now be [[trading|bought]] from shepherd [[villager]]s.}}{{History||1.13.0|snap=?|[[Player]]s now succeed in attempting to sleep on villager-occupied beds, kicking the villager off.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}{{History||xbox=TU12|xbone=CU1|ps=1.00|wiiu= Patch 1|[[Cat]]s in standing position now purposely go and sit on beds, preventing [[player]]s from using them.}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|The sleeping animation while in beds has been changed.}}{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) LCE.png|32px]] [[File:Light Gray Bed (item) LCE.png|32px]] [[File:Gray Bed (item) LCE.png|32px]] [[File:Black Bed (item) LCE.png|32px]] [[File:Brown Bed (item) LCE.png|32px]] [[File:Orange Bed (item) LCE.png|32px]] [[File:Yellow Bed (item) LCE.png|32px]] [[File:Lime Bed (item) LCE.png|32px]] [[File:Green Bed (item) LCE.png|32px]] [[File:Cyan Bed (item) LCE.png|32px]] [[File:Light Blue Bed (item) LCE.png|32px]] [[File:Blue Bed (item) LCE.png|32px]] [[File:Purple Bed (item) LCE.png|32px]] [[File:Magenta Bed (item) LCE.png|32px]] [[File:Pink Bed (item) LCE.png|32px]] Added the other 15 colors of beds. |The "Bed" has been now renamed to "Red Bed".|[[File:Red Bed JE3 BE2.png|32px]] [[File:Red Bed (item) LCE.png|32px]] The textures of red beds has been changed. |Beds are now [[dye]]able and bounce the [[player]] two [[block]]s up, and have a single 3D legs.}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|The sleeping animation in beds has been changed again.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Sleeping in a bed is now important to keep [[phantom]]s from spawning.|Beds can now be [[waterlogging|waterlogged]] and require {{EffectLink|Water Breathing}} to sleep in.}}{{History||xbox=none|xbone=none|ps=1.83|wiiu=none|switch=none|The sleeping animation for beds has been reverted to how it was before [[Legacy Console Edition version history#ps-1.64|1.64]].}}{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Various beds now generate in the new [[village]]s.|[[Villager]]s can now sleep by occupying a bed, which prevents [[player]]s from using it.|Beds are now used to count the number of available houses in villages.|Beds can now be [[trading|bought]] from shepherd [[villager]]s.}}{{History|New 3DS}}{{History||0.1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}{{History||1.9.19|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.|The "Bed" has been renamed to "Red Bed".|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.|Beds now bounce the [[player]] two [[block]]s up and have 3D legs.}}{{History|Education}}{{History||1.0|[[File:Red Bed JE1 BE1.png|32px]] [[File:Red Bed (item) JE1 BE1.png|32px]] Added beds.}}{{History||1.0.1|[[File:White Bed JE2 BE2.png|32px]] [[File:Light Gray Bed JE2 BE2.png|32px]] [[File:Gray Bed JE2 BE2.png|32px]] [[File:Black Bed JE2 BE2.png|32px]] [[File:Brown Bed JE2 BE2.png|32px]] [[File:Orange Bed JE2 BE2.png|32px]] [[File:Yellow Bed JE2 BE2.png|32px]] [[File:Lime Bed JE2 BE2.png|32px]] [[File:Green Bed JE2 BE2.png|32px]] [[File:Cyan Bed JE2 BE2.png|32px]] [[File:Light Blue Bed JE2 BE2.png|32px]] [[File:Blue Bed JE2 BE2.png|32px]] [[File:Purple Bed JE2 BE2.png|32px]] [[File:Magenta Bed JE2 BE2.png|32px]] [[File:Pink Bed JE2 BE2.png|32px]]<br>[[File:White Bed (item) BE1.png|32px]] [[File:Light Gray Bed (item) BE1.png|32px]] [[File:Gray Bed (item) BE1.png|32px]] [[File:Black Bed (item) BE1.png|32px]] [[File:Brown Bed (item) BE1.png|32px]] [[File:Orange Bed (item) BE1.png|32px]] [[File:Yellow Bed (item) BE1.png|32px]] [[File:Lime Bed (item) BE1.png|32px]] [[File:Green Bed (item) BE1.png|32px]] [[File:Cyan Bed (item) BE1.png|32px]] [[File:Light Blue Bed (item) BE1.png|32px]] [[File:Blue Bed (item) BE1.png|32px]] [[File:Purple Bed (item) BE1.png|32px]] [[File:Magenta Bed (item) BE1.png|32px]] [[File:Pink Bed (item) BE1.png|32px]] Added the other 15 colors of beds.|The "Bed" has been renamed to "Red Bed".|[[File:Red Bed JE3 BE2.png|32px]] The texture of red beds has been changed.|Beds now bounce the [[player]] two [[block]]s up, and have 3D legs.}}{{History||1.0.27|Colored beds can now be turned into white beds by adding [[bleach]].}}{{History||1.12|[[File:White Bed JE3 BE3.png|32px]] [[File:Light Gray Bed JE3 BE3.png|32px]] [[File:Gray Bed JE3 BE3.png|32px]] [[File:Black Bed JE3 BE3.png|32px]] [[File:Brown Bed JE3 BE3.png|32px]] [[File:Red Bed JE4 BE3.png|32px]] [[File:Orange Bed JE3 BE3.png|32px]] [[File:Yellow Bed JE3 BE3.png|32px]] [[File:Lime Bed JE3 BE3.png|32px]] [[File:Green Bed JE3 BE3.png|32px]] [[File:Cyan Bed JE3 BE3.png|32px]] [[File:Light Blue Bed JE3 BE3.png|32px]] [[File:Blue Bed JE3 BE3.png|32px]] [[File:Purple Bed JE3 BE3.png|32px]] [[File:Magenta Bed JE3 BE3.png|32px]] [[File:Pink Bed JE3 BE3.png|32px]] The textures of all beds have been changed.}}{{History|foot}}=== Data history ==={{History|java}}{{History||1.13|snap=17w47a|The different block states for the <code>bed</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this block's numeral ID was 26, and the item's 355.}}{{History|foot}}=== Bed "item"==={{:Technical blocks/Bed}}==Issues=={{Issue list}}== Trivia==* The reason beds explode in the Nether and the End is because Notch found it was the easiest solution to dimension-unique respawning.<ref>{{tweet|Notch|1259681657793077250|duh|11 May 2020}}, in response to {{tweet|NoahBandito|1259681319392550912|So you're telling me the "Inteded Game Design" should actually be "Sorry, I was too lazy to code"?|11 May 2020}}</ref>** Dimension-unique respawning was eventually implemented via the [[respawn anchor]], and gained command support at the same time. Despite this, beds and respawn anchors still explode in invalid dimensions.* If the player quits the game while sleeping, upon return the player wakes up beside the bed.* Using the {{cmd|teleport}} command while another player is sleeping still teleports the sleeping player, but the player wakes immediately.{{only|java}}* If the player places a bed on [[ice]], running over the bed acts like running over ice, similar to slabs.* When placed using the {{cmd|setblock}} command, only one half of a bed is placed, because beds are two blocks long. A single half can be slept in like a whole bed.* Villagers can sleep in the Nether and the End without causing the bed to explode.<ref>{{bug|MC-146515}} Resolved as Works As Intended</ref>* While the block state used to determine the half of a two-block block such as [[door]]s and double-tall [[flower]]s is called ''half'', in the case of beds this is called ''part''.* Players and villagers do not drown or take damage from lava while in a bed, even if the bed is covered in lava.*The red bed was the original default bed color. In [[Java Edition 1.12]] and [[Pocket Edition 1.1.0]] version of the game, the default color was changed to white.== Gallery ===== All renders ===<gallery>White Bed.png|WhiteLight Gray Bed.png|Light grayGray Bed.png|GrayBlack Bed.png|BlackBrown Bed.png|BrownRed Bed.png|RedOrange Bed.png|OrangeYellow Bed.png|YellowLime Bed.png|LimeGreen Bed.png|GreenCyan Bed.png|CyanLight Blue Bed.png|Light blueBlue Bed.png|BluePurple Bed.png|PurpleMagenta Bed.png|MagentaPink Bed.png|Pink</gallery>=== Screenshots ===<gallery>Multiplayer Sleeping.png|A sleeping player in multiplayer.Missing Bed.png|The message that can be seen after a failed attempt to respawn at the spawn point set by a bed.Nether Bed.png|A crater created by attempting to sleep in the Nether.Ender Bed.png|A crater created by attempting to sleep in the End.16 color beds.png|All the different color variants.Old Village New Village VillagerSleeping MCEE.png|An unemployed [[villager]] and a [[butcher]] villager goes to sleep, unaware of the zombies outside.Stackedbeds.png|A stack of beds.Mob wakeup.png|Player being awakened by a [[zombie]].Day Sleeping.png|The message that can be seen when any players attempt to sleep during daytime.Sleeping.png|A player going to sleep in a bed on the first day of a ''Minecraft'' world.CobwebVillage.png|A bed in an abandoned village has its bottom half replaced by wheat crops.</gallery>=== In other media ===<gallery>File:Rainbow Bed.png|The [[MCE:Rainbow Bed|rainbow bed]], a unique coloration featured in [[Minecraft Earth]].File:The Sham.jpg|The Sham, a villainous, sentient bed featured in the [[skin pack|Campfire Tales]] skin pack.</gallery>==References=={{Reflist}}{{Blocks|Utility}}{{Items}}[[Category:Utility blocks]][[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Block entities]][[cs:Postel]][[de:Bett]][[es:Cama]][[fr:Lit]][[hu:Ágy]][[it:Letto]][[ja:ベッド]][[ko:침대]][[nl:Bed]][[pl:Łóżko]][[pt:Cama]][[ru:Кровать]][[th:เตียง]][[uk:Ліжко]][[zh:床]]</li></ul>
23w14aChanged texture for large chest.
Pocket Edition Alpha
v0.3.2
{{Extension DPL}}<ul><li>[[Minecart with Furnace|Minecart with Furnace]]<br/>{{ItemEntity|image=Minecart with Furnace.png|renewable=Yes|stackable=No|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks|networkid=10|drops= 1 {{ItemLink|Minecart with Furnace}}|health={{Hp|6}}}}A '''minecart with furnace''' is a [[furnace]] inside a [[minecart]]. It can be powered with [[coal]] or [[charcoal]] to propel it across a [[rail]] line for a limited time, which can be used to move other minecarts.==Obtaining==Minecarts with furnace can be retrieved by attacking them, and by doing so it drops as an [[item]].===Crafting==={{Crafting|Output= Minecart with Furnace|type= Transportation|Furnace|Minecart}}==Usage==Minecarts with furnaces are placed in the same way as other minecarts. It does not have a graphical user interface, unlike a [[furnace]].Minecarts with furnaces can be powered, done by feeding fuel ([[coal]] or [[charcoal]]) into the furnace minecart with the {{Control|use}} button. The fuel is consumed immediately and it starts to move in the same direction the player clicked toward. Pressing {{Control|use}} always turns it to that direction, even when not holding coal.Any piece of fuel, added at any time, increases the total range by an additional 3600 ticks (equal to 180 seconds or 3 minutes). The upper limit is 32767 ticks, approximately 27 minutes.When powered, minecarts with furnaces cover 240m per minute (about 4m/s, slightly slower than walking speed) or 720m per piece of coal. They do not accelerate beyond this speed when going downhill or on active [[powered rail]]s, and as long as they remain powered, they do not slow down when going uphill, on inactive powered rails, or when pushing or pulling other minecarts.If a powered furnace minecart is derailed and then pushed back onto a rail, it starts moving again in the direction it came from, so they are not easily turned around in this state unless a player is nearby to redirect it with {{Control|use}}.Minecarts with furnaces can climb up steep inclines while pushing other minecarts as long as they have fuel. If a minecart with furnace reaches a slope while pulling another minecart, the pulled minecart is switched to the forward position so that it can be pushed along the slope instead of pulled.When a minecart with furnace bumps into another minecart or multiple minecarts, the other minecarts are pushed forward with great speed. The furnace minecart continues on with its own speed. Because of this speed difference, some of the minecarts may end up inside unloaded chunks on straight tracks.===Train mechanics==={{Schematic|caption=weakly-shunted 1-cart train, one cart was used only to push the train together and is left behind|AB|mc-$ew|mc-$ew|mc/Fu-$ew|-|AB|ra-$wu|ra-$ew|ra-$ew|ra-$ew|ellipsis-ew}}{{Schematic|caption=Creating a strongly-shunted 1-cart train. The sloped rail must be replaced with a horizontal rail before powering.|AB|mc-$ew||mc/Fu-$ew|-|AB|ra-$ew|ra-$ew|ra-$eu|ra-$ew|ra-$ew|ellipsis-ew}}[[File:FurnaceMinecartTrain.png|thumb|right|A Minecart train powered by furnace [[Minecart|minecarts.]]|alt=]]A furnace minecart can be made to pull up to four other minecarts. All minecarts in this train move at the constant speed of the furnace minecart. Trains are formed when a minecart is pushed into the back of a powered furnace minecart or a short-enough train. These shunts are fragile at best and easily come undone, but some methods are stronger than others. For example, pushing a minecart into a furnace minecart and then powering the furnace gives a weaker shunt than pushing the furnace minecart into the other minecart against a wall, and then powering the furnace in the other direction.A high-speed minecart running into the back of a furnace minecart going in the same direction automatically creates a weak shunt with it, pulling it along.Pulling a minecart with TNT causes it to explode.{| class="wikitable"|+Pulled minecart/Shunt behavior!Condition!Result|-|Furnace loses power/speed||Shunt comes undone|-|Entity bumping besides those part of the train||Jettisoned forward|-|Upward sloped track||Jettisoned forward|-|Downward sloped track||Jettisoned forward (strong shunt) or shunt comes undone (weak shunt)|-|90° turn in track||Jettisoned backward|-|Turn toward north/south or east/west that is not the direction the train was shunted in||Train derails|}When a train comes to a turn, the shunt comes undone with the pulled minecart jettisoned backward. The correct way to make such a turn is having the shunt undone before a turn, and then make the two rejoin on a straight rail later by having the pulled cart catch up with the minecart with furnace.<ref name=mango/>Since the train runs slower on a fully powered track than a normal minecart (~5 m/s compared to 8m/s), a train pulled by an unpowered furnace minecart is ideal for AFK farms involving breaking or placing blocks like [[nether wart]].<ref name=mango>{{YouTubeLink|1=pRLiAQfhTG8|2=Why The Furnace Minecart Isn't As Useless As You Think|3=ilmango}}</ref>==Properties==The coal is not stored as an item in the entity, but in the object data in the fuel property as a time in ticks. ''Fuel'' is a short value, i.e. a maximum of 32767 ticks, which is about 27 minutes. However, {{cmd|/summon furnace_minecart ~ ~ ~ {Fuel:32000} }} alone doesn't make it go since it doesn't have a direction. It can be right-clicked on a track to give it a direction, or it can be summoned with the properties ''PushX'' and ''PushZ'' set, which are responsible for the direction. The <code>Motion</code> property of every entity allows for movement of the minecart, but it does not direct the minecart to move on its own.==Sounds=={{Edition|Java}}:<br>Minecarts with furnaces use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>{{Sound table|sound=Minecart rolling.ogg|subtitle=Minecart rolls|source=Friendly Creatures <ref group=sound name=rollsource/>|overridesource=1|description=While a minecart with furnace is moving|id=entity.minecart.riding|translationkey=subtitles.entity.minecart.riding|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Minecart rolling.ogg|source=neutral|description=While a minecart with furnace is moving|id=minecart.base|foot=1}}==Data values=====ID==={{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Minecart with Furnace|spritetype=item|nameid=furnace_minecart|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Minecart with Furnace|spritetype=entity|nameid=furnace_minecart|foot=1}}===Entity data===Minecarts with furnace have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].==History=={{History|java alpha}}{{History||v1.0.14|[[File:Minecart with Furnace JE1.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Minecarts with furnace were added.|Since no in-game name was indicated, they were referred to by names such as "powered minecart" or "furnace minecart".|No matter how much fuel was added to the minecart, it would never move for more than 3 minutes after the last fuel.}}{{History|java beta}}{{History||1.0|When tooltips were added to items in inventory, this was named "Minecart with Furnace".}}{{History||1.2|[[File:Minecart with Furnace JE2.png|32px]] The texture of the minecart with furnace has been changed.}}{{History|java}}{{History||1.0.0|snap=?|Each piece of [[coal]] now powers a [[minecart]] with furnace for {{convert|3|minutes|ticks}}, so that adding another piece of coal at any time increases the total range by another 3 minutes. A full stack of 64 coal now powers it for {{convert|192|minutes|ticks}}.|Minecarts with furnace on a level track cover 204 meters per minute.}}{{History||1.8|snap=14w11a|Minecarts with furnace now give a much greater boost to other minecarts.|When powered, minecarts with furnace now move on non-powered rails without decelerating.}}{{History|||snap=14w17a|Minecarts with furnace's behavior has been reverted, so that no change was released in [[Java Edition 1.8]].}}{{History||1.11|snap=16w32a|The entity ID of the minecart with furnace has been changed from <code>MinecartFurnace</code> to <code>furnace_minecart</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 343.}}{{History||1.14|snap=18w43a|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}{{History||1.15|snap=19w38a|[[File:Minecart with Furnace 19w38a.png|32px]] The furnace now appears dark, like suffocating mobs.}}{{History|||snap=19w39a|The furnace texture is now colored correctly.}}{{History||1.15.2|snap=Pre-Release 1|Furnace minecarts can now navigate around any corner.}}{{History||1.19|snap=22w13a|The crafting recipe for a minecart with furnace is now shapeless.|Breaking a minecart with furnace will now drop the item instead of the minecart and furnace separately.<ref>{{bug|MC-249493|||Fixed}}</ref>}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Furnace JE2.png|32px]] [[File:Minecart with Furnace (item) JE1.png|32px]] Added minecart with furnace.}}{{History|Ps4}}{{History||1.90|[[File:Minecart with Furnace JE3.png|32px]] [[File:Minecart with Furnace (item) JE2.png|32px]] The texture of the minecart with furnace has been changed.}}{{History|foot}}==Issues=={{issue list}}==Trivia==*The minecart with furnace is excluded from {{els|be|3ds}} on purpose. In a tweet, [[Jeb]] considered removing it from {{el|je}}.<ref>{{tweet|jeb|699241247391772672|I think we will phase out the furnace minecraft ''(sic)''|15 Feb 2016}}</ref>**When converting a [[Legacy Console Edition]] world to a [[Bedrock Edition]] world, any present minecarts with furnaces are converted into a normal minecart.**Despite the above-described poor standing of the minecart, it was most recently briefly featured in an animation in the [[Minecraft Live 2022]], where one was depicted as moving a train of about 20 minecarts at a higher than normal speed.==Gallery==<gallery>Running Powered Minecart.png|A powered minecart in action.</gallery>==References=={{reflist}}{{Items}}{{Entities}}[[Category:Mechanics]][[cs:Parní vozík]][[de:Antriebslore]][[es:Vagoneta con horno]][[fr:Wagonnet motorisé]][[hu:Gőzmeghajtású csille]][[ja:かまど付きのトロッコ]][[ko:화로가 실린 광산 수레]][[nl:Mijnkar met oven]][[pl:Wagonik z piecem]][[ru:Вагонетка с печью]][[uk:Вагонетка з піччю]][[zh:动力矿车]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}{{Item| image = Recovery Compass.gif| renewable = No| stackable = Yes (64)}}A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.== Obtaining ===== Crafting ==={{Crafting|A1= Echo Shard |B1= Echo Shard |C1= Echo Shard|A2= Echo Shard |B2= Compass |C2= Echo Shard|A3= Echo Shard |B3= Echo Shard |C3= Echo Shard|Output= Recovery Compass|type= Tool}}== Usage ==When held by a player, the recovery compass will point towards the spot where they previously died.The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.=== Enchantments ===A recovery compass can receive the following [[enchantment]]s:{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Curse of Vanishing]]{{only|bedrock|short=1}}|I|{{Inventory slot|Anvil}}|-|}== Data values =={{Missing information|section|data values for Bedrock Edition|type=data}}=== ID ===[[Java Edition|''Java Edition'']]:{{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}==History=={{History|java}}{{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}{{History|bedrock}}{{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref></gallery>==References=={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023{{Items}}[[Category:Tools]][[Category:Non-renewable resources]][[de:Bergungskompass]][[es:Brújula de recuperación]][[fr:Boussole de récupération]][[ja:リカバリーコンパス]][[pl:Kompas powrotny]][[pt:Bússola de retomada]][[ru:Компас восстановления]][[th:เข็มทิศกู้คืน]][[uk:Компас відновлення]][[zh:追溯指针]]</li></ul>
Chest (19) Added chests. They were currently unobtainable.
Only single chests have been added.
Chests are considered a non-full-solid block.
v0.4.0
{{Extension DPL}}<ul><li>[[Shield|Shield]]<br/>{{Item| image = Shield.png| image2 = White Shield.png| extratext = View [[#Gallery|all renders]]| durability = 336| renewable = Yes| stackable = No}}A '''shield''' is a tool used for protecting the [[player]] against attacks.== Obtaining ===== Crafting ==={{Crafting|head=1|showname=0|A1=Any Planks <!-- the recipe changed in 15w37a, do not change it to the old recipe without reason -->|B1=Iron Ingot|C1=Any Planks|A2=Any Planks|B2=Any Planks|C2=Any Planks|B3=Any Planks|Output=Shield|type=Combat}}{{Crafting|ignoreusage=1|Shield|Matching Banner|A2=Shield|B2=Banner|Output=Matching Shield|type=combat|foot=1}}=== Repairing ==={{Crafting|ignoreusage=1|showdescription=1|Damaged Shield|Damaged Shield|Output=Shield|description= The durability of the two shields is added together, plus an extra 5% durability. The repaired shield has no pattern.|type= Combat}}Shields may also be repaired on an [[anvil]] by using [[planks]] or another shield. Shields repaired on anvils retain their pattern.=== Trading ===Journeyman-level armorer [[villager]]s have {{frac|1|3}}{{only|Bedrock|short=1}}/{{frac|2|5}}{{only|Java|short=1}} chance of selling a shield for 5 [[emerald]]s as their sixth trade.== Usage ==Despite using iron in its crafting recipe, it cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>=== Defense ===Shields are used for [[blocking]] incoming attacks. {{control|Using}}{{Only|Java|short=1}} or {{Control|sneaking}}{{Only|Bedrock|short=1}} causes a player to slow to a [[sneaking]] pace, and after {{convert|5|ticks|seconds}}<ref>{{bug|MC-100949||Shield blocking is delayed}}</ref>, attacks coming from in front of the player are blocked, dealing no damage. When the shield blocks an attack of {{hp|3}} or stronger, it takes durability damage equal to the strength of the attack rounded up. Most blocked projectiles that carry status effects (such as [[Shulker#Shulker bullet|shulker bullets]]{{only|java|short=1}}, flaming [[arrow]]s, or tipped arrows) do not affect the blocker. [[Trident]]s & arrows can be deflected into other targets. Knockback from melee attacks and projectiles is prevented, while knockback from [[explosion]]s, [[hoglin]], and [[ravager]] attacks are significantly reduced.The shield directionally blocks all attacks coming from within the FOV of the direction the wielder is facing, providing a full hemisphere of coverage to them. If the wielder faces straight up, they are likely to miss their blocks.<ref>{{bug|MC-109101||Shields do not block damage while the player faces straight up}}</ref><!--straight down fix: MC-92019-->Mobs that deal continuous contact damage such as the slime, magma cube, and blaze rapidly drain the shield's durability for as long as the shielded player remains within the mob's hitbox.<ref>{{bug|MC-169167}}</ref><ref>{{bug|MCPE-119451}}</ref>Blockable attacks include:*Melee attacks, except by a warden, axe-wielding mobs or by a sprinting player wielding an axe, however even without sprinting an axe still greatly decreases the durability ** Status effects do not carry through to the blocker{{only|java|short=1}}.*Normal, tipped, and spectral [[arrow]]s** Arrows other than [[Piercing]] are totally deflected and can hit other targets.** Status effects do not carry through to the blocker{{only|java|short=1}}.***This can be used to damage the attacker or another mob down there.*[[Flame|Flaming arrows]]** Burning does not carry through to the blocker{{only|java|short=1}}.*[[Trident]]s*[[Snowball]]s and [[egg]]s*Spines from [[pufferfish]]*Bullets from [[shulker]]s** The levitation effect does not carry through to the blocker{{only|java|short=1}}.*Spit from [[llama]]s*[[Fireball]]s, such as from [[blaze]]s and [[fire charge]]s** Burning does not carry through to the blocker.*Direct hits from [[ghast]] [[fireball]]s** These still cause environmental damage.*All explosions{{only|JE|short=1}}*Explosion damage from [[creeper]]s*[[TNT]] that another player lit*[[Ravager]] headbutts** These still knock the blocker back by about 3 blocks.** Blocking these strikes can stun the ravager for a moment, and it roars afterward.*Ravager roars are blocked but still knock back the blocker.*[[Bee]] stings are blocked, but bees continuously attack until the player stops blocking and the player is stung.*Beam attacks from [[guardian]]s or [[elder guardian]]s (only reduces damage by 50%).*Damage reflected from [[Thorns]] enchantment / [[Guardian|guardians]].They cannot block:*Arrows from a [[crossbow]] enchanted with [[Piercing]]** This does not reduce the shield's durability.*[[Status effect]]s from tipped arrows or shulker bullets {{only|bedrock|short=1}} <ref>{{bug|MCPE-52904}}</ref>** Direct projectile damage is blocked, but the effect still carries through.*Status effects from splash/lingering [[potion]]s, [[evoker]]s' fangs, or breath from the [[ender dragon]]*Beam attacks from [[guardian]]s or [[elder guardian]]s, or the [[warden]]'s sonic boom attack*TNT that the blocking player lit themselves{{only|BE|short=1}}*TNT that a [[Redstone (disambiguation)|redstone mechanism]] lit{{only|BE|short=1}}*[[Fall damage]], including that from [[ender pearl]]s** This also includes when the player rides an [[entity]] that died due to fall damage.*Strikes from a warden or any [[axe]]-wielding mob (e.g., [[vindicator]]s, [[piglin brute]]s, [[zombie]]s after disabling players shield they attack another time immediately)** Such strikes disable being able to use shields for 5 seconds.=== Applying patterns ===[[File:Cyan Shield Screenshot.png|250px|thumb|A custom shield.]]Shields can be decorated by applying a [[banner]].{{Crafting|showdescription=1|Shield|Matching Banner|Output=Matching Shield; Ominous Shield|B2link=Banner|Olink=Shield|type=Combat|description=Applies the banner pattern to the shield. The banner is consumed.<br>The shield must have no preexisting patterns.<br>Does not change existing durability or enchantments on the shield.}}Unlike with [[banner]]s, shields cannot be repainted or washed in a [[cauldron]]. Shields have only half the resolution of banners, making patterns look slightly different. In the game files, the pattern textures can be found in a separate directory called entity/shield.{{IN|java}}, shields with patterns can also be obtained using the same commands as banners, except <code>banner</code> has to be replaced with <code>shield</code>.=== Enchantments ===A shield can receive the following [[enchantments]], but only through an [[anvil]]:{| class="wikitable col-2-center"|+!Name!Max Level![[Enchanting|Method]]|-|[[Unbreaking]]|III|{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|-|}== Sounds =={{edition|java}}:{{Sound table|sound=Shield block1.ogg|sound2=Shield block2.ogg|sound3=Shield block3.ogg|sound4=Shield block4.ogg|sound5=Shield block5.ogg|subtitle=Shield blocks|source=player|description=When an attack is blocked using a shield|id=item.shield.block|translationkey=subtitles.item.shield.block|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Equip generic1.ogg|sound2=Equip generic2.ogg|sound3=Equip generic3.ogg|sound4=Equip generic4.ogg|sound5=Equip generic5.ogg|sound6=Equip generic6.ogg|subtitle=Gear equips|source=player|description=When a shield is placed in the offhand slot|id=item.armor.equip_generic|translationkey=subtitles.item.armor.equip|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a shield's durability is exhausted|id=item.shield.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Shield block1.ogg|sound2=Shield block2.ogg|sound3=Shield block3.ogg|sound4=Shield block4.ogg|sound5=Shield block5.ogg|source=player|description=When an attack is blocked using a shield|id=item.shield.block|volume=0.7|pitch=1.0}}{{Sound table|sound=Equip generic1.ogg|sound2=Equip generic2.ogg|sound3=Equip generic3.ogg|sound4=Equip generic4.ogg|sound5=Equip generic5.ogg|sound6=Equip generic6.ogg|source=player|description=When a shield is placed in the offhand slot<wbr>{{Upcoming|BE 1.20.30}}<wbr><ref group=sound>{{Bug|MCPE-168039}}</ref>|id=armor.equip_generic|volume=1.0|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a shield's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Shield|spritetype=item|nameid=shield|form=item|translationkey=item.minecraft.shield, item.minecraft.shield.white, item.minecraft.shield.orange, item.minecraft.shield.magenta, item.minecraft.shield.light_blue, item.minecraft.shield.yellow, item.minecraft.shield.lime, item.minecraft.shield.pink, item.minecraft.shield.gray, item.minecraft.shield.light_gray, item.minecraft.shield.cyan, item.minecraft.shield.purple, item.minecraft.shield.blue, item.minecraft.shield.brown, item.minecraft.shield.green, item.minecraft.shield.red, item.minecraft.shield.black|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Shield|spritetype=item|nameid=shield|id=355|form=item|translationkey=item.shield.name, item.shield.white.name, item.shield.orange.name, item.shield.magenta.name, item.shield.lightBlue.name, item.shield.yellow.name, item.shield.lime.name, item.shield.pink.name, item.shield.gray.name, item.shield.silver.name, item.shield.cyan.name, item.shield.purple.name, item.shield.blue.name, item.shield.brown.name, item.shield.green.name, item.shield.red.name, item.shield.black.name|foot=1}}== Advancements =={{load advancements|Not Today}}== History =={{History||July 10, 2011|link=http://minetimes.wordpress.com/2011/07/10/interview-mit-jeb-ihr-konntet-die-fragen-stellen/|During an interview, [[Jeb]] says that "shields for the left arm" might be added.}}{{History|java}}{{History||1.9|snap=15w33c|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Added shields.|Shields replace the [[blocking]] functionality of [[sword]]s, although blocking more [[damage]].|The current [[crafting]] recipe of shields includes [[wool]], producing 16 possible colored shields. There currently isn't a blank, uncolored shield.{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"! Recipe{{!}}-{{!}}{{Crafting|A1=Matching Wool |B1=Any Planks|A2=Matching Wool |B2=Any Planks |C2=Iron Ingot|A3=Matching Wool |B3=Any Planks|Output=Matching Shield|ignoreusage=1}}{{!}}}|Any of the colored base shields can be [[crafting|crafted]] with a [[banner]] of the same base color, to produce a patterned shield.}}{{History|||snap=15w34c|When an attack is blocked by a shield, the attacker now may be knocked back.|Being attacked with an [[axe]] now may disable shield use for 5 seconds.}}{{History|||snap=15w37a|The [[crafting]] recipe of shields has been changed to 6 [[planks]] and 1 [[iron ingot]].{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"! Recipe{{!}}-{{!}}{{Crafting|A1=Any Planks |B1=Iron Ingot |C1=Any Planks|A2=Any Planks |B2=Any Planks |C2=Any Planks|B3=Any Planks|Output=Shield|ignoreusage=1}}{{!}}}|[[File:Shield JE1.png|22px]] Crafting a shield now produces a base wooden shield that can be crafted together with any [[banner]].|The cooldown of shields has been reduced from 0.5s to 0.25s.|Blocking with shields now prevents some side effects.{{verify}}|[[Arrow]]s now ricochet off shields.}}{{History|||snap=15w44a|Shields can now be repaired by combining with other shields. This removes any [[banner]] that had been applied.}}{{History|||snap=15w45a|Crafting a banner onto a shield now consumes the banner.}}{{History|||snap=15w47b|Added shield blocking [[sound]]s.}}{{History|||snap=16w07a|Added more variation of shield blocking sounds.}}{{History|||snap=pre1|The [[durability]] of shields has been increased from 181 to 337.}}{{History||1.10|snap=16w21a|Shields can now be equipped by [[dispenser]]s.}}{{History||1.11|snap=16w33a|[[Crafting]] a shield with a banner no longer changes the durability, nor does it remove [[enchanting|enchantments]] from it.}}{{History|||snap=16w35a|Shields now block 100% of [[damage]]/[[knockback]]/debuffs dealt in melee combat.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 442.}}{{History||1.13.2|snap=release|Shields now properly block attacks when the player is facing down.<ref>{{bug|MC-92019|||Fixed}}</ref>}}{{History||1.14|snap=18w43a|[[File:Shield JE2 BE1.png|22px]] The texture of shields has been changed.|Shields no longer knockback attackers when they block due to a bug with rework of the blocking mechanic with the introduction of the ravager.<ref>{{bug|MC-147694}}</ref>}}{{History|||snap=19w11a|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}{{History||1.14.3|snap=Pre-Release 3|Shields blocking flaming [[arrow]]s no longer put the [[player]] on [[fire]].}}{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft shields.}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft shields.}}{{History||1.19.3|snap=22w43a|Shields can now properly block all explosions.}}{{History||1.19.4|snap=23w06a|A sound is now played when a shield is placed into the offhand slot.}}{{History|upcoming java}}{{History||Combat Tests|snap=1.14.3 - Combat Test|Critical hits now bypass shields.|The warm-up delay has been removed from shields.|When in the off-hand, shields now activate when [[sneaking]].}}{{History|||snap=Combat Test 2|Shields now protect against critical attacks again.|Shields can only be activated when the weapon is charged to 200%.}}{{History|||snap=Combat Test 3|A "Shield Indicator" option that displays when the shield is active, similar to the attack indicator, has been added.|An option to hide shields when active has been added.|The arc of available protection of shields has been decreased to 100 degrees instead of 180 degrees.}}{{History|||snap=Combat Test 4|An option to disable shields being activated by pressing {{ctrl|crouch}} has been added.|The option to hide the shield has been removed.}}{{History|||snap=Combat Test 6|Shields now protect up to 5 [[damage]] for melee attacks (still 100% against projectiles).|Shields activate instantly regardless if the weapon is charged, similar to Combat test 1.|Shields now recover faster after an attack.}}{{History|||snap=Combat Test 7c|Shields now add a 50% knockback resistance when active.|Shields now protect against 100% [[explosions|explosion]] damage.}}{{History|||snap=Combat Test 8c|The knockback calculations for shields have been fixed.{{Info needed}}|Crouch-shielding while jumping has been disabled.|Shields with [[banner]]s are now temporarily stronger than normal shields (10 absorption instead of 5, and better knockback resistance) to test different shield types.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Shield JE2 BE1.png|22px]] Added shields.|Shields cannot be customized with [[banner]]s.|Shields are activated by [[sneaking|crouching]] or mounting [[mob]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|Shields can now be [[trading|bought]] from armorer [[villager]]s.}}{{History||1.16.210|snap=beta 1.16.210.51|Now grants partial knockback protection from the [[goat]] ram attack.}}{{History||1.16.220|snap=beta 1.16.220.50|[[Mob]]s that pick up shields now place them to their off-hand.}}{{History||1.18.30|snap=beta 1.18.30.26|Being attacked with an [[axe]] now may disable shield use. This was not mentioned in the official changelog.<ref>{{tweet|kingbdogz|1504505321884196872|We missed a change in recent changelogs for the Bedrock beta that you may like - we have now made a parity fix that makes shields get disabled for 5 seconds when attacked by an Axe-wielding mob or player. We will make sure to list this properly in the next beta:)|March 17, 2022}}</ref>}}{{History||1.20.0|snap=beta 1.20.0.20|[[File:White Shield.png|22px]] [[File:Light Gray Shield.png|22px]] [[File:Gray Shield.png|22px]] [[File:Black Shield.png|22px]] [[File:Brown Shield.png|22px]] [[File:Red Shield.png|22px]] [[File:Orange Shield.png|22px]] [[File:Yellow Shield.png|22px]] [[File:Lime Shield.png|22px]] [[File:Green Shield.png|22px]] [[File:Cyan Shield.png|22px]] [[File:Light Blue Shield.png|22px]] [[File:Blue Shield.png|22px]] [[File:Purple Shield.png|22px]] [[File:Magenta Shield.png|22px]] [[File:Pink Shield.png|22px]] Shields can now be customized using a banner.}}{{History|PS4}}{{History||1.90|[[File:Shield JE1.png|22px]] Added shields.|Shields do not have [[banner]] application features.}}{{History|foot}}== Issues =={{issue list|-wither}}== Gallery ==<gallery>Shield.png|ShieldWhite Shield.png|White ShieldLight Gray Shield.png|Light Gray ShieldGray Shield.png|Gray ShieldBlack Shield.png|Black ShieldBrown Shield.png|Brown ShieldRed Shield.png|Red ShieldOrange Shield.png|Orange ShieldYellow Shield.png|Yellow ShieldLime Shield.png|Lime ShieldGreen Shield.png|Green ShieldCyan Shield.png|Cyan ShieldLight Blue Shield.png|Light Blue ShieldBlue Shield.png|Blue ShieldPurple Shield.png|Purple ShieldMagenta Shield.png|Magenta ShieldPink Shield.png|Pink Shield</gallery>=== Screenshots ===<gallery>JebShield.png|One of the first images of shields. [[Jeb]] wearing diamond armor while holding a creeper-emblazoned shield during [[MineCon]] 2015.Jeb Crafting Shield.png|Jeb crafting a shield.Player with Shield.png|Player holding the default shield.Shield Block.png|A player blocking with a shield.ShieldFirstPerson.png|Blocking with a shield as seen in first person.Enchanted Shield (item).gif|An enchanted shield as seen in the [[inventory]].-ominous- shield.png|A shield with the [[ominous banner]] on it as seen in the inventory.Kai-Shield.jpg|An image of [[Kai]] wielding a banner with a shield, used to announce the feature on [[Bedrock Edition]].Bedrock-Shields.jpg</gallery>== References =={{reflist}}== External Links ==* [https://www.minecraft.net/en-us/article/taking-inventory--shield Taking Inventory: Shield] – Minecraft.net on July 25, 2019{{Items}}[[Category:Combat]][[Category:Renewable resources]][[de:Schild (Kampf)]][[fr:Bouclier]][[it:Scudo]][[ja:盾]][[ko:방패]][[nl:Schild]][[pl:Tarcza]][[pt:Escudo]][[ru:Щит]][[th:โล่]][[zh:盾牌]]</li><li>[[Helmet|Helmet]]<br/>{{Update|Include information about armor trims and updated netherite upgrade information.}}{{redirect|Cap|mob spawning caps|Spawn}}{{redirect|Turtle Shell|the item dropped by maturing turtles|Scute}}{{Item| image = <gallery>Leather Cap.png| LeatherChainmail Helmet.png| ChainmailIron Helmet.png| IronDiamond Helmet.png| DiamondGolden Helmet.png| GoldenNetherite Helmet.png| NetheriteTurtle Shell.png| Turtle Shell</gallery>| durability = * Leather: 55* Chainmail: 165* Iron: 165* Golden: 77* Diamond: 363* Netherite: 407* Turtle Shell: 275| renewable = * '''Netherite''': No* '''All others''': Yes| stackable = No}}'''Helmets''' are a type of [[armor]] that covers the head of the player. There are seven types of helmets: '''leather cap''', '''chainmail helmet''', '''iron helmet''', '''diamond helmet''', '''gold helmet''', '''netherite helmet''', and '''turtle shell'''.==Obtaining =====Crafting==={{crafting |head=1 |showname=0 |showdescription=1 |name=Helmet |A2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |B2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |C2= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |A3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |C3= Leather;Gold Ingot;Iron Ingot;Diamond;Scute |description= |Output= Leather Cap;Golden Helmet;Iron Helmet;Diamond Helmet;Turtle Shell |type= Combat}}{{crafting |ignoreusage=1 |name=[[Helmet]] |ingredients=Damaged matching helmet |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet |Damaged Leather Cap; Damaged Golden Helmet; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Diamond Helmet; Damaged Turtle Shell; Damaged Netherite Helmet |Output= Leather Cap; Golden Helmet; Chainmail Helmet; Iron Helmet; Diamond Helmet; Turtle Shell; Netherite Helmet |description= The durability of the two helmets is added together, plus an extra 5% durability. |type= Combat |foot=1}}===Upgrading==={{Smithing|head=1|Netherite Upgrade|Diamond Helmet|Netherite Ingot|Netherite Helmet|tail=1}}===Repairing=======Grinding===={{Grinding|showdescription=1|ingredients=2x Damaged [[Leather Cap]] or<br>2x Damaged [[Chainmail Helmet]] or<br>2x Damaged [[Iron Helmet]] or<br>2x Damaged [[Golden Helmet]] or<br>2x Damaged [[Diamond Helmet]] or<br>2x Damaged [[Netherite Helmet]] or<br>2x Damaged [[Turtle Shell]]|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell|Damaged Leather Cap; Damaged Chainmail Helmet; Damaged Iron Helmet; Damaged Golden Helmet; Damaged Diamond Helmet; Damaged Netherite Helmet; Damaged Turtle Shell|Leather Cap; Chainmail Helmet; Iron Helmet; Golden Helmet; Diamond Helmet; Netherite Helmet; Turtle Shell|description=The durability of the two helmets are added together, plus an extra 5% durability.}}====[[Anvil mechanics#Unit repair|Unit repair]]====Helmets can be repaired in an [[anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the helmet's maximum durability, rounded down.===Mob loot===If a [[zombie]], [[husk]], [[stray]] or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with [[Looting]] I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop a helmet upon death. The dropped helmet is usually badly damaged, and may be [[enchanted]] with enchantment levels 5-19.{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s spawned in [[raid]]s have a 8.3525% chance (10.28% on hard) to drop [[iron]] helmets. The dropped helmets are usually badly damaged, and have a 50% chance of being [[enchanted]] with a random [[enchantment]].===Natural generation===Two [[armor stand]]s are found in each taiga [[village]] outdoor armory, one of them equipped with an [[iron helmet]].===Chest loot==={{IN|BE}}, a sealed room in [[woodland mansion]]s can appear that has a chest sometimes containing an [[Efficiency]] I leather cap.<ref>{{bug|MCPE-109048}}</ref>{{LootChestItem|leather-cap,random-enchanted-leather-cap,chainmail-helmet,iron-helmet,level-enchanted-iron-helmet,golden-helmet,random-enchanted-golden-helmet,diamond-helmet,damaged-diamond-helmet,level-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet,damaged-random-enchanted-diamond-helmet-2}}===Trading==={{IN|java}}, novice-level armorer villagers have a 40% chance to sell an iron helmet for 4 emeralds. Journeyman-level armorers have a 40% chance to sell a chainmail helmet for 1 emerald. Master-level armorers always sell an enchanted diamond helmet for 11-27 emeralds. Apprentice-level leatherworker villagers have a {{frac|2|3}} chance to sell a leather cap<ref group="note" name="dye note">The leather armor has a random color created by two dyes (possibly the same dye twice.)</ref> for 5 emeralds. Master-level leatherworker villagers offer the same trade.Armorer villagers may give the players with the [[Hero of the Village]] effect a chainmail helmet.{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron helmet for 5 emeralds, {{frac|1|3}} chance to sell chainmail helmet at journeyman-level for an emerald, and 50% chance to sell enchanted diamond helmet for 8 emeralds at master-level. Apprentice-level leatherworker villagers have a 50% chance to sell leather cap for 5 emeralds as part of their trades, and 50% chance to sell an enchanted leather cap for 5 emeralds at the master level.{{notelist|columns=1}}==Usage ==Helmets can be placed in the top armor slot of a player's [[inventory]] for activation.===Defense points===Defense points are each signified by half of a shirt of mail in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.The following table shows the number of defense points added by helmets.{| class="wikitable" data-description="Helmet defense points"|-! scope="col" |Material! scope="col" ||-! scope="row" |Leather|{{armor|1}}|-! scope="row" |Golden| rowspan="4" |{{armor|2}}|-! scope="row" |Chainmail|-! scope="row" |Iron|-! scope="row" |Turtle Shell|-! scope="row" |Diamond| rowspan="2" |{{armor|3}}|-! scope="row" |Netherite|}===Knockback resistance===A netherite helmet provides 10% knockback resistance.===Durability===The following table shows the amount of damage each piece of armor can absorb before being destroyed.Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits helmets can endure.Netherite armor is not damaged by [[lava]] or [[fire]] when worn.{| class="wikitable" data-description="Helmet durability"|-!Material!Durability|-! scope="row" |Leather|55|-! scope="row" |Golden|77|-! scope="row" |Chainmail| rowspan="2" |165|-! scope="row" |Iron|-! scope="row" |Turtle Shell|275|-! scope="row" |Diamond|363|-! scope="row" |Netherite|407|}====Repair====Helmets may be [[item repair|repaired]] by using them along with some of their crafting material (leather, gold ingots, iron ingots, diamonds or netherite) in an [[anvil]]. Chainmail helmets may be repaired in this way with iron ingots. They may also be repaired by crafting them together with another helmet of like material.===Enchantments===A helmet can receive the following [[enchantment]]s. Note that while iron and chainmail have the same durability, chainmail has a higher [[Tutorials/Enchanting mechanics#Enchantability|enchantability]] than iron or diamond.{| class="wikitable"|-!Enchantment!!Max Level!!Notes|-|[[Fire Protection]]|| IV ||<ref group="note" name="exclusive">Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive</ref>|-|[[Projectile Protection]]|| IV ||<ref group="note" name="exclusive" />|-|[[Blast Protection]]|| IV ||<ref group="note" name="exclusive" />|-|[[Protection]]|| IV ||<ref group="note" name="exclusive" />|-|[[Unbreaking]]||III||-|[[Respiration]]||III||-|[[Aqua Affinity]]||I||-|[[Thorns]]||III ||<ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>|-|[[Mending]]||I ||<ref group="note" name="anvil2">Only from chest loot, fishing, or an anvil and enchanted books.</ref>|-|[[Curse of Binding]]||I ||<ref group="note" name="anvil2" />|-|[[Curse of Vanishing]]||I ||<ref group="note" name="anvil2" />|}{{notelist}}===Turtle shell effect===Equipping a {{ItemSprite|Turtle Shell}} turtle shell provides the {{EffectLink|Water Breathing}} status effect, allowing the player to remain underwater for an additional 10 seconds. The time that this effect lasts does not begin to count down until the player dives underwater, then the 10 seconds are counted down. The effect immediately recharges after exposure to air.===Brewing ingredient===A turtle shell can also be used as a potion brewing ingredient.{{Brewing |Turtle Shell |Potion of the Turtle Master |Potion of the Turtle Master |Potion of the Turtle Master |showname=1}}===Smelting usage==={{Smelting|showname=1|Iron Helmet;Chainmail Helmet;Golden Helmet|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}===Piglins==={{EntityLink|Piglin|Piglins}} are attracted to ''golden'' helmets and pick them up, examining them for 6 to 8 seconds. Piglins can wear other helmets but are not attracted to them. They prefer stronger helmets over weaker helmets, with one exception: They always prefer golden helmets, throwing out stronger helmets in favor of gold helmets. Enchanted helmets are preferred over unenchanted helmets.==Sounds =={{el|je}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Leather armor rustles|source=player|description=When a leather helmet is equipped|id=item.armor.equip_leather|translationkey=subtitles.item.armor.equip_leather|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|subtitle=Chain armor jingles|source=player|description=When a chainmail helmet is equipped|id=item.armor.equip_chain|translationkey=subtitles.item.armor.equip_chain|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|subtitle=Iron armor clanks|source=player|description=When an iron helmet is equipped|id=item.armor.equip_iron|translationkey=subtitles.item.armor.equip_iron|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|subtitle=Gold armor clinks|source=player|description=When a gold helmet is equipped|id=item.armor.equip_gold|translationkey=subtitles.item.armor.equip_gold|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|subtitle=Diamond armor clangs|source=player|description=When a diamond helmet is equipped|id=item.armor.equip_diamond|translationkey=subtitles.item.armor.equip_diamond|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|subtitle=Netherite armor clanks|source=player|description=When a netherite helmet is equipped|id=item.armor.equip_netherite|translationkey=subtitles.item.armor.equip_netherite|volume=0.8|pitch=1.0/0.9|distance=16}}{{Sound table|sound=Equip turtle shell.ogg|subtitle=Turtle Shell thunks|source=player|description=When a turtle shell is equipped|id=item.armor.equip_turtle|translationkey=subtitles.item.armor.equip_turtle|volume=1.0|pitch=1.0/0.85/1.1|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a helmet's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When a leather helmet or a turtle shell is equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|source=player|description=When a chain helmet is equipped|id=armor.equip_chain|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|source=player|description=When an iron helmet is equipped|id=armor.equip_iron|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|source=player|description=When a gold helmet is equipped|id=armor.equip_gold|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|source=player|description=When a diamond helmet is equipped|id=armor.equip_diamond|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|source=player|description=When a netherite helmet is equipped.|id=armor.equip_netherite|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When a leather helmet is dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a leather helmet's dye is removed using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a helmet's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values ===== ID==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Leather Cap|spritetype=item|nameid=leather_helmet|itemtags=freeze_immune_wearables|form=item}}{{ID table|displayname=Chainmail Helmet|spritetype=item|nameid=chainmail_helmet|form=item}}{{ID table|displayname=Iron Helmet|spritetype=item|nameid=iron_helmet|form=item}}{{ID table|displayname=Diamond Helmet|spritetype=item|nameid=diamond_helmet|form=item}}{{ID table|displayname=Golden Helmet|spritetype=item|nameid=golden_helmet|form=item}}{{ID table|displayname=Netherite Helmet|spritetype=item|nameid=netherite_helmet|form=item}}{{ID table|displayname=Turtle Shell|spritetype=item|nameid=turtle_helmet|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leather Cap|spritetype=item|nameid=leather_helmet|id=335|form=item}}{{ID table|displayname=Chainmail Helmet|spritetype=item|nameid=chainmail_helmet|id=339|form=item}}{{ID table|displayname=Iron Helmet|spritetype=item|nameid=iron_helmet|id=343|form=item}}{{ID table|displayname=Diamond Helmet|spritetype=item|nameid=diamond_helmet|id=347|form=item}}{{ID table|displayname=Golden Helmet|spritetype=item|nameid=golden_helmet|id=351|form=item}}{{ID table|displayname=Netherite Helmet|spritetype=item|nameid=netherite_helmet|id=609|form=item}}{{ID table|displayname=Turtle Shell|spritetype=item|nameid=turtle_helmet|id=573|form=item|foot=1}}===Item data===When leather caps are dyed, it has the following NBT:<div class="treeview">*{{nbt|compound|tag}}: Parent tag.**{{nbt|compound|display}}: Display properties. ***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref></div>==Achievements =={{load achievements|Iron Man;Tie Dye Outfit;Cover me in debris;Oooh, shiny!}}==Advancements =={{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;A Furious co*cktail;How Did We Get Here}}==History =={{History|java classic}}{{History||August 13, 2009|link=wordofnotch:162091556|Notch tested armor models on [[mob (entity)|mob]]. Only [[chestplate]]s and helmets were available. They were merely aesthetic at the time and had no effect on gameplay.}}{{History||0.24_SURVIVAL_TEST|[[File:Plate Helmet.png|32px]] Added [[Java_Edition_removed_features#Armor_in_Survival_Test|plate helmet]]s.|[[File:Chainmail Helmet JE1.png|32px]] Added the model and the texture for unused [[Java_Edition_removed_features#Armor_in_Survival_Test|chain helmet]]s.|[[File:Zombie full set.png|32px]] [[File:Skeleton helmet.png|26px]] Plate armor models have been tested on [[zombie]]s and [[skeleton]]s. It had no effect on gameplay.}}{{History|java indev}}{{History||0.31|snap=20091223-1|Plate and chain armor [[model]]s are no longer used.}}{{History|||snap=20091231-2|[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Studded Helmet (item) JE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] Added [[item]]s of relation to leather, [[History of textures/Unused textures#Studded armor|studded]], chainmail and plate (iron) helmets.|The textures of leather helmets are taken from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''. The rest are from ''[[Legend of the Chambered 2]]''.}}{{History||20100206|[[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added items of golden and diamond helmets.|Removed leather-chain helmets.}}{{History||20100212-1|Added armor models.|[[File:Indev 20100212 armor.png|50px]] Armor models are now displayed on the [[player]] in the [[inventory]].}}{{History||20100218|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]] Added models of leather, chainmail, iron, gold, and diamond helmets.|Helmets can now be [[crafting|crafted]] and worn.|Helmets now function. All helmets give {{Armor|3}}. Helmets have limited [[item durability|durability]], with lower tier helmets less durable than higher tier helmets.}}{{History|java alpha}}{{History||v1.0.8|With the introduction of [[leather]], "Cloth Cap" has been renamed to "Leather Cap".|Leather cap is now [[crafting|crafted]] with leather instead of [[wool|cloth]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Prior to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)). Armor no longer reduces certain damage types to be covered by enchantments.}}{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor are revealed.}}{{History|||snap=Beta 1.9 Prerelease 3|Iron helmets can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Helmets can now be [[enchanting|enchanted]].}}{{History||1.1|snap=12w01a|Iron helmets can now be found in the new blacksmith [[chest]]s in [[village]]s.}}{{History||1.2.1|snap=12w06a|[[Zombie]]s now drop iron helmets on rare occasions and [[zombie pigman|zombie pigmen]] now drop golden helmets.}}{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to wear helmets.}}{{History|||snap=12w21a|Chain helmets can now be obtained legitimately in [[survival]] mode through [[trading]].|Blacksmith [[villager]]s now [[trading|sell]] chain helmets for 5–6 emeralds.|Blacksmith villagers now sell diamond helmets for 7 emeralds.|Blacksmith villagers now sell iron helmets for 4–5 emeralds.|Butchers now sell leather caps for 2–3 emeralds.}}{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombified piglins|zombie pigmen]], with the likelihood increasing with difficulty.}}{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor.}}{{History|||snap=12w34a|Leather helmets can now be dyed by [[crafting]] a leather armor piece with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather armor on a [[cauldron]] with [[water]].|[[File:Leather Cap JE2.png|32px]] [[File:Leather Cap (item) JE2.png|32px]] Default leather caps textures are now slightly darker.}}{{History|||snap=12w36a|[[Dye]]d leather caps are now more saturated and have a slight tint of tan in respect to the default armor color.}}{{History|||snap=12w37a|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] Leather armor now has non-dyed parts on the cap. This has been implemented so that [[player]]s can distinguish between other types of helmets and similarly colored leather caps.}}{{History||1.5|snap=13w04a|Helmets in the [[player]]'s hand can now be equipped by right-clicking.|[[Dispenser]]s can now equip nearby players with helmets.}}{{History||1.8|snap=14w02a|[[Trading|Trades]] changed: armorer [[villager]]s now [[trading|sell]] chain helmets for 5–7 emeralds.|Armorer villagers no longer sell diamond helmets.|Armorer villagers now sell iron helmets for 4–6 emeralds.|Leatherworkers no longer sell other leather caps.}}{{History|||snap=14w05a|Helmets no longer turns red when [[mob]]s and [[player]]s are hurt.}}{{History|||snap=14w06a|Helmets are now visible on [[giant]]s.}}{{History|||snap=14w25a|Chain helmets [[Java Edition removed features#Chainmail armor|cannot be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}{{History||1.9|snap=15w31a|Enchanted iron and diamond helmets can now be found in [[end city]] ship [[chest]]s.|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}{{History|||snap=15w34b|Helmet [[item durability|durability]] now affects armor value.}}{{History|||snap=15w36a|Armor and armor [[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}{{History|||snap=15w36d|Helmet durability affecting value has been removed.|Helmets now has an attribute controlling the defense points.}}{{History|||snap=15w50a|Added <code>equip</code> [[sound]]s for leather armor.}}{{History|||snap=16w02a|Armor and armor enchantment calculations have been changed again.}}{{History|||snap=16w05a|Armor calculations have been changed, once again.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298, 302, 306, 310 and 314.}}{{History|||snap=18w07a|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}{{History|||snap=18w09a|Golden helmets now have a chance of generating in [[underwater ruins]].}}{{History|||snap=18w11a|Enchanted leather caps can now generate in the chests of [[shipwreck]]s.}}{{History|||snap=18w20a|"Chain Helmet" has now been renamed to "Chainmail Helmet".}}{{History||1.14|snap=18w43a|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.}}{{History|||snap=18w48a|Leather caps can now be found in [[chest]]s in [[village]] tanneries.}}{{History|||snap=18w50a|Iron helmets can now be found on [[armor stand]]s in [[taiga]] villages.}}{{History|||snap=19w08a|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}{{History|||snap=19w11a|Armorer villagers now sell enchanted diamond helmets, making diamond helmets effectively [[renewable resource|renewable]] again.|Leatherworker villagers now sell randomly [[dye]]d leather caps.}}{{History|||snap=19w13a|Armorer villagers now give chainmail helmets to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Helmet JE1.png|32px]] [[File:Netherite Helmet (item) JE1.png|32px]] Added netherite helmets.}}{{History|||snap=20w07a|[[File:Leather piglin helmet.png|32px]] [[File:Chainmail piglin helmet.png|32px]] [[File:Iron piglin helmet.png|32px]] [[File:Golden piglin helmet.png|32px]] [[File:Diamond piglin helmet.png|32px]] [[File:Netherite piglin helmet JE1.png|32px]] Added textures and [[model]]s for all helmets when they are used by [[piglin]]s.|Netherite helmets are now obtained by combining one diamond armor piece and one netherite ingot in a crafting table.|[[File:Turtle Shell piglin MC-172110.png|32px]] Turtle shells, when used by piglins and [[zombified piglin]]s, result in a [[missing texture]] when being displayed.<ref>{{Cite bug|MC|172110|Texture of turtle shells is missing when worn by a piglin or zombified piglin|date=February 14, 2020}}</ref>}}{{History|||snap=20w09a|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.}}{{History|||snap=20w10a|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] The texture of netherite helmets has been changed.|[[File:Netherite piglin helmet.png|32px]] The texture of netherite helmets for [[piglin]]s has been changed.|Netherite helmets can no longer be [[crafting|crafted]].|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}{{History|||snap=20w16a|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] and [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}{{History|||snap=pre3|The special helmet [[model]]s and textures created for [[piglin]]s have been removed except for leather helmets.}}{{History||1.17|snap=20w48a|Wearing a leather helmet now prevents [[Powder Snow#Freezing|freezing]] entirely.}}{{History|||snap=21w13a|The two unused textures of the leather cap for [[piglin]]s<ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1.png</code></ref><ref><code>/assets/minecraft/textures/models/armor/piglin_leather_layer_1_overlay.png</code></ref> have been removed.}}{{History||1.18.2|snap=22w03a|Netherite helmet knockback resistance is no longer random.}}{{History||1.19|snap=22w17a|[[File:Leather Cap JE5.png|32px]] The texture of the leather cap item has been changed.|Changed the leather cap texture when worn so the center bar now extends to the bottom of the back face.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather helmets can now be trimmed using a [[smithing table]].|There are 10 types of material that determine the color of the trim:*Iron*Copper*Gold*Lapis*Emerald*Diamond*Netherite*Redstone*Amethyst*Quartz|Upgrading diamond helmets to netherite helmets now requires the netherite upgrade [[smithing template]].}}{{History|||snap=23w05a|Leather caps can now be trimmed using a smithing table.|Helmets can now have trims of the same material it is made out of.}}{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}{{History||1.19.4|snap=23w05a|Helmets can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}{{History||?|Helmets can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[head]]s/[[carved pumpkin]]s in the armor stand's slot.}}{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History|pocket alpha}}{{History||v0.6.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}{{History||v0.8.0|snap=build 2|[[File:Leather Cap (item) JE3 BE2.png|32px]] The leather helmet sprite has been changed to that of {{el|je}}, but its armor [[model]] remains that of older versions.}}{{History||v0.9.0|snap=build 1|Iron helmets now naturally generate in [[village]] [[chest]]s and in [[stronghold]] altar chests.}}{{History||v0.11.0|snap=build 11|Helmets now protect against [[damage]] from [[mob]]s only.}}{{History||v0.12.1|snap=build 1|Helmets can now be worn by mobs.|Chainmail helmets can now be obtained in [[survival]] mode from a mob wearing it.}}{{History||?|Helmets no longer turn red when [[mob]]s and [[player]]s are hurt.}}{{History||v0.14.0|snap=build 1|[[File:Leather Cap JE3 BE2.png|32px]] The texture of leather helmets have been changed.|Leather helmets can now be dyed.}}{{History||v0.15.0|snap=build 1|Helmets can now be obtained from [[stray]]s and [[husk]]s that naturally spawn with armor.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron helmets and enchanted diamond helmets can now be found inside [[chest]]s within [[end city|end cities]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Iron helmets and chainmail helmets are now [[trading|sold]] by armorer smith [[villager]]s via trading.}}{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Chainmail helmets now generate in [[buried treasure]] chests.|Enchanted leather helmets can now be found inside [[shipwreck]] supply room [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Golden helmets can now be found inside [[underwater ruins]] chests.}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Turtle Shell.png|32px]] [[File:Turtle Shell (item) JE1 BE1.png|32px]] Added turtle shells.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Leather Cap JE4 BE2.png|32px]] [[File:Chainmail Helmet JE3 BE2.png|32px]] [[File:Iron Helmet JE2 BE2.png|32px]] [[File:Golden Helmet JE2 BE2.png|32px]] [[File:Diamond Helmet JE2 BE2.png|32px]]<br>[[File:Leather Cap (item) JE4 BE3.png|32px]] [[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmets have been changed.|Iron helmets now can be found in plains [[village]] weaponsmith [[chest]]s.|Leather helmets can now be found inside plains village tannery chests.}}{{History||1.11.0|snap=beta 1.11.0.1|Iron helmets now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.|Leather helmets can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.|Iron helmets can now be found in [[village]] armorer chests.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron helmets.|Diamond helmets are now sold by armorer villagers.}}{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Helmet (item) JE3 BE3.png|32px]] The textures of gold helmet [[item]]s have been changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather armor no longer shows as being [[dye]]d properly when worn by [[armor stand]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Leather armor now appears properly dyed when worn by armor stands.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Helmet JE2 BE1.png|32px]] [[File:Netherite Helmet (item) JE2 BE1.png|32px]] Added netherite helmets.|[[File:Diamond Helmet (item) JE3 BE3.png|32px]] The textures of diamond helmet [[item]]s have been changed.|Helmets can now be obtained from [[piglin]]s that naturally spawn with golden helmets.}}{{History|||snap=beta 1.16.0.57|Golden and netherite helmets now generate randomly [[enchanting|enchanted]], and sometimes [[damage]]d, in [[bastion remnant]] chests.|Netherite helmets can no longer be [[crafting|crafted]].|Netherite helmets are now obtained by combining one diamond helmet and one netherite ingot in a [[smithing table]].}}{{History|||snap=beta 1.16.0.63|Diamonds helmets now generate in place of netherite helmets in bastion remnant [[chest]]s.}}{{History|||snap=beta 1.16.200.53|Netherite helmets now gives a 90% reduction in knockback.}}{{History||1.16.210|snap=beta 1.16.210.53|Wearing leather helmets now prevents [[Powder Snow#Freezing|freezing]] entirely.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE1 BE1.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.|Added a quick equip for armor to the [[inventory]] interface.}}{{History||xbox=TU12|ps=1.03|[[File:Leather Cap JE3 BE2.png|32px]] [[File:Leather Cap (item) JE3 BE2.png|32px]] The textures for leather helmets have been changed.}}{{History||xbox=TU14|ps=1.05|Leather helmets can now be [[dye]]d.|[[Item repair]] can now repair helmets.}}{{History||xbox=TU25|xbone=CU13|ps=1.16|Helmets now have the quick equip functionality.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron helmets can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|PS4}}{{History||1.90|[[File:Chainmail Helmet (item) JE2 BE2.png|32px]] [[File:Iron Helmet (item) JE2 BE2.png|32px]] [[File:Golden Helmet (item) JE2 BE2.png|32px]] [[File:Diamond Helmet (item) JE2 BE2.png|32px]] The textures of all types of helmet items have been changed (except for the leather helmets).}}{{History|new 3ds}}{{History||0.1.0|[[File:Leather Cap JE1 BE1.png|32px]] [[File:Chainmail Helmet JE2 BE1.png|32px]] [[File:Iron Helmet JE1 BE1.png|32px]] [[File:Golden Helmet JE1 BE1.png|32px]] [[File:Diamond Helmet JE1 BE1.png|32px]]<br>[[File:Leather Cap (item) JE3 BE2.png|32px]] [[File:Chainmail Helmet (item) JE1 BE1.png|32px]] [[File:Iron Helmet (item) JE1 BE1.png|32px]] [[File:Golden Helmet (item) JE1 BE1.png|32px]] [[File:Diamond Helmet (item) JE1 BE1.png|32px]] Added helmets.}}{{History|foot}}<gallery>File:ArmorModel Aug 13 2009.jpg|First image of armor.File:DinnerboneArmor.png|[[Dinnerbone]]'s first screenshot of dyed armor.File:ArmorPE.png</gallery>;Armor durability from Indev until late Beta{| class="wikitable" data-description="Armor Durability during Indev until late Beta" style="text-align:center;"|-!Leather!Golden!Chainmail!Iron!Diamond|-|33|66|66|132|264|}==Issues =={{issue list}}==Trivia ==*Unlike the other helmets, the netherite helmet covers most of the player's face, due to a nose guard and cheek plates.*The turtle shell is the only helmet that is not part of a complete set.* In Bedrock Edition, there exists a bug<ref>{{Cite bug|MCPE|109048|Efficiency 1 Leather Cap in Woodland Mansions|date=December 1, 2020}}</ref> that makes it possible to obtain a Leather Cap enchanted with Efficiency I from [[Woodland Mansion]] chests with a chance of 1.45%. The enchantment has no effect on the cap, however.==Gallery ==<gallery>File:Zombie helmet.png|A zombie wearing a helmet in [[Survival Test]].</gallery>===Enchanted Helmets===<gallery>File:Enchanted Leather Cap (item).gifFile:Enchanted Chainmail Helmet (item).gifFile:Enchanted Iron Helmet (item).gifFile:Enchanted Golden Helmet (item).gifFile:Enchanted Diamond Helmet (item).gifFile:Enchanted Netherite Helmet (item).gifFile:Enchanted Turtle Shell (item).gif</gallery><gallery>File:Enchanted Leather Helmet.gifFile:Enchanted Chainmail Helmet.gifFile:Enchanted Iron Helmet.gifFile:Enchanted Golden Helmet.gifFile:Enchanted Diamond Helmet.gifFile:Enchanted Netherite Helmet.gifFile:Enchanted Turtle Shell.gif</gallery>==References =={{reflist}}==External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--helmet Taking Inventory: Helmet] – Minecraft.net on February 20, 2020{{Items}}[[Category:Armor]][[es:Casco]][[ja:ヘルメット]][[ko:투구]][[pt:Capacete]][[pl:Hełm]][[zh:头盔]]</li></ul>
Chests are now available in both Survival and Creative mode.
Chests are now functional in Survival mode.
v0.7.3
{{Extension DPL}}<ul><li>[[Cooked Cod|Cooked Cod]]<br/>{{redirect|Cooked Fish|cooked salmon|Cooked Salmon}}{{Item| title = Cooked Cod| image = Cooked Cod.png| renewable = Yes| heals = {{hunger|5}}| stackable = Yes (64)}}'''Cooked cod''' is a food item obtained by cooking [[raw cod]].== Obtaining ===== Mob loot =======Cod====[[Cod]] always drops 1 [[Raw Cod|raw cod]] when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 cooked cod instead.====Dolphins ====When killed, [[Dolphin|dolphins]] drop 0–1 raw cod. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0-4 with Looting III. If killed while on fire, they drop cooked cod instead.====Guardians and elder guardians====[[Guardian]]s and [[elder guardian]]s have a 40% and 50% chance, respectively, to drop raw cod when killed. {{IN|java}}, cooked cod is dropped if a guardian is on fire when killed.Guardians and elder guardians also drop a 2.5% chance to drop a random fish, with 60% of them being raw cod, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.====Polar bears====[[Polar bear]]s have a 75% chance of dropping 0–2 raw cod when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked cod instead.===Chest loot==={{LootChestItem|cooked-cod}}===Cooking===Cooked cod can be obtained by cooking [[raw cod]] in a [[furnace]], [[smoker]], or [[campfire]]. {{smelting|Raw Cod|Cooked Cod|0,35}}===Trading===Novice-level Fisherman [[Villager|villagers]] have a 50% chance to sell 6 cooked cod for 6 raw cod and 1 [[emerald]].== Usage ===== Food ===To eat cooked cod, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].=== Wolves ==={{IN|Bedrock}}, cooked cod can be used to feed a wolf not at full health, healing by {{hp|5|mob=1}}. However, unlike other wolf food, cooked cod cannot be used to speed up the growth of baby wolves nor used to breed them.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cooked Cod|spritetype=item|nameid=cooked_cod|itemtags=fishes|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|showaliasids=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Cod|spritetype=item|nameid=cooked_cod|aliasid=cooked_fish|id=268|form=item|translationkey=item.cooked_fish.name|foot=1}}== Achievements =={{load achievements|Delicious Fish}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|nPl0HUGPMcA}}</div>== History =={{History|java alpha}}{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish, which restores {{hp|5}}.}}{{History|java beta}}{{History||1.5|Cooking fish now gives the '''Delicious Fish''' [[achievement]].}}{{History||1.8|snap=Pre-release|Cooked fish is now stackable to 64.|Cooked fish now fills {{hunger|5}} instead of {{hp|5}}.}}{{History|java}}{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|buy]] 9–12 cooked fish for 1 [[emerald]].}}{{History||1.8|snap=14w02a|[[Trading]] has been changed: fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].|Farmer villagers no longer buy cooked fish.}}{{History|||snap=14w04a|The name of cooked fish has been corrected from <code>cooked_fished</code> to <code>cooked_fish</code>.}}{{History|||snap=14w25a|Cooked fish are now obtainable rare [[drops]] from [[guardian]]s and [[elder guardians]].}}{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.|"Cooked Fish" have been renamed to "Cooked Cod".|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral ID were 349 and 350.}}{{History|||snap=18w08b|[[Cod]], and other [[fish]], have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}{{History|||snap=18w10a|Cooked cod now generates in [[buried treasure]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Cooked Cod JE3.png|32px]] The texture of cooked cod has been changed.}}{{History|||snap=18w47b|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked cod has been changed, once again to match {{el|be}}.}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}{{History||v0.12.1|snap=build 1|Cooked fish now restores [[hunger]] instead of [[health]].}}{{History||v0.16.0|snap=build 1|Cooked fish is now [[drops|dropped]] by [[guardian]]s and [[elder guardian]]s.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Fisherman [[villager]]s now [[trading|sell]] 6 cooked fish for 1 [[emerald]] plus 6 [[raw cod|raw fish]].}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[Cod]] and other [[fish]] have been added as [[mob]]s, which [[drops|drop]] their cooked [[item]] form when killed with [[fire]].|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked fish has been changed.}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Cooked Cod JE4 BE3.png|32px]] The texture of cooked fish has been changed.}}{{History||1.7.0|snap=beta 1.7.0.2|"Cooked Fish" has been renamed to "Cooked Cod".}}{{History||1.11.0|snap=beta 1.11.0.4|Fisherman [[villager]]s now have a 50% chance to [[trading|sell]] 6 cooked cod for 6 [[raw cod]] and 1 [[emerald]].}}{{History||1.16.100|snap=beta 1.16.100.52|Cod now drop their cooked cod when killed with fire.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}{{History||xbox=TU5|Cooked fish is now stackable to 64.|Cooked fish now fills [[hunger]] instead of [[health]].}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|"Cooked Fish" has been renamed to "Cooked Cod".|[[File:Cooked Cod JE2 BE2.png|32px]] The texture of cooked cod has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cooked Cod JE1 BE1.png|32px]] Added cooked fish.}}{{History|foot}}== Issues =={{Issue list}}{{Items}}[[Category:Food]][[Category:Renewable resources]][[de:Gebratener Kabeljau]][[es:Bacalao cocinado]][[ko:익힌 대구]][[pt:Bacalhau assado]][[ru:Жареная треска]][[th:Cod (ไอเทม)]][[zh:熟鳕鱼]]</li><li>[[:Category:Combat|Category:Combat]]<br/>[[Category:Items]][[fr:Catégorie:Combat]][[zh:Category:武器]]</li></ul></nowiki>
Chest (20) Added large chests.
Chest (21) The texture and model of single chests has been changed to match Java Edition.
An animation and sound have been added for chests.
Chests can now be placed adjacent to large chests or other chests facing in a different direction.
However, chests still use old texture and model inside the inventory and side texture for particles.
v0.7.4
  • tag: Parent Tag
    • Trim: Properties of Armor Trim.
      • material: The material which decides the color of armor trim.
      • pattern: The pattern of armor trim.


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Armor durability from Indev until late Beta
MaterialHelmetChestplateLeggingsBoots
Leather33484539
Golden66969078
Chainmail66969078

Iron

132192180156
Diamond264384360312
Large chests can be created vertically.
v0.7.5
{{Extension DPL}}<ul><li>[[Cookie|Cookie]]<br/>{{Item| title = Cookie| image = Cookie.png| heals = {{hunger|2}}| renewable = Yes| stackable = Yes (64)}}'''Cookies''' are [[food]] items that can be obtained in large quantities, but do not restore hunger or saturation significantly.== Obtaining ===== Trading ===Journeyman-level farmer [[villager]]s sell 18 cookies for 3 [[emerald]]s as part of their trades.=== Crafting ==={{Crafting|A2= Wheat|B2= Cocoa Beans|C2= Wheat|Output= Cookie,8|type= Foodstuff}}=== Villager gifts ==={{in|java}}, if the [[player]] has the [[Hero of the Village]] effect, a farmer villager may gift them a cookie.== Usage ===== Food ===To eat a cookie, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} [[hunger]] and 0.4 hunger [[Hunger#Mechanics|saturation]].=== Parrots ===Feeding a cookie to a [[parrot]] kills the parrot instantly, and causes it to give off [[Poison]] [[particles]] as it dies due to chocolate being toxic to parrots.{{IN|Bedrock}}, feeding a cookie to a parrot inflicts the parrot with [[Fatal Poison]] for 1,000 seconds.=== Composting ===Placing a cookie into a [[composter]] has an 85% chance of raising the compost level by 1.Considering the high yield of cookies (8 cookies from 1 cocoa bean and 2 wheats) and the higher chance to successfully compost a cookie (85%), it is more efficient to craft cookies to compost rather than using separate ingredients. For example, 100 wheats and 50 cocoa beans, which in total could yield only 13.92 bone meal on average, could be crafted into 400 cookies to yield 48.57 bone meal on average.== Sounds =={{Sound table/Entity/Food}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cookie|spritetype=item|nameid=cookie|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cookie|spritetype=item|nameid=cookie|id=271|form=item|foot=1}}== History =={{History|java beta}}{{History||1.4|[[File:Cookie JE1 BE1.png|32px]] Added cookies. |Cookies restore {{hp|1}} and are currently the only stackable [[food]], up to 8 cookies per stack.}}{{History||1.8|snap=Pre-release|Cookies can now be stacked to 64.|Cookies now restore {{hunger|1}}.}}{{History|java}}{{History||1.3.1|snap=12w18a|Cocoa beans have become farmable, making cookies [[renewable resource|renewable]] and ''much'' cheaper.}}{{History|||snap=12w19a|Cookies now restore {{hunger|2}} instead of {{hunger|1}}.}}{{History|||snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 8–10 cookies for 1 [[emerald]].}}{{History||1.8|snap=14w02a|Farmer villagers now sell 6 cookies for 1 emerald.}}{{History||1.11|snap=16w33a|Farmer villagers now sell 6–10 cookies for 1 emerald.}}{{History||1.12|snap=17w13a|Cookies can now be used to tame [[parrot]]s.}}{{History|||snap=pre3|Cookies are no longer used to tame [[parrot]]s. Instead, a cookie now instantly kills a parrot.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 357.}}{{History||1.14|snap=18w43a|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}{{History|||snap=19w03a|Placing a cookie into the new [[composter]] has a 80% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Cookies now have an 85% chance of increasing the compost level in a composter by 1.}}{{History|||snap=19w13a|Farmer villagers now give cookies to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.9.0|snap=build 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}{{History||v0.12.1|snap=build 1|Cookies now restore [[hunger]] instead of [[health]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Farmer [[villager]]s now [[trading|sell]] 6-10 cookies for 1 [[emerald]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Cookies can now be used to inflict a fatal [[Poison]] [[status effect]] to [[parrot]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Cookies can now be used to fill up [[composter]]s.}}{{History|||snap=beta 1.11.0.4|Farmer [[villager]]s now [[trading|sell]] 18 cookies for 3 [[emerald]]s as part of their third tier [[trading|trades]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cookie JE2 BE2.png|32px]] The texture of cookies has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cookie JE1 BE1.png|32px]] Added cookies.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:12w21a CookiePurchase.png|Cookies being obtained by [[trading]] with a farmer [[villager]].File:Eating Steve.png|[[Steve]] eating a cookie.File:Eating Alex.png|Alex eating a cookie.</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--cookie Taking Inventory: Cookie] – Minecraft.net on August 22, 2019{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Sušenka]][[de:Keks]][[es:Galleta]][[fr:Cookie]][[hu:Csokis süti]][[ja:クッキー]][[ko:쿠키]][[nl:Koekje]][[pl:Ciastko]][[pt:Biscoito]][[ru:Печенье]][[uk:Печиво]] [[zh:曲奇]]</li><li>[[Portfolio|Portfolio]]<br/>{{exclusive|education}}{{Item| image = Portfolio.png| renewable = No| stackable = Yes (64)}}A '''portfolio''' is an [[item]] that can save [[photo]]s taken with a [[camera]].<ref>https://education.minecraft.net/support/knowledge-base/using-cameras-portfolios/</ref>== Obtaining ==Portfolios can be obtained in the [[creative inventory]] or through the {{cmd|give}} command.== Usage ==[[File:Portfolio Interface.png|thumb|upright=1.5|The portfolio interface]]Once a photo has been taken using the [[camera]], it appears in the portfolio. Once equipped, right-clicking brings up a two-page book of photos the [[player]] has taken, in chronological order. Captions can be added below each picture. Pressing the "Export Portfolio" button creates a .zip file with all photos as JPGs in a specified folder. The portfolio is also used to load custom items in [[Minecraft China]].== Data values ===== ID ==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Portfolio|spritetype=item|nameid=portfolio|id=456|form=item|foot=1}}== History =={{History|pocket alpha}}{{History||v0.16.0|snap=build 1|[[File:Portfolio BE1.png|32px]] Added portfolios.}}{{History|||snap=build 2|Portfolios have been removed.}}{{History|bedrock}}{{History||1.16.100|Data-driven portfolios, allowing for add-ons to create custom portfolios. Normal Portfolios are still unobtainable.}}{{History|education}}{{History||1.0|[[File:Portfolio BE1.png|32px]] Added portfolios.}}{{History|foot}}== References =={{Reflist}}{{Items}}{{Education Edition}}[[Category:Non-renewable resources]][[Category:Education Edition items]][[Category:Storage]][[de:Fotoalbum]][[es:Portafolio]][[ja:ポートフォリオ]][[ko:포트폴리오]][[pl:Portfolio]][[pt:Portfólio]][[ru:Портфолио]][[uk:Портфоліо]][[zh:公文包]]</li></ul>
Large chests can no longer be created vertically.
v0.9.0
{{Extension DPL}}<ul><li>[[Glowstone Dust|Glowstone Dust]]<br/>{{Item| image = Glowstone Dust.png|type=| renewable = Yes| stackable = Yes (64)}}'''Glowstone dust''' is an [[item]] obtained from mining [[glowstone]], and is mainly used to create [[potion]]s with increased strength and decreased duration.== Obtaining ===== Mining ===When broken using anything other than a [[Silk Touch]]-enchanted [[tool]], a [[glowstone]] block drops 2-4 glowstone dust. A [[Fortune]] enchantment increases the chances of higher drops, with Fortune III allowing an average yield of 3.5 glowstone dust per block.=== Mob loot ===[[Witch]]es have a chance of dropping 0–6 glowstone dust upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 glowstone dust. <!-- Do not add the blaze as it is in violation of MCW:UPTODATE due to the Legacy Console Edition being discontinued. Any edit that adds the blaze to this section will be immediately reverted. -->=== Trading ==={{IN|bedrock}}, journeyman-level cleric [[villager]]s sell one glowstone dust for 4 [[emerald]]s as part of their trades.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Brewing ingredient ==={{brewing|showname=1|head=1|Glowstone Dust|Thick Potion|base=Water Bottle}}{{brewing |name=Increased Potency |showbase=1 |Glowstone Dust |base=[Potion of Healing II]Potion of Healing;[Potion of Regeneration II]Potion of Regeneration;[Potion of Strength II]Potion of Strength;[Potion of Swiftness II]Potion of Swiftness;[Potion of Harming II]Potion of Harming;[Potion of Poison II]Potion of Poison;[Potion of Leaping II]Potion of Leaping |foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Glowstone Dust|spritetype=item|nameid=glowstone_dust|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Glowstone Dust|spritetype=item|nameid=glowstone_dust|id=394|form=item|foot=1}}== History =={{History|java alpha}}{{History||v1.2.0|snap=preview|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.|Glowstone dust currently uses nine dust to [[crafting|craft]] 1 [[glowstone]] block.|Also, each glowstone block drops only one glowstone dust.}}{{History|java beta}}{{History||1.6.6|The crafting recipe for glowstone blocks has been changed from 9 glowstone dust to 4.|Each glowstone block now drops 2-4 glowstone dust when broken.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Glowstone dust can now be [[brewing|brewed]] in a [[water bottle]] to create a [[thick potion]].|Glowstone dust now strengthens the [[potion]]s of [[Swiftness]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]] and [[Strength]].}}{{History|||snap=Beta 1.9 Prerelease 4|Glowstone dust now strengthens the new potion of [[Regeneration]].}}{{History||1.3.1|snap=12w21a|Glowstone dust has become a renewable resource, as priest [[villager]]s now sell glowstone blocks.}}{{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glowstone dust.}}{{History||1.4.6|snap=12w49a|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}}{{History||1.8|snap=14w27a|Glowstone dust now strengthens the new [[potion of Leaping]].}}{{History||1.9|snap=15w31a|Glowstone dust is now used to craft [[spectral arrow]]s.|Glowstone dust can no longer be added to extended [[potion]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 348.}}{{History|||snap=18w07a|Glowstone dust now strengthens the new [[potion of the Turtle Master]].}}{{History||1.14|snap=18w43a|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}{{History||1.16|snap=20w07a|Glowstone dust has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}{{History|||snap=20w09a|Glowstone dust now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}{{History||1.16.2|snap=20w28a|Glowstone dust can no longer be obtained from bartering with piglins.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. It is currently unobtainable and serves no purpose.}}{{History||v0.5.0|Glowstone dust is now obtainable through the [[nether reactor]].|Glowstone dust can be used to craft [[glowstone]] blocks.}}{{History||v0.12.1|snap=build 1|Glowstone dust can now be obtained through [[the Nether]] instead of the nether reactor.|Glowstone dust is now available in the [[creative]] [[inventory]].|Glowstone dust can now be used to [[brewing|brew]] thick [[potion]]s and to strengthen potions.}}{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] glowstone dust upon [[death]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Glowstone dust can now be [[trading|bought]] from cleric [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|Glowstone dust can now be obtained from [[bartering]] with [[piglin]]s.}}{{History||1.16.100|snap=beta 1.16.100.54|Glowstone dust can no longer be obtained from [[barter]]ing with [[piglin]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}{{History||xbox=TU8|0–2 glowstone dust is now [[drops|dropped]] when a [[blaze]] is killed.}}{{History|Ps4}}{{History||1.90|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Renewable resources]][[Category:Brewing recipe]][[de:Glowstonestaub]][[es:Polvo de piedra luminosa]][[fr:Poudre lumineuse]][[hu:Izzókő-por]][[ja:グロウストーンダスト]][[ko:발광석 가루]][[nl:Gloeisteenstof]][[pl:Jasnopył]][[pt:Pó de pedra luminosa]][[ru:Светокаменная пыль]][[tr:Işık Taşı Tozu]][[uk:Пил світлокаменю]][[zh:荧石粉]]</li><li>[[Cauldron|Cauldron]]<br/>{{For|the boss in ''Minecraft Dungeons''|MCD:Corrupted Cauldron}}{{Block| extratext = View [[#Renders|all renders]]| transparent = Yes| light = Depends on contained liquid| tool = wooden pickaxe| renewable = Yes| stackable = Yes (64)| flammable = No| lavasusceptible = No}}A '''cauldron''' is a [[block]] that can contain [[water]], [[lava]] or [[powder snow]] and, in certain situations, collect it from the environment. {{IN|bedrock}}, it can also hold [[potion]]s or dyed water. It also serves as a [[leatherworker]]'s [[job site block]].== Obtaining ===== Breaking ===A cauldron can be obtained using any [[pickaxe]]. If mined without a pickaxe, it drops nothing. Regardless of the tool, when a cauldron is destroyed, its contents are lost.{{breaking row|horizontal=1|Cauldron|Pickaxe|Wood}}=== Natural generation ===[[File:Natural Cauldron Table.png|A naturally occurring cauldron inside of a [[witch hut]].|thumb]]A single empty cauldron is generated in each [[swamp hut]]. {{IN|be}}, the cauldrons generated there are {{frac|1|3}} to {{frac|2|3}} full of a random [[potion]].A cauldron {{frac|2|3}} full of water is generated in each [[igloo]] basem*nt.[[File:MansionJailInner.png|thumb|Cauldron in [[woodland mansion]] jail.]]Cauldrons can be found in a few rooms inside of [[woodland mansion]]s.Two filled cauldrons can be found inside savanna, taiga, snowy taiga, and snowy tundra [[village]] tannery houses.A single filled cauldron can be found in plains village and desert village tannery houses.{{IN|java}}, three filled cauldrons can be found in plains village tannery houses.Cauldrons can also spawn in [[trail ruins]].=== Crafting ===A cauldron can be crafted from [[iron ingot]]s.{{Crafting|A1= Iron Ingot|C1= Iron Ingot|A2= Iron Ingot|C2= Iron Ingot|A3= Iron Ingot|B3= Iron Ingot|C3= Iron Ingot|Output= Cauldron|type= Brewing}}== Usage ===== Storage for substances ===Cauldrons can hold a variety of substances. Fluids they cannot hold include [[milk]], [[Honey Bottle|honey]] and any food items that exist in [[bowl]]s; namely [[mushroom stew]], [[beetroot soup]], [[rabbit stew]] and [[suspicious stew]]. {{IN|java}}, cauldrons containing fluids are considered by the game to be separate blocks from each other and from empty cauldrons, which does not affect gameplay but does affect the commands needed to place them.==== Holding water ====A cauldron can be filled with [[water]] by {{control|using}} a [[water bucket]] on the cauldron. Once completely filled, a cauldron can be used to fill a water bucket by {{control|using}} an empty [[bucket]] on the cauldron; this empties the cauldron. Despite containing water, using a [[fish bucket]] on a cauldron does not fill it with water, but places water against it, meaning it does nothing to the cauldron.<ref>{{bug|MC-129109|||WAI}}</ref>A cauldron can also be filled by dumping a water bucket on the block above the cauldron. Once the water block is removed, the cauldron is filled to the full level with water.{{only|be}}It can contain three levels of water. One level of water can be added to a cauldron by {{control|using}} a [[water bottle]] on it. One level of water can be removed from a cauldron, filling a water bottle, by {{control|using}} a [[glass bottle]] on it.A cauldron slowly fills with [[water]] when [[rain]]ed upon, if starting empty or with some water. This happens randomly, at 5% of the rate in which snow accumulates on the ground during [[snowfall]].Water can be stored in a cauldron even in [[the Nether]]. Water in a cauldron does not freeze in cold biomes.Water in a cauldron does ''not'' absorb [[explosion]] damage; make [[sound]]s and [[particle]]s; absorb fall damage;<ref>{{bug|MC-176867|||WF}}</ref><ref>{{bug|MCPE-104572|||WF}}</ref> allow [[Riptide]] [[trident]]s to activate;<ref>{{bug|MC-145311|||WF}}</ref><ref>{{bug|MCPE-93111}}</ref> or damage [[endermen]], [[strider]]s, or [[blaze]]s.<ref>{{bug|MC-106813|||WF}}</ref> Cauldrons do ''not'' deal drowning damage to mobs inside of them<ref>{{bug|MC-152680}}</ref> and [[fish]] act as if there is no water inside it.<ref>{{bug|MC-126819|||WF}}</ref> The player ''cannot'' float or [[swim]] in it, as the water is about level with the player's waist. Jumping in a cauldron does ''not'' produce any bubble or water particles.A cauldron placed below a down-facing [[pointed dripstone]] that has water placed a block above it slowly fills with water. The same works with [[lava]], allowing for infinite lava generation.Attempting to add lava or potion to water empties the cauldron.{{only|be}} The water in a cauldron cannot be sucked up by a [[sponge]], whether the sponge is touching the cauldron or not. ===== Applying dye to cauldron water ====={{exclusive|bedrock|section=yes}}{{IN|bedrock}}, leather armor is dyed through a cauldron, so a cauldron can hold dyed [[water]]. {{control|Using}} a dye on a cauldron filled with water colors the water, consuming the dye. Different dyes may be added to produce mixed colors. {{control|Using}} [[leather armor]] or [[leather horse armor]] on the cauldron dyes that item the color of the water, reducing the water in the cauldron by one level for each item dyed.Attempting to add water, lava or potion to dyed water empties the cauldron.==== Holding lava ====[[File:Lava Cauldron.png|150px|thumb|Cauldron filled with lava]]Cauldrons can be used to hold lava. {{IN|be|ee}}, when a cauldron is already filled with water, it empties the cauldron and makes an extinguishing sound. A cauldron filled with lava emits a light level of 15, similar to lava, and burns any [[entity]] inside of it; {{in|be|ee|short=1}}, this includes mobs that do not take damage from lava like [[zombified piglin]]s.Lava inside a cauldron does not interact with water outside of the cauldron. The lava disappears upon putting water in the cauldron.A [[redstone comparator]] with a lava cauldron behind it outputs redstone signal strength of 3.<ref name=JavaLava>{{bug|MC-204393}}</ref><ref>{{bug|MCPE-104824}}</ref>A cauldron placed below a down-facing [[pointed dripstone]] that has lava placed a block above it slowly fills with lava.If a cauldron is filled by lava, using glass bottles on the cauldron does nothing.==== Holding powder snow ====[[Powder snow]] is currently the only solid material that can be stored in a cauldron. A cauldron slowly fills with powder snow during [[snowfall]], if starting empty or with any layer of powder snow already inside. Up to three layers can be filled. When the cauldron is full, {{ctrl|interacting}} using a [[bucket]], creates a [[powder snow bucket]] and empties the cauldron. Entities standing in the cauldron do not take freeze damage, and entities wearing [[leather boots]] still fall through the powder snow.A [[redstone comparator]] with a powder snow cauldron behind it outputs a redstone signal strength proportional to the fill level, up to 3.Contrary to a cauldron filled with water, a powder snow cauldron that is not full cannot be filled up with a powder snow bucket, as {{control|using}} the bucket on the cauldron instead places powder snow against it.==== Filling cauldrons with potions ===={{exclusive|bedrock|education|section=yes}}{{IN|bedrock}}, a cauldron can hold normal [[potion]]s, [[splash potion]]s and [[lingering potion]]s. {{control|Using}} a potion on a cauldron empties the potion and increases the level of the potion in the cauldron by one level. A glass bottle can then be {{control|used}} on a cauldron with a potion in it, filling the bottle with that potion. This reduces the potion in the cauldron by one level.{{control|Using}} an [[arrow]] on a cauldron that contains a potion transforms the arrow into a [[tipped arrow]] with that potion [[effect]], and reduce the potion in the cauldron by one level. Tipping multiple arrows at once can be more efficient, and it may use more than one level at once. 1 level of potion tips up to 16 arrows, 2 levels up to 32, and a full cauldron can tip a full stack of arrows, resulting in 21.33 tipped arrows per potion.Attempting to put [[water]], [[lava]] or a different potion into a cauldron with a potion causes an explosion sound, and the cauldron is emptied.An entity that stands in a cauldron filled to any level with any potion does not receive the effect of the potion.Using an empty bucket on a cauldron filled with any potion does nothing, as the bucket remains empty and the potion in the cauldron does not empty.=== Removing dye from items ===A cauldron with [[water]] can wash the dye off of leather [[armor]] and [[shulker box]]es, and can remove the top-most pattern layer of a [[banner]], by pressing {{control|use}} on the cauldron with the leather armor, shulker box, or banner in hand. Each wash reduces the water in the cauldron by one level. The water does not become dyed while removing dye from objects.=== Changing profession ===If a [[village]] has a cauldron that has not been claimed by a [[villager]], any villager that does not already have a profession or [[job site]] block may change their profession to [[leatherworker]].=== Extinguishing fire ===A cauldron with [[water]] or [[powder snow]] extinguishes [[entities]] on [[fire]] that fall into it and the entity emits black particles. This includes [[mob]]s, [[player]]s, [[item]]s (if they land in the cauldron before burning up), and flaming [[arrow]]s{{only|je|short=1}}. Flaming arrows stuck into the side are also extinguished. Entities must reach the water or powder snow in it. Each entity extinguished causes the substance in the cauldron to decrease by one level. If the cauldron is filled with powder snow, it then becomes a water cauldron.=== Redstone component ===[[File:Cauldron transmission over piston.png|An example of a cauldron used in a [[redstone]] circuit.|thumb]]{{see also|Redstone circuit}}A cauldron can act as a power source for a [[redstone comparator]]. With a cauldron behind it (either directly, or separated by an unpowered solid block), a comparator outputs a signal strength proportional to how full the cauldron is: 0 for empty, 1 for one-third full, 2 for two-thirds full, and 3 for completely full or filled with lava. However, if there is a block between the cauldron and the comparator, the comparator does not immediately update.== Sounds ===== Generic ==={{Sound table/Block/Normal}}=== Unique ==={{edition|java}}:{{Sound table|sound=Pointed Dripstone drip water cauldron1.ogg|sound2=Pointed Dripstone drip water cauldron2.ogg|sound3=Pointed Dripstone drip water cauldron3.ogg|sound4=Pointed Dripstone drip water cauldron4.ogg|sound5=Pointed Dripstone drip water cauldron5.ogg|sound6=Pointed Dripstone drip water cauldron6.ogg|sound7=Pointed Dripstone drip water cauldron7.ogg|sound8=Pointed Dripstone drip water cauldron8.ogg|subtitle=Water drips|source=block|description=When dripping water from a pointed dripstone falls into a cauldron|id=block.pointed_dripstone.drip_water_into_cauldron|translationkey=subtitles.block.pointed_dripstone.drip_water_into_cauldron|volume=2.0|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Pointed Dripstone drip lava cauldron1.ogg|sound2=Pointed Dripstone drip lava cauldron2.ogg|sound3=Pointed Dripstone drip lava cauldron3.ogg|sound4=Pointed Dripstone drip lava cauldron4.ogg|subtitle=Lava drips|source=block|description=When dripping lava from a pointed dripstone falls into a cauldron|id=block.pointed_dripstone.drip_lava_into_cauldron|translationkey=subtitles.block.pointed_dripstone.drip_lava_into_cauldron|volume=2.0|pitch=0.9-1.0|distance=16}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket1.ogg|sound3=Empty water bucket2.ogg|sound4=Empty water bucket3.ogg|subtitle=Bucket empties|source=block|description=When water from a bucket is placed in a cauldron <ref group=sound><code>empty1</code> plays twice as often as the other sounds</ref>|id=item.bucket.empty|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0 <ref group=sound>Except for the second copy of <code>empty1</code>, which is 0.9</ref>|distance=16}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|subtitle=Bucket fills|source=block|description=When water from a bucket is removed from a cauldron|id=item.bucket.fill|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Empty lava bucket1.ogg|sound2=Empty lava bucket2.ogg|sound3=Empty lava bucket3.ogg|subtitle=Bucket empties|source=block|description=When lava is placed in a cauldron|id=item.bucket.empty_lava|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Fill lava bucket1.ogg|sound2=Fill lava bucket2.ogg|sound3=Fill lava bucket3.ogg|subtitle=Bucket fills|source=block|description=When lava is removed from a cauldron|id=item.bucket.fill_lava|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|subtitle=Bucket empties|source=block|description=When powder snow is placed in a cauldron|id=item.bucket.empty_powder_snow|translationkey=subtitles.item.bucket.empty|volume=1.0|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.1 for each sound</ref>|distance=16}}{{Sound table|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|subtitle=Bucket fills|source=block|description=When powder snow is removed from a cauldron|id=item.bucket.fill_powder_snow|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=''varies'' <ref group=sound>Can be 1.0, 0.9, or 1.1 for each sound</ref>|distance=16}}{{Sound table|sound=Bottle empty1.ogg|sound2=Bottle empty2.ogg|subtitle=Bottle empties|source=block|description=When water from a bottle is placed in a cauldron|id=item.bottle.empty|translationkey=subtitles.item.bottle.empty|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Bottle fill_water1.ogg|sound2=Bottle fill_water2.ogg|sound3=Bottle fill_water3.ogg|sound4=Bottle fill_water4.ogg|subtitle=Bottle fills|source=block|description=When water from a bottle is removed from a cauldron|id=item.bottle.fill|translationkey=subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|subtitle=Leatherworker works|source=neutral|description=Randomly while a leatherworker is working|id=entity.villager.work_leatherworker|translationkey=subtitles.entity.villager.work_leatherworker|volume=0.9|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Pointed Dripstone drip water cauldron1.ogg|sound2=Pointed Dripstone drip water cauldron2.ogg|sound3=Pointed Dripstone drip water cauldron3.ogg|sound4=Pointed Dripstone drip water cauldron4.ogg|sound5=Pointed Dripstone drip water cauldron5.ogg|sound6=Pointed Dripstone drip water cauldron6.ogg|sound7=Pointed Dripstone drip water cauldron7.ogg|sound8=Pointed Dripstone drip water cauldron8.ogg|source=block|description=When dripping water from a pointed dripstone falls into a cauldron|id=cauldron_drip.water<br>.pointed_dripstone|volume=2.0|pitch=0.9-1.0}}{{Sound table|sound=Pointed Dripstone drip lava cauldron1.ogg|sound2=Pointed Dripstone drip lava cauldron2.ogg|sound3=Pointed Dripstone drip lava cauldron3.ogg|sound4=Pointed Dripstone drip lava cauldron4.ogg|source=block|description=When dripping lava from a pointed dripstone falls into a cauldron|id=cauldron_drip.lava<br>.pointed_dripstone|volume=2.0|pitch=0.9-1.0}}{{Sound table|sound=Fizz.ogg|source=block|description=When a different liquid is put in a cauldron with a potion|id=random.fizz|volume=1.0|pitch=0.6-0.8<wbr>{{Checkthecode}}[[Category:Pages with inaccurate sound pitch value]]}}{{Sound table|rowspan=8|sound=Water Splash Old.ogg|source=block|description=When dye is added to a cauldron|id=cauldron.adddye|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When armor is dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When dye is removed from armor using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When all patterns are removed from a banner using a cauldron|id=cauldron.cleanbanner|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a potion is placed in a cauldron<wbr><ref group=sound name=potionsplash>{{Bug|MCPE-174867}}</ref>|id=cauldron.fillpotion|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a potion is taken from a cauldron<wbr><ref group=sound name=potionsplash/>|id=cauldron.takepotion|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When water from a bucket or bottle is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>|id=cauldron.fillwater|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When water from a bucket or bottle is removed from a cauldron <ref group=sound name=bucketsplash/>|id=cauldron.takewater|volume=0.1|pitch=1.0}}{{Sound table|sound=Empty lava bucket1.ogg|sound2=Empty lava bucket2.ogg|sound3=Empty lava bucket3.ogg|source=block|description=When lava is placed in a cauldron|id=bucket.empty_lava|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill lava bucket1.ogg|sound2=Fill lava bucket2.ogg|sound3=Fill lava bucket3.ogg|source=block|description=When lava is removed from a cauldron|id=bucket.fill_lava|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty powder snow bucket1.ogg|sound2=Empty powder snow bucket2.ogg|source=block|description=When powder snow is placed in a cauldron|id=bucket.empty_powder_snow|volume=1.0|pitch=1.0}}{{Sound table|sound=Fill powder snow bucket1.ogg|sound2=Fill powder snow bucket2.ogg|source=player|description=When powder snow is removed from a cauldron|id=bucket.fill_powder_snow|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|source=block|description=Randomly while a leatherworker is working|id=bucket.fill_water|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showblocktags=y|showforms=y|generatetranslationkeys=y|displayname=Cauldron|spritetype=block|nameid=cauldron|blocktags=cauldrons|translationkey=block.minecraft.cauldron,item.minecraft.cauldron}}{{ID table|displayname=Lava Cauldron|spritename=cauldron|spritetype=block|nameid=lava_cauldron|blocktags=cauldrons|form=block}}{{ID table|displayname=Powder Snow Cauldron|spritename=cauldron|spritetype=block|nameid=powder_snow_cauldron|blocktags=cauldrons|form=block}}{{ID table|displayname=Water Cauldron|spritename=cauldron|spritetype=block|nameid=water_cauldron|blocktags=cauldrons|form=block|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Type|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Normal block|spritename=cauldron|spritetype=block|nameid=cauldron|id=118|form=block|itemform=item.cauldron}}{{ID table|displayname=Brighting block|spritename=cauldron|spritetype=block|nameid=lava_cauldron|id=465|form=block|translationkey=-}}{{ID table|displayname=Item|spritename=cauldron|spritetype=item|nameid=cauldron|id=432|form=item|foot=1}}{{ID table|notnamespaced=y|displayname=Block entity|spritename=cauldron|spritetype=block|nameid=Cauldron|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}=== Block data ==={{IN|be}}, a cauldron has a block entity associated with it that holds additional data about the block.See [[Bedrock Edition level format/Block entity format]].== Achievements =={{load achievements|Tie Dye Outfit}}== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Cauldron JE1.png|32px]] Cauldrons are present in the code, but are not assigned to a [[block]] ID (and thus are unobtainable without [http://www.minecraftforum.net/topic/673742-19-pre2-cauldron-block/ mods] (archived link: [https://web.archive.org/web/20141222205821/https://dl.dropboxusercontent.com/u/19728555/cauldron.zip])).}}{{History|||snap=Beta 1.9 Prerelease 3|[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons have been given a [[block]] ID, an [[item]] ID, and a [[crafting]] recipe.}}{{History||1.2.1|snap=12w06a|Cauldrons have now become [[renewable]], due to [[zombie]]s sometimes dropping iron ingots.}}{{History||1.4.2|snap=12w40a|Empty cauldrons can now be found in [[witch hut]]s.}}{{History||1.5|snap=13w02a|[[File:Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter">{{bug|MC-6772}}</ref>}}{{History|||snap=13w02b|[[File:Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}{{History||1.8|snap=14w03a|[[File:Cauldron JE4.png|32px]] Cauldrons now appear completely opaque.<ref>{{bug|MC-44990}}</ref>}}{{History|||snap=14w03b|[[File:Cauldron JE1.png|32px]] Cauldrons now render as normal again.}}{{History|||snap=14w06a|Cauldrons now have extra planes inside the feet. These planes are now rendered solid, so the [[player]] cannot see through the [[water]].{{info needed|what exactly does this mean?}}}}{{History|||snap=14w10a|[[File:Cauldron JE6.png|32px]] The cauldron's feet now have planes on all sides.}}{{History||1.11|snap=16w39a|Cauldrons now generate naturally in jail cells in [[woodland mansion]]s.}}{{History||July 19, 2017|link=https://twitter.com/jeb_/status/887599625045250048|[[Jeb]] tweets image of a new jungle [[planks]], cauldron and [[dandelion]] textures.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 118, and the [[item]]'s was 380.}}{{History||1.14|snap=18w43a|[[File:Cauldron JE7.png|32px]]<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}{{History|||snap=18w48a|Cauldrons now generate in the updated [[plains]] [[village]]s.}}{{History|||snap=18w49a|Cauldrons now generate in the updated [[savanna]] villages and the new [[snowy tundra]] villages.}}{{History|||snap=18w50a|Cauldrons now generate in the updated [[desert]] and [[taiga]] villages.}}{{History|||snap=19w03a|The numerous missing cullface arguments for the cauldron have been fixed.}}{{History|||snap=19w11a|Cauldrons now serve as leatherworker [[villager]]s' job site block.}}{{History|||snap=19w13a|The cauldron's hitbox has been fixed.<ref>{{bug|MC-129205}}</ref>}}{{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment">{{bug|MC-204430}}</ref>|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}{{History|||snap=20w48a|Cauldrons can now collect water and lava dripped by [[pointed dripstone]].}}{{History|||snap=21w11a|[[Lava bucket]]s and [[powder snow bucket]]s can now be emptied into any filled cauldron.}}{{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}{{History||1.20|snap=23w12a|Cauldrons now generate in [[trail ruins]].}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.|Cauldrons are generated naturally in [[witch hut]]s.}}{{History||v0.15.0|snap=build 1|Cauldrons can now be moved by [[piston]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Cauldrons now generate naturally in [[woodland mansion]]s, their fullness status is unknown.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cauldron BE2.png|32px]] The textures of cauldrons have been changed.|Cauldrons now generate in tannery houses in [[village]]s.}}{{History||?|[[File:Cauldron JE7.png|32px]] The textures of cauldrons have been changed.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Cauldron JE1.png|32px]]{{verify|Was this the actually used model?}}[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[Water]] in a cauldron can now be [[dye]]d.|[[Armor]] can be dyed in a cauldron filled with dyed water.|Cauldrons can no longer be pushed by [[piston]]s.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Cauldron JE7.png|32px]]{{verify|Was this the actually used model?}}<br/>[[File:Cauldron (item) JE2 BE2.png|32px]] The textures of cauldrons have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cauldron BE1.png|32px]]<br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Added cauldrons.}}{{History|foot}}=== Water cauldron ==={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] If made to work with a mod, cauldrons can be filled with a [[water bucket]].|Cauldron water transparency appears inconsistent depending on hardware.}}{{History||1.3.1|snap=12w22a|Cauldrons can now be filled with [[water]], if placed outside during [[rain]] or a [[thunderstorm]].}}{{History||1.4.2|snap=12w34a|Holding a piece of [[Dyeing|dyed]] leather [[armor]] and right-clicking a [[water]]-filled cauldron now washes away all [[dye]]s applied to the leather armor.}}{{History||1.5|snap=13w02a|[[File:Water Cauldron (level 1) JE2.png|32px]] [[File:Water Cauldron (level 2) JE2.png|32px]] [[File:Water Cauldron JE2.png|32px]] The walls inside of the cauldron now use the bottom texture, and the cauldron now has no bottom.<ref name="whatdoyouputinacauldrontomakeitlighter"/>}}{{History|||snap=13w02b|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]] Fixed the model error from 13w02a.}}{{History||1.6.1|snap=13w18a|When used with a [[redstone comparator]], cauldrons now output a signal varying in strength according to the amount of water inside.}}{{History||1.7.2|snap=13w43a|Cauldrons now extinguish burning [[entity|entities]].}}{{History||1.8|snap=14w10a|[[File:Water Cauldron (level 1) JE4.png|32px]] [[File:Water Cauldron (level 2) JE4.png|32px]] [[File:Water Cauldron JE4.png|32px]] The cauldron's feet now have planes on all sides.}}{{History|||snap=14w30a|Right-clicking a non-empty cauldron with a [[banner]] now removes the top-most pattern layer.}}{{History||1.9|snap=15w43a|A cauldron now generates within [[igloo]] basem*nts, {{frac|2|3}} full.}}{{History|||snap=15w44a|A full cauldron can now be emptied with a [[bucket]], filling the bucket with [[water]].}}{{History||1.11|snap=16w32a|When a cauldron washes a dyed item (leather [[armor]] or [[banner]]), it reduces its water level by 1.}}{{History|||snap=16w33a|A [[water bottle]] is now able to add 1 [[water]] level to a cauldron.}}{{History||1.13|snap=18w10d|[[Shulker box]]es can now be undyed in a cauldron.}}{{History|||snap=18w15a|[[File:Water Cauldron (level 1) JE5.png|32px]] [[File:Water Cauldron (level 2) JE5.png|32px]] [[File:Water Cauldron JE5.png|32px]] [[Water]] in cauldrons is now white colored.<ref>{{bug|MC-128253}}</ref>}}{{History|||snap=18w20b|[[File:Water Cauldron (level 1) JE6.png|32px]] [[File:Water Cauldron (level 2) JE6.png|32px]] [[File:Water Cauldron JE6.png|32px]] Cauldron water is now colored again, depending on the biome.|[[File:Swamp Water Cauldron JE1.png|32px]] [[File:Warm Ocean Water Cauldron JE1.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE1.png|32px]] [[File:Cold Ocean Water Cauldron JE1.png|32px]] [[File:Frozen Ocean Water Cauldron JE1.png|32px]] This currently affects ocean temperature variants and swamps.|[[File:Swamp Hills Water Cauldron JE1.png|32px]] Swampland M water has a yellowish color while in a cauldron.<ref>{{bug|MC-128558}}</ref>}}{{History|||snap=pre3|[[File:Swamp Water Cauldron JE1.png|32px]] Swampland M water now has the same [[water]] color in cauldrons as regular [[swamp]]s.}}{{History||1.14|snap=18w43a|[[File:Water Cauldron (level 1) JE7.png|32px]] [[File:Water Cauldron (level 2) JE7.png|32px]] [[File:Water Cauldron JE7.png|32px]]<br>[[File:Swamp Water Cauldron JE2.png|32px]] [[File:Warm Ocean Water Cauldron JE2.png|32px]] [[File:Lukewarm Ocean Water Cauldron JE2.png|32px]] [[File:Cold Ocean Water Cauldron JE2.png|32px]] [[File:Frozen Ocean Water Cauldron JE2.png|32px]] The textures of cauldrons have been changed.}}{{History|||snap=19w03a|The numerous missing cullface arguments for the water cauldron have been fixed.}}{{History||1.17|snap=20w45a|Normal and water cauldrons have been split into different blocks, making filled cauldrons no longer work as a workstation for villagers.<ref name="technicalunemployment"/>|This also means that any [[structure]]s before this snapshot that have cauldron(s) fill with water now no longer generate(s) cauldron. Instead, water cauldron(s) will generate.}}{{History|||snap=21w13a|Filled cauldrons work again as a workstation for villagers.}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]] Added water cauldrons.|[[Water]] color in cauldrons can be changed by adding [[dye]]s. [[Item]]s dipped in the water are dyed that color.}}{{History||v0.15.0|snap=build 1|Cauldrons are now used to dye leather [[horse armor]].|Water cauldrons can now be moved by [[piston]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Cauldrons now generate naturally in [[igloo]] basem*nts.|Cauldrons now extinguish burning [[entity|entities]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] The textures of cauldrons have been changed.}}{{History||1.20.0|snap=beta 1.20.0.20|[[File:Water Cauldron (level 1) MCPE-170427.png|32px]] [[File:Water Cauldron (level 2) MCPE-170427.png|32px]] [[File:Water Cauldron MCPE-170427.png|32px]] [[Water]] in cauldrons now looks like lava.<ref>{{bug|MCPE-170427}}</ref>}}{{History||1.20.10|snap=beta 1.20.10.20|[[File:Water Cauldron (level 1) BE2.png|32px]] [[File:Water Cauldron (level 2) BE2.png|32px]] [[File:Water Cauldron BE2.png|32px]] Cauldron water now uses the correct texture.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Cauldron (level 1) JE1.png|32px]] [[File:Water Cauldron (level 2) JE1.png|32px]] [[File:Water Cauldron JE1.png|32px]]{{verify|Were these the models used?}} Added water cauldrons.}}{{History||xbox=TU12|[[Water]] is no longer removed from a [[water bucket]] when filling a cauldron in [[creative]] mode.}}{{History||xbox=TU14|ps=1.04|Cauldrons fill with water if placed outside during [[rain]] or a [[thunderstorm]].}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Cauldrons with [[water]] in them extinguish burning [[entity|entities]], taking away one water level each time.}}{{History|new 3ds}}{{History||0.1.0|[[File:Water Cauldron (level 1) BE1.png|32px]] [[File:Water Cauldron (level 2) BE1.png|32px]] [[File:Water Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Added cauldrons.|Water color in cauldrons can be changed by adding [[dye]]s.|Cauldrons can be used to [[dye]] leather [[armor]].}}{{History|foot}}=== Lava cauldron ==={{History|Java}}{{History||1.17|snap=20w45a|[[File:Lava Cauldron JE1.png|32px]] Cauldrons can now be filled with [[lava]].}}{{History|||snap=21w20a|Lava cauldrons now emits redstone signal strength of 3.<ref name=JavaLava/>}}{{History|bedrock}}{{History||1.9.0|snap=beta 1.9.0.2|[[File:Lava Cauldron BE1.png|32px]] Cauldrons can now be filled with lava.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Lava Cauldron BE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}{{History|console}}{{History||xbox=none|xbone=none|ps=1.88|wiiu=none|switch=none|[[File:Lava Cauldron LCE1.png|32px]] Cauldrons can now be filled with lava.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Lava Cauldron LCE2.png|32px]] The texture of cauldrons filled with lava has been changed.}}{{History|foot}}=== Powder Snow Cauldron ==={{History|java}}{{History||1.17|snap=20w46a|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}{{History||1.17.1|snap=Pre-release 1|Powder snow now fills twice as fast in a cauldron.}}{{History|bedrock}}{{History||1.17.0|snap=beta 1.17.0.52|[[File:Powder Snow Cauldron (level 1) JE1.png|32px]] [[File:Powder Snow Cauldron (level 2) JE1.png|32px]] [[File:Powder Snow Cauldron JE1.png|32px]] Cauldrons can now be filled with powder snow.}}{{History|foot}}=== Potion cauldron ==={{cleanup|Many potion cauldrons here are listed as being added in versions where said potion did not exist yet - please rearrange and add new history entries accordingly}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[File:Arrran Cauldron 1.png|32px]] [[File:Arrran Cauldron 2.png|32px]] [[File:Arrran Cauldron 3.png|32px]] [[File:Arrran Cauldron 4.png|32px]] <br/>[[File:Cauldron (item) JE1 BE1.png|32px]] Cauldrons are intended to be used for the creation of [[potion]]s. |Cauldrons can be made to work with a mod, through which the following has been revealed:* Applying a [[potion]] ingredient to a water cauldron cause it to change to a differently-colored [[lava]] texture, and adding any further potion ingredients to the filled cauldron cause the [[liquid]] to change color.* Scooping out a potion with ingredients applied cause the potion to have an effect related to the ingredient, e.g. a potion brewed with a [[magma cream]] have [[Fire Resistance]] as an effect.}}{{History|||snap=Beta 1.9 Prerelease 3|The system was deemed too complex and not user-friendly,<ref>{{Tweet|jeb|119466949708222465|Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious|September 29, 2011}}</ref> so the cauldron's ability to brew potions has been replaced with the [[brewing stand]].<ref>{{Tweet|jeb|119710836469149697|A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out...|September 30, 2011}}</ref><ref>{{Tweet|jeb|119762786619359232|Look back at me! Your Cauldron is now a Brewing Stand. Anything's possible when working with interaction design.|September 30, 2011}}</ref> That brewing system is finalized and doesn't change in the rest of the pre-releases.}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]] Cauldrons can store [[potion]]s, and [[explosion|explode]] if potions are mixed.}}{{History||v0.15.0|snap=build 1|Cauldrons are now used to make [[tipped arrow]]s.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]] The textures of cauldrons filled with [[potion]]s have been changed.}}{{History|console}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can now be filled with [[potion]]s and make an explosion [[sound]] if they are mixed.|[[Effect]]s can now be applied to [[arrow]]s by using them on a potion-filled cauldron.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Invisibility Potion Cauldron BE2.png|32px]] [[File:Jump Boost Potion Cauldron BE2.png|32px]] [[File:Fire Resistance Potion Cauldron BE2.png|32px]] [[File:Speed Potion Cauldron BE2.png|32px]] [[File:Slowness Potion Cauldron BE2.png|32px]] [[File:Water Breathing Potion Cauldron BE2.png|32px]] [[File:Instant Health Potion Cauldron BE2.png|32px]] [[File:Instant Damage Potion Cauldron BE2.png|32px]] [[File:Poison Potion Cauldron BE2.png|32px]] [[File:Regeneration Potion Cauldron BE2.png|32px]] [[File:Strength Potion Cauldron BE2.png|32px]] [[File:Weakness Potion Cauldron BE2.png|32px]] [[File:Wither Potion Cauldron BE2.png|32px]] [[File:Turtle Master Potion Cauldron BE2.png|32px]] [[File:Slow Falling Potion Cauldron BE2.png|32px]]{{verify|Were these the models used?}} The textures of cauldrons filled with [[potion]]s have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Invisibility Potion Cauldron BE1.png|32px]] [[File:Jump Boost Potion Cauldron BE1.png|32px]] [[File:Fire Resistance Potion Cauldron BE1.png|32px]] [[File:Speed Potion Cauldron BE1.png|32px]] [[File:Slowness Potion Cauldron BE1.png|32px]] [[File:Water Breathing Potion Cauldron BE1.png|32px]] [[File:Instant Health Potion Cauldron BE1.png|32px]] [[File:Instant Damage Potion Cauldron BE1.png|32px]] [[File:Poison Potion Cauldron BE1.png|32px]] [[File:Regeneration Potion Cauldron BE1.png|32px]] [[File:Strength Potion Cauldron BE1.png|32px]] [[File:Weakness Potion Cauldron BE1.png|32px]] [[File:Wither Potion Cauldron BE1.png|32px]] [[File:Turtle Master Potion Cauldron BE1.png|32px]] [[File:Slow Falling Potion Cauldron BE1.png|32px]]{{verify|Were these the models used?}} Cauldrons can store [[potion]]s.|Cauldrons make an explosion [[sound]] if potions are mixed, and the potions disappear.|Potions inside cauldrons have a bubbling effect.}}{{History|foot}}===Cauldron "item"==={{:Technical blocks/Cauldron}}==Issues=={{issue list}}==Trivia==*[[Arrow]]s "stick" to the [[water]] in a cauldron.*The inside of a cauldron is 0.25 ({{frac|1|4}}) blocks tall.*A cauldron holding water is the only way to have water in [[the Nether]] without the use of [[commands]].==Renders== ; Normal water<gallery>Water Cauldron (level 1).png | Level 1Water Cauldron (level 2).png | Level 2Water Cauldron.png | Level 3 - fullWater Cauldron (level 1) BE.png | Level 1 (Bedrock Edition)Water Cauldron (level 2) BE.png | Level 2 (Bedrock Edition)Water Cauldron BE.png | Level 3 - full (Bedrock Edition)</gallery> ;Dyed water {{Only|BE}}<gallery>Cauldron (filled with white water).png|White Water CauldronCauldron (filled with light gray water).png|Light Gray Water CauldronCauldron (filled with gray water).png|Gray Water CauldronCauldron (filled with black water).png|Black Water CauldronCauldron (filled with brown water).png|Brown Water CauldronCauldron (filled with red water).png|Red Water CauldronCauldron (filled with orange water).png|Orange Water CauldronCauldron (filled with yellow water).png|Yellow Water CauldronCauldron (filled with lime water).png|Lime Water CauldronCauldron (filled with green water).png|Green Water CauldronCauldron (filled with cyan water).png|Cyan Water CauldronCauldron (filled with light blue water).png|Light Blue Water CauldronCauldron (filled with blue water).png|Blue Water CauldronCauldron (filled with purple water).png|Purple Water CauldronCauldron (filled with magenta water).png|Magenta Water CauldronCauldron (filled with pink water).png|Pink Water Cauldron</gallery>;Cauldrons filled with potions {{Only|BE}}<gallery>Night Vision Potion Cauldron.png|Night Vision Potion CauldronInvisibility Potion Cauldron.png|Invisibility Potion CauldronJump Boost Potion Cauldron.png|Leaping Potion CauldronFire Resistance Potion Cauldron.png|Fire Resistance Potion CauldronSpeed Potion Cauldron.png|Swiftness Potion CauldronSlowness Potion Cauldron.png|Slowness Potion CauldroTurtle Master Potion Cauldron.png|Turtle Master Potion CauldronWater Breathing Potion Cauldron.png|Water Breathing Potion CauldronInstant Health Potion Cauldron.png|Healing Potion CauldronInstant Damage Potion Cauldron.png|Harming Potion CauldronPoison Potion Cauldron.png|Poison Potion CauldronRegeneration Potion Cauldron.png|Regeneration Potion CauldronStrength Potion Cauldron.png|Strength Potion CauldronWeakness Potion Cauldron.png|Weakness Potion CauldronSlow Falling Potion Cauldron.png|Slow Falling Potion CauldronWither Potion Cauldron.png|Decay Potion Cauldron</gallery> ;Powder Snow<gallery>Powder Snow Cauldron (level 1).png | Level 1Powder Snow Cauldron (level 2).png | Level 2Powder Snow Cauldron.png | Level 3 - full</gallery>== Gallery==<gallery>The three stages of water height in cauldrons.png| All cauldron states in [[Java Edition]].Cauldrons potion.png|All [[potion]]s in cauldrons.{{only|be|short=1}}Cauldrons DyeWater.png|All cauldron [[water]] colors possible with one dye.{{only|be|short=1}}Brewing Potions.png|How potions were brewed in [[Java Edition Beta 1.9 Prerelease 2|Beta 1.9 Pre-Release 2]] if enabled through a mod.Dyed Water Cauldrons.jpg|Cauldrons filled with dyed water.Potion Cauldron.jpg|A cauldron filled with potions.Arrow Tipping 1.jpg|Using a cauldron to make [[tipped arrow]]s.Arrow Tipping 2.jpg|Using a cauldron to make [[tipped arrow]]s.Arrow Tipping 3.jpg|Using a cauldron to make [[tipped arrow]]s.Snow Cauldron.jpg|A cauldron full of snow.</gallery>==References=={{reflist|2}}{{Blocks|Utility}}{{items}}[[Category:Natural blocks]][[Category:Job blocks]][[Category:Utility blocks]][[Category:Storage]][[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Light sources]][[cs:Kotel]][[de:Kessel]][[es:Caldero]][[fr:Chaudron]][[hu:Üst]][[it:Calderone]][[ja:大釜]][[ko:가마솥]][[nl:Ketel]][[pl:Kocioł]][[pt:Caldeirão]][[ru:Котёл]][[th:หม้อปรุงยา]][[uk:Казан]][[zh:炼药锅]]</li></ul>
build 1Chests now naturally generate in mineshafts, villages, strongholds and dungeons.
Smooth lighting has been added to chests.
v0.10.0
{{Extension DPL}}<ul><li>[[Explorer Map|Explorer Map]]<br/>{{about|the map used to find rare structures|the craftable map|Map|others|Map (disambiguation)}}{{Needs updating|Add info on the new jungle, swamp, and village maps in Java 1.20.2 Pre-Release 1}}{{Item| image = <gallery>Ocean Explorer Map.png | OceanWoodland Explorer Map.png | WoodlandBuried Treasure Map.png | Buried Treasure</gallery>|image2 = <gallery>Ocean Explorer Map BE.png | Ocean (BE)Woodland Explorer Map BE.png | Woodland (BE)Buried Treasure Map BE.png | Buried in Treasure (BE)</gallery>| renewable = * '''Buried Treasure''': No* '''Woodland and Ocean''': Yes| stackable = Yes (64)}}An '''explorer map''' is a special [[map]] used to aid in finding rare [[generated structures]], including [[woodland mansion]]s, [[ocean monument]]s, and [[buried treasure]]s.== Obtaining ===== Trading ===Apprentice-level [[cartographer]] villagers sell ocean explorer maps for 13 emeralds and a compass. Journeyman-level cartographer villagers sell woodland explorer maps for 14 emeralds and a compass.{{IN|java}}, if the cartographer is in [[the Nether]] or [[the End]], either spawned or transported, the trades for the map do not unlock. However, {{in|bedrock}}, the cartographer trades for the map are unlocked, but the purchased map shows the same layout as in the corresponding dimension and shows no destination structure, but if cartographer trades are unlocked in an old world type (prior-1.11.0), the game stops ticking.In ''Java Edition'', each cartographer sells its own unique explorer map that points to a different location than other cartographers. Purchasing another explorer map from the same cartographer results in the same explorer map. In Bedrock Edition, a cartographer sells an explorer map that points to the nearest location, regardless of whether it is explored or previously mapped by another cartographer.<!-- start to glitched out-->=== Chest loot ===Treasure maps, in contrast to explorer maps, generate in underwater ruins or in shipwrecks.{{LootChestItem|buried-treasure-map}}== Usage ==[[File:Explorer Map Comparison.gif|thumb|217px|Unexplored and partially explored maps.]]{{See also|Map#Mapping|Map#Map content}}=== Locating structures ===There are three types of explorer maps: woodland, [[ocean]], and buried treasure. The maps differ from a normal map, in that it shows the area's land-water outline, with an orange striated (striped) texture for water<ref>Specifically, biomes in the "water_on_map_outlines" [[Tag#Biomes|biome tag]].</ref>, and the blank map texture for land. The maps show a section of land that contains a [[woodland mansion]], [[monument]] or [[buried treasure]] respectively. This may not be the nearest such [[structure]] to the [[player]]. The structures are displayed as a small icon. If the player icon is smaller than it would be on a normal map, that means the player is a great distance away. When the player is less than 1027 blocks away from the map border, the icon returns to the proper size. When the player reaches the map's area of land (512×512), the [[map]] fills in like a normal map.The basic functions of a buried treasure explorer map are similar to that of the other two. However, instead of showing the structure icon on the map, it shows a red X instead. The [[buried treasure]] structure is located on the same X and Z coordinates as the middle of the X (the player marker may need to be aligned with the bottom of the middle 2×2 pixel square of the X). To locate the [[chest]] spot, hold the treasure map with both hands, not in the offhand slot.=== Cloning ==={{Crafting|showdescription=1|shapeless=1|name=[[Explorer Map]]<br>(cloned)|;;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;;;Empty Map;Empty Map;Empty Map;Empty Map|;;;;;Empty Map;Empty Map;Empty Map|Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map; Buried Treasure Map; Ocean Explorer Map; Woodland Explorer Map|Empty Map|;;;;;;Empty Map;Empty Map |;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map |;;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map;Empty Map|;;;;;;;Empty Map|Output= Ocean Explorer Map,2; Woodland Explorer Map,3; Buried Treasure Map,4; Ocean Explorer Map,5; Woodland Explorer Map,6; Buried Treasure Map,7; Ocean Explorer Map,8; Woodland Explorer Map,9|type= Miscellaneous|description=The output has the same map center as the input map, and the same [[monument]], [[woodland mansion]] or [[buried treasure]] marker. Cloned maps are stackable.}}The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. In Creative mode, cloned explorer maps can be obtained by pick blocking on the explorer map displayed on [[item frames]] (the map needs to be out of the [[player]]'s inventory when using pick block, or else that map moves into the active hotbar slot).== Sounds =={{edition|java}}:{{Sound table|sound=Drawmap1.ogg|sound2=Drawmap2.ogg|sound3=Drawmap3.ogg|subtitle=Map drawn|source=block|description=When an explorer map is edited using a cartography table|id=ui.cartography_table.take_result|translationkey=subtitles.ui.cartography_table.take_result|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}: ''None''== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Map|spritetype=item|nameid=filled_map|form=item|translationkey=filled_map.mansion,filled_map.ocean,filled_map.buried_treasure|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Map|spritetype=item|nameid=filled_map|aliasid=map|id=358|form=item|translationkey=item.map.exploration.monument.name,item.map.exploration.mansion.name,item.map.exploration.treasure.name|foot=1}}=== Metadata ==={{see also|Bedrock Edition data values}}{{IN|bedrock}}, the item [[Data value]] distinguishes explorer maps from one another:{{:Map/DV}}=== Item data ===An explorer map differs from a map in that its <code>display</code> tag is set, which includes a <code>Mapcolor</code> and a <code>LocName</code>; also its <code>Decorations</code> list includes an entry for its target monument, mansion or buried treasure. Its [[Map item format#map_<#>.dat format|map item entry]] is identical to that of a normal map, except that by the time the player sees it, its <code>colors</code> byte array is pre-filled with explorer maps' characteristic land-water boundary lines and water shading.<div class="treeview">It should be noted that this additional data is stored in the Cartographer's NBT data and in the inventory item's NBT data, and not in the map file (e.g. <samp>map_0.dat</samp>). If the [[player]] were to use the {{cmd|give}} command to give themselves a map with the same map ID as an existing explorer map, it would still have the Ocean Monument or the Woodland Mansion icon on the map, but it would simply be named "Map" instead of, for example, "Ocean Explorer Map".* {{nbt|compound}} Item data** {{nbt|compound|tag}}: *** {{nbt|compound|display}}: How the map looks in an item slot. See also [[Player.dat_format#Display Properties]].**** {{nbt|string|Name}}: The name the map is given. In this case, they are localized strings: either <code>{"translate":"filled_map.monument"}</code>,<code>{"translate":"filled_map.mansion"}</code> or <code>{"translate":"filled_map.buried_treasure"}</code>.**** {{nbt|int|MapColor}}: Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''.<ref group=note>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref> Monument maps use 3830373, which is {{color swatch|58|114|101}}. Mansion maps use 5393476, which is {{color swatch|82|76|68}}. Buried treasure explorer maps do not use a color code.*** {{nbt|list|Decorations}}:**** {{nbt|compound}}: One of these for each icon on the map. Explorer maps always have at least one representing their target.***** {{nbt|string|id}}: An arbitrary unique string identifying the decoration. For explorer map target structures, this is "+".***** {{nbt|double|rot}}: The rotation of the icon. For explorer map target structures, this is always 180.***** {{nbt|byte|type}}: The ID of the [[Map#Map icons|map icon]]: 8 for a mansion map, 9 for a monument map, 26 for a treasure map.***** {{nbt|double|x}}: The world x-coordinate of the target structure icon.***** {{nbt|double|z}}: The world z-coordinate of the target structure icon.</div>; Notes{{notelist}}== Achievements =={{load achievements|Treasure Hunter}}== History =={{History|java}}{{History||1.11|snap=16w39a|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added woodland and ocean explorer maps.}}{{History|||snap=16w41a|Explorer maps can now no longer be zoomed out.}}{{History||1.13|snap=18w10a|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}{{History|||snap=18w11a|Buried treasure explorer maps now generate in the [[chest]]s of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History||1.20.2|snap=1.20.2 Pre-release 1|Updated structure icons on explorer maps sold by cartographers.}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=1.20.2 Pre-release 1|Added seven new maps which cartographers can sell.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.<ref>{{Mcnet|discovery-update-pocket-and-win-10-soon|The Discovery Update: on Pocket and Win 10 soon|March 29, 2017}}</ref>|Explorer maps are not yet obtainable in [[survival]] mode.}}{{History|||snap=alpha 1.1.0.3|Explorer maps are now obtainable as [[trading|trades]] from [[cartographer]] [[villager]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[File:Map (item) JE1 BE1.png|32px]] Added buried treasure explorer maps.}}{{History|||snap=beta 1.2.20.1|Treasure maps now generate in [[underwater ruins]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] [[File:Map (item) JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has now been changed, woodland and ocean explorer maps now cost a [[compass]] and 12 [[emerald]]s.|Journeyman-level [[cartographer]] [[villager]]s no longer [[trading|sell]] 2 type of explorer map as they now have {{frac|1|3}} chance to sell woodland explorer maps, {{frac|1|3}} chance to sell ocean explorer maps, or {{frac|1|3}} chance to sell other [[item]]s<!-- empty locator map--> as part of their [[trading|trades]].|Woodland explorer maps can now be [[trading|bought]] from fletcher [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers no longer [[trading|sell]] woodland explorer maps.}}{{History||1.13.0|snap=beta 1.13.0.1|[[File:Woodland Explorer Map BE3.png|32px]] [[File:Ocean Explorer Map BE3.png|32px]] [[File:Buried Treasure Map BE3.png|32px]] The textures of explorer maps have now been changed.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of maps has been changed from <code>map</code> to <code>filled_map</code>.}}{{History|console}}{{History||xbox=TU54|xbone=CU44|ps=1.52|wiiu=Patch 24|switch=1.0.4|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}{{History|PS4}}{{History||1.90|[[File:Woodland Explorer Map JE2 BE2.png|32px]] [[File:Ocean Explorer Map JE2 BE2.png|32px]] The textures for explorer maps have now been changed.}}{{History|new3ds}}{{History||1.9.19|[[File:Woodland Explorer Map JE1 BE1.png|32px]] [[File:Ocean Explorer Map JE1 BE1.png|32px]] Added explorer maps.}}{{History|foot}}== Issues =={{Issue list}}== Trivia ==* When a [[cartographer]] generates the trade offers for the explorer maps, it chooses the location of one of the nearest structures of the respective type ([[monument]] or [[woodland mansion]]).* For the reason above, explorer maps obtained from one cartographer are always the same. Also, if two cartographers unlock the explorer map trades approximately at the same place and at the same time, the map locations are usually identical. This sometimes also happens when finding multiple treasure maps from [[ocean ruins]].* Explorer maps fill as the [[chunk]]s are generated, rather than when the [[player]] holds them while in the area; leaving an explorer map while exploring the area still fills the map.* Buried treasure explorer maps are named ''Buried Treasure Map'' {{in|java}} while {{in|bedrock}}, they are named ''Treasure Map''.* It is possible for a cartographer to give a monument or woodland mansion explorer map for areas where the [[generated structures|structures]] would have spawned in the world, but were unable to as a result of terrain generation. As a result, explorer maps, unfortunately, don't always guarantee that a structure exists at the purported location. This is most common with woodland mansion explorer maps, due to its generation algorithm.* On [[Bedrock Edition]], inventory editors and add-ons can be used to create Explorer Maps that lead to any structure.== Gallery ==<gallery>File:Explorer Maps.png|An ocean explorer map in the [[off-hand]], a woodland explorer map in the main hand, and a [[cartographer]] [[villager]] in between them.File:Partial Explorer Map.png|A partially-explored explorer map.File:ExplorerToNormal Map Comparison.png|Two fully-explored maps of the same place, one of which is a woodland explorer map.File:Buried Treasure Explorer Map.png|An [[item frame]] holding a buried treasure explorer map. The player can see the red X on the left side of the map.File:Purchase.png|Purchasing explorer maps from a cartographer.</gallery>== See also ==* [[Map]]* [[Woodland Mansion]]* [[Ocean Monument]]* [[Shipwreck]]* [[Buried treasure]]== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--explorer-map Taking Inventory: Explorer Map] – Minecraft.net on November 13, 2019{{Items}}[[de:Schatzkarte]][[es:Mapa (localización de estructura)]][[fr:Carte d'exploration]][[ja:探検家の地図]][[ko:탐험 지도]][[pl:Mapa eksploracyjna]][[pt:Mapa de exploração]][[ru:Карта сокровищ]][[zh:探险家地图]]</li><li>[[3D|3D]]<br/>{{about|the edible item|the April Fools' snapshot itself|Java Edition 3D Shareware v1.34}}{{Joke feature}}{{Item| image = 3D (item).png| renewable = Yes| stackable = Yes (64)}}'''3D''' was a joke item from [[Java Edition 3D Shareware v1.34]]. Eating it shows a picture of the developer cast.== Obtaining ===== Mob drops ===3D was dropped by a creeper summoned by the cheat code "'''NEEEERD'''".== Usage ==Eating the 3D item when the hunger bar was not full shows a picture of the developer cast of Minecraft.== Data values ===== ID ==={{ID table|showforms=y|generatetranslationkeys=java|displayname=3D|spritetype=item|nameid=3d|form=item|foot=1}}== History =={{History|java}}{{History||3D Shareware v1.34|[[File:3D (item).png|32px]] Added the 3D item.}}{{History|foot}}== Gallery ==<gallery>File:3D Shareware Mojang Team.png|The developer cast of Minecraft.File:Tasty 3D Item.gif|The "'''Tasty!'''" 3D Item lore.</gallery>{{Items}}{{Jokes}}[[Category:Non-renewable resources]][[Category:Joke items]]</li></ul>
build 1Chests now have a selection overlay.
v0.12.1
{{Extension DPL}}<ul><li>[[Smarter Watch|Smarter Watch]]<br/>{{Joke feature}}{{Exclusive|Java}}{{Item| title = Smarter Watch| image = Smarter Watch.png| renewable = No| stackable = Yes (64)}}The '''Smarter Watch''' was a joke offhand [[item]].== Usage ==Smarter watches were "equipped" by having them placed into the offhand slot. Upon equipping, they would display the current time above the hotbar, in minutes and seconds, with one minute of in-game time being 5/6 of a real-time second, and one in-game hour being 5/6 of a real-time minute or 50 seconds.The smarter watch would also notify the [[player]] of statistics milestones, alongside taken [[damage]], [[item]] specific info, [[crafting]] items and more.{{info needed|What exactly?}}== Sounds =={{Sound table|sound=Tick1.ogg|sound2=Tick2.ogg|subtitle=''None''|source=player|description=When a notification is displayed|id=item.smarter_watch.notice|translationkey=''None''|volume=1.0|pitch=1.0|distance=16|foot=1}}== Data values ===== ID ==={{ID table|edition=java|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Smarter Watch|spritetype=item|nameid=smarter_watch|id=502|form=item|translationkey=item.smarterWatch.name|foot=1}}== History =={{History|java}}{{History||1.RV|snap=1.RV-Pre1|[[File:Smarter_Watch_(item).png|32px]] [[File:Smarter Watch.png|32px]] Added the smarter watch.}}{{History|foot}}== Issues ==Smarter Watches are an unsupported [[item]] due to being an [[Wikipedia:April Fools' Day|April Fools']] joke, and therefore issues relating to them will not be fixed.== Gallery ==<gallery>TechGear.png|A [[player]] wearing the smarter watch, featured in this [[wikipedia:April Fools' Day|April Fools']] joke version.</gallery>{{Items}}{{Jokes}}[[Category:Non-renewable resources]][[Category:Joke items]][[pt:Relógio inteligente]]</li><li>[[Tag (item)|Tag (item)]]<br/>{{About|the April Fools item|the standard item used to rename mobs|Name Tag}}{{wip}}{{joke feature}}{{exclusive|java}}{{Item| title = Tag| image = Tag.png| renewable = Yes| stackable = Yes (64)}}Tags and Bits are items exclusive to the [[Java Edition 23w13a or b|23w13a_or_b]] [[Easter eggs#April Fools|April Fools' joke]] snapshot from 2023. They are used to craft in-game representations of [[NBT format|NBT tags]].==Obtaining==A [[stonecutter]] can be used to cut a [[Name Tag|name tag]] into either 16 "Name" or 16 "Tag" items. These can be cut into 16 Bit items each.{{Stonecutting|head=1|showdescription=1|Name Tag|Name, 16; Tag, 16|description=The resulting "Name" items must be named in an [[anvil]].}}{{Stonecutting|showdescription=|Name; Tag|Bit, 16|foot=1}}To be able to proceed from here the <code>nbt_crafting</code> vote must be approved. Bits can be used in a crafting table to craft Left Curly, Right Curly, Left Square, and Right Square. In appears like these are the only tag items that can be crafted from Bits.A [[Crafting Table|crafting table]] can be used to convert a "Tag" item into a "Byte Tag." The amount of [[stick]]s added to the crafting recipe specifies the value of the Byte, as a [[wikipedia:Signed number representations#Two's complement|signed 8-bit value]]. For example, a "Tag" and a full stack of sticks make a Byte with the value <code>64b</code>, while 255 sticks result in <code>-1b</code>. Only one of the sticks is consumed. Two Bytes can be crafted into a "Short Tag" (equivalent to 16 bit), two Shorts into an "Int Tag" (equivalent to 32 bit), and two Ints into a "Long Tag" (equivalent to 64 bit). Many other combinations that form either 16, 32, or 64 bit are possible. For example, two Shorts and an Int make a Long. When combining values, their digits are stuck together in the given order, e.g. <code>1b</code> and <code>0b</code> make <code>256s</code> (equivalent to 0100<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]). Undoing any of these crafting actions in e.g. a stonecutter is not possible."Float" and "Double Tags" can be crafted by adding one or two [[boat]]s to any numeric tag. A "String Tag" is crafted with a "Tag" and a piece of [[string]].{{Crafting|head=1|showdescription=1|A1= Bit; ; Bit; Bit |B1= ; Bit; Bit; Bit|A2= ; Bit; Bit; |B2= Bit; ; ; Bit|A3= Bit; ; Bit; Bit |B3= ; Bit; Bit; Bit|Output= Right Curly; Left Curly; Left Square; Right Square|ignoreusage=1}}{{Crafting|Tag|String|Output= String Tag|description=String tags must be named in an [[anvil]] to set their value.|ignoreusage=1}}{{Crafting|Tag; Tag; Tag|; Stick; Stick, 64|; ; Stick, 63|Output= Byte Tag; Byte Tag; Byte Tag|description=Only 1 stick is consumed. 128 and more sticks make [[wikipedia:Signed number representations#Two's complement|two's complements]]:128 sticks = <code>-128b</code><br>129 sticks = <code>-127b</code><br>⋮<br>254 sticks = <code>-2b</code><br>255 sticks = <code>-1b</code>|ignoreusage=1}}{{Crafting|Byte Tag; Byte Tag; Byte Tag|Byte Tag; Byte Tag; Byte Tag| ; Byte Tag; Byte Tag| ; Byte Tag; Byte Tag| ; ; Byte Tag| ; ; Byte Tag| ; ; Byte Tag| ; ; Byte Tag|Output= Short Tag; Int Tag; Long Tag|description=Shorts and Ints can be combined the same way, even mixed.Digits are appended, e.g. two <code>1b</code> tags make <code>257b</code> (0101<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]).|ignoreusage=1}}{{Crafting|Byte Tag; Short Tag; Int Tag; Long Tag|Any Boat; Any Boat; Any Boat; Any Boat|Output= Float Tag; Float Tag; Float Tag; Float Tag|ignoreusage=1}}{{Crafting|Byte Tag; Short Tag; Int Tag; Long Tag|Any Boat; Any Boat; Any Boat; Any Boat|Any Boat; Any Boat; Any Boat; Any Boat|Output= Double Tag; Double Tag; Double Tag; Double Tag|ignoreusage=1}}{{Crafting|Left Curly; Left Curly|Name; Name|Byte Tag; Byte Tag|Right Curly; Name |; Byte Tag | |; Name |; Byte Tag |; Right Curly|Output= Compound Tag; Compound Tag|description=Instead of Bytes any other tag can be used, including other compound tags.|ignoreusage=1}}{{Crafting|Left Square; Left Square|Byte Tag; Byte Tag|Right Square; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Right Square|Output= List Tag; List Tag|description=Instead of Bytes any other tag can be used, including other list tags.|ignoreusage=1}}{{Crafting|Compound Tag; List Tag|Compound Tag; List Tag|Output= Compound Tag; List Tag|description=Up to 9 can be combined.When compound tags contain identical names, only the latest of the corresponding values is used.|ignoreusage=1|foot=1}}"Name" and "String Tags" must be named in an [[anvil]] before they can be used. Unnamed Names and Strings always produce a "Sssyntax Error". None of the other tag items can be named.All these items can be combined in a crafting table to form a short sequence of JSON code, as long as the resulting syntax is valid. For example: *A pair of Curlies that enclose a named "Name" item and some value, e.g. a Byte, create a "Compound Tag" with the content <code>{Example:0b}</code>.**Because of the limited size of the crafting table only 3 name-value pairs can be put between Curlies at a time. Compound Tags of any length can be created by concatenating two or more Compound Tags.**An empty pair of Curlies produces an empty Compound Tag with the content <code>{}</code>.*A pair of Square brackets that enclose any number of values, e.g. 7 Bytes, create a "List Tag" with the content <code>[0b,0b,0b,0b,0b,0b,0b]</code>.**Because of the limited size of the crafting table only 7 values can be put between Square brackets at a time. List Tags of any length can be created by concatenating two or more List Tags.**An empty pair of Square brackets produces an empty List with the content <code>[]</code>.**"Name" items cannot be used in a List.The resulting Compound and List Tags can be used as values in other Compound and List Tags, as deeply nested as you want.==Usage==Tags appear to have no further functionality. They cannot be eaten or placed in the world, except in an item frame, as each other item can. However, Compound Tags with values like <code>{Enchantments:[{id:"minecraft:sharpness",lvl:127b}]}</code> will show the [[Enchanting|enchantment]] glint and actually act accordingly when used.<ref>https://www.reddit.com/r/Minecraft/comments/129xdyl/i_figure_out_how_the_nbtcrafting_in_the_vote/</ref> This appears to work with many weapon and tool [[Enchanting#Summary of enchantments by item|enchantments]].In theory, an extremely lucky <code>replace_recipe_output</code> vote can change the crafting recipe for compound tags to output something else. When cheats are enabled you can test this with a command like <code>/vote rule minecraft:replace_recipe_output approve {key:"minecraft:compound_tag",value:"minecraft:netherite_sword"}</code>. However, as long as this vote is approved no other compound tag can be crafted. Use <code>/vote rule minecraft:replace_recipe_output repeal *</code> to undo all recipe replacements.In combination with the <code>midas_touch</code> vote tag items can be converted into [[Gold Ingot|gold ingots]]. These retain their NBT data. When the world is loaded in another version of the game tag items disappear, but gold ingots persist.==Trivia==*This implies that a [[Name Tag|name tag]] is 128 bit.*Compound and list tags are special in so far that the value they show in their [[tooltip]] is not merely a property of the item, but their ''actual'' [[NBT format|NBT data]]. This is also the reason why naming them is disabled as that would mess up the NBT data.*The snapshot also contains an [[History of textures/Unused textures|unused texture]] for an {{ItemLink|End Tag}}.==History=={{History|java}}{{History||23w13a_or_b|[[File:Tag.png|32px]] Added tags.}}{{History|foot}}==Gallery==<gallery>Tag.png|TagBit.png|BitByte Tag.png|Byte TagDouble Tag.png|Double TagEnd Tag.png|End TagFloat Tag.png|Float TagInt Tag.png|Int TagLeft Curly.png|Left CurlyLeft Square.png|Left SqaureList Tag.png|List TagLong Tag.png|Long TagName (23w13a or b).png|NameRight Curly.png|Right CurlyRight Square.png|Right SquareShort Tag.png|Short TagSssyntax Error.png|Sssyntax ErrorString Tag.png|String Tag</gallery>== References =={{reflist}}{{items}}{{jokes}}[[pt:Tag (item)]][[Category:Joke items]]</li></ul>
build 1Cats now try to sit on chests, making them unopenable.
Chests now naturally generate in nether fortresses.
v0.13.0
{{Extension DPL}}<ul><li>[[Footprint|Footprint]]<br/>{{about|the joke item|the unused particle|Java Edition unused features#Footprint particle}}{{Joke feature}}{{Item| image = Footprint (item).png| renewable = No| stackable = Yes (64)}}The '''Footprint''' was a joke item from [[Java Edition 20w14∞]], found only in the {{code|missing}} dimension.== Appearance ==This item is semi-transparent with a grey colour scheme.== Obtaining ===== Dimension ===Footprints were obtained only from a chest in the {{Code|missing}} dimension. Only existing in 2020 April fools snapshot 20w14∞, it cannot exist in any non-April Fool's joke versions and April Fool's joke versions before or after 20w14∞. There is a maximum of 2 footprints that can be obtained legitimately in any given world.=== Cheats/Creative Mode ===Despite these footprints not being available in the creative inventory, it is still possible to acquire them via the command {{Code|code=give <target> minecraft:footprint <amount>}} or duplicating them by holding down middle-click whilst in creative mode.== Usage ==As of snapshot 20w14∞, this item cannot be placed or used in any way other than a trophy. This item can be inserted and/or rotated inside of an item frame, and it has a stack limit of 64.== Data values ===== ID ==={{ID table|showforms=y|generatetranslationkeys=java|displayname=Footprint|spritetype=item|nameid=footprint|form=item|foot=1}}== History =={{History|java}}{{History||20w14∞|[[File:Footprint (item).png|32px]] Added the footprint item.}}{{History|foot}}== Gallery ==<gallery>File:Missing biome.png|The Easter Egg dimension that the item spawns in.</gallery>== Trivia ==* This is a reference to the removed "Footstep" particle, hence in the "missing" dimension.** This item is intended as a joke directed towards the commands' community where the "Footstep" particle is commonly requested.<ref>https://gist.github.com/boq/8e65cb85badc75765eeb8956af78aaa5</ref>== References =={{reflist}}{{Items}}{{Jokes}}[[Category:Non-renewable resources]][[Category:Joke items]][[es:Footprint]][[pt:Pegada]]</li><li>[[Debug fourj item|Debug fourj item]]<br/>{{DISPLAYTITLE:<samp>debug_fourj_item</samp>}}{{exclusive|Legacy Console}}{{Unobtainable||edition=console|section=}}{{Item| image = Barrier (held) JE1 BE1.png| renewable = No| stackable = Yes (64)| rarity = Common| title = <samp>debug_fourj_item</samp>}}<samp>'''debug_fourj_item'''</samp> is an unobtainable item exclusive to the [[Legacy Console Edition]] and can only be obtained through modding the game. It has the texture of a [[barrier]], no "What's this?" hint and no display name.==Obtaining==The only way to obtain this item is via inventory editors and other external tools.==Usage==The purpose of this item is unknown, and it cannot be placed. Although the ID<ref name="r">[https://youtu.be/IscH0rUw_20 "マインクラフト WiiU 全面の木、偽バリアブロックのアイテムID公開"] - YouTube, March 26, 2019</ref> suggests that it was used for debugging and testing purposes.==Data values=====ID==={{ID table|displayname=[No displayed name]|showforms=y|form=item|nameid=debug_fourj_item|id=2255<ref group="note">Numerical IDs aren't supported on the Legacy Console Edition anymore.</ref><ref name="r"/>|shownumericids=y|translationkey=item.debug_fourj_item.name|generatetranslationkeys=y|foot=1}}<references group="note" />==History=={{History|console}}{{History||xbox=unknown|xbone=unknown|ps=unknown|wiiu=unknown|switch=unknown|[[File:Barrier (held) JE1 BE1.png|32px]] Added <samp>debug_fourj_item</samp>.}}{{History|foot}}== Gallery ==<gallery>Debug fourj item in inventory.png|<samp>debug_fourj_item</samp> as it appears in one's inventory</gallery>==See also==*[[Debug Stick]]==References==<references />{{Items}}{{Unused features}}[[Category:Articles missing historical information]]</li></ul>
build 1Chests are now used to craft trapped chests.
Chests now naturally generate in desert temples.
v0.14.0
{{Extension DPL}}<ul><li>[[Item Frame|Item Frame]]<br/>{{redirect|Frame}}{{ItemEntity| group = Item Frame| 1-1 = Item Frame.png| 1-2 = Item Frame (item).png| group2 = Glow Item Frame| 2-1 = Glow Item Frame.png| 2-2 = Glow Item Frame (item).png| extratext = [[#Renders|View all renders]]| renewable = Yes| stackable = Yes (64)| drops = {{ItemLink|Item Frame}} (1)<br> or{{ItemLink|Glow Item Frame}} (1)<br>{{EnvSprite|items}} The item it contains.}}An '''item frame''' is an [[entity]]{{only|java|short=y}} or [[block entity]]{{only|bedrock|short=y}} that displays the item or block that is inside it.A '''glow item frame''' keeps itself and the item inside it illuminated, even in the dark.== Obtaining ===== Breaking ==={{IN|je}}, an empty item frame can be broken simply by punching it. If the item frame contains an item, punching it drops the item, leaving the frame on the wall.Because item frames are [[entities]] {{in|java}}, they can be broken in [[Adventure]] mode. They will also be targeted by commands using the @e selector.{{only|java}}=== Natural generation ===An item frame containing a pair of [[elytra]] generates in each [[end ship]].[[File:BoatElytra.png|thumb|An item frame naturally generating in an end ship.]]=== Crafting ==={{Crafting|head=1|A1= Stick |B1= Stick |C1= Stick|A2= Stick |B2= Leather |C2= Stick|A3= Stick |B3= Stick |C3= Stick|Output= Item Frame|type= Decoration block}}{{Crafting|foot=1|Glow Ink Sac|Item Frame|Output= Glow Item Frame|type= Decoration block}}=== Trading ===Expert-level [[Trading#Cartographer|cartographer]] [[villager]]s have a chance to sell an item frame for 7 [[emerald]]s.== Usage ===== Item display ===[[File:Item Frame (map filled partial).png|thumb|150px|Item frame with partially filled map]]Item frames can be placed on the sides of [[cactus]] blocks, [[pressure plate]]s, [[fence]]s, [[tree]]s, [[slab]]s, [[cobblestone wall]]s, [[chest]]s, [[door]]s, and all [[solid block]]s. They can also be placed on the top and bottom of these blocks. To place on chests and doors, the player needs to be [[sneaking]]. As item frames are an entity, multiple item frames can occupy the same block, although on different faces. It also allows non-solid blocks to occupy the same space.{{only|java}}Players can place items in the frame by {{control|using}} the item. If a [[map]] is placed in an item frame, it enlarges to show the map in the size of a full block, with the item frame's location displayed as a green pointer on the map, pointing in the direction the item frame is facing. If this is done in the Nether, the green cursor spins around similar to the white cursor (players). If an item in an item frame has been renamed using an [[anvil]], it displays its custom name when the cursor is over the item frame. If the player places a block inside the frame, it is displayed in miniature half in, half out of the block. This can be most notably seen on stairs or slabs.{{control|Pick block}} may be used on item frames by players in creative mode only, the control has no effect for players in Survival or Adventure mode. When the item frame is displaying an item, {{control|pick block}} picks the displayed item instead of the item frame.Item frames can be placed on the lid of a [[shulker box]] that is positioned horizontally, but pop off when the lid is opened.{{only|java}}=== Rotation ===The displayed item can then be rotated by right-clicking the frame. Items displayed in the item frame can turn 45° diagonally, with a total of 8 possibilities (90° and 4 possibilities if it is a map), and the frame outputs a [[Mechanics/Redstone/Circuit#Power level|redstone signal]] depending on the rotation phase that can be interpreted by a [[redstone comparator]] (note that this rotation value is separate from the clock or compass rotation). As long as the frame remains placed, it remembers the orientation of the last item it held, and uses it for the next item it holds.{{only|java}}=== Glow item frames ===[[File:Item Frames Comparison.png|thumb|260px|Comparison between ordinary item frame and glow item frame in the dark.]]When an item is placed inside a glow item frame, it appears to glow, even though it does not emit any [[light level]].== Sounds ==Item frames and glow item frames share the same sounds.=== Generic ==={{Edition|Bedrock}}:<!--Item frames are blocks in BE, so they get the generic section.-->{{Sound table/Block/Item frame/BE}}=== Unique ==={{Edition|Java}}:{{Sound table|rowspan=2|sound=Item Frame add item1.ogg|sound2=Item Frame add item2.ogg|soumd3=Item Frame add item3.ogg|sound4=Item Frame add item4.ogg|subtitle=Item Frame fills|source=neutral|description=When an item is placed in an item frame|id=entity.item_frame.add_item|translationkey=subtitles.entity.item_frame.add_item|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Glow Item Frame fills|source=neutral|description=When an item is placed in a glow item frame|id=entity.glow_item_frame.add_item|translationkey=subtitles.entity.glow_item_frame.add_item|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Item Frame break1.ogg|sound2=Item Frame break2.ogg|sound3=Item Frame break3.ogg|subtitle=Item Frame breaks<ref group=sound name=breaks>{{bug|MC-194948}}</ref>|source=neutral|description=When an item frame is broken or pops off|id=entity.item_frame.break|translationkey=subtitles.entity.item_frame.break|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Glow Item Frame breaks<ref group=sound name=breaks/>|source=neutral|description=When a glow item frame is broken or pops off|id=entity.glow_item_frame.break|translationkey=subtitles.entity.glow_item_frame.break|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Item Frame place1.ogg|sound2=Item Frame place2.ogg|sound3=Item Frame place3.ogg|sound4=Item Frame place4.ogg|subtitle=Item Frame placed|source=neutral|description=When an item frame is placed|id=entity.item_frame.place|translationkey=subtitles.entity.item_frame.place|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Glow Item Frame placed|source=neutral|description=When a glow item frame is placed|id=entity.glow_item_frame.place|translationkey=subtitles.entity.glow_item_frame.place|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Item Frame remove item1.ogg|sound2=Item Frame remove item2.ogg|sound3=Item Frame remove item3.ogg|sound4=Item Frame remove item4.ogg|subtitle=Item Frame empties|source=neutral|description=When an item is removed from an item frame|id=entity.item_frame.remove_item|translationkey=subtitles.entity.item_frame.remove_item|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Glow Item Frame empties|source=neutral|description=When an item is removed from a glow item frame|id=entity.glow_item_frame.remove_item|translationkey=subtitles.entity.glow_item_frame.remove_item|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Item Frame rotate item1.ogg|sound2=Item Frame rotate item2.ogg|sound3=Item Frame rotate item3.ogg|sound4=Item Frame rotate item4.ogg|subtitle=Item Frame clicks|source=neutral|description=When an item is rotated in an item frame|id=entity.item_frame.rotate_item|translationkey=subtitles.entity.item_frame.rotate_item|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Glow Item Frame clicks|source=neutral|description=When an item is rotated in an item frame|id=entity.glow_item_frame.rotate_item|translationkey=subtitles.entity.glow_item_frame.rotate_item|volume=1.0|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Item Frame add item1.ogg|sound2=Item Frame add item2.ogg|soumd3=Item Frame add item3.ogg|sound4=Item Frame add item4.ogg|source=block|description=When an item is placed in an item frame|id=block.itemframe.add_item|volume=1.0|pitch=1.0}}{{Sound table|sound=Item Frame remove item1.ogg|sound2=Item Frame remove item2.ogg|sound3=Item Frame remove item3.ogg|sound4=Item Frame remove item4.ogg|source=block|description=When an item is removed from an item frame|id=block.itemframe.remove_item|volume=1.0|pitch=1.0}}{{Sound table|sound=Item Frame rotate item1.ogg|sound2=Item Frame rotate item2.ogg|sound3=Item Frame rotate item3.ogg|sound4=Item Frame rotate item4.ogg|source=block|description=When an item is rotated in an item frame|id=block.itemframe.rotate_item|volume=1.0|pitch=1.0|foot=1}}== Achievements =={{load achievements|Map room}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Item Frame|spritetype=item|nameid=item_frame|form=item}}{{ID table|displayname=Glow Item Frame|spritetype=item|nameid=glow_item_frame|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Item Frame|spritetype=entity|nameid=item_frame}}{{ID table|displayname=Glow Item Frame|spritetype=entity|nameid=glow_item_frame|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item Frame|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Item|spritename=item-frame|spritetype=item|nameid=frame|id=513|form=item}}{{ID table|displayname=Block|spritename=item-frame|spritetype=block|nameid=frame|id=199|form=block|translationkey=-|itemform=item.frame}}{{ID table|displayname=Item|spritename=glow-item-frame|spritetype=item|nameid=glow_frame|id=623|form=item}}{{ID table|displayname=Block|spritename=glow-item-frame|spritetype=block|nameid=glow_frame|form=block|id=594|itemform=item.glow_frame|translationkey=-|foot=1}}{{ID table|notnamespaced=y|displayname=Block entity|spritename=item-frame|spritetype=block|nameid=ItemFrame}}{{ID table|displayname=Block entity|spritename=glow-item-frame|spritetype=block|nameid=GlowItemFrame|foot=1}}=== Block states==={{see also|Block states}}{{/BS}}<br />===Item data==={{el|java}}:{{main|Player.dat format}}<div class="treeview">*{{nbt|compound|tag}}'''<span data-ve-ignore="true" class="nowrap">tag</span>''': The item's '''tag''' tag.{{:Player.dat_format/Entity Spawners}}Unlike spawn eggs, cannot change the type of entity created using the <code>id</code> tag. Data that item frames do not normally use (see below) has no effect. </div>===Entity data==={{main|Entity format}}{{IN|java}}, item frames have entity data that define various properties of the entity.{{/ED}}===Block data==={{IN|bedrock}}, an item frame has a block entity associated with it that holds additional data about the block.See [[Bedrock Edition level format/Block entity format]].== Video==<div style="text-align:center">{{yt|rJLj95DBb-w}}</div>==History=={{History|java}}{{History||August 15, 2012|link={{tweet|Dinnerbone|235724805196877824}}|[[File:Item Frame (pre-release).png|32px]] [[Dinnerbone]] showed the first image of item frames.}}{{History||August 15, 2012|link={{tweet|Dinnerbone|235742974271700993}}|[[File:Item Frame (item) (pre-release).png|32px]] Dinnerbone showed item frame in item form.}}{{History||August 15, 2012|link={{tweet|jeb_|235746335368814592}}|[[File:Item Frame (pre-release 2).png|32px]] [[Jeb]] showed the item frames with new model.}}{{History||August 16, 2012|link={{tweet|Dinnerbone|236062188555624448}}|[[File:Item Frame (item) JE1 BE1.png|32px]] Dinnerbone showed the item frame in item form with new texture.}}{{History||1.4.2|snap=12w34a|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames. |There is currently a bug where attempting to place an item frame in [[multiplayer]] causes an internal server error, as well as other bugs.}}{{History|||snap=12w34b|The multiplayer item frame bug has been fixed.}}{{History|||snap=12w38a|Item frames no longer despawn when the [[player]] moves 20 [[block]]s away.}}{{History||1.7.2|snap=13w36a|Items renamed using an [[anvil]] now display their name when looked at up close.}}{{History|||snap=13w38a|[[Map]]s placed in an item frame now cover the whole block face, allowing seamless tiling of adjacent maps. This makes undiscovered areas of maps invisible.}}{{History|||snap=13w43a|[[File:Item Frame (map) JE1 BE1.png|32px]] Incomplete maps placed in item frames now display the item frame texture underneath.}}{{History||1.8|snap=14w04a|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[comparator]] outputs a [[redstone]] signal depending on the rotation phase.}}{{History|||snap=14w10a|Multiple item frames can no longer be placed on the same block face.}}{{History||1.9|snap=15w41a|An item frame now generates in the treasure room of [[end ship]]s, above the [[shulker]] that guards the treasure. It holds [[elytra]].}}{{History|||snap=15w49a|Item frames are no longer destroyed by [[lightning]] bolts.}}{{History|||snap=15w50a|Added [[sound]]s to item frames: <code>entity.itemframe.add_item</code>, <code>entity.itemframe.break</code>, <code>entity.itemframe.place</code>, <code>entity.itemframe.remove_item</code>, and <code>entity.itemframe.rotate_item</code>.}}{{History||1.11|snap=16w32a|The [[entity]] ID of item frames has been changed from <code>ItemFrame</code> to <code>item_frame</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 389.}}{{History|||snap=17w50a|Item frames can now be put on floors and ceilings.}}{{History||1.14|snap=18w43a|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}{{History|||snap=19w11a|Item frames are now [[trading|sold]] by cartographer [[villager]]s.}}{{History||1.15|snap=19w38a|[[File:Item Frame 19w38a.png|32px]] [[File:Item Frame Map 19w38a.png|32px]] Item frames now appear dark, same as suffocating [[mob]]s.<ref>{{bug|mc-161283|||Fixed}}</ref>}}{{History|||snap=19w39a|Item frames are now colored correctly.}}{{History||1.16|snap=20w10a|The NBT <code>Invisible</code> and <code>Fixed</code> have been added to item frames.}}{{History||1.17|snap=21w03a|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.}}{{History|||snap=21w10a|Added new [[subtitles]] for glow item frames.}}{{History||1.18|snap=21w41a|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}{{History||1.19|snap=22w15a|Item frames now adjusts its hitbox to account for the larger size of a framed [[map]].}}{{History|||snap=Pre-release 3|Reverted the change in 22w15a.}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.|Item frames are considered as a [[block entity]] instead of an [[entity]].<ref>{{tweet|_tomcc|690127591525728257|Let's create some drama: ItemFrames in MCPE will behave like signs and won't be placeable in blocks, and can't put many in the same block.|21 Jan 2016}}</ref>}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|An item frame containing [[elytra]] now generates in [[end city]] ships.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Item frames can now be [[trading|bought]] from cartographer [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.9|Item frames can now be placed on the top and bottom of [[block]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|Trading has been changed, item frames are now offered by expert-level cartographer villager.}}{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Added glow item frames.|Has the default item frame block texture.}}{{History|||snap=beta 1.16.210.60|Temporarily removed glow item frames due to a crash.}}{{History|||snap=beta 1.16.220.50|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Glow Item Frame (item) JE1 BE1.png|32px]] Re-added glow item frames.}}{{History|||snap=beta 1.16.220.52|[[File:Glow Item Frame BE2.png|32px]] [[File:Glow Item Frame (map) BE2.png|32px]] Glow Item Frame block texture uses update block texture due to a bug.}}{{History||1.17.0|snap=beta 1.16.230.52|[[File:Item Frame.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] The glow item frame block textures have been reverted back to the previous one.}}{{History|||snap=beta 1.17.0.50|[[File:Glow Item Frame JE1 BE3.png|32px]] [[File:Glow Item Frame (map) JE1 BE3.png|32px]] The textures of glow item frames have been changed to match Java Edition.|Now produces [[redstone]] signals.}}{{History|||snap=beta 1.17.0.52|Maps now glow in glow item frames.|Glow Item Frames are no longer available only through [[Experimental Gameplay]].}}{{History||1.18.10|snap=beta 1.18.10.20|[[File:Item Frame (item) JE3.png|32px]] [[File:Glow Item Frame (item) JE2.png|32px]] The textures of item frames and glow item frames as item have been changed.}}{{History|console}}{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Item Frame LCE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}{{History||xbox=TU11|The limit for item frames in a world has been increased. A message is now displayed when the maximum number of item frames are reached.}}{{History||xbox=TU12|[[File:Item Frame JE1 BE1.png|32px]] The entity texture of item frames has been changed.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[Item]]s and [[block]]s displayed in the item frame now rotate 45 degrees when rotated instead of 90 degrees, and a [[redstone comparator|comparator]] now outputs a [[redstone]] signal depending on the rotation phase.}}{{History||xbox=TU43|xbone=CU33|ps=1.36|wiiu=Patch 13|Added [[sound]]s for item frames.}}{{History||xbox=TU56|xbone=CU47|ps=1.55|wiiu=Patch 26|switch=1.0.6|If the [[item]] in the item frame has a name (from an [[anvil]]) it now shows as if there is a name tag on the item frame.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Item Frame JE2 BE2.png|32px]] [[File:Item Frame (map) JE2 BE2.png|32px]] [[File:Item Frame (item) JE2 BE2.png|32px]] The textures of item frames have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Item Frame JE1 BE1.png|32px]] [[File:Item Frame (map) JE1 BE1.png|32px]] [[File:Item Frame (item) JE1 BE1.png|32px]] Added item frames.}}{{History|foot}}== Issues=={{issue list}}== Trivia==*The item frame is based upon a suggestion on [[wikipedia:Reddit|Reddit]], like the [[ender chest]] and [[flower pot]].<ref>{{Tweet|dinnerbone|235747041286975488}}</ref>*The item frame is the only entity to reference a block [[model]].{{only|java|short=1}} Because of this, the texture of the frame border is the same as the birch planks texture.*Item frame is the '''only''' placeable item that can interfere with other non-full block entities.*Due to the way layer textures are displayed in Minecraft, maps float on item frames, similar to how icons float on the map itself.== Gallery ===== Renders ===<gallery>Item Frame.png | Item FrameItem Frame (map).png | Map Item FrameGlow Item Frame.png | Glow Item FrameGlow Item Frame (map).png | Map Glow Item FrameItem Frame with Item.png | With itemItem Frame with rotated Item.png | With rotated itemItem Frame with Block.png | With blockItem Frame with rotated Block.png | With rotated block</gallery>=== Screenshots ===<gallery>Slab Frame.png|An item frame on the side of a slab.ItemFrameBoxed.png|Four item frames in a one-block space.{{only|java}} Item Frames Woodbase.png|The frame itself uses the texture of birch planks.Item Frame rotation.gif|The rotation of an item in an item frame.Front-back-itemframe.png|The front and back of an item frame are the same.Big skills right there.png|A glow item frame inside a glow item frame.Frame fireplace.png|An image of a fireplace retweeted by Dinnerbone.11 Framed.png|[[11]] in an item frame.</gallery>=== Development images ===<gallery>Suggestion for itemframes.png|Original Reddit image suggesting item frames and flower pots.Item frame2.png|Dinnerbone's first screenshot showing armor and weapons.Item frame3.png|Dinnerbone's second screenshot showing a map, a compass, and two diamond swords.Item frame4.png|Dinnerbone's third screenshot showing a golden sword in all directions, the item frame item itself, and a working clock.Item frame1.png|Jeb's screenshot of the item frame.FlowerPot.png|Snapshot showing plant pots and item frames.Item frame5.png|Snapshot image of an ender pearl in an item frame.SOATPC.png|An image tweeted by Dinnerbone showing how hovering over an item frame containing a renamed item shows a name tag.Pocket Edition Item Frames.jpg|First image of item frames in ''Bedrock Edition''.</gallery>== See also ==*{{ItemLink|Painting}}== References =={{Reflist}}{{Blocks|Utility}}{{items}}{{entities}}[[Category:Block entities]][[Category:Utility blocks]][[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Storage]][[cs:Rámeček]][[de:Rahmen]][[es:Marco]][[fr:Cadre]][[hu:Eszköz keret]][[it:Cornice]][[ja:額縁]][[ko:아이템 액자]][[nl:Voorwerplijst]][[pl:Ramka na przedmiot]][[pt:Moldura]][[ru:Рамка]][[th:กรอบโชว์สิ่งของ]][[zh:物品展示框]]</li><li>[[Boat|Boat]]<br/>{{ItemEntity|image=Oak Boat.png|image2=Oak Boat (item) JE6.png|extratext = [[#Gallery|View all renders]]|stackable=No|renewable=Yes|flammable=Yes|size='''{{IN|Java}}:'''<br>Height: 0.5625 Blocks<br>Width: 1.375 Blocks<br>'''{{IN|Bedrock}}:'''<br>Height: 0.455 Blocks<br>Width: 1.4 Blocks|networkid='''[[JE]]''': 1}}{{for|other kinds of boats|Boat (disambiguation)}}A '''boat''' is a drivable vehicle [[entity]] used primarily for fast transport of players and passenger mobs over bodies of water. '''Bamboo rafts''' look different, but function almost identically to other boats.== Obtaining ==Boats can be crafted with any Overworld planks; crimson and warped planks cannot be used to make boats.<ref>{{bug|MC-170868|||Invalid}}</ref>Boats can be retrieved by repeatedly hitting them until they drop as an item.[[Tool]]s and [[weapon]]s that deal more than {{Health|4}} damage will instantly destroy a boat in one hit.{{only|Java}}=== Crafting ==={{Crafting|head=1|showname=0|A2= Matching Overworld Planks|C2= Matching Overworld Planks|A3= Matching Overworld Planks|B3= Matching Overworld Planks|C3= Matching Overworld Planks|Output= Matching Boat|type= Transportation|foot=1}}== Usage ==Boats can be used for the transportation of [[player]]s and [[mob]]s, sold for emeralds, or [[Smelting|burnt]] as fuel.=== Crafting ==={{Crafting usage|match=end|Boat, Bamboo Raft}}=== Trading ===Master-level fisherman [[villager]]s always offer to buy a boat for an [[emerald]]. The type of boat depends on the biome outfit type of the villager; [[plains]] villagers offer to buy oak boats, [[taiga]] and [[Snowy Tundra|snowy]] villagers offer to buy spruce boats, [[savanna]] villagers offer to buy acacia boats, [[desert]] and [[jungle]] villagers offer to buy jungle boats, and [[swamp]] villagers offer to buy dark oak boats.=== Fuel ===A boat used as fuel in a [[furnace]] lasts 60 seconds, smelting up to 6 items.=== Transportation ==={{see also|Transportation|Riding}}==== Entering ====A player enters a boat by {{control|using}} it, if the boat is not fully occupied (boats can hold two entities). Unlike [[bed]]s, there is no message above the hotbar for attempting to enter a fully occupied boat.<ref>{{bug|MC-161251}} - resolved as “Works as Intended”</ref>==== Exiting ====A boat can be exited by {{control|sneaking}} or, {{in|BE}}, pressing down the right analog stick on a controller, tapping the "Leave Boat" button when using touch controls, or {{control|jumping}}. When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly up or down, the player is placed in front of the boat. The exiting player is placed on land if possible from the dismounting position.==== Motion ====Boats do not turn with mouse-look. With a keyboard or gamepad, boats are controlled using the {{control|forward}}, {{control|left}} (turns left), {{control|right}} (turns right), and {{control|backward}} keys. Using the {{control|sprint}} key increases the field of vision, but does not increase speed as if [[sprinting]].With touchscreen controls, two buttons for steering appear. The right button or key steers to the left, and the left button or key steers to the right. Pressing both buttons or keys moves the boat forward.{{IN|Java}}, boats can be ridden against a current, but cannot be ridden upstream to a higher elevation. A boat lift, usually made from tripwire, pistons, and optionally a slime block, can be used to move a boat up. Bubble columns created with soul sand can also be used to push boats upward. These mechanisms can also be used {{in|bedrock}} but are usually unnecessary because boats can be ridden upward in descending water, as well as [[Tutorials/Water-powered boat transportation|follow upward stair-step currents]].== Behavior ===== Speed ===Boats move according to the player's control or water currents, with speed affected by the surface traversed. Boats move extremely quickly on ice,<ref name="MC-97803">{{bug|MC-97803||Boats going faster on ice than in water|WAI}}</ref> allowing for the construction of fast transportation systems in any dimension.{| class="wikitable"|+!Substance!Speed|-|[[Water]]|8.0 blocks/s|-|[[Ice]], [[Frosted Ice]], [[Packed Ice]]|40 blocks/s|-|[[Blue Ice]]|72.7 blocks/s|-|Land|2.0 blocks/s|}=== Floatation ===[[File:Oak Boat shake.gif|thumb|right|The animation of an oak boat when atop a [[Bubble Column|bubble column]].]]A boat floats atop still or flowing water. {{IN|java}}, a boat sinks if it enters a waterfall.<ref>{{bug|MC-91206|||WAI}}</ref> {{IN|bedrock}}, a boat does not sink when submerged but floats up. This feature lets a player contrive stepped uphill water flows to [[Tutorials/Water-powered boat transportation#Floating uphill|propel a boat uphill]] using only flowing water.When a boat moves over a bubble column, it begins to shake. If the bubbles are caused by a [[Magma Block|magma block]], all passengers are expelled and the boat sinks.{{IN|java}}, a sunken boat cannot be re-floated until a bubble column pushes it up or it is broken by the player. {{IN|bedrock}}, a boat resumes floating when it emerges from the currents keeping it down, or when the bubble column is blocked or removed.[[Dolphin]]s chase players riding a boat in motion, occasionally bumping the boat, causing it to shake briefly.=== Destruction ===As boats are [[Entity|entities]], they have [[health]]. Boats effectively have just over {{hp|4}} (exactly 4 damage is not quite enough to destroy a boat), and regenerate {{frac|1|10}} per game tick. Boats can be destroyed by explosions, fire and lava (but not magma blocks), cactus, and by being punched by mobs, such as [[Drowned]]. Boats made invulnerable with commands cannot be broken by any of these, but they still cannot be used to travel on lava because they sink.When a boat is destroyed under normal conditions, it drops itself in item form. In certain conditions, such as when falling for exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks,<ref name="MC-119369">{{bug|MC-119369}}</ref> it drops two [[stick]]s and three [[planks]] upon being destroyed.=== Passengers ===[[File:Multiple mobs in 2 boats.png|alt=|thumb|Multiple mobs in 2 types of boats.]]Boats can support two riders, including [[mob]]s. Except for [[Enderman|endermen]] {{in|bedrock}}, a mob cannot exit a boat and is trapped until the boat gets destroyed, or until the player uses a [[Fishing Rod|fishing rod]] or [[lead]] to remove the mob. This can be used to transport mobs, although hostile mobs still attack while in boats. Mobs riding a boat don't despawn{{only|java}} and don't count toward the mob cap.<ref>{{bug|MC-182897|resolution=WAI}}</ref>A player cannot both move (row) and use items at the same time. It is still possible to initialize item use (e.g. start eating) and row the boat while the item is still in the middle of the use animation. Although the rowing animation overrides the item use animation, the item can still be successfully consumed. This does not work with items that are triggered by the ''release'' of the use button (such as [[Bow|bows]] and [[Trident|tridents]]).{{only|Java}}Being in a boat limits the player's mouse-look to the forward 210° arc {{in|java}} and 180° {{in|bedrock}}.Underwater boat cannot be ridden. When the boat is underwater, all passengers in it are expelled.=== Damage prevention ===Riding a boat does not deplete [[hunger]], making it an efficient way to travel.Boats can completely nullify [[fall damage]] for themselves and any players/mobs inside, making them useful for travel through mountains or through the Nether.<ref>{{bug|MC-105103|resolution=WAI}}</ref><ref>{{bug|MCPE-149490|resolution=WAI}}</ref> However {{in|java}}, due to a bug, boats can break when falling from certain heights, and the riders take fall damage.<ref name="MC-119369"></ref>=== Collision ===A boat has a solid collision box, which means players and other entities can't go through it even with high speed. Falling blocks are also blocked by boats.{{IN|java}}, a boat falling on top of an entity stops on top of the entity. {{In|bedrock}}, a falling boat can go through other entities.Riding a boat over a [[Lily Pad|lily pad]] causes the lily pad to drop, although the boat's speed stutters a bit.=== Mobs ===Most mobs can ride boats. Mobs cannot exit the boat unless the boat is destroyed, sinks, or moves over a bubble column. However, {{in|bedrock}}, [[endermen]] are able to teleport out of boats.Mobs can be picked up into the boat when they collide with the side of the boat. A mob cannot control the boat. {{IN|java}}, a boat being ridden by a player cannot pick up a mob. {{IN|bedrock}}, mobs can be picked up by a boat being ridden by a player.Mobs wider than the width of a boat cannot be picked up by a boat. [[Warden]]s, and [[wither]]s cannot be picked up by a boat. {{IN|java}}, baby [[sniffer]]s cannot be picked up either.=== Lead ==={{IN|java}}, leads cannot be attached to boats. {{IN|bedrock}}, leads can be attached to boats, though the lead can break when stretched too far due to boats moving much slower on land.== Sounds =={{Edition|Java}}:<br>Boats use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Boat paddle land1.ogg|sound2=Boat paddle land2.ogg|sound3=Boat paddle land3.ogg|sound4=Boat paddle land4.ogg|sound5=Boat paddle land5.ogg|sound6=Boat paddle land6.ogg|subtitle=Rowing|source=neutral|description=While a boat is rowed on land|id=entity.boat.paddle_land|translationkey=subtitles.entity.boat.paddle_land|volume=1.0|pitch=0.8-1.2|distance=16}}{{Sound table|sound=Boat paddle water1.ogg|sound2=Boat paddle water2.ogg|sound3=Boat paddle water3.ogg|sound4=Boat paddle water4.ogg|sound5=Boat paddle water5.ogg|sound6=Boat paddle water6.ogg|sound7=Boat paddle water7.ogg|sound8=Boat paddle water8.ogg|subtitle=Rowing|source=neutral|description=While a boat is rowed in water|id=entity.boat.paddle_water|translationkey=subtitles.entity.boat.paddle_water|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Swim1.ogg|sound2=Swim2.ogg|sound3=Swim3.ogg|sound4=Swim4.ogg|source=player|description=While a boat is rowed in water|id=random.swim|pitch=0.6-1.4|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Oak Boat|spritetype=item|spritename=oak-boat|nameid=oak_boat|itemtags=boats|form=item}}{{ID table|displayname=Spruce Boat|spritetype=item|spritename=spruce-boat|nameid=spruce_boat|itemtags=boats|form=item}}{{ID table|displayname=Birch Boat|spritetype=item|spritename=birch-boat|nameid=birch_boat|itemtags=boats|form=item}}{{ID table|displayname=Jungle Boat|spritetype=item|spritename=jungle-boat|nameid=jungle_boat|itemtags=boats|form=item}}{{ID table|displayname=Acacia Boat|spritetype=item|spritename=acacia-boat|nameid=acacia_boat|itemtags=boats|form=item}}{{ID table|displayname=Dark Oak Boat|spritetype=item|spritename=dark-oak-boat|nameid=dark_oak_boat|itemtags=boats|form=item}}{{ID table|displayname=Mangrove Boat|spritetype=item|spritename=mangrove-boat|nameid=mangrove_boat|itemtags=boats|form=item}}{{ID table|displayname=Cherry Boat|spritetype=item|spritename=cherry-boat|nameid=cherry_boat|itemtags=boats|form=item}}{{ID table|displayname=Bamboo Raft|spritetype=item|spritename=bamboo-raft|nameid=bamboo_raft|itemtags=boats|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Boat|generatetranslationkeys=y|displayname=Entity|spritetype=entity|spritename=boats|nameid=boat|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Oak Boat|spritetype=item|nameid=oak_boat|aliasid=boat / 0|id=375|form=item|itemtags=minecraft:boats|translationkey=item.boat.oak.name}}{{ID table|displayname=Spruce Boat|spritetype=item|nameid=spruce_boat|aliasid=boat / 1|id=378|form=item|itemtags=minecraft:boats|translationkey=item.boat.spruce.name}}{{ID table|displayname=Birch Boat|spritetype=item|nameid=birch_boat|aliasid=boat / 2|id=376|form=item|itemtags=minecraft:boats|translationkey=item.boat.birch.name}}{{ID table|displayname=Jungle Boat|spritetype=item|nameid=jungle_boat|aliasid=boat / 3|id=377|form=item|itemtags=minecraft:boats|translationkey=item.boat.jungle.name}}{{ID table|displayname=Acacia Boat|spritetype=item|nameid=acacia_boat|aliasid=boat / 4|id=379|form=item|itemtags=minecraft:boats|translationkey=item.boat.acacia.name}}{{ID table|displayname=Dark Oak Boat|spritetype=item|nameid=dark_oak_boat|aliasid=boat / 5|id=380|form=item|itemtags=minecraft:boats|translationkey=item.boat.big_oak.name}}{{ID table|displayname=Mangrove Boat|spritetype=item|nameid=mangrove_boat|aliasid=boat / 6|id=643|form=item|itemtags=minecraft:boats|translationkey=item.boat.mangrove.name}}{{ID table|displayname=Cherry Boat|spritetype=item|nameid=cherry_boat|aliasid=boat / 8|id=657|form=item|itemtags=minecraft:boats|translationkey=item.boat.cherry.name}}{{ID table|displayname=Bamboo Raft|spritetype=item|nameid=bamboo_raft|aliasid=boat / 7|id=661|form=item|itemtags=minecraft:boats|translationkey=item.boat.bamboo.name|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Form|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritetype=entity|spritename=boats|nameid=boat|id=90|foot=1}}===Entity data===Boats have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}: :See [[Bedrock Edition level format/Entity format]].==Achievements=={{load achievements|Whatever Floats Your Goat}}==Advancements=={{load advancements|Whatever Floats Your Goat!}}==History=={{History|java alpha}}{{History||v1.0.6|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE1.png|32px]] Added boats. |Initially, boats broke upon being placed outside water, and on impact with land.}}{{History||v1.0.6_01|Boats now only break on impact with land at high speeds. |Boats no longer break upon being placed outside water.|Boat turning has been made smoother.}}{{History|java beta}}{{History||1.8|snap=Pre-release|It is now possible to score a [[Damage#Critical hit|critical hit]] against a boat.}}{{History|java}}{{History||1.3.1|snap=12w15a|Boats can now be shot out from [[dispenser]]s.}}{{History|||snap=1.3|[[File:Oak Boat (item) JE2 BE1.png|32px]] The texture of the oak boat [[item]] has been changed.}}{{History|||snap=12w21a|Boats no longer take [[damage]] when colliding with [[lily pad]]s. Instead, the lily pads themselves break.}}{{History|||snap=12w23a|Boats can now accelerate to faster than previous speeds, and are now easier to control.}}{{History|||snap=12w27a|Boats now drop their [[item]] instead of 3 [[planks|oak wood planks]] and 2 [[stick]]s if broken by a [[player]].|Instead, it needs to fall certain heights to drop 3 oak wood planks and 2 sticks.}}{{History||1.6.1|snap=13w16b|New boat physics with lower inertia, but {{control|left}}, {{control|back}} and {{control|right}} controls have been removed.|Boats now take [[damage]] and break when colliding with many lily pads in a short time.}}{{History||1.7.2|snap=13w36a|[[Player]]s can now {{cmd|summon}} [[mob]]s riding boats, though mobs cannot control boats.}}{{History|||snap=13w43a|Boats no longer inflict fall [[damage]] when running aground.|Boats being broken by lily pads has been slightly improved.|{{control|Left}}, {{control|back}} and {{control|right}} controls added again.}}{{History||1.8|snap=14w06a|[[Mob]]s riding boats can now control them, so that they can chase or flee enemies, move toward food, move about randomly, or whatever they would do on land. The exceptions are the [[ghast]] and [[bat]], both of which cannot control boats.}}{{History||1.8.2|snap=pre2|Boats can now survive crashes at higher speeds.<!-- They have to be going 0.2975 now, rather than only 0.2. -->}}{{History||1.9|snap=15w41a|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match the boats from [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]]. They now have oars for paddling and are more durable and now allows passengers to board.|[[Mob]]s can now board boats, though they can no longer control them.|A new set of controls have been introduced: it includes holding down the {{control|right}} and {{control|left}} keys to move forward, and using the {{control|right}} key to move the right oar, turning the boat to the left (and vice-versa). Mouse movement no longer turns boats, and the {{control|forward}} and {{control|back}} keys no longer have any effect. |[[Player]]s can no longer {{control|use}} [[item]]s or {{control|attack}} from boats unless they were at a complete stop.|The [[crafting]] recipe for boats has been changed to require a wooden [[shovel]] as shown below.{{{!}} class{{=}}"collapsible collapsed" data-description{{=}}"Recipe"! Recipe{{!}}-{{!}}{{Crafting|A2= Oak Planks |B2= Wooden Shovel |C2= Oak Planks|A3= Oak Planks |B3= Oak Planks |C3= Oak Planks|Output= Oak Boat|ignoreusage=1}}{{!}}}|The NBT [[tag]] {{code|Type}} (string) have now added for the boat [[entity]], taking values {{code|oak}}, {{code|spruce}}, {{code|birch}}, {{code|jungle}}, {{code|acacia}} and {{code|dark_oak}}.|Boats no longer break [[snow|snow layers]] they run into.}}{{History|||snap=15w42a|The new boats are now comparable in speed to the old boats (slightly faster than sprinting), though with less momentum.|Players can now {{control|use}} items and {{control|attack}} immediately after they stop rowing.}}{{History|||snap=15w43c|The texture of boats has been remapped, so that they now have a separate texture per oar and per side of the boat.}}{{History|||snap=15w51a|Boats now [[drops|drop]] their corresponding [[planks]] when broken.}}{{History|||snap=16w04a|Boats are now faster and now move forward and backward using the {{control|forward}} and {{control|backward}} keys respectively, and steer left and right using the {{control|left}} and {{control|right}} keys respectively. The rowing mechanism introduced in [[Java Edition 15w41a|15w41a]], holding the {{control|right}} and {{control|left}} keys, is removed and no longer moves the boat forward. The controls are now more similar to boats before the overhaul.|Boats now sink when underwater, or within flowing water of any depth.|The crafting recipe of boats has been restored to the original recipe, no longer requiring a wooden [[shovel]] as it has since 15w41a (though matching wood [[planks]] is still required).|Riding a boat no longer subjects [[water]]-sensitive [[mob]]s to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight.|Dismounting in a boat now attempts to place the [[player]] on land.}}{{History|||snap=16w05a|Boats now travel extremely fast on [[ice]], [[Packed Ice|packed ice]] and [[Frosted Ice|frosted ice]].<ref name="MC-97803"/>}}{{History|||snap=16w06a|Riding [[entity|entities]] such as boats are now run by the client rather than by the server.}}{{History||1.11|snap=16w32a|The entity ID has been changed from {{code|Boat}} to {{code|boat}}.|The player's [[hunger]] bar is now visible when riding in a boat.}}{{History|||snap=16w33a|Boats can now be used to fuel [[furnace]]s.}}{{History|||snap=16w39c|Boats placed by dispensers now face the same way as the dispenser, instead of toward the dispenser.<ref>{{bug|MC-90074|||Fixed}}</ref>}}{{History||1.12|snap=17w17a|A boat paddles [[sound]] has been added.}}{{History||1.13|snap=17w47a|The oak boat ID has been changed from {{code|boat}} to {{code|oak_boat}}.|Prior to [[Java Edition 1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 333, 444, 445, 446, 447 and 448.}}{{History|||snap=18w15a|Added [[Blue Ice|blue ice]], which allows boats to travel even faster on it.}}{{History||1.14|snap=18w43a|[[File:Oak Boat JE3.png|32px]] [[File:Spruce Boat JE2.png|32px]] [[File:Birch Boat JE2.png|32px]] [[File:Jungle Boat JE2.png|32px]] [[File:Acacia Boat JE2.png|32px]] [[File:Dark Oak Boat JE2.png|32px]]<br>[[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}{{History||1.14|snap=18w50a|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]] The textures of all boats have been changed to match the new [[planks]].}}{{History|||snap=19w11a|Fisherman [[villager]]s now [[trading|buy]] boats.}}{{History||1.15|snap=19w37a|Boats as fuel now [[smelting|smelt]] 6 [[item]]s in a [[furnace]] instead of 1.}}{{History||1.16|snap=20w18a|Mobs in boats no longer [[Spawn#Despawning|despawn]].}}{{History||1.19|snap=22w11a|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}}{{History|||snap=22w12a|Boats can now be used to craft boats with chests.|[[File:Oak Boat (item) JE5.png|32px]] [[File:Spruce Boat (item) JE3 BE5.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] [[File:Dark Oak Boat (item) JE3 BE4.png|32px]] The textures of all boat items (except mangrove) have been changed.<ref>{{bug|MC-94161|||Fixed}}</ref>}}{{History|||snap=22w14a|Due to the addition of the [[mangrove tree]] and [[mangrove swamp]], mangrove boats are now obtainable and renewable.}}{{History|||snap=22w15a|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] The textures of all boat item textures have been changed.}}{{History||October 15, 2022|link={{ytl|yZRXmHiEh7U&t}}|[[File:Bamboo Raft JE1 BE1.png|32px]] Bamboo rafts were announced at [[Minecraft Live 2022]].}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) JE1.png|32px]] Added bamboo rafts behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History|||snap=22w45a|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History||1.20|snap=23w12a|Bamboo rafts and cherry boats are now available without using the "Update 1.20" experimental datapack.}}{{History||1.20.2|snap=?|Riding height for mobs without a sitting position have been adjusted so their feet are at the bottom of the boat.}}{{History|pocket alpha}}{{History||September 19, 2014|link={{tweet|_tomcc|512935629026770944}}|[[Tommaso Checchi]] tweeted a picture of a [[player]] riding a boat, stating that the most important thing is to "get the paddling right."|[[File:Minecart JE2 BE1.png|32px]] The model used by boats is currently a [[minecart]].}}{{History||January 26, 2015|link={{tweet|_tomcc|559697958728654848}}|Tommaso Checchi tweets a screenshot of multiple riders in a single boat.|[[File:Boat (pre-release).png|32px]] The model used by boats is now a minecart which has been squished vertically, and tinted brown.}}{{History||February 20, 2015|link={{tweet|_tomcc|568844305491730432}}|Tommaso Checchi tweets a screenshot of multiple boats with only mobs in them.|Boats now have a proper model with paddles.}} {{History||v0.11.0|snap=build 1|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>[[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats. Each wood type has its own respective variant, though they share the same sprite as [[item]]s.|Boats can support two riders, including [[mob]]s.|Boats are larger in size than {{in|java}}.|Boats are more resistant to crashing against land than {{in|java}}.}}{{History|||snap=build 12|Projectiles can now be shot from boats.}}{{History||v0.12.1|snap=build 1|Added all boat variants to the [[Creative]] [[inventory]].|[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] New [[inventory]] icons for boats have been added. The sprite now includes paddles and represents their respective wood color.}}{{History||v0.13.0|snap=build 1|Boats are now slightly faster than sprinting, and no longer deplete [[hunger]].|[[Player]]s can now {{control|use}} [[item]]s and {{control|attack}} immediately after they stop rowing.}}{{History|||snap=build 3|Boats now stack on top of each other.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.22|Boats now move faster on [[ice]].}}{{History||1.5.0|snap=beta 1.5.0.0|The steering of boats has been changed when using keyboard and mouse - W now moves the boat forward and S reverses it.}}{{History|||snap=beta 1.5.0.4|Boats can now sink or float on [[Bubble Column|bubble column]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br>[[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Boats can now be [[trading|bought]] from fisherman [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, master-level fisherman villagers now offer to [[trading|buy]] boats based on their villager [[biome]] outfit.|Due to trading changes, birch boats can no longer be [[trading|sold]] to fisherman villagers.}}{{History||1.16.100|snap=beta 1.16.100.51|Custom named boats now save their name after placing and breaking.}}{{History|||snap=beta 1.16.100.56|The item ID {{code|boat}} has been split up into {{code|<type>_boat}}.}}{{History||1.18.10|snap=beta 1.18.10.27|[[File:Oak Boat (item) BE4.png|32px]] [[File:Spruce Boat (item) BE4.png|32px]] [[File:Birch Boat (item) JE3 BE4.png|32px]] [[File:Jungle Boat (item) JE3 BE4.png|32px]] [[File:Acacia Boat (item) JE3 BE4.png|32px]] The item sprites of all boats have been changed. The paddles now represent their respective wood color (except spruce) and the inside rims of the boats are darker.|[[File:Dark Oak Boat (item) JE3 BE4.png|32px]] An updated item sprite for dark oak boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-151667}}</ref>}}{{History||1.18.30|snap=beta 1.18.20.25|[[File:Spruce Boat (item) JE3 BE5.png|32px]] An updated item sprite for spruce boat has been added to the game files, but it's currently unused.<ref>{{bug|MCPE-152262}}</ref>}}{{History|||snap=beta 1.18.20.27|Spruce and dark oak boats now correctly use their updated item sprites.}}{{History||1.19.0|snap=beta 1.19.0.20|[[File:Mangrove Boat JE1 BE1.png|32px]] [[File:Mangrove Boat (item) JE1 BE1.png|32px]] Added mangrove boats.}}{{History|||snap=beta 1.19.0.26|[[File:Oak Boat (item) JE6.png|32px]] [[File:Spruce Boat (item) JE4.png|32px]] [[File:Birch Boat (item) JE4.png|32px]] [[File:Jungle Boat (item) JE4.png|32px]] [[File:Acacia Boat (item) JE4.png|32px]] [[File:Dark Oak Boat (item) JE4.png|32px]] [[File:Mangrove Boat (item) JE2.png|32px]] Changed all boat item textures.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|[[File:Bamboo Raft JE1 BE1.png|32px]] [[File:Bamboo Raft (item) BE1.png|32px]] Added bamboo rafts behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.60.20|[[File:Bamboo Raft (item) JE2 BE2.png|32px]] The item texture of the bamboo raft has been changed to match ''[[Java Edition]]''.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|[[File:Cherry Boat JE1.png|32px]] [[File:Cherry Boat (item) JE1.png|32px]] Added cherry boats behind the "[[Bedrock Edition 1.20|Next Major Update]]" [[experimental]] toggle.}}{{History||1.20.0|snap=beta 1.20.0.21|Bamboo rafts and cherry boats are now available without using the "Next Major Update" experimental toggle.}}{{History||1.20.10|snap=beta 1.20.10.20|The [[wooden shovel]] in the crafting recipe has been removed for all boat types except the bamboo raft.}}{{History|||snap=beta 1.20.10.21|The bamboo raft recipe no longer needs a wooden shovel.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Oak Boat JE1.png|32px]] [[File:Oak Boat (item) JE2 BE1.png|32px]] Added boats.}}{{History||xbox=TU12|The maximum number of boats in a world has been increased to 40.|Boats now break when they hit land hard.}}{{History||xbox=TU14|ps=1.04|Boats are no longer broken by [[Lily Pad|lily pad]]s anymore, instead they run straight through the lily pad now, breaking and sometimes dropping it.|When boats crash, they can now sometimes [[drops|drop]] themselves as [[item]]s.|Boats are now less glitchy and more responsive now.|The maximum speed of boats has been increased.|When exiting, [[player]]s now move from the boat.|When broken by a player, they [[drops|drop]] a boat now.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Boats have been overhauled to match [[Pocket Edition v0.11.0 alpha|Pocket Edition Alpha 0.11.0]] boats.}}{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|The [[crafting]] recipe of boats has been changed to require a wooden [[shovel]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Oak Boat JE4 BE2.png|32px]] [[File:Spruce Boat JE3 BE2.png|32px]] [[File:Birch Boat JE3 BE2.png|32px]] [[File:Jungle Boat JE3 BE2.png|32px]] [[File:Acacia Boat JE3 BE2.png|32px]] [[File:Dark Oak Boat JE3 BE2.png|32px]]<br>[[File:Oak Boat (item) JE4 BE3.png|32px]] [[File:Spruce Boat (item) JE2 BE3.png|32px]] [[File:Birch Boat (item) JE2 BE3.png|32px]] [[File:Jungle Boat (item) JE2 BE3.png|32px]] [[File:Acacia Boat (item) JE2 BE3.png|32px]] [[File:Dark Oak Boat (item) JE2 BE3.png|32px]] The textures of all boats have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Oak Boat JE2 BE1.png|32px]] [[File:Spruce Boat JE1 BE1.png|32px]] [[File:Birch Boat JE1 BE1.png|32px]] [[File:Jungle Boat JE1 BE1.png|32px]] [[File:Acacia Boat JE1 BE1.png|32px]] [[File:Dark Oak Boat JE1 BE1.png|32px]]<br>[[File:Oak Boat (item) JE3 BE2.png|32px]] [[File:Spruce Boat (item) JE1 BE2.png|32px]] [[File:Birch Boat (item) JE1 BE2.png|32px]] [[File:Jungle Boat (item) JE1 BE2.png|32px]] [[File:Acacia Boat (item) JE1 BE2.png|32px]] [[File:Dark Oak Boat (item) JE1 BE2.png|32px]] Added boats.}}{{History|foot}}==Issues =={{issue list}}==Trivia== *[[Sand]], [[Sand|red sand]], [[Concrete Powder|concrete powder]], [[gravel]], [[anvil]]s, and [[Dragon Egg|dragon egg]]s drop as [[Item (entity)|items]] when they fall onto a boat that is in water.*A [[chest]] is short enough that a boat falls onto it rather than crashes into it.*{{IN|console}}, holding the movement stick to the side in a boat on [[Blue Ice|blue ice]] causes the player to spin quickly. If a passenger is in the boat while this occurs, when the player exits the boat after it reaches maximum velocity (attained after about three seconds), for most mobs, the mob's head may spin uncontrollably. For some mobs, however, nothing happens (such as [[slime]]s and [[ghast]]s). The mob may also get its head stuck at an angle. Thorough testing was done on Minecraft: Wii U Edition, although the glitch was originally discovered on the Xbox 360 Edition.==Gallery==<gallery>Oak Boat.png|OakSpruce Boat.png|SpruceBirch Boat.png|BirchJungle Boat.png|JungleAcacia Boat.png|AcaciaDark Oak Boat.png|Dark oakMangrove Boat.png|MangroveCherry Boat.png|CherryBamboo Raft.png|Bamboo raftOak Boat (item).png|OakSpruce Boat (item).png|SpruceBirch Boat (item).png|BirchJungle Boat (item).png|JungleAcacia Boat (item).png|AcaciaDark Oak Boat (item).png|Dark oakMangrove Boat (item).png|MangroveCherry Boat (item).png|CherryBamboo Raft (item).png|Bamboo raft</gallery>=== Screenshots ===<gallery>AllBoats.png|All types of boats next to each other.Screenboat.png|The old boat floating.BoatStackingFun.png|A bunch of pre-1.9 boats stacked up.Boats boats boats boats!!.jpg|First image of boats in BE development.I guess it's getting there.png|Second image of boats in BE development.All aboard the hype boat!.png|Image of the completed Bedrock Edition boats.Boatglitche.png|A trail of boats after a game crash while riding a boat.BoatDock.png|A dock with many boats.Minescape.png|A third-person perspective of a boat in [[Java Edition Alpha v1.0.6]].</gallery>=== Development Images ===<gallery>Jappa Boat.jpg|Jappa texturing a boat.Nekofresa Making Bamboo Raft in Blockbench.png|Nekofresa making the bamboo raft in Blockbench.Chiwi Boats 1.png|Boat item textures.Chiwi Boats 2.png|Boat item textures.Chiwi Boats 3.png|Boat item textures.Chiwi Boats 4.png|Boat item textures.</gallery>=== Concept Art ===<gallery>Bamboo Raft Concept Art.png|Bamboo raft concept art.Bamboo Raft and Raft with Chest Concept Art.png|Ditto.</gallery>=== Artwork ===<gallery>Sunny-boat.gif|Official artwork of [[Sunny]] riding a mangrove boat.Mobile Adventure 640x960.png|Official artwork of [[Alex]] in a boat at sea with an [[Allay]].File:Zuri Raft.jpgZuri on Bamboo Raft Pixel Art.png|Pixel art of [[Zuri]] on a bamboo raft with a baby [[panda]].File:Cutout Blossom (Trails & Tales Event).png|Cutout of Zuri and [[Efe]] on bamboo rafts, featured in the [[Trails & Tales Event]].File:This or That.jpgFile:Croc Ad 1.jpg|An oak boat as it appears in an advertisem*nt for ''Crocs''.<ref> https://www.youtube.com/shorts/e1AJo7jU5MI</ref></gallery>==See also==*[[Transportation]]==References=={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--boat Taking Inventory: Boat] – Minecraft.net on October 4, 2019{{Items}}{{Entities}}[[cs:Člun]][[de:Boot]][[es:Barca]][[fr:Bateau]][[hu:Csónak]][[it:Barca]][[ja:ボート]][[ko:보트]][[nl:Boot]][[pl:Łódka]][[pt:Bote]][[ru:Лодка]][[th:เรือ]][[uk:Човен]][[zh:船]]</li></ul>
build 1Chests are now used to craft hoppers and chest minecarts.
v0.15.0
{{Extension DPL}}<ul><li>[[Bone Meal|Bone Meal]]<br/>{{Item| image = Bone Meal.png| renewable = Yes| stackable = Yes (64)}}'''Bone meal''' is a material that can be used as a fertilizer for most plants and fungi, as well as a crafting ingredient for [[dye]]s.== Obtaining ===== Crafting ==={{Crafting|Bone|Output=Bone Meal,3|type=Material|showname=0|head=1}}{{Crafting|Bone Block|Output= Bone Meal,9|type=Material|foot=1}}=== Mob loot ======= Fish ====All fish mob variants ([[cod]], [[salmon]], [[tropical fish]], and [[pufferfish]]) have a 5% chance to drop 1 bone meal upon death.{{only|java}} In [[Bedrock Edition]], they drop [[bones]] instead.=== Composters ===When a [[composter]] is completely filled, a single bone meal drops the next time the composter is {{ctrl|used}}.=== Trading ===[[Wandering trader]]s sell 3 bone meal for an [[emerald]].{{only|bedrock}}== Usage ===== Crafting ingredient ==={{crafting usage}}{{IN|bedrock}}, bone meal can be also used in [[banner pattern]]s:{{banner crafting usage}}=== Loom ingredient === {{Banner loom usage|Bone Meal}}=== Dye ==={{Dye usage}}=== Fertilizer ===Bone meal can also be used on the following [[plants]] to have a chance to increase their growth stage:{| class="wikitable"|+!Plant!Action|-|{{BlockLink|Wheat}}<br>{{BlockLink|Carrots}}<br>{{BlockLink|Potatoes}}|The plant matures 2–5 growth stages.|-|{{BlockLink|Beetroots}}|The plant has a 75% chance of growing to the next growth stage.|-|{{BlockLink|Bamboo}}|Grows the [[bamboo]] by 1-2 stems.|-|{{BlockLink|Melon Stem|link=Melon seeds|text=Melon Seeds}}<br>{{BlockLink|Pumpkin Stem|link=Pumpkin seeds|text=Pumpkin Seeds}}|The planted stem matures 2–5 growth stages. Bone meal affects only the stem's growth; it does not cause [[melon]]s or [[pumpkin]]s to sprout from a mature stem.|-|{{BlockLink|Saplings}}<br>{{BlockLink|Azalea}}<br>{{BlockLink|Flowering Azalea}}<br>{{BlockLink|Mangrove Propagule}} (not hanging)|The [[sapling]] has a 45% chance of growing to the next growth stage, if possible. Saplings have two growth stages (with no visible difference between them) before growing into trees as the third stage. A tree cannot grow unless the sapling is planted in proper ground and sufficient space is available. Using bone meal on such an obstructed sapling with no chance of growing wastes the bone meal.|-|{{BlockLink|Sunflower}}s<br>{{BlockLink|Lilac}}s<br>{{BlockLink|Rose Bush}}es<br>{{BlockLink|Peony|Peonies}}|The corresponding item form drops, without destroying the original plant.|-|{{BlockLink|Grass}}<br>{{BlockLink|Fern}}s<br>{{BlockLink|Seagrass}}|A one-block-high tall [[grass]], [[fern]], or [[seagrass]] (that is on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]] (only exception is seagrass, will need to on a full surface)) grows into a two-block-high tall grass, fern or seagrass.|-|{{BlockLink|Mushrooms}}|Has a 40% chance of growing into a {{EnvLink|huge mushroom}} if on [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[farmland]], [[podzol]], [[mycelium]], [[moss block]], [[mud]], or [[muddy mangrove roots]].|-|{{BlockLink|Cocoa}}|The cocoa plant matures 1 growth stage.|-|{{BlockLink|Sweet Berry Bush}}|Grows every stage.|-|{{BlockLink|Sea Pickle}}|If the [[sea pickle]] is on a [[coral block]] and in [[water]] at least 2 blocks deep, the sea pickle colony grows, and additional sea pickles generate nearby.|-|{{BlockLink|Sugar Cane}}{{only|bedrock|short=1}}|The sugar cane grows to maximum height (three blocks tall).|-|{{BlockLink|Kelp}}|The kelp plant grows by 1 block per bone meal used, up to its maximum height.|-|{{BlockLink|Flower|id=poppy}} (excluding wither roses){{only|bedrock|short=1}}|One-block-high flowers make more flowers of the same type grow in the surrounding area.|-|{{BlockLink|Fungus|id=fungi}}|Grows into [[huge fungi]], but only if on the respective [[nylium]].|-|{{BlockLink|Weeping Vines}}|Grows the [[weeping vine]]s a few blocks downward.|-|{{BlockLink|Twisting Vines}}|Grows the [[twisting vine]]s a few blocks upward.|-|{{BlockLink|Cave Vines}}|Produces [[glow berries]] if the vine did not have any [[glow berries]] on it already.|-|{{BlockLink|Glow Lichen}}|The [[glow lichen]] spreads to a random adjacent block.|-|{{BlockLink|Moss Block}}|The [[moss block]] causes nearby [[stone]], [[cave vine]]s, and [[dirt]] to become moss blocks.|-|{{BlockLink|Big Dripleaf}}<br>{{BlockLink|Small Dripleaf}}|A [[big dripleaf]] grows one block higher, and a [[small dripleaf]] becomes a big dripleaf.|-|{{BlockLink|Rooted Dirt}}|Causes [[hanging roots]] to grow underneath the [[rooted dirt]] if there is space.|-|{{BlockLink|Mangrove Leaves}}|Creates a hanging [[mangrove propagule]] under the [[mangrove leaves]].|-|{{BlockLink|Mangrove Propagule}} (hanging)|The [[mangrove propagule]] matures 1 growth age.|-|{{BlockLink|Pink Petals}}|Produces another pink petal in the block. If there are already four pink petals in the block, it will drop a pink petal as an item.|-|{{BlockLink|Torchflower Crop}}<br>{{BlockLink|Pitcher Crop}}|Grows every stage.|}Bone meal does not affect:* [[Cactus]]* [[Vines]]* [[Nether wart]]* [[Sugar cane]]{{only|JE}}* [[Chorus plant]]s, or other plants not listed above.==== Wasting bone meal ====Bone meal can be used on the following objects in the following situations, consuming it without any real effect:* On [[grass]], [[fern]]s, and [[seagrass]] that do not have enough space to grow.<ref>{{bug|MC-125642}}</ref>* On [[seagrass]] that doesn't have [[water]] above.* On a [[dark oak sapling]] that is not in a group of four.<ref>{{bug|MC-168446}}</ref>* On a [[mushroom]] that is not on a block that allows it to grow into a huge mushroom.<ref>{{bug|MC-173213}}</ref>* On a [[sea pickle]] that is already in a group of four and has no valid locations to expand to.<ref>{{bug|MC-127995}}</ref>* On a [[bamboo]] (not [[bamboo shoot]]) that is blocked in the way.* On a [[sea pickle]] that is not on a [[coral block]].* On a [[fungus]] that is not on its respective [[nylium]].* Any plants that can't grow due to being block by the [[build limit]].=== Creating new plants ===If bone meal is {{ctrl|used}} on a [[grass block]]; [[tall grass]], [[grass]], [[flower]]s, and [[pink petals]] form on the targeted block and on random adjacent grass blocks in an 15×5×15{{only|java|short=1}}/7×5×7{{only|bedrock|short=1}} area centered on the targeted block. The flowers/pink petals that appear depend on the biome, meaning that in order to obtain specific flowers, the player must travel to biomes where the flowers are found naturally. See {{slink|Flower|Flower biomes}} for more information.Using bone meal on a 2-block flower (rose bushes, sunflowers, lilacs or peonies) will cause one of the same type of flower to drop, without breaking the original. This is the only way to reproduce these flowers, since they cannot generate from using bone meal on grass blocks.Using bone meal on a non-transparent block that is underwater generates [[seagrass]] on that block and surrounding blocks. Sometimes, if in a [[warm ocean]] biome, [[coral]] and [[coral fan]]s may have a chance to generate as well, and in Bedrock Edition, coral (not coral fan) can be generated in any biome. In order for this to work, there must be 2 water blocks above the block the bone meal is being used on, and the lower one must be non-flowing water.Using bone meal on a [[sea pickle]] on a [[coral block]] creates sea pickles. This generates sea pickles up to 3 [[block]]s (of coral) away, so a 7+ × 7+ block (49+ blocks) of coral may be necessary, to return the most sea pickles per given bone meal attempt (more attempts grows them more numerously, exactly - including the range of it growing, like grass with heights on grass blocks - as coral and coral fans, though those others being non-solid blocks).Using bone meal on [[netherrack]] adjacent to [[nylium]] converts the netherrack into nylium of the same type. If both crimson and warped nylium are adjacent to the netherrack that was applied with bone meal, there is a 50% chance that either type of nylium is created.Using bone meal on [[nylium]] causes the corresponding [[roots]] and both types of [[fungi]] to appear on the nylium block and other nylium nearby, with the type of fungi matching the type of nylium being more common. In addition, using bone meal on the side of warped nylium creates [[nether sprouts]] and [[twisting vines]].=== Farmer villagers ===[[Villager]]s with the farmer profession can collect bone meal from a full [[composter]], with which they can make their crops grow faster.== Sounds =={{edition|java}}:{{Sound table|sound=Bonemeal1.ogg|sound2=Bonemeal2.ogg|sound3=Bonemeal3.ogg|sound4=Bonemeal4.ogg|sound5=Bonemeal5.ogg|subtitle=Bone Meal crinkles|description=When bone meal is successfully used|source=block|id=item.bone_meal.use|translationkey=subtitles.item.bone_meal.use|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|be}}:{{Sound table|type=bedrock|sound=Bonemeal1.ogg|sound2=Bonemeal2.ogg|sound3=Bonemeal3.ogg|sound4=Bonemeal4.ogg|sound5=Bonemeal5.ogg|description=When bone meal is successfully used|source=block|id=item.bone_meal.use|volume=1.0|pitch=0.9-1.1|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bone Meal|spritetype=item|nameid=bone_meal|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bone Meal|spritetype=item|nameid=bone_meal|aliasid=dye / 15|id=411|form=item|translationkey=item.dye.white.name|foot=1}}== History =={{History|java beta}}{{History||1.2|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.|Bone meal can now only be applied to [[sapling]]s and [[wheat]].}}{{History||1.6.6|Bone meal can now be applied on [[grass block]]s.}}{{History||1.8|snap=Pre-release|Bone meal can now be used on [[mushroom]]s to make [[huge mushroom]]s, and the block the mushroom is on changes to [[dirt]].}}{{History|||snap=Pre-release 2;)|Bone meal can now be applied on [[pumpkin seeds|pumpkin]] and [[melon seed]]s.}}{{History|java}}{{History||1.3.1|snap=12w19a|Bone meal can now be applied on [[cocoa bean]]s.}}{{History|||snap=1.3|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.}}{{History||1.4.2|snap=12w34a|Bone meal can now be used to dye [[leather armor]] and [[tamed wolf]]'s collar.}}{{History||1.4.6|snap=12w49a|Bone meal can now be [[crafted]] with [[gunpowder]] to create a [[firework star]].}}{{History||1.5|snap=13w04a|Bone meal has been significantly nerfed.<br>[[Wheat]], [[melon seeds|melon]] and [[pumpkin seed]]s, [[potato]]es and [[carrot]]s: one bone meal is now consumed for all seven stages of growth (melon and pumpkin seeds do not spawn right away).<br>[[Sapling]]s: one bone meal is now consumed for each of the two growth stages, then it grows into a tree.<br>[[Cocoa]]s: one bone meal is now consumed for each of the three stages of growth.|Green [[particle]]s are now displayed when bone meal is used.|Bone meal can now be used from [[dispenser]]s.}}{{History|||snap=13w05a|The balancing of bone meal has been adjusted. Growing a plant to its last state now takes on average 2-5 uses of bone meal (results vary from plant to plant).<ref>https://web.archive.org/web/20220921040940/https://imgur.com/a/gOngk</ref>}}{{History||1.6.1|snap=13w19a|Bone meal can now be used to craft white [[stained clay]].}}{{History||1.7.2|snap=13w36a|The [[flower]]s generated when using bone meal on grass blocks is now biome dependent.}}{{History|||snap=13w41a|Bone meal can now be used to craft white [[stained glass]].}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed with [[bone meal]].}}{{History||1.10|snap=16w20a|Bone meal can now be used to craft [[bone block]]s.}}{{History||1.11|snap=16w39b|Bone meal can now be used to dye [[shulker box]]es.}}{{History||1.12|snap=17w06a|Bone meal can now be used to craft white [[concrete powder]].}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History|||snap=18w07a|Bone meal can now be used underwater to create [[seagrass]].}}{{History|||snap=18w14b|Bone meal can now be used for spreading [[sea pickle]]s.}}{{History||1.13.1|snap=18w31a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral]].|[[Cod]], [[salmon]], [[tropical fish]], and [[pufferfish]] now have a chance of dropping bone meal upon death.}}{{History|||snap=18w32a|Bone meal used in [[water]] of warm ocean biomes now has a chance of growing [[coral fan]]s.}}{{History||1.14|snap=18w43a|Bone meal can now used to craft [[white dye]].|Bone meal can no longer be used as a [[dye]].|All of the dye-related functions and crafting recipes of bone meal (except bone blocks) have been transferred to white dye.|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.|Bone meal can now be used on [[bamboo]] and [[bamboo shoot]].}}{{History|||snap=19w03a|Bone meal can now be obtained from [[composter]]s.}}{{History||1.16|snap=20w06a|Bone meal can now be used to grow [[fungi]] into [[huge fungi]].|Bone meal can now be used to spread [[nylium]] onto netherrack.}}{{History|||snap=20w09a|Using bone meal to grow fungi now works only on the respective [[nylium]].}}{{History|||snap=20w11a|Bone meal can now grow [[kelp]], [[weeping vines]], and [[twisting vines]].}}{{History|||snap=20w12a|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}}{{History|||snap=20w13a|Farmers can now use bone meal to grow crops.}}{{History||1.17|snap=21w03a|Bone meal can now be used to spread [[glow lichen]]s.}}{{History|||snap=21w05a|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], and [[cave vines]].}}{{History|||snap=21w11a|Bone meal can now be used on [[rooted dirt]].}}{{History|||snap=21w15a|Bone meal now makes a sound when used.}}{{History|||snap=21w16a|Moss patches obtained from fertilizing moss blocks contain less vegetation and are now smaller and more irregular in shape.|Bone meal can now be used on [[azalea]] and [[flowering azalea]].}}{{History||1.19|snap=22w11a|Bone meal can now be used on [[mangrove propagule]]s and [[mangrove leaves]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Bone meal can now be used on [[pink petals]] and [[torchflower crop]]s.|Using bone meal on [[cherry grove]]s now have a chance to generate [[pink petal]]s.}}{{History||1.20|snap=23w12a|Bone meal can now be used on [[pitcher crop]]s.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal. It is currently unobtainable and serves no purpose.}}{{History||v0.3.3|Bone meal can now be crafted from bones.|Bone meal can now be applied to grass blocks and saplings.}}{{History||v0.4.0|Added the first [[crop]]s, which bone meal can be applied to.}}{{History||v0.8.0|snap=build 1|[[File:Bone Meal JE2 BE2.png|32px]] The texture of bone meal has been changed.|Bone meal no longer instantly grows [[crop]]s to full size.|Bone meal can now be used to craft white [[wool]].}}{{History|||snap=build 5|[[Pumpkin]] and [[melon]] stems now grow by only one stage when bone meal is used.|Some [[flower]]s now spawn certain other flowers when bone meal is used on them.|Bone meal can now grow [[fern]]s and [[tall grass]] in [[survival]] and [[creative]].|Bone meal can now grow [[sugar cane]]s to maximum height.}}{{History||v0.9.0|snap=build 11|Bone meal can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Bone meal can now be used from [[dispenser]]s.|Bone meal can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Bone meal can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Bone meal can now be used to craft white [[concrete powder]], white [[bed]]s and white [[shulker box]]es.}}{{History||1.1.3|snap=alpha 1.1.3.0|Bone meal can now be used to craft [[bone block]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Bone meal can now be used to craft white [[stained glass]].|Bone meal can now be used to craft [[firework star]]s.|Bone meal can now be used to create [[banner]] patterns.}}{{History||1.4.0|snap=beta 1.2.14.2|Bone meal can now be used underwater for growing [[seagrass]] and [[coral]].}}{{History|||snap=beta 1.2.20.1|Bone meal can now be used for spreading [[sea pickle]]s.|Bone meal can now be used to craft white [[balloon]]s and white [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Bone meal can now be used to grow [[bamboo]].}}{{History|||snap=beta 1.8.0.10|Bone meal can now be used to craft [[white dye]].}}{{History||1.10.0|snap=beta 1.10.0.3|Bone meal are now sold by [[wandering trader]]s.|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Bone meal can now be obtained from [[composter]]s.}}{{History||1.16.0|snap=beta 1.16.0.51|Bone meal can now grow [[fungus|fungi]] into [[huge fungi]].|Bone meal can now be used to turn [[netherrack]] into [[nylium]].|Bone meal can now be used to grow [[roots]], [[fungi]], and [[nether sprouts]] on nylium.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of bone meal has been changed from <code>dye/15</code> to <code>bone_meal</code>.}}{{History||1.16.210|snap=beta 1.16.210.51|Bone meal used in [[water]] now has a chance of growing [[coral fan]]s.}}{{History||1.16.220|snap=beta 1.16.220.52|Bone meal can now be used on [[moss block]]s, [[small dripleaf]], [[big dripleaf]], [[cave vines]] and [[rooted dirt]].}}{{History||1.17.0|snap=beta 1.16.230.50|Bone meal can now be used to spread [[glow lichen]]s.}}{{History|||snap=beta 1.16.230.54|Bone meal can be used to grow [[azalea]]s into azalea trees.}}{{History|||snap=beta 1.17.0.50|Bone meal now makes a sound when used.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Bone Meal JE1 BE1.png|32px]] Added bone meal.}}{{History||xbox=TU19|xbone=CU7|ps=1.12|Bone meal no longer instantly grows [[crop]]s to full size.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Bone Meal JE3 BE3.png|32px]] The texture of bone meal has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Bone Meal JE2 BE2.png|32px]] Added bone meal.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* Bone meal can be used on the sides or bottom of a [[grass block]], as well as on a grass block with [[plant]]s already on top of it.* Regardless of if it succeeds in fertilizing, bone meal makes green sparkles. However, like smoke from a [[torch]], the sparkles appear only if the [[player]] has [[particles]] set All or Decreased.* In real life, [[Wikipedia:bone meal|bone meal]] is used as a fertilizer to provide nitrogen and phosphorus to plants.==Gallery==<gallery>File:Bone Meal On Grass.png|Bone meal used on [[grass block]]s.</gallery>== See also ==* [[Farming]]== References =={{reflist}}{{Items}}[[Category:Dyes]][[Category:Plants]][[Category:Renewable resources]][[cs:Kostní moučka]][[de:Knochenmehl]][[es:Polvo de hueso]][[fr:Poudre d'os]][[hu:Csontliszt]][[ja:骨粉]][[ko:뼛가루]][[nl:Beendermeel]][[pl:Mączka kostna]][[pt:Farinha de osso]][[ru:Костная мука]][[th:ผงกระดูก]][[zh:骨粉]]</li><li>[[Hoe|Hoe]]<br/>{{Item| image = <gallery>Wooden Hoe.png | WoodenStone Hoe.png | StoneIron Hoe.png | IronGolden Hoe.png | GoldenDiamond Hoe.png | DiamondNetherite Hoe.png | Netherite</gallery>|rarity = Common|renewable = * '''Netherite''': No * '''All others''': Yes| durability = * Wood: 59* Stone: 131* Iron: 250* Golden: 32* Diamond: 1561* Netherite: 2031| stackable = No}}A '''hoe''' is a [[tool]] used to harvest certain plant-based or organic blocks more quickly, as well as to till most types of [[Dirt (disambiguation)|dirt]] into [[farmland]] and convert [[Coarse Dirt|coarse dirt]] and [[Rooted Dirt|rooted dirt]] to regular [[dirt]].== Obtaining ===== Crafting ==={{Crafting|head=1|showname=0|showdescription=1|name=[[Hoe]]|A1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond|B1= {Any Planks}; Iron Ingot; Gold Ingot; Diamond|B2= Stick|B3= Stick|Output=Wooden Hoe; Iron Hoe; Golden Hoe; Diamond Hoe|type=Tool}}{{Crafting|name=[[Stone Hoe]]|A1=Any stone-tier block |B1=Any stone-tier block|B2=Stick|B3=Stick|Output=Stone Hoe|type=Tool||description=Can use cobblestone and its other variants interchangeably.}}{{Crafting |foot=1 |ignoreusage=1 |name=[[Hoe]] |ingredients=Damaged Matching Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe |Output=Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe |description= The durability of the two hoes is added together, plus an extra 5% durability. |type= Tool}}=== Upgrading ===Like other diamond tools, a diamond hoe can be upgraded to a netherite hoe, increasing its durability and slightly increasing its mining speed.{{Smithing|head=1|Netherite Upgrade|Diamond Hoe|Netherite Ingot|Netherite Hoe|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=2x Damaged [[Wooden Hoe]] or<br>2x Damaged [[Stone Hoe]] or<br>2x Damaged [[Iron Hoe]] or<br>2x Damaged [[Golden Hoe]] or<br>2x Damaged [[Diamond Hoe]] or<br>2x Damaged [[Netherite Hoe]]|Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe|Damaged Wooden Hoe; Damaged Stone Hoe; Damaged Iron Hoe; Damaged Golden Hoe; Damaged Diamond Hoe; Damaged Netherite Hoe|Wooden Hoe; Stone Hoe; Iron Hoe; Golden Hoe; Diamond Hoe; Netherite Hoe|description=The durability of the two hoes is added together, plus an extra 5% durability.}}==== Unit repair ===={{main|Anvil mechanics#Unit repair}}{{/Repairing with Anvils}}A hoe can be repaired in an [[anvil]] by adding units of the [[tiers]]' repair material (or the same hoe of that tier), with each repair material restoring 25% of the hoe's maximum durability, rounded down. It also keeps the hoe's [[Enchanting|enchantments]].=== Chest loot ==={{LootChestItem|wooden-hoe,diamond-hoe,golden-hoe,random-enchanted-golden-hoe,damaged-level-enchanted-diamond-hoe}}=== Trading ===Novice-level toolsmith [[villager]]s have a chance to sell a stone hoe for one [[emerald]], and journeyman-level toolsmiths have a chance to sell a diamond hoe for 4 emeralds. {{IN|bedrock}}, these are 25% chances, and {{in|java}}, these are 40% chances.=== Villager gifts ===Toolsmith [[Villager|villagers]] occasionally throw stone hoes at players with the [[Hero of the Village]] status effect.{{Only|java}}== Usage ===== Harvesting ===Hoes are used to harvest certain plant-based or organic blocks more quickly. Breaking one of these blocks takes 1 [[durability]].{{breaking row|Sculk Catalyst|sort=1|simple=1}}{{breaking row|Sculk Shrieker|sort=1|simple=1}}{{breaking row|Sculk Sensor|sort=1|simple=1}}{{breaking row|Calibrated Sculk Sensor|sort=1|simple=1}}{{breaking row|Nether Wart Block,Warped Wart Block|sort=1|simple=1}}{{breaking row|Shroomlight|sort=1|simple=1}}{{breaking row|Hay Bale|sort=1|simple=1}}{{breaking row|Target|sort=1|simple=1}}{{breaking row|Dried Kelp Block|sort=1|simple=1}}{{breaking row|Sponge,Wet Sponge|sort=1|simple=1}}{{breaking row|Leaves|sort=1|simple=1}}{{breaking row|Sculk|sort=1|simple=1}}{{breaking row|Sculk Vein|sort=1|simple=1}}{{breaking row|Moss Block|foot=1}}Breaking any other block takes 0 durability if the block breaks instantly when broken by hand, or 1 otherwise.=== Tilling ===Hoes are used to turn dirt, grass blocks, and dirt paths into [[farmland]]. To till, press {{control|use}} on a grass or dirt block while holding a hoe. This does not work on [[mycelium]] or [[podzol]],<ref>{{bug|MC-8231||Mycelium and podzol cannot be tilled with hoes}}</ref> nor does it work if there are other blocks on top of the targeted blocks, including snow layers or torches. However, mycelium and podzol can be first converted to dirt paths with a shovel, then tilled into farmland with a hoe.Hoes can be used to convert [[coarse dirt]] into regular dirt by pressing {{control|use}} on the coarse dirt. Similar to tilling dirt, the space above the coarse dirt must be empty for it to be tilled.Hoes can also be used on [[rooted dirt]], which turns it into normal dirt, and yields a [[hanging roots]] item.Tilling is effectively instantaneous, regardless of material, and uses 1 durability. Breaking blocks with a hoe uses 0 or 1 durability, depending on the block.Hoes are unable to work on blocks with a plant on top, even if that plant could normally be placed on top of farmland without reverting it to dirt.<ref>{{bug|MC-167846||Hoe cannot be used on blocks with certain blocks on top even if said blocks can normally exist on farmland|WAI}}</ref>=== Weapon ===Hoes may be used as a weapon, although they deal only {{hp|1}} damage {{in|java}}. {{IN|bedrock}}, hoes can do as much as a pickaxe in terms of damage. Hoes use 2 durability when used as a weapon.{{IN|java}}, hoes have an attack speed modifier depending on the material: wood and gold have a modifier of -3 (refill in 1s), stone has a modifier of -2 (refill in 0.5s), iron has a modifier of -1 (refill in 0.33s), and diamond and netherite have a modifier of 0 (refill in 0.25s).{| class="wikitable" style="text-align:center" data-description="Attack damage"! Attack damage! colspan="4" | Attack speed! colspan="4" | Damage/Second (DPS)|-| {{hp|1}}| {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1| {{ItemSprite|Stone Hoe}} 2| {{ItemSprite|Iron Hoe}} 3| {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4| {{ItemSprite|Wooden Hoe}}{{ItemSprite|Golden Hoe}} 1| {{ItemSprite|Stone Hoe}} 2| {{ItemSprite|Iron Hoe}} 3| {{ItemSprite|Diamond Hoe}}{{ItemSprite|Netherite Hoe}} 4|}Hoes always attack instantly {{in|bedrock}}.=== Enchantments ===A hoe can receive the following enchantments and curses:{| class="wikitable col-2-center"|+!Name!Max Level![[Enchanting|Method]]|-|[[Efficiency]]|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Fortune]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Unbreaking]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Silk Touch]] <ref group=note name=note1>Fortune and Silk Touch are mutually exclusive.</ref>|I|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|}{{Notelist}}=== Fuel ===Wooden hoes can be used as a [[fuel]] in [[furnace]]s, smelting 1 item per hoe.=== Smelting ingredient ==={{Smelting|showname=1|Iron Hoe;Golden Hoe|Iron Nugget;Gold Nugget|0,1}}===Piglins==={{EntityLink|Piglin|Piglins}} are attracted to golden hoes and run toward any golden hoes on the ground, and inspect them for 6 to 8 seconds before putting them in their inventory.== Sounds =={{edition|java}}:{{Sound table|sound=Hoe till1.ogg|sound2=Hoe till2.ogg|sound3=Hoe till3.ogg|sound4=Hoe till4.ogg|subtitle=Hoe tills|source=block|description=When a block is tilled into farmland|id=item.hoe.till|translationkey=subtitles.item.hoe.till|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a hoe's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Gravel hit1.ogg|sound2=Gravel hit2.ogg|sound3=Gravel hit3.ogg|sound4=Gravel hit4.ogg|source=block|description=When a block is tilled into farmland|id=use.gravel|volume=1.0|pitch=0.8}}{{Sound table|sound=Random break.ogg|source=player|description=When a hoe's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Wooden Hoe|spritetype=item|nameid=wooden_hoe|form=item}}{{ID table|displayname=Stone Hoe|spritetype=item|nameid=stone_hoe|form=item}}{{ID table|displayname=Iron Hoe|spritetype=item|nameid=iron_hoe|form=item}}{{ID table|displayname=Diamond Hoe|spritetype=item|nameid=diamond_hoe|form=item}}{{ID table|displayname=Golden Hoe|spritetype=item|nameid=golden_hoe|form=item}}{{ID table|displayname=Netherite Hoe|spritetype=item|nameid=netherite_hoe|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Wooden hoe|spritetype=item|nameid=wooden_hoe|id=329|form=item}}{{ID table|displayname=Stone hoe|spritetype=item|nameid=stone_hoe|id=330|form=item}}{{ID table|displayname=Iron hoe|spritetype=item|nameid=iron_hoe|id=331|form=item}}{{ID table|displayname=Diamond hoe|spritetype=item|nameid=diamond_hoe|id=332|form=item}}{{ID table|displayname=Golden hoe|spritetype=item|nameid=golden_hoe|id=333|form=item}}{{ID table|displayname=Netherite hoe|spritetype=item|nameid=netherite_hoe|id=608|form=item|foot=1}}== Achievements =={{load achievements|Time to Farm!; MOAR Tools;Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny;Serious Dedication;A Seedy Place}}== Video ==<div style="text-align:center">{{yt|Wkqfv6QLEs0}}</div>== History =={{History|java indev}}{{History||20100206|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.|Compared to other golden tools, golden hoes had much higher durability, which was 513 instead of 33.}}{{History|java alpha}}{{History||v1.0.17|Golden hoes' durability has been decreased from 513 to 65, matching the stone tools.}}{{History|java beta}}{{History||1.2|Golden hoes now have the same durability as the other gold tools.}}{{History||1.6|snap=Test Build 3|Before, using a hoe on [[grass block]]s was the only way to collect [[Wheat Seeds|seeds]] for planting. As [[tall grass]] has been introduced, this feature has been removed.}}{{History|java}}{{History||1.2.1|snap=12w07a|Player is now unable to till [[dirt]] or [[grass block]] when there is block on top of them.}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft wooden hoes.}}{{History||1.3.1|snap=12w18a|Wooden hoes can now be used as [[Smelting#Fuel|fuel]] in a [[furnace]].}}{{History|||snap=12w21a|Blacksmith [[villager]]s now [[trading|sell]] 1 diamond hoe for 7 [[emerald]]s, and 1 iron hoe for 4–5 emeralds.}}{{History||1.4.2|snap=12w38a|Hoes now have a [[sound]] when tilling [[dirt]].}}{{History||1.7.2|snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft wooden hoes.}}{{History||1.8|snap=14w02a|Villagers no longer trade iron or diamond hoes, making diamond hoes [[non-renewable resource|non-renewable]].}}{{History|||snap=14w32a|Hoes can now be used to convert [[coarse dirt]] into regular [[dirt]].}}{{History||1.9|snap=15w34c|Stone, iron and diamond hoes now do slightly more [[damage]] than an unarmed attack.}}{{History|||snap=15w34d|All hoes now lose 1 [[durability]] when used as a [[weapon]].}}{{History|||snap=15w35a|Hoes now all do the same damage, but better materials have higher speeds.}}{{History|||snap=15w50a|Added a [[sound]] for hoes: <code>item.hoe.till</code>.}}{{History||1.11|snap=16w39a|Diamond hoes are now found in the new [[woodland mansion]] [[chest]]s.}}{{History||1.11.1|snap=16w50a|Golden and iron hoes can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History||1.13|snap=17w47a|Prior to ''[[1.13/Flattening|The Flattening]]'', these items' numeral IDs were 290 (wooden), 291 (stone), 292 (iron), 293 (diamond) and 294 (golden).}}{{History||1.14|snap=18w43a|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}{{History|||snap=19w11a|Toolsmith villagers now sell stone hoes and diamond hoes, making diamond hoes [[renewable resource|renewable]] again.}}{{History|||snap=19w13a|Toolsmith villagers now give stone hoes to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Hoe JE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.|[[Crimson planks]] and [[warped planks]] can now be used to craft wooden hoes.}}{{History|||snap=20w09a|Hoes can now break [[Nether Wart Block|nether wart and warped wart block]]s quickly.|Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.|[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}{{History|||snap=20w10a|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.|Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].|Hoes now mine [[hay bale]]s faster than other tools.|Netherite hoes are now less common when bartering with piglins.|Hoes now lose 2 durability when used as a weapon.|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed.|Netherite hoes can no longer be [[crafted]].|Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].}}{{History|||snap=20w11a|Hoes can now mine [[dried kelp block]]s, [[target]]s, and [[shroomlight]]s faster than other [[tool]]s.}}{{History|||snap=20w12a|Hoes can now mine [[sponge]]s faster than other tools.}}{{History|||snap=20w15a|Hoes can now mine [[leaves]] faster.|Stone hoes can now be crafted using [[blackstone]].}}{{History|||snap=20w16a|Golden hoes now generate randomly enchanted in[[bastion remnant]]sand [[ruined portal]] chests.}}{{History|||snap=20w20a|Netherite hoes can no longer be obtained through bartering with piglins, making them no longer renewable.}}{{History||1.17|snap=20w49a|Hoes can now mine [[sculk sensor]]s faster than other tools.}}{{History|||snap=21w11a|Hoes are now the appropriate tool for breaking [[moss block]]s.}}{{History|||snap=21w08a|Stone hoes can now be crafted using [[cobbled deepslate]].}}{{History|||snap=21w20a|Hoes can now be used on [[rooted dirt]], turning it into normal dirt, yielding a [[hanging roots]] item.}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft wooden hoes.}}{{History|||snap=22w12a|Hoes can now mine mangrove [[leaves]] faster.<ref>{{Cite bug|MC|249270|Mangrove leaves do not have a hoe as their preferred tool|date=March 19, 2022}}</ref>}}{{History|||snap=22w13a|Diamond hoes may now be found in [[ancient city]] [[chest]]s.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Upgrading diamond hoes to netherite hoes now requires the netherite upgrade [[smithing template]].}}{{History||1.20|snap=23w12a|Wooden hoes may now be found when brushing [[suspicious sand]] and [[suspicious gravel]] in cold and warm [[ocean ruins]] and [[trail ruins]].}}{{History|||snap=23w16a|Wooden hoe no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for the suspicious gravel within the [[trail ruins]]; wooden hoe now is in the common loot.}}{{History|upcoming java}}{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of wooden hoes has been changed to 2, stone to 2.5, and diamond and gold to 3.5.|The [[damage]] dealt for wooden, stone, and gold hoes have been changed to {{hp|2}} and iron and diamond hoes to {{hp|3}}.|The attack reach of hoes has been increased to 4 [[block]]s.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes. |Only iron hoes are available in the Creative inventory.|[[Wheat seed]]s are now obtained by using a hoe on [[grass]] blocks.}}{{History||v0.8.0|snap=build 3|[[Beetroot seeds]], [[carrot]]s, and [[potato]]es are now obtained by using a hoe on [[grass]] blocks.}}{{History|||snap=build 4|[[Carrot]]s and [[potato]]es no longer spawn from tilling [[grass]] blocks with a hoe.}}{{History||v0.11.0|snap=build 11|Wooden, stone, golden, and diamond hoes are now available in the [[creative]] [[inventory]].}}{{History|||snap=build 12|Wooden, stone, golden, and diamond hoes have been removed from creative.}}{{History|||snap=build 13|All hoes are now available in [[creative]] mode again.}}{{History||v0.16.2|Wooden hoes can now be found inside the [[chest]] in the large house of [[ice plains]] [[village]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Iron and golden hoes are now [[smelting|smeltable]].|Diamond hoes can now be found inside [[woodland mansion]] [[chest]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Hoes can now be used to transform [[coarse dirt]] into normal [[dirt]].}}{{History||1.10.0|snap=beta 1.10.0.3|Due to [[village]]s being overhauled, wooden hoes can no longer be found in [[village]]s.|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe JE2 BE2.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Stone and diamond hoes can now be [[trading|bought]] from toolsmith [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.4|The price of diamond hoes [[trading|sold]] by toolsmith villagers has been lowered to 4 [[emerald]]s.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Hoe BE1.png|32px]] Added netherite hoes.|Netherite hoes are obtained by combining one diamond hoe and one netherite ingot in a crafting table.|[[File:Wooden Hoe JE3 BE3.png|32px]] [[File:Golden Hoe JE3 BE3.png|32px]] [[File:Diamond Hoe JE3 BE3.png|32px]] The textures of wooden, golden, and diamond hoes have been changed.}}{{History|||snap=beta 1.16.0.57|Each tier of hoes now has different a speed while [[breaking|mining]] blocks they are effective against.|Hoes can now break [[hay bale]]s, [[dried kelp block]]s, [[target block]]s, [[Sponge|dry and wet sponges]], [[shroomlight]]s, [[leaves]], [[Nether Wart Block|nether wart and warped wart block]]s quickly.|Hoes can now be enchanted with [[Efficiency]], [[Fortune]] and [[Silk Touch]].|Netherite hoes can now be obtained through [[bartering]] with [[piglin]]s.|Netherite hoes can no longer be [[crafting|crafted]].|Netherite hoes are now obtained by combining one diamond hoe and one [[netherite ingot]] in a [[smithing table]].|Stone Hoes can now be created using Blackstone.|Golden and netherite hoes now generate randomly enchanted in[[bastion remnants]]chests.|Golden hoes now generate randomly enchanted in ruined portal chests.|Hoes now deal the same damage as pickaxes of each tier.}}{{History||1.16.100|snap=beta 1.16.100.54|Netherite hoes can no longer be obtained through [[bartering]] with [[piglin]]s, making them no longer renewable.}}{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Hoe JE2.png|32px]] The texture of netherite hoes has been changed to match ''Java Edition''.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes (all five types).}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Iron and golden hoes are now [[smelting|smeltable]].}}{{History|ps4}}{{History||1.90|[[File:Wooden Hoe JE2 BE2.png|32px]] [[File:Stone Hoe JE2 BE2.png|32px]] [[File:Iron Hoe.png|32px]] [[File:Golden Hoe JE2 BE2.png|32px]] [[File:Diamond Hoe JE2 BE2.png|32px]] The textures of all hoes have been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Wooden Hoe JE1 BE1.png|32px]] [[File:Stone Hoe JE1 BE1.png|32px]] [[File:Iron Hoe JE1 BE1.png|32px]] [[File:Golden Hoe JE1 BE1.png|32px]] [[File:Diamond Hoe JE1 BE1.png|32px]] Added hoes.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==*Tilling a [[dirt]] block that has a dirt block on top of it changes it to [[farmland]] even though it cannot be used. If a hoe is used on a [[block]] horizontally adjacent to such a block, the first block reverts to dirt and the selected block is not tilled.*When a hoe breaks, it does not display the tool breaking animation like on other tools, because tilling is not predicted client-side.*The textures for the post 1.14 iron and stone hoes have an error, where the color for the edge of the handle is partly the same color as the edge of the top part. This isn't present in any other tool.== Gallery ==<gallery>Stone Hoe SDGP.png|Stone hoe in the [[Super Duper Graphics Pack]].Kingbdogz Hoe.jpg|[[Kingbdgoz]] holding a hoe.</gallery>=== Enchanted hoes ===<gallery>Enchanted Wooden Hoe.gifEnchanted Stone Hoe.gifEnchanted Iron Hoe.gifEnchanted Golden Hoe.gifEnchanted Diamond Hoe.gifEnchanted Netherite Hoe.gif</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--hoe Taking Inventory: Hoe] – Minecraft.net on June 25, 2019{{Items}}[[Category:Combat]][[cs:Motyka]][[de:Hacke]][[es:Azada]][[fr:Houe]][[hu:Kapa]][[it:Zappa]][[ja:クワ]][[ko:괭이]][[nl:Schoffel]][[pl:Motyka]][[pt:Enxada]][[ru:Мотыга]][[tr:Çapa]][[uk:Мотика]][[zh:锄]]</li></ul>
build 1Chests can now be put on donkeys and mules.
Pistons and sticky pistons can now move chests.
Chests now naturally generate in jungle temples.
v0.16.0
{{Extension DPL}}<ul><li>[[Glowstone Dust|Glowstone Dust]]<br/>{{Item| image = Glowstone Dust.png|type=| renewable = Yes| stackable = Yes (64)}}'''Glowstone dust''' is an [[item]] obtained from mining [[glowstone]], and is mainly used to create [[potion]]s with increased strength and decreased duration.== Obtaining ===== Mining ===When broken using anything other than a [[Silk Touch]]-enchanted [[tool]], a [[glowstone]] block drops 2-4 glowstone dust. A [[Fortune]] enchantment increases the chances of higher drops, with Fortune III allowing an average yield of 3.5 glowstone dust per block.=== Mob loot ===[[Witch]]es have a chance of dropping 0–6 glowstone dust upon death. This is increased by 3 per level of [[Looting]], for a maximum of 0-15 glowstone dust. <!-- Do not add the blaze as it is in violation of MCW:UPTODATE due to the Legacy Console Edition being discontinued. Any edit that adds the blaze to this section will be immediately reverted. -->=== Trading ==={{IN|bedrock}}, journeyman-level cleric [[villager]]s sell one glowstone dust for 4 [[emerald]]s as part of their trades.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Brewing ingredient ==={{brewing|showname=1|head=1|Glowstone Dust|Thick Potion|base=Water Bottle}}{{brewing |name=Increased Potency |showbase=1 |Glowstone Dust |base=[Potion of Healing II]Potion of Healing;[Potion of Regeneration II]Potion of Regeneration;[Potion of Strength II]Potion of Strength;[Potion of Swiftness II]Potion of Swiftness;[Potion of Harming II]Potion of Harming;[Potion of Poison II]Potion of Poison;[Potion of Leaping II]Potion of Leaping |foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Glowstone Dust|spritetype=item|nameid=glowstone_dust|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Glowstone Dust|spritetype=item|nameid=glowstone_dust|id=394|form=item|foot=1}}== History =={{History|java alpha}}{{History||v1.2.0|snap=preview|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.|Glowstone dust currently uses nine dust to [[crafting|craft]] 1 [[glowstone]] block.|Also, each glowstone block drops only one glowstone dust.}}{{History|java beta}}{{History||1.6.6|The crafting recipe for glowstone blocks has been changed from 9 glowstone dust to 4.|Each glowstone block now drops 2-4 glowstone dust when broken.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Glowstone dust can now be [[brewing|brewed]] in a [[water bottle]] to create a [[thick potion]].|Glowstone dust now strengthens the [[potion]]s of [[Swiftness]], [[Healing]], [[Harming]], [[Poison]], [[Regeneration]] and [[Strength]].}}{{History|||snap=Beta 1.9 Prerelease 4|Glowstone dust now strengthens the new potion of [[Regeneration]].}}{{History||1.3.1|snap=12w21a|Glowstone dust has become a renewable resource, as priest [[villager]]s now sell glowstone blocks.}}{{History||1.4.2|snap=12w38b|[[Witch]]es now have a chance of [[drops|dropping]] glowstone dust.}}{{History||1.4.6|snap=12w49a|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}}{{History||1.8|snap=14w27a|Glowstone dust now strengthens the new [[potion of Leaping]].}}{{History||1.9|snap=15w31a|Glowstone dust is now used to craft [[spectral arrow]]s.|Glowstone dust can no longer be added to extended [[potion]]s.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 348.}}{{History|||snap=18w07a|Glowstone dust now strengthens the new [[potion of the Turtle Master]].}}{{History||1.14|snap=18w43a|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}{{History||1.16|snap=20w07a|Glowstone dust has a {{frac|2|109}} (~1.83%) chance of being offered by [[piglin]]s when [[bartering]], in a stack size of 2–4.}}{{History|||snap=20w09a|Glowstone dust now has a {{frac|10|226}} (~4.42%) chance of being offered by piglins when bartering, in a stack size of 1–5.}}{{History||1.16.2|snap=20w28a|Glowstone dust can no longer be obtained from bartering with piglins.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust. It is currently unobtainable and serves no purpose.}}{{History||v0.5.0|Glowstone dust is now obtainable through the [[nether reactor]].|Glowstone dust can be used to craft [[glowstone]] blocks.}}{{History||v0.12.1|snap=build 1|Glowstone dust can now be obtained through [[the Nether]] instead of the nether reactor.|Glowstone dust is now available in the [[creative]] [[inventory]].|Glowstone dust can now be used to [[brewing|brew]] thick [[potion]]s and to strengthen potions.}}{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] glowstone dust upon [[death]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Glowstone dust can now be used to [[crafting|craft]] a [[firework star]] with a twinkle effect.}} {{History||1.10.0|snap=beta 1.10.0.3|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Glowstone dust can now be [[trading|bought]] from cleric [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|Glowstone dust can now be obtained from [[bartering]] with [[piglin]]s.}}{{History||1.16.100|snap=beta 1.16.100.54|Glowstone dust can no longer be obtained from [[barter]]ing with [[piglin]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}{{History||xbox=TU8|0–2 glowstone dust is now [[drops|dropped]] when a [[blaze]] is killed.}}{{History|Ps4}}{{History||1.90|[[File:Glowstone Dust JE2 BE2.png|32px]] The texture of glowstone dust has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Glowstone Dust JE1 BE1.png|32px]] Added glowstone dust.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Renewable resources]][[Category:Brewing recipe]][[de:Glowstonestaub]][[es:Polvo de piedra luminosa]][[fr:Poudre lumineuse]][[hu:Izzókő-por]][[ja:グロウストーンダスト]][[ko:발광석 가루]][[nl:Gloeisteenstof]][[pl:Jasnopył]][[pt:Pó de pedra luminosa]][[ru:Светокаменная пыль]][[tr:Işık Taşı Tozu]][[uk:Пил світлокаменю]][[zh:荧石粉]]</li><li>[[Netherite Scrap|Netherite Scrap]]<br/>{{About|the unrefined material|the refined item|Netherite Ingot|other uses|Netherite}}{{Item| title = Netherite Scrap| image = Netherite Scrap.png| rarity = Common| renewable = No| stackable = Yes (64)}}'''Netherite scrap''' is a material [[smelt]]ed from [[ancient debris]], which is found in [[the Nether]]. It is used solely for crafting [[Netherite Ingot|netherite ingots]]. Like all netherite-related items, it is not flammable.== Obtaining ===== Smelting ==={{Smelting|Ancient Debris|Netherite Scrap|2}}=== Chest loot ==={{LootChestItem|netherite-scrap}}== Usage ===== Crafting ingredient ==={{Crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Netherite Scrap|spritetype=item|nameid=netherite_scrap|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Netherite Scrap|spritetype=item|nameid=netherite_scrap|id=613|form=item|foot=1}}== History =={{History|java}}{{History||1.16|snap=20w06a|[[File:Netherite Scrap JE1.png|32px]] Added netherite scrap.}}{{History|||snap=20w10a|[[File:Netherite Scrap JE2 BE1.png|32px]] The texture of netherite scrap has been changed.}}{{History|||snap=20w16a|Netherite scraps now generate in[[bastion remnant]]chests.}}{{History||1.16.2|snap=20w30a|The chance of finding netherite scraps in bastion remnant chests has been increased.}}{{History|bedrock}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Scrap JE2 BE1.png|32px]] Added netherite scrap.}}{{History|||snap=beta 1.16.0.57|Netherite scraps now generate in [[bastion remnants]] chests.}}{{History|foot}}== Issues =={{Issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--netherite-scrap Taking Inventory: Netherite Scrap] – Minecraft.net on March 25, 2021{{Items}}[[Category:Non-renewable resources]][[de:Netheritplatten]][[fr:Fragments de Netherite]][[it:Frammento di netherite]][[ja:ネザライトの欠片]][[ko:네더라이트 파편]][[pl:Odłamek netherytu]][[pt:Fragmentos de netherita]][[ru:Незеритовый скрап]][[th:เศษเนเธอไรต์]][[uk:Незеритовий уламок]][[zh:下界合金碎片]]</li></ul>
build 1Custom names in chests no longer appear in GUI.
v0.16.2
{{Extension DPL}}<ul><li>[[Phantom Membrane|Phantom Membrane]]<br/>{{Item| title = Phantom Membrane| image = Phantom Membrane.png| renewable = Yes| stackable = Yes (64)}}'''Phantom membranes''' are items obtained from killing [[phantom]]s. They are used to repair [[elytra]] and brew [[Potion of Slow Falling|potions of Slow Falling]].== Obtaining ===== Mob loot ===[[Phantom]]s drop 0–1 phantom membrane when killed by a [[player]] or tamed [[wolf]]. [[Looting]] increases the maximum drops by 1 per level, for a maximum of 4 with Looting III.=== Cat gifts ==={{main|Cat#Gifts}}Tamed [[cat]]s have a 70% chance to bring the player a gift when they wake up from a [[bed]], and the gift has a 3.22% chance to be a phantom membrane.== Usage ===== Repairing ===Phantom membranes can be used in an [[anvil]] to repair [[elytra]], restoring 108 durability points (25% of the pair's total durability) per membrane while preserving their [[enchantments]].{| class="wikitable" data-description="Repairing elytra"! scope="col" style="width:64px;" | Name! Ingredients! [[Anvil]] usage|-! scope="row" style="text-align: center;" | '''Elytra'''| [[Elytra]] +<br>[[Phantom Membrane]]| style="width: 260px; padding: 1px;" | {{Anvil| title = Elytra|Input1=Damaged Elytra|Input2=Phantom Membrane, 2|Output=Elytra}}|-|}=== Brewing ingredient ===Phantom membranes are used to [[brewing|brew]] [[Potion of Slow Falling|slow falling potions]] from an [[awkward potion]].{{Brewing |Phantom Membrane |Potion of Slow Falling |showname=3}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Phantom Membrane|spritetype=item|nameid=phantom_membrane|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Phantom Membrane|spritetype=item|nameid=phantom_membrane|id=574|form=item|foot=1}}== History =={{History|java}}{{History||1.13|snap=18w14a|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}{{History||1.14|snap=18w44a|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as [[Cat#Gifts|gifts]].}}{{History|||snap=19w08a|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}{{History|bedrock}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}{{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s now have a chance to give the [[player]] phantom membranes as gifts.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}{{History|console}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Phantom Membrane JE1 BE1.png|32px]] Added phantom membranes.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Phantom Membrane JE2 BE2.png|32px]] The texture of phantom membranes has now been changed.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--phantom-membrane Taking Inventory: Phantom Membrane] – Minecraft.net on August 2, 2019{{items}}[[de:Phantomhaut]][[fr:Membrane de Phantom]][[ja:ファントムの皮膜]][[ko:팬텀 막]][[pl:Błona fantoma]][[pt:Membrana de phantom]][[ru:Мембрана фантома]][[th:เนื้อเยื่อแฟนท่อม]][[uk:Перетинка фантома]][[zh:幻翼膜]][[Category:Renewable resources]][[Category:Brewing recipe]]</li><li>[[Cooked Salmon|Cooked Salmon]]<br/>{{Dungeons hatnote|type=consumable}}{{Item| title = Cooked Salmon| image = Cooked Salmon.png| renewable = Yes| heals = {{hunger|6}}| stackable = Yes (64)}}'''Cooked salmon''' is a [[food]] item obtained by cooking [[raw salmon]].== Obtaining ===== Mob loot =======Salmon====[[Salmon]] always drops 1 raw salmon when killed, unaffected by Looting.<ref>{{bug|MC-212795||Salmon & Fish mobs are not affected by Looting}}</ref> If it is killed while on [[fire]], it drops 1 [[Cooked Salmon|cooked salmon]] instead.====Guardians and elder guardians====[[Guardian|Guardians]] and [[Elder Guardian|elder guardians]] have a 2.5% chance to drop a random fish, with 25% of them being raw salmon, which drops as cooked if the guardian was on fire. The chance of getting the fish drop is increased by 1% per level with [[Looting]] (for a maximum of 5.5% with Looting III), but the type of fish is not affected.====Polar bears ====[[Polar bear]]s have a 25% chance of dropping 0–2 raw salmon when killed. The maximum amount can be increased by 1 per level of Looting, for a maximum of 0-5 with Looting III. If killed while on fire, they drop cooked salmon instead.=== Cooking ===Cooked salmon can be obtained by cooking raw salmon in a [[furnace]], [[smoker]], or on a [[campfire]]. Each piece of cooked salmon removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{smelting|Raw Salmon|Cooked Salmon|0,35}}=== Chest loot ==={{LootChestItem|cooked-salmon}}=== Trading ===Apprentice-level fishermen villagers have a 50%{{only|bedrock}} or {{frac|2|3}}{{only|java}} chance to sell 6 cooked salmon for 6 raw salmon and an [[emerald]].== Usage ===== Food ===To eat cooked salmon, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} and 9.6 [[Hunger#Mechanics|saturation]], the same as [[cooked mutton]].=== Wolves ==={{IN|Bedrock}}, cooked salmon can be fed to [[wolves]] only if they are not at full health, healing them by {{hp|6|mob=1}}. Cooked salmon does not accelerate the growth of baby wolves and cannot be used to [[breed]] them.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Cooked Salmon|spritetype=item|nameid=cooked_salmon|itemtags=fishes|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Salmon|spritetype=item|nameid=cooked_salmon|id=269|form=item|foot=1}}== Achievements =={{load achievements|Lion Hunter}}== Advancements =={{load advancements|Husbandry;A Balanced Diet;Fishy Business}}== Video ==<div style="text-align:center">{{yt|s_GcAFeoREk}}</div>== History =={{History|java}}{{History||1.7.2|snap=13w36a|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History||1.8|snap=14w02a|Cooked salmon can no longer be [[trading|traded]] by [[villager]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>cooked_fish</code> IDs have been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 349 and 250.}}{{History|||snap=18w08b|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}{{History|||snap=18w10a|Cooked salmon now generates in [[buried treasure]] [[chest]]s.}}{{History|||snap=19w11a|Fisherman [[villager]]s can now convert raw salmon to cooked salmon, if [[trading|paid]] with emeralds.}}{{History|pocket alpha}}{{History||v0.11.0|snap=build 1|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History||v0.12.1|snap=build 1|Salmon now restores [[hunger]] instead of [[health]].}}{{History||v0.16.0|snap=build 1|Salmon is now dropped by [[guardian]]s and [[elder guardian]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Salmon has been added as a [[mob]], which drops raw salmon when killed (cooked while on [[fire]]).|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Cooked salmon can now be obtained from [[trading]] with fishermen [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.52|Salmon now drops cooked salmon when killed on [[fire]].}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Cooked Salmon JE2 BE2.png|32px]] The texture of cooked salmon has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cooked Salmon JE1 BE1.png|32px]] Added cooked salmon.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Fishing]]* [[Cooked Cod]]{{items}}[[Category:Food]][[Category:Renewable resources]][[de:Gebratener Lachs]][[es:Salmón ahumado]][[pt:Salmão assado]][[ko:익힌 연어]][[zh:熟鲑鱼]][[ru:Жареный лосось]]</li></ul>
A chest containing farming loot can now naturally generate in large houses in villages.
Pocket Edition
1.0.0
{{Extension DPL}}<ul><li>[[Water Bucket|Water Bucket]]<br/>{{Item| title = Water Bucket| renewable = Yes| image = Water Bucket.png| stackable = No}}A '''water bucket''' is a [[bucket]] filled with [[water]].== Obtaining ===== Interacting ===To fill an empty [[bucket]] with water, {{control|use}} it on a [[water]] source block. The water is consumed in the process. Flowing water does not fill a bucket.{{control|Using}} an empty bucket on a [[cauldron]] filled with water (water level 3) empties the cauldron and fills the bucket.Water buckets can also be filled by placing an empty one in the fuel slot of a [[furnace]], and a wet [[sponge]] into the oven slot. The bucket is filled when the [[smelting]] process completes, which also leaves the sponge dry and ready to be reused.=== Chest Loot ==={{LootChestItem|water-bucket}}== Usage =={{Control|Using}} a water bucket on a solid block places a water source block against that block, emptying the bucket; using a water bucket on a [[waterlogging|waterloggable]] block waterlogs the block. In [[the Nether]], however, the water evaporates, making a fire extinguishing sound and displays smoke particles while nothing gets placed.=== Dispensers ===A [[dispenser]] can be loaded with a water bucket, and when activated it places a water block directly before it, emptying the bucket. A dispenser loaded with an empty bucket and a water source right in front of it draws the source into the bucket when activated.=== Cauldrons ===A single water bucket can fill a [[cauldron]], and using an empty bucket on a water-filled cauldron fills the bucket. Empty buckets cannot be filled from partly-filled cauldrons.=== Filling bucket with mobs ===Water buckets can be used on a [[fish]], [[axolotl]] or [[tadpole]] to create a [[bucket of aquatic mob]].=== Transportation ==={{main|Tutorials/Elevators#Water elevators}}Water buckets can be used as a means of quickly descending great heights in the [[Overworld]] and [[the End]], either by creating a waterfall or using the water bucket while falling to create a safe water landing.Water buckets can also be used to climb vertical surfaces anywhere but [[the Nether]] by repeatedly creating higher waterfalls from the bottom and swimming up them.== Sounds =={{el|je}}:{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|subtitle=Bucket fills|source=player|description=When a bucket is filled with water|id=item.bucket.fill|translationkey=subtitles.item.bucket.fill|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|subtitle=Bucket empties|source=block|description=When the bucket is placed|id=item.bucket.empty|translationkey=subtitles.item.bucket.empty|volume=1.0 <ref group=sound>Except for the second copy of {{cd|empty1}}, which is 0.9</ref>|pitch=1.0|distance=16|foot=1}}{{el|je}}:{{Sound table|type=bedrock|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|source=block|description=When a bucket is filled with water|id=bucket.fill_water|volume=1.0|pitch=1.0}}{{Sound table|sound=Empty water bucket1.ogg|sound2=Empty water bucket2.ogg|sound3=Empty water bucket3.ogg|source=block|description=When a water bucket is emptied|id=bucket.empty_water|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When a water bucket is placed in a cauldron<wbr><ref group=sound name=bucketsplash>{{Bug|MCPE-135919}}</ref>|id=cauldron.fillwater|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When a water bucket is removed from a cauldron<wbr><ref group=sound name=bucketsplash/>|id=cauldron.takewater|volume=0.1|pitch=1.0|foot=1}}==Data values===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Water Bucket|spritetype=item|nameid=water_bucket|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Water Bucket|spritetype=item|nameid=water_bucket|aliasid=bucket / 8|id=362|form=item|translationkey=item.bucketWater.name|foot=1}}== Advancements =={{load advancements|Tactical fishing;The Cutest Predator;Bukkit bukkit}}==History=={{History|java infdev}}{{History||20100615|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}{{History|java alpha}}{{History||v1.2.6|{{control|use|text=Using}} a water bucket on [[block]]s with GUIs ([[chest]]s, [[furnace]]s, etc.) no longer places the water.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Water buckets can now be used to fill [[cauldron]]s.}}{{History||1.3.1|snap=12w15a|[[Dispenser]]s have now been given the ability to dispense water buckets. They can also collect if activated again.}}{{History||1.8|snap=14w25a|A water bucket is now shown as the icon when [[water]] is used as a layer in [[Superflat]].}}{{History|||snap=14w25b|[[Smelting]] a wet [[sponge]] while an empty bucket is in the fuel slot fills the bucket with water.}}{{History||1.9|snap=15w44a|A full [[cauldron]] can now be emptied with a bucket, yielding a water bucket.}}{{History|||snap=15w50a|Added sounds for collecting and pouring water using a bucket.}}{{History||1.13|snap=17w47a|Prior to the ''[[Flattening]]'' this item's numerical ID was 326.}}{{History|||snap=18w08b|Water buckets can now be used to pick up [[fish]] mobs.}}{{History||1.14|snap=18w43a|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.|Water buckets can now suck up liquids directly adjacent to the side they are facing. How this works is unknown, given the water bucket clearly already contains a liquid.}}{{History|||snap=18w48a|Water buckets can now be found in [[chest]]s in [[village]] fishing cottages.}}{{History|||snap=19w02a|Water buckets can now be used to put out [[campfire]]s.}}{{History||1.17|snap=20w51a|Water buckets can now be used to collect [[axolotl]]s.}}{{History||1.19|snap=22w11a|Water buckets can now be used to collect [[tadpole]]s.}}{{History||1.19.3|snap=22w45a|Water buckets can now be emptied into [[waterlogging|waterlogged]] blocks, instead of placing water against them.<ref>{{bug|MC-127110|||Fixed}}</ref>}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|[[Wandering trader]]s now have a chance to [[trading|buy]] a water bucket from the player.}}{{History|pocket alpha}}{{History||v0.7.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.|Water buckets were simply called "Bucket".}}{{History||v0.7.4|Water buckets no longer stack to 64.}}{{History||v0.14.0|snap=build 1|Dispensers can now shoot out water from water buckets.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Water buckets can now be used to pick up [[fish mob]]s.|Moved all bucket items, including water buckets, from the Equipment tab to the Items tab in the [[Creative inventory]].{{verify|type=update}}{{info needed}}<!---please check snapshots, only 1 major release version was checked each--->}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of water buckets has been changed from <code>bucket/8</code> to <code>water_bucket</code>.}}{{History||1.17.0|snap=beta 1.16.230.52|Water buckets can now be used to collect [[axolotl]]s.}}{{History||1.18.10|snap=beta 1.18.10.24|Water buckets can now be used to collect [[tadpole]]s behind the "Wild Update" experimental toggle.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}{{History||xbox=TU9|[[Dispenser]]s have now been given the ability to shoot out the [[liquids]] inside water buckets. They can also suck up the liquids if activated again, but a bug prevents the empty [[bucket]] from being filled. Whether this was ever fixed is unknown.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Water Bucket JE2 BE2.png|32px]] The texture of water buckets has now been changed.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Water Bucket JE1 BE1.png|32px]] Added water buckets.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>Water Bucket SDGP.png|Water bucket in the [[Super Duper Graphics Pack]].</gallery>==References=={{Reflist}}{{Items}}[[Category:Renewable resources]][[Category:Tools]][[de:Wassereimer]][[ja:水入りバケツ]][[pt:Balde de água]][[th:ถังน้ำ]][[uk:Відро води]][[zh:水桶]]</li><li>[[Bow|Bow]]<br/>{{For}}{{For|the ranged weapon of a similar name|Crossbow}}{{Item| image = <gallery>Bow.png | BowBow (Pull 0).png | Pulled (state 0)Bow (Pull 1).png | Pulled (state 1)Bow (Pull 2).png | Pulled (state 2)</gallery>| rarity = Common| renewable = Yes| durability = 384| stackable = No}}A '''bow''' is a ranged [[weapon]] that shoots [[arrow]]s.== Obtaining ===== Crafting ==={{crafting|showname=0|B1= Stick|C1= String|A2= Stick|C2= String|B3= Stick|C3= String|Output= Bow|type= Combat}}===Mob loot======= Skeletons and Strays ====[[Skeleton]]s and [[stray]]s have an 8.5% chance of dropping a normal or enchanted bow on death when killed by a [[player]] or a tamed [[wolf]]. The chance of dropping a bow is increased by 1% per level of [[Looting]], allowing up to an 11.5% chance of dropping. The chance of being enchanted depends on the [[difficulty]], whether it is normal or hard. The enchantment level is equal to enchant level 5-22. Bows of [[skeleton trap]]s are always enchanted at level 5 to 23. The exact level depends on [[regional difficulty]], as on Easy it is always a level-5 enchantment.==== Illusioners ===={{exclusive|java|section=1}}[[Illusioner]]s have an 8.5% chance of dropping an unenchanted bow when killed by the player. The chance of dropping a bow is increased by 1% per level of Looting, allowing up to an 11.5% chance of dropping. === Trading ===Apprentice-level fletcher [[villager]]s sell bows for 2 [[emerald]]s as part of their [[trading|trade]]s.Expert-level fletcher villagers sell enchanted bows for 7–21 emeralds as part of their trades. The enchantment level is equal to enchant level 5–19.=== Fishing ===Bows have a chance of being caught by [[fishing]]. When caught, the bow may be damaged and contain random [[enchantment]]s equivalent to a level 30 enchantment from an [[enchanting table]], including treasure enchantments like [[Mending]].=== Repairing ==={{Grinding|showdescription=1|ingredients=2x Damaged [[Bow]]|Damaged Bow|Damaged Bow|Bow|description=The durability of the two bows is added together, plus an extra 5% durability.}}{{Crafting|Damaged Bow|Damaged Bow|Output=Bow|type=Combat|ignoreusage=1}}== Usage ===== Weapon ===[[File:Steve aiming with Bow.png|150px|right]][[File:Alex aiming with Bow.png|150px|right]]Bows can be drawn back by {{control|using}} them. In order to use a bow, the player must have at least one [[arrow]] in their [[inventory]] or be in [[Creative]] mode. The arrow that is shown inside the bow always looks like a regular arrow, regardless of what kind of arrow is actually being shot from the bow.<ref>{{bug|MC-87685||Drawn bow texture does not reflect arrow that will be shot|WF}}</ref>When drawing a bow, the display zooms in slightly. Charging the bow to its maximum causes it to visually shake as an indicator. Releasing the button shoots an [[arrow]]. Drawing a bow can be canceled by switching to another hotbar slot while holding use.While the bow is being charged or remains fully charged, the player is forced to move at [[sneaking]] speed, unless they are riding a [[horse]], [[minecart]] or [[boat]], or flying with [[elytra]]. It is not possible to [[Sprinting|sprint]] while charging a bow or holding a drawn bow. When the bow is released, normal motion resumes although any prior sprint is cancelled. Sneaking while drawing the bow makes the player move even slower.If an arrow hits another player, the player that shoots the arrow hears a high-pitched "ding" sound.{{only|je}}Fully charged shots launch critical arrows which have a trail of [[particles]] behind them and deal up to <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math>damage, where <math>x</math>is the damage after any enchantments. The listed values below describe maximum damage from a bow with no [[Power]] enchantments, assuming the target is at a distance where drag and gravity are negligible. However, the critical damage is likely to be more around 8-10; critical damage is added at a random value between <math>x</math>and <math display="inline">\left ( \frac{3x}{2} \right ) + 2</math> and it is rare to have minimum or maximum values. The damage dealt can ultimately be less than the maximum damage if the arrow slows down after being shot. {| class="wikitable" style="text-align:center" data-description="Shot base damage by changing time"|-! Charging time! Maximum attack damage|-|{{ItemSprite|Bow|text= '''0.1 s'''}} (no charge)|{{hp|1}}|-|{{ItemSprite|Bow|text= '''0.2–0.9 s'''}} (medium charge)|{{hp|5}}|-|{{ItemSprite|Bow|text= '''1+ s'''}} (full charge)|{{hp|6}}|-|{{ItemSprite|Bow|text= '''1+ s'''}} (critical)|{{hp|11}}|-|}The game stores the damage of arrows even in values with a decimal point. For example, it is possible for a critical arrow shot to cause damage values such as 6.4. In this cases of a broken value, the game can round up or down and store the amount for subsequent damage sources.Any projectile thrown by the player is under the influence of momentum in current versions of ''Minecraft''. Naturally, the player's movement speed can be modified under a number of circ*mstances, affecting the ballistic trajectory of projectiles, and as a result, the damage inflicted by arrows.In [[Java Edition Combat Tests]], to avoid sniping, arrows shot from fully-charged bows become non-critical if held drawn back for longer than three seconds. Instantaneous effects on tipped arrows are scaled by 1/8, just like the duration of other effects. For example, Instant Damage I arrow will deal an additional {{hp|0.75}} magical damage.Damage caused by the arrow is not affected by the [[Strength]] effect.[[Endermen]] cannot be shot using an arrow, because the arrow either disappears as the enderman teleports, or it gets deflected. Even while immobile, the enderman is immune to damage from arrows. However, an arrow shot from a bow enchanted with [[Flame]] can ignite the enderman.=== Crafting ingredient ==={{crafting usage|Bow, Damaged Bow}}=== Enchantments ===Bows can receive several different [[enchantment]]s and have a base enchantability of 1. Bow enchantments have no effect on [[arrow]] speed or the distance it travels. In [[Bedrock Edition]], if a bow is enchanted with any level 1 enchantment, it always gets Power I.{{verify|This used to be in the trivia section. Not valid in Java Edition.}}{| class="wikitable col-3-center"|+!Name!Summary!Max Level|-|[[Power]]|Increases the damage dealt by bow-shot arrows.|V|-|[[Punch]]|Increases the knockback dealt by bow-shot arrows.|II|-|[[Flame]]|Ignites arrows, dealing fire damage to anyone hit as well as igniting TNT and campfires.|I|-|[[Infinity]]<ref group=n name=exclusive>Mending and Infinity are mutually exclusive.</ref> |Stops the bow from consuming arrows when shot. A minimum of 1 arrow is still required to work.|I|-|[[Unbreaking]]|Grants a chance to negate durability consumption, making the bow last longer.|III|-|[[Mending]]<ref group=n name=exclusive></ref>|Repairs the bow using experience, but also preventing the player from gaining score.|I|-|[[Curse of Vanishing]]|The bow vanishes on death, not dropping as an item. Overridden by keepInventory.|I|};Notes{{Reflist|group=n}}=== Fuel ===A bow can be used as [[fuel]] in [[furnace]]s, smelting 1.5 items per bow {{in|java}} or 1 item per bow {{in|bedrock}}.== Arrows =={{main|Arrow}}As in real life, a flying [[arrow]] in ''Minecraft'' is affected by gravity. Its vertical speed is modified by one block downward every second, resulting in a {{w|Parabola|parabolic}} flight path. An arrow slows down if shot through water, reducing its damage to near zero unless brought back into the air or otherwise given momentum.{{Only|Java}}Arrows that hit solid [[blocks]] become stuck and can be retrieved, unless the arrow was shot by a bow [[enchant]]ed with [[Infinity]], a player in Creative mode, or a mob.An arrow shot through [[lava]] ignites, giving it the effect of the [[Flame]] enchantment, igniting any entity it hits. If not extinguished, the fire inflicts up to {{hp|4}} damage. Although a [[wither skeleton]] does not spawn naturally with bows, if it holds a bow then it also shoots flaming arrows.On impact, an arrow can trigger a wooden [[pressure plate]], [[target]] block, [[wooden button]], or [[tripwire]]. Arrows cannot trigger stone pressure plates or stone buttons.The player can choose the type of arrow to shoot based on its location in the inventory. Arrows in the off-hand, or the selected hotbar slot if the bow is in the off-hand, are prioritized first. If there are no arrows in the off-hand or selected hotbar slot then the arrow closest to [[Inventory#Slots|slot 0]] is selected.Arrows shot by bows in [[Bedrock Edition]] has a slightly higher range than arrows shot by bows in [[Java Edition]].==Sounds=={{edition|java}}:{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|subtitle=Arrow hits|source=neutral|description=When an arrow impacts something|id=entity.arrow.hit|translationkey=subtitles.entity.arrow.hit|volume=1.0|pitch={{frac|12|11}}-{{frac|4|3}}|distance=16}}{{Sound table|sound=Bow shoot.ogg|subtitle=Arrow fired|source=player|description=When a bow shoots an arrow|id=entity.arrow.shoot|translationkey=subtitles.entity.arrow.shoot|volume=1.0|pitch={{frac|4|3}}-1.125 <ref group=sound>Depends on how long the bow has been charging. uncharged bows give {{frac|5|6}}-0.625</ref> |distance=16}}{{Sound table|sound=Succesfull Hit.ogg|subtitle=Player hit|source=player|description=When an arrow shot by a player hits another player|id=entity.arrow.hit_player|translationkey=subtitles.entity.arrow.hit_player|volume=0.18|pitch=0.45|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a bow's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|source=player|description=When an arrow impacts something|id=random.bowhit|volume=1.0|pitch=1.09-1.3}}{{Sound table|sound=Bow shoot.ogg|source=player|description=When a bow shoots an arrow|id=random.bow|volume=1.0|pitch=0.83-1.25}}{{Sound table|sound=Random break.ogg|source=player|description=When a bow's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bow|spritetype=item|nameid=bow|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Bow|spritetype=item|nameid=bow|id=300|form=item|foot=1}}==Achievements=={{load achievements|Sniper Duel;Archer;Dispense with this;Bullseye}}==Advancements=={{load advancements|Take Aim;Sniper Duel;Bullseye}}==Video==<div style="text-align:center">{{yt|orNlaO12EQg}}</div>==History=={{History|java classic}}{{History||June 14, 2009|link=https://notch.tumblr.com/post/123343045/my-vision-for-survival|[[Notch]] discussed how bows and [[arrow]]s would work in [[Survival]] mode: "Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics. To actually HIT something, aim above it."}}{{History||0.24 SURVIVAL TEST|The [[player]] did not need a bow to shoot arrows. Instead, {{Key|Tab}} was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow that now fires them.}}{{History|java indev}}{{History||0.31|snap=20100110|[[File:Bow JE1.png|32px]] Added bow texture to [[items.png]].}}{{History|||snap=20100122|[[File:Bow JE2 BE1.png|32px]] Added bows as item with changed texture. The right mouse button can be held down to fire in rapid succession. Each [[arrow]] deals {{hp|4}} for each hit. They fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in air or water. They travel approximately 15 [[block]]s when fired parallel to a flat plane. Arrows also have a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.|Bows often fail to interact with objects, but instead shoot. This is due to the fact that shooting arrows is an instantaneous action.|At this point, bows have no durability, and can essentially be used infinitely.}}{{History|java alpha}}{{History||v1.2.6|Interacting with objects (door, chest, etc.) while holding a bow no longer shoots the arrow.}}{{History|java beta}}{{History||1.2|Bows are now used to craft [[dispenser]]s.}}{{History||1.8|snap=July 8, 2011|slink={{tweet|notch|89414265441763328}}|[[Notch]] teased hold-to-charge bows.}}{{History|||snap=July 13, 2011|slink={{tweet|notch|91250232981061632}}|Notch indicated that along with bow charging, he would add an [[achievement]] based around shooting a [[skeleton]] at 50 meters, eventually to be known as ''Sniper duel''.}}{{History|||snap=Pre-release|Bow behavior has been overhauled; they now need to be charged to fire.}}{{History|java}}{{History||1.0.0|snap=RC1|A fully charged [[arrow]] from a bow now consistently deals {{hp|9}} damage, with a rare chance of dealing {{hp|10}}.|Bows now have a [[durability]] of 385 uses.|Bows no longer need arrows for ammo in [[Creative]] mode.|The bow can now be [[enchanting|enchanted]] via console commands, but no enchantment affects it.}}{{History||1.1|snap=release|Bows can now be legitimately enchanted. Four enchantments have been added: [[Flame]], [[Punch]], [[Power]] and [[Infinity]].}}{{History||1.2.1|snap=12w06a|[[Skeleton]]s now have a 2.5% chance of dropping a bow. One fifth of the time, this bow is enchanted with Power I (20%).}}{{History||1.4.6|snap=12w50a|Bows can now be enchanted with [[Unbreaking]] using an [[anvil]] and an appropriate [[enchanted book]].}}{{History|||snap=pre|When a [[player]] hits another player from far away with a bow it makes a high pitched "dinging" sound.}}{{History||1.7.2|snap=13w36a|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].|Bows can now be [[enchanting|enchanted]] with [[Unbreaking]] directly in an [[enchantment table]] without the use of an [[anvil]].}}{{History||1.8|snap=14w02a|Fletcher [[villager]]s now [[trading|sell]] 1 bow for 2–3 [[emerald]]s.}}{{History|||snap=14w30a|Bow placement when drawing back has been slightly changed.}}{{History||1.9|snap=15w31a|When shooting, the arrows are no longer offset to the right of the Crosshair.|The bow in the hotbar now shows an [[arrow]] when being drawn.|Bows can now shoot an additional 14 types of arrows, selected based on the arrow type held in the off-hand or closest to slot 0.|Bows cannot be used in the off-hand.}}{{History|||snap=15w37a|The bow can now be used in the off-hand.|Bows now prioritize the selected hotbar slot for [[arrow]]s if the bow is in the off hand.|When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}{{History|||snap=?|Momentum now affects the physics of arrows fired from bows.}}{{History||1.10|snap=16w20a|Bows are now used by [[stray]]s and can now sometimes be obtained as a rare [[drop]].}}{{History||1.11|snap=16w33a|Bows can now be used to fuel [[furnace]]s.}}{{History||1.11.1|snap=16w50a|[[Infinity]] and [[Mending]] are now mutually exclusive for bows.}}{{History||1.12|snap=17w16a|Bows are now used by [[illusioner]]s and can now sometimes be obtained as a rare [[drop]], although unenchanted.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 261.}}{{History||1.13.1|snap=18w30a|{{bug|MC-88356}}: Fixed a bug: When using the bow in the off-hand, the bow does do the animation, but does not aim at the target.}}{{History||1.14|snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] enchanted bows.}}{{History|pocket alpha}}{{History||v0.3.3|[[File:Bow JE2 BE1.png|32px]] Added bows.}}{{History||v0.4.0|Bows now have a durability of 385 uses.|Bows also now slow down the player while aiming.}}{{History||v0.5.0|Bows are now obtainable after activating the [[nether reactor]].}}{{History||v0.8.0|snap=build 1|[[File:Bow BE2.png|32px]] The texture of bows has been changed.}}{{History|||snap=build 7|Bows can now be used as fuel in a [[furnace]].}}{{History||v0.11.0|snap=build 1|Bows can now be obtained as a "treasure" [[item]] from [[fishing]].}}{{History||v0.12.1|snap=build 1|Fully charged bows now cause [[particle]]s.|Bows can now be [[enchanting|enchanted]].|Bows obtained by [[fishing]] can now be caught enchanted.|Bows are no longer available from the [[nether reactor]].}}{{History||v0.15.0|snap=build 1|Added [[stray]]s, which are equipped with a bow that can rarely be dropped by them.|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on the arrow type closest to slot 0.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Added the [[Mending]] enchantment, which can now be applied to bows and is mutually exclusive to the [[Infinity]] enchantment.|[[Arrow]]s can now be placed in the offhand slot and bows now prioritize the arrows in that slot.}}{{History|bedrock}}{{History||?|Momentum now affects the physics of arrows fired from bows.}}{{History||1.8.0|snap=beta 1.8.0.10|Bows in the hotbar now show an [[arrow]] when being drawn.}}{{History||1.10.0|snap=beta 1.10.0.3| [[File:Bow JE2 BE1.png|32px]] The texture of bows has been changed to match {{el|je}}'s texture.}}{{History||1.11.0|snap=beta 1.11.0.4|Fletcher villagers now sell unenchanted bows for 2 emeralds, and enchanted bows for 8 emeralds.}}{{History||1.16.210|snap=beta 1.16.210.58|Bows in first-person view is now held differently.<ref>{{bug|MCPE-116741}}</ref>}}{{History||1.17.0|snap=beta 1.17.0.52|Bows are now held like it was before [[Bedrock Edition beta 1.16.210.58|1.16.210.58 beta]].<ref>{{bug|MCPE-116741}}</ref>}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Bow JE2 BE1.png|32px]] Added bows.}}{{History||xbox=TU5|Bow behavior is overhauled; they now need to be charged to fire.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Bows can now be obtained by [[trading]] with a fletcher [[villager]].}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|Bows can now shoot an additional 14 types of [[arrow]]s, selected based on arrow type held in the off-hand or closest to slot 0.}}{{History|foot}}Historical sounds:{| class="wikitable"!Sound!From!to!Pitch|-|{{sound||Bow Shooting Old.ogg}}|0.31|Sound Update|1.0|}==Issues=={{issue list}}==Trivia==* Bows were left unchanged in the [[Texture Update]].<ref>{{bug|MC-168156|||WAI}}</ref>*Dinnerbone got the idea for the high-pitched "ding" sound from playing on a former PvP server called Project Ares.<ref>{{tweet|Dinnerbone|280044119345229826|Also things I learnt from pvping today: Bows need to ding when you hit people (it's so much fun/rewarding!) & arrows don't render far enough|December 15, 2012}}</ref><ref>{{ytl|-b5aXYacYsk|Minecraft PvP with Dinnerbone & Docm77 - Team DocBone @ 11:52|docm77|December 7, 2013|t=712s}}</ref>==Gallery==<gallery>Enchanted Bow.gif|An enchanted bow.Bow Shooting.gif|Using the bow.1.9bow.gif|Drawback animation.Bow SDGP.png|Bow in the [[Super Duper Graphics Pack]].Hunting Wabbits.jpg|Using a bow to hunt rabbits.</gallery>==References=={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--bow Taking Inventory: Bow] – Minecraft.net on April 13, 2023{{items}}[[Category:Combat]][[Category:Renewable resources]][[cs:Luk]][[de:Bogen]][[es:Arco]][[fr:Arc]][[hu:Íj]][[it:Arco]][[ja:弓]][[ko:활]][[nl:Boog]][[pl:Łuk]][[pt:Arco]][[ru:Лук]][[uk:Лук]][[zh:弓]]</li></ul>
alpha 0.17.0.1Chests can now generate in end cities and igloos.
1.1.0
{{Extension DPL}}<ul><li>[[Egg|Egg]]<br/>{{About|chicken eggs|the similar item that spawns mobs|Spawn egg|other uses}}{{ItemEntity|image=Egg.png|renewable=Yes|stackable=Yes (16)|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks}}An '''egg''' is an [[item]] that can be used to craft [[food]] items, or thrown for a chance to spawn [[chick]]s on impact.== Obtaining ===== Mob loot ==={{see also|Tutorials/Egg farming}}A [[chicken]] drops an egg item every 5–10 minutes. The theoretical average would be expected at 1 egg every 7.5 minutes, or 0.1333 eggs per minute.A [[fox]] sometimes spawns holding an egg, which it always drops upon death. Alternatively, a player dropping a food item causes the fox to drop the egg.=== Chest loot ==={{LootChestItem|egg}}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Combat ===Players are able to throw eggs and deal knockback to [[mob]]s (but not other players{{only|JE|short=1}}<ref>{{bug|MC-3179|||WAI}}</ref>{{until|JE Combat Tests}}), but no damage is dealt, similar to a [[snowball]]. Likewise, throwing eggs at [[neutral mobs]] provokes them. Eggs can also be fired from [[dispenser]]s and are affected by gravity.=== Spawning chickens ===When thrown by a dispenser or by pressing the {{control|use}} button, an egg has a {{fraction|1|8}} (12.5%) chance of spawning a [[chick]]. If this occurs, there is a {{fraction|1|32}} (3.125%) chance of spawning three additional chicks (on average, 1 out of every 256 eggs spawns 4 chicks). In other words, whenever an egg is thrown, there is a {{fraction|31|256}} chance of spawning 1 chick and a {{fraction|1|256}} chance of spawning four chicks.The expected value of the number of chicks an egg produces is {{fraction|35|256}} or 13.7%. This means that on average, a chick is spawned every 7.3 eggs, a stack of 16 eggs spawns 2.188 chicks, and a full inventory including the hotbar and off-hand (<code>37 * 16 = 592</code> eggs) is expected to spawn approximately 81 chicks.== Sounds =={{Edition|Java}}:<br>Thrown eggs use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|rowspan=2|sound=Bow shoot.ogg|subtitle=Egg flies|source=player|description=When an egg is thrown|id=entity.egg.throw|translationkey=subtitles.entity.egg.throw|volume=0.5|pitch={{frac|1|3}}-0.5|distance=16}}{{Sound table|subtitle=Dispensed item|source=block|description=When a dispenser shoots an egg|id=block.dispenser.launch|translationkey=subtitles.block.dispenser.dispense|volume=1.0|pitch=1.2|distance=16}}{{Sound table|sound=Chicken plop.ogg|subtitle=Chicken plops|source=Friendly Creatures|description=When an egg is laid by a chicken|id=entity.chicken.egg|translationkey=subtitles.entity.chicken.egg|volume=1.0|pitch=0.8-1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|rowspan=2|sound=Bow shoot.ogg|source=player|description=When an egg is thrown|id=random.bow|volume=0.5|pitch=0.33-0.5}}{{Sound table|source=player|description=When a dispenser shoots an egg|id=random.bow|volume=1.0|pitch=0.83-1.25}}{{Sound table|sound=Chicken plop.ogg|source=neutral|description=When an egg is laid by a chicken|id=mob.chicken.plop|volume=1.0|pitch=0.8-1.2|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Egg|spritetype=item|nameid=egg|form=item|foot=1}}{{ID table|edition=java|showentitytags=y|generatetranslationkeys=y|displayname=Thrown Egg|spritetype=entity|spritename=Egg|nameid=egg|entitytags=impact_projectiles|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Egg|spritetype=item|nameid=egg|id=390|form=item|foot=1}} {{ID table|edition=bedrock|shownumericids=y|generatetranslationkeys=y|displayname=Egg|spritetype=entity|nameid=egg|id=82|foot=1}}=== Entity Data ===Thrown eggs have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Achievements =={{load achievements|The Lie}}==Advancements=={{Load advancements|Bullseye}}== Video ==<div style="text-align:center">{{yt|8rDbF8UYuTc}}</div>== History =={{History|java alpha}}{{History||v1.0.14|[[File:Egg JE1 BE1.png|32px]] Added eggs.|Eggs currently have no purpose.}}{{History|java beta}}{{History||1.0|Eggs are now throwable at the request of a fan as the result of a [[wikipedia:Twitter|Twitter]] conversation about a man eating his [[wikipedia:USB|USB]], if [[Notch]] added egg throwing.<ref>{{tweet|notch|11773078791000065}}</ref>}}{{History||1.2|Eggs are now used to craft [[cake]]s.|Eggs can now be thrown by [[dispenser]]s.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|[[Breeding]] has been added, making eggs easier to obtain.}}{{History|||snap=RC1|Thrown eggs now hatch chicks instead of adult chickens.|The egg's throw [[sound]] has been changed.}}{{History||1.4.2|snap=12w37a|Eggs are now used to craft [[pumpkin pie]]s.}}{{History||1.9|snap=15w32a|Eggs no longer [[damage]] the [[ender dragon]].}}{{History|||snap=15w36b|Eggs now produce particles when thrown at an entity.}}{{History|||snap=15w49a|Eggs, like all throwable projectiles, now take the thrower's motion into account when fired.}}{{History||1.11|snap=16w32a|The [[entity]] ID has now been changed from <code>ThrownEgg</code> to <code>egg</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 344.}}{{History||1.14|snap=18w43a|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}{{History|||snap=18w50a|Eggs can now be found in [[chest]]s in [[village]] fletcher houses.|Therefore, chickens are no longer the only source of eggs.}}{{History|||snap=19w07a|Added [[fox]]es, which sometimes spawn with eggs in their mouths.}}{{History||1.16.2|snap=Pre-Release 1|Eggs are now affected by [[bubble column]]s.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Egg JE1 BE1.png|32px]] Added eggs. They are currently unobtainable.|Eggs are throwable, but are unable to spawn chickens.}}{{History||v0.7.0|[[Chicken]]s now occasionally lay eggs.|Eggs can be used to craft [[cake]].|Thrown eggs now have a chance of spawning adult chickens.}}{{History||v0.8.0|snap=build 1|Eggs are now used to craft [[pumpkin pie]]s.}}{{History|||snap=build 3|Thrown eggs now have a chance of spawning chicks instead of adult chickens.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has now been changed from <code>thrownegg</code> to <code>egg</code>.}}{{History|bedrock}}{{History||1.2.0|Eggs now deal knockback to [[player]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Egg.png|32px]] The texture of eggs has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Eggs can now be found in [[village]] fletcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Eggs can now be [[trading|sold]] to farmer [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Added [[fox]]es, which can [[drops|drop]] eggs.}}{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has now been changed, eggs can no longer be [[trading|sold]] to farmer [[villager]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}{{History|PS4}}{{History||1.90|[[File:Egg JE2 BE2.png|32px]] The texture of eggs has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Egg JE1 BE1.png|32px]] Added eggs.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* Eggs break mid-fall if hit by another projectile; the chance of spawning a chick is not affected.* Throwing an egg at a [[nether portal]] breaks the egg when it hits the portal.* A thrown egg faces toward the [[player]] in first-person view, while it appears rotated horizontally in third-person view. This is the case for all throwable [[item]]s ([[ender pearl]]s, eggs, [[snowball]]s, and all throwable [[potion]]s).== References =={{Reflist}}{{Items}}{{entities}}[[Category:Combat]][[Category:Egg]][[cs:Vajíčko]][[de:Ei]][[es:Huevo]][[fr:Œuf]][[hu:Tojás]][[it:Uovo]][[ja:卵]][[ko:달걀]][[nl:Ei]][[pl:Jajko]][[pt:Ovo]][[ru:Яйцо]][[th:ไข่ไก่]][[uk:Яйце]][[zh:鸡蛋]]<br /></li><li>[[Sugar Cane|Sugar Cane]]<br/>{{Block|image=Sugar Cane.png|image2=Sugar Cane (item) JE3.png|extratext = View all [[#Gallery|renders]]|transparent=Yes|light=No|tool=any|renewable=Yes|stackable=Yes (64)|flammable=No|lavasusceptible=No}}'''Sugar cane''' is a block found as 1–4-block-tall. It plants near water in the [[Overworld]]. As an item, it is an important crafting ingredient.==Obtaining==Sugar cane can be mined instantly with anything.When the spot a sugar cane block is placed in becomes unsuitable, such as when the supporting block is removed, the sugar cane block uproots and drops as an item. {{IN|be}}, sugar cane uproots immediately after all adjacent water is removed. {{IN|je}}, sugar cane uproots on the next block update or [[Tick#Random tick|random tick]].A sugar cane block drops itself as an item if a piston tries to push it (trying to pull it does nothing) or moves a block into its space.===Natural generation===[[File:Sugar Canez.png|thumb|250px|Naturally-occurring sugar cane near a river.]]Sugar cane can generate naturally near [[water]] and [[ice]], as two ({{frac|11|18}} chance), three ({{frac|5|18}} chance), or four ({{frac|2|18}} chance) blocks tall. Rare taller sugar canes can be found if the world generator places two smaller canes on top of each other. It generates in approximately 0.8 sugar cane per chunk seeing as how they only generate near bodies of water.Sugar canes attempt to generate 10 times in any Overworld biome, which requires water. An extra 10 attempts are made in [[swamp]] biomes, and 50 in [[desert]] biomes, which makes sugar cane twice as frequent in swamps and six times as frequent in desert biomes, making the banks of [[river]]s that cut through deserts lined with sugar canes. Sugar canes do not grow faster in swamps or deserts they only spawn a increased amount.Sugar cane cannot generate in caves {{in|je}}.<ref>{{bug|MC-214959||Sugar cane generated in cave|Fixed}}</ref>===Trading===[[Wandering trader]]s can sell sugar cane for an [[emerald]].==Usage==Due to its water-displacing properties, sugar cane can interestingly be used to create underwater paths, allowing [[player]]s to move at normal speed and breathe if it is two blocks in height.{{only|java}}<ref>{{bug|MC-929||Sugar cane can be placed underwater|WAI}}</ref>Sugar cane takes on a different shade of green depending on the biome in which it is placed.===Crafting ingredient==={{crafting usage}}===Farming==={{main|Tutorials/Sugar cane farming}}[[File:Underground Sugar Farm.png|200px|thumb|An underground sugar cane farm.]]Sugar cane can generate naturally up to any number of blocks tall, but ''grow'' only to a height of three blocks, adding a block of height when the top sugar cane block has received 16 random [[Tick#Block tick|block tick]]s (i.e. on average every 18 minutes on ''Java Edition''<!-- Average 68.27 seconds/tick * 16 ticks/growth = 18.2 minutes --> or 54 minutes on Bedrock Edition, but the actual rate can vary widely). Sugar cane must be planted on a [[grass block]], [[dirt]], [[coarse dirt]], [[rooted dirt]], [[podzol]], [[mycelium]], [[sand]], [[red sand]], [[suspicious sand]], [[moss block]], or [[mud]] that is directly adjacent to [[water]], [[waterlogged]] block, or [[frosted ice]] (not merely above or diagonal to water), or on top of another sugar cane block. The adjacent water block can be covered with another block, whether [[opacity|opaque or transparent]], and sugar cane can still be placed and grow next to it. Sugar cane grows regardless of light level, even in complete darkness.[[File:4blockcane.png|thumb|A natural 4-block-high sugar cane plant.]]{{IN|bedrock}}, [[bone meal]] can be used to instantly grow sugar cane to three blocks. Only one bone meal is consumed. {{IN|java}}, bone meal cannot be used on sugar cane.<ref>{{bug|MC-73963||Can't use bonemeal on cacti or sugar cane|WAI}}</ref>On average, it takes [[Tutorials/Sugar_cane_farming#Mechanics|18 minutes]] for a single block of sugar cane to grow 3 blocks tall.=== Composting ===Placing sugar cane into a [[composter]] has a 50% chance of raising the compost level by 1.== List of colors =={{Missing information|Bedrock Edition colors (see [[Water#Color]]{{verify|it's there?}})}}=== ''Java Edition'' ===These values are generated by the biome dyeing algorithm. See [[Color#Biome colors|Biome colors]] for more information.<div class="mw-collapsible mw-collapsed" style="float: left">{| class="wikitable sortable" style="text-align:center" data-description="Java edition biome colors"!Biome!! Category!! Rainfall!! Sugarcane Color!! Temperature Affects!! Render|-| {{BiomeLink|Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]|-| {{BiomeLink|Beach}} || Beach || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]|-| {{BiomeLink|Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Dark Forest}} || Forest || Rain || #507a32 || || [[File:Dark Forest Sugar Cane.png|32px]]|-| {{BiomeLink|Deep Cold Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Deep Frozen Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Deep Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Deep Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Desert}} || Desert || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]|-| {{BiomeLink|End Barrens}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|End Highlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|End Midlands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Eroded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]|-| {{BiomeLink|Flower Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]|-| {{BiomeLink|Forest}} || Forest || Rain || #79c05a || || [[File:Forest Sugar Cane.png|32px]]|-| {{BiomeLink|Frozen Ocean}} || Ocean || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Frozen River}} || River || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Old Growth Spruce Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]|-| {{BiomeLink|Old Growth Pine Taiga}} || Taiga || Rain || #86b87f || || [[File:Old Growth Pine Taiga Sugar Cane.png|32px]]|-| {{BiomeLink|Ice Spikes}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Jungle}} || Jungle || Rain || #59c93c || || [[File:Jungle Sugar Cane.png|32px]]|-| {{BiomeLink|Sparse Jungle}} || Jungle || Rain || #64c73f || || [[File:Sparse Jungle Sugar Cane.png|32px]]|-| {{BiomeLink|Lukewarm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Windswept Hills}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]|-| {{BiomeLink|Mushroom Fields}} || Mushroom || Rain || #55c93f || || [[File:Mushroom Fields Sugar Cane.png|32px]]|-| {{BiomeLink|Nether}} || Nether || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]|-| {{BiomeLink|Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]|-| {{BiomeLink|River}} || River || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]|-| {{BiomeLink|Savanna Plateau}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]|-| {{BiomeLink|Windswept Savanna}} || Savanna || No || #bfb755 || || [[File:Desert Sugar Cane.png|32px]]|-| {{BiomeLink|Small End Islands}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Snowy Beach}} || Beach || Snow || #83b593 || || [[File:Snowy Beach Sugar Cane.png|32px]]|-| {{BiomeLink|Snowy Taiga}} || Taiga || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Snowy Plains}} || Icy || Snow || #80b497 || || [[File:Snowy Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Stony Shore}} || None || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]|-| {{BiomeLink|Sunflower Plains}} || Plains || Rain || #91bd59 || || [[File:Plains Sugar Cane.png|32px]]|-| {{BiomeLink|Swamp}} || Swamp || Rain || #6A7039 || If temperature below -0.1, used #4C763C. || [[File:Swamp Sugar Cane.png|32px]] / [[File:Swamp Sugar Cane (Cold).png|32px]]|-| {{BiomeLink|Taiga}} || Taiga || Rain || #86b783 || || [[File:Taiga Sugar Cane.png|32px]]|-| {{BiomeLink|Old Growth Birch Forest}} || Forest || Rain || #88bb67 || || [[File:Birch Forest Sugar Cane.png|32px]]|-| {{BiomeLink|The End}} || The End || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|The Void}} || None || No || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Warm Ocean}} || Ocean || Rain || #8eb971 || || [[File:Ocean Sugar Cane.png|32px]]|-| {{BiomeLink|Wooded Badlands}} || Mesa || No || #90814d || No || [[File:Badlands Sugar Cane.png|32px]]|-| {{BiomeLink|Windswept Forest}} || Extreme Hills || Rain || #8ab689 || || [[File:Windswept Hills Sugar Cane.png|32px]]|}</div>{{clear}}=== Bedrock Edition ==={{empty section}}== Sounds =={{Sound table/Block/Grass}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Sugar Cane|spritetype=block|nameid=sugar_cane|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Sugar Cane|shownumericids=y|showforms=y|showaliasids=y|generatetranslationkeys=y|displayname=Block|spritename=sugar-cane|spritetype=block|nameid=reeds|id=83|form=block|itemform=item.reeds}}{{ID table|displayname=Item|spritename=sugar-cane|spritetype=item|nameid=sugar_cane|id=385|form=item|aliasid=reeds|translationkey=item.reeds.name|foot=1}}=== Block states ==={{see also|Block states}}{{/BS}}== Video =={{Video note|This video was made before sugar cane had a different shade of green depending on the biome.|minor}}<div style="text-align:center">{{yt|zlOnwn3PH5o}}</div>== History =={{more images|Appearance when affected by {{bug|MC-48831}}}}{{History|java alpha}}{{History||v1.0.11|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added reeds in the [[Seecret Updates|Seecret Friday Update 6]].|Reeds are informally referred to as "bamboo" or "papyrus" by many [[player]]s. |Since reeds can be washed away with [[water]] currents or instantly destroyed by removing the water adjacent to them, automated reed farms can be made. |Reeds can be used to craft [[paper]].}}{{History|java beta}}{{History||1.2|[[Notch]] has [[wikipedia:Retroactive continuity|retconned]] reeds into sugar cane so that it can now be [[crafting|crafted]] into [[sugar]], included in the recipe for the [[cake]]s.}}{{History||1.6|snap=Test Build 3|[[Arrow]]s no longer stick to sugar cane, and instead, they pass through. However, [[snowball]]s still come into contact with any sugar cane blocks, as if they are solid.}}{{History||1.8|snap=Pre-release|Sugar cane can now grow and be placed onto [[sand]] as long as they are adjacent to [[water]]. This update allows sugar canes to appear next to [[water]] ponds in [[desert]] biomes.|Sugar cane is now available in the [[creative]] [[inventory]] in both block and item forms.}}{{History|java}}{{History||1.0.0|snap=?|The sugar cane block has been removed from the creative inventory.}}{{History||1.7.2|snap=13w36a|[[File:Sugar Cane JE2 BE2.png|32px]] Sugar cane is now [[tint]]ed depending on the [[biome]] it's in.|The item texture remained unchanged, however, and still used the color palette from Alpha to 1.6.4.<ref name="Bug">{{bug|MC-216227}}</ref>}}{{History||1.9|snap=15w43a|Sugar cane no longer breaks if its adjacent [[water]] is turned to [[frosted ice]].}}{{History||1.13|snap=17w47a|The ID of sugar cane has now been changed from <code>reeds</code> to <code>sugar_cane</code>.|"Sugar Canes" have now been renamed to "Sugar Cane".|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 83, and the [[item]]'s 338.}}{{History||1.14|snap=18w43a|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane item has been changed.}}{{History|||snap=19w03a|Placing sugar cane into a [[composter]] has a 20% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Sugar cane now has a 50% chance of increasing the compost level in a composter by 1.|Added [[wandering trader]]s, which sell sugar cane.}}{{History||1.16|snap=20w13a|Sugar cane has been moved from the Miscellaneous tab to the Decoration Blocks tab in the [[Creative inventory]].<ref name="misc decoration">https://bugs.mojang.com/browse/MC-174434</ref>}}{{History||1.17|snap=21w11a|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.<ref name="Bug"/>}}{{History|||snap=Pre-release 1|Sugar cane now generates in mushroom fields.<ref>{{bug|MC-226683}}</ref>}}{{History||1.19|snap=22w15a|Sugar cane can now be planted on mud.}}{{History||1.20|snap=23w14a|Sugar cane can now be planted on [[suspicious sand]].}}{{History|pocket alpha}}{{History||Pre-release|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}{{History||v0.2.0|Despite being visible in the inventory, sugar cane does not drop anything when mined, making it unobtainable in Survival mode.}}{{History||v0.2.1|Survival players now start with an infinite stack of sugar cane in the inventory.}}{{History||v0.3.0|Sugar cane now drops its item form when mined.|Survival players no longer start with an infinite stack of sugar cane in the inventory.}}{{History||v0.5.0|Sugar cane can now be grown on [[sand]].|Sugar cane can now be obtained after activating the [[nether reactor]].}}{{History||v0.8.0|snap=build 5|[[Bone meal]] can now grow sugar cane to maximum height.}}{{History||v0.9.0|snap=build 1|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they are in.|Using bone meal on sugar cane is no longer able to break blocks above it.}}{{History||v0.12.1|snap=build 1|Sugar cane is no longer available from the [[nether reactor]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] Due to a bug, sugar canes no longer change color depending on the [[biome]].}}{{History|bedrock}}{{History||1.2.13|snap=beta 1.2.13.5|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar canes now changes depending on the [[biome]], once again.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.}}{{History||1.11.0|snap=beta 1.11.0.1|Sugar canes can now be used to fill up [[composter]]s.}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Sugar Cane (item) JE3.png|32px]] The texture of the sugar cane item has been changed, so that it actually matches the color it uses when placed again.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar canes.|Sugar canes are solid, making it useful for growable walls. Unlike on Java Edition, they were never renamed to Sugar Cane.}}{{History||xbox=TU2|Sugar canes are no longer solid, and arrows pass through them.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Sugar Cane JE2 BE2.png|32px]] The color of sugar cane now changes depending on the [[biome]] they're in.}}{{History||xbox=TU60|xbone=CU51|ps=1.64|wiiu=Patch 30|switch=1.0.11|Sugar cane can now be grown with [[bonemeal]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar Cane (item) JE2 BE2.png|32px]] The texture of the sugar cane [[item]] has been changed.}}{{History||xbox=none|xbone=none|ps=1.91|wiiu=none|switch=none|Sugar cane can now be [[trading|bought]] from [[wandering trader]]s.|Sugar canes can now be used to fill up [[composter]]s.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Sugar Cane JE1 BE1.png|32px]] [[File:Sugar Cane (item) JE1 BE1.png|32px]] Added sugar cane.}}{{History|foot}}=== Sugar cane "item" ==={{:Technical blocks/Sugar Cane}}== Issues =={{Issue list}}== Trivia ==*When a sugar cane is broken at the second level, the time resets (for example, if a two-block high sugar cane is broken, but is just about to grow to the third stage, it would reset that time).*By placing more sugar canes on top of a sugar cane plant, it is possible to create tall sugar canes (up to y=319, the maximum height for building), although they do not naturally grow this high.*Before sugar cane received an official name, they were sometimes referred to as [[bamboo]], a block added 9 years later. Other names were "reeds" and "papyrus".== Gallery ===== Renders ===<gallery>Plains Sugar Cane.png|PlainsTaiga Sugar Cane.png|TaigaSnowy Plains Sugar Cane.png|Snowy plainsJungle Sugar Cane.png|JungleDesert Sugar Cane.png|DesertSwamp Sugar Cane (Cold).png|Swamp (cold)Swamp Sugar Cane.png|SwampBadlands Sugar Cane.png|Badlands</gallery>=== In-game ===<gallery>Huge Sugar Farm.png|A large sugar cane farm using 2×2 [[water]] holes.Sugar Cane Waterfall.png|Water flowing over sugar cane.UnderwaterSugarCane.png|Naturally generated sugar cane found underwater.Sugar and Cactus.png|A [[cactus]] and sugar cane stalk generated next to each other.SugarCaneRavine.png|Sugar cane found in the [[ravine]].Reeds in Winter mode.png|Reeds generated in the [[winter mode]].Sugar Cane Naturally Growing.png|Sugar cane growing between [[biome]]s.Mesa Sugar Cane.jpg|Sugar cane growing on [[red sand]] in a [[badlands]] biome.Sugarcanenowaterglitch.png|Sugar cane generated without a water source.SwampCane.png|Sugar cane generated in a [[swamp]] biome.Sugar cane savanna.png|Sugar cane growing in a [[savanna]] biome.ForestSugarcane.png|Sugar cane growing in a [[forest]] biome.Lava cane.png|Sugar cane growing with lava flowing around it.Before breaking.png|Sugar canes few seconds before breaking because the water is frozen.Undergroundreed.png|A sugar cane plant that generated in an underground [[water lake]].Cave Sugar.png|Another example.</gallery>=== Heights ===<gallery>Tall Sugar Cane.png|Four-block tall sugar cane.4RiverCane.png|Four-block tall sugar cane.4-block tall sugar cane.png|Four-block tall sugar cane in a [[plains]] biome.</gallery>== References =={{Reflist}}{{Blocks|vegetation}}{{Items}}[[Category:Plants]][[Category:Natural blocks]][[Category:Non-solid blocks]][[cs:Cukrová třtina]][[de:Zuckerrohr]][[es:Caña de azúcar]][[fr:Canne à sucre]][[hu:Cukornád]][[it:Canna da zucchero]][[ja:サトウキビ]][[ko:사탕수수]][[nl:Suikerriet]][[pl:Trzcina cukrowa]][[pt:Cana-de-açúcar]][[ru:Сахарный тростник]][[th:อ้อย]][[uk:Цукрова тростина]][[zh:甘蔗]]</li></ul>
alpha 1.1.0.0Chests now generate in woodland mansions.
Chests are now used to craft shulker boxes.
Bedrock Edition
1.2.0
{{Extension DPL}}<ul><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}}{{Item| image = Knowledge Book.png| renewable = No| stackable = No| rarity = Epic}}A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}.== Obtaining ==Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands.For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}.== Usage ==Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory.Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first.== Sounds =={{Sound table|sound=Chiseled bookshelf insert1.ogg|sound2=Chiseled bookshelf insert2.ogg|sound3=Chiseled bookshelf insert3.ogg|sound4=Chiseled bookshelf insert4.ogg|subtitle=Book placed|source=block|description=When a knowledge book is placed in a chiseled bookshelf|id=block.chiseled_bookshelf.insert|translationkey=subtitles.chiseled_bookshelf.insert|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>|distance=16}}{{Sound table|sound=Chiseled bookshelf pickup1.ogg|sound2=Chiseled bookshelf pickup2.ogg|sound3=Chiseled bookshelf pickup3.ogg|subtitle=Book taken|source=block|description=When a knowledge book is removed from a chiseled bookshelf|id=block.chiseled_bookshelf.pickup|translationkey=subtitles.chiseled_bookshelf.take|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>|distance=16|foot=1}}== Data values ===== ID ==={{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Knowledge Book|spritetype=item|nameid=knowledge_book|form=item|foot=1}}=== Item data ===Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain.''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].''<div class="treeview" style="margin-top: 0;">* {{nbt|compound}} Entity data** {{nbt|compound|Item}}: The item*** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.**** {{nbt|list|Recipes}}: The list of recipes this book contains.***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code></div>== History =={{History|java}}{{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}}{{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}}{{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}}{{History|Foot}}== Issues =={{Issue list}}== See also ==* [[Book]]* [[Enchanted Book]]* {{cmd|recipe}} command{{Items}}[[Category:Non-renewable resources]][[de:Buch des Wissens]][[es:Enciclopedia]][[fr:Livre des connaissances]][[ja:知恵の本]][[ko:지식의 책]][[lzh:天工開物]][[pl:Księga wiedzy]][[pt:Enciclopédia]][[ru:Книга знаний]][[zh:知识之书]]</li><li>[[Arrow|Arrow]]<br/>{{ItemEntity|title=Arrow|image=Arrow.png|image2=Spectral Arrow.png|renewable='''Uncraftable and Luck{{only|java|short=1}}''': No <br/>'''All others''': Yes|stackable='''Normal / Spectral:''' Yes (64)<br/>'''Tipped:''' Yes (64, only if same effect)|size=Height: 0.5 Blocks<br>Width: 0.5 Blocks|networkid='''Normal / Tipped:'''<br>'''[[JE]]''': 60<br>'''Spectral:'''<br>'''[[JE]]''': 91}}An '''arrow''' serves as ammunition for [[bow]]s, [[crossbow]]s, and [[dispenser]]s. Arrows can be modified to give [[status effects]] to [[player]]s and [[mob]]s.== Obtaining ===== Picking up arrows ===Arrows shot by players can always be [[#Retrieving|picked up]] in Creative mode.An arrow ''cannot'' be picked up by a player in [[Survival]] or [[Adventure]] mode if:* It is shot by a player in [[Creative]] mode.* It is shot by any [[mob]] able to shoot arrows, such as [[skeleton]]s, [[stray]]s, [[pillager]]s, or [[piglin]]s. This includes mobs that do not shoot arrows in normal gameplay, such as [[illusioner]]s and bow-wielding [[wither skeleton]]s.** This is the case even in Creative mode.<ref>{{bug|MC-128845|||WAI}}</ref>* It is shot with an [[Infinity]]-enchanted [[bow]].* It is one of the two extra arrows shot with a [[Multishot]]-enchanted [[crossbow]].=== Mob loot ===[[Skeleton]]s and [[stray]]s drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of [[Looting]], for a maximum of 0–5 arrows with Looting III.Strays have a 50% chance of dropping 1 arrow of [[Slowness]] when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.{{IN|bedrock}}, [[pillager]]s also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.=== Trading ===Novice-level fletcher [[villager]]s have a 50% chance {{in|bedrock}}, or a {{frac|2|3}} chance {{in|java}}, to sell 16 arrows for one [[emerald]] as part of their trades.{{IN|bedrock}}, master-level fletcher villagers have a {{frac|1|2}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. {{IN|java}}, they have a {{frac|2|3}} chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. Trades {{in|java}} can be the base effect, level II, or extended; {{in|bedrock}}, only the arrow of decay is level II.<!-- A check should be made if it chooses randomly from the whole of the list of possible arrows variants, or it it chooses a base arrow potion effect, then randomly choose from that arrow's options. The first one would make arrow's without a level II, like Fire Resistance for example, slightly less likely than ones with all three options like Swiftness. --><!-- None are extended duration, but villagers can trade level 2 arrows. -->* Arrow of [[Fire Resistance]]* Arrow of [[Harming]]* Arrow of [[Healing]]* Arrow of [[Invisibility]]* Arrow of [[Leaping]]* Arrow of [[Night Vision]]* Arrow of [[Poison]]* Arrow of [[Regeneration]]* Arrow of [[Slowness]]* Arrow of [[Strength]]* Arrow of [[Swiftness]]* Arrow of the [[Potion of the Turtle Master|Turtle Master]]* Arrow of [[Water Breathing]]* Arrow of [[Weakness]]* Arrow of [[Slow Falling]]{{only|java}}<!-- bedrock fletchers never sell arrows of slow falling -->* Arrow of [[Decay]]{{only|bedrock}}These are all potion effects except Slow Falling {{in|bedrock}} and [[Luck]] {{in|java}}. Trading is the only legitimate way to obtain arrows of Decay in [[Survival]] mode.=== Bartering ===Spectral arrows{{only|java}}/normal arrows{{only|bedrock}} can be obtained through [[bartering]] with [[piglin]]s, and have a ~8.71% chance to give the [[player]] 6-12 arrows.=== Villager gifts ==={{IN|java}}, any regular or tipped arrow (except for [[luck]] and [[Bad Luck]] arrows) can be obtained as a reward item from [[fletcher]] [[villager]]s when the player has the [[Hero of the Village]] status effect.=== Crafting ==={{Crafting|head=1|B1= Flint|B2= Stick|B3= Feather|Output = Arrow,4|type = Combat|showdescription=1}}{{Crafting|A2= Glowstone Dust|B1= Glowstone Dust|B2= Arrow|B3= Glowstone Dust|C2= Glowstone Dust|Output = Spectral Arrow,2|type = Combat|description = {{only|java}}}}{{Crafting|foot=1|description=Arrows of Decay are exclusive to {{el|be}} unless obtained via [[creative]] or [[commands]]. Arrows of luck are exclusive to {{el|je}}. A custom potion obtained via [[commands]] cannot craft arrows with the potion's custom name, lore, or the <code>CustomPotionColor</code>.|A1= Arrow|A2= Arrow|A3= Arrow|B1= Arrow|B2= Matching Lingering Potion|B3= Arrow|C1= Arrow|C2= Arrow|C3= Arrow|Output = Matching Tipped Arrow,8|type = Combat}}=== Chest loot ==={{LootChestItem|arrow}}{{LootChestItem|spectral-arrow}}=== Retrieving ===Arrows stuck in a block that were originally shot by dispensers or by players in [[Survival]] without the [[Infinity]] enchantment may be collected. Arrows originally shot by [[skeleton]]s, [[stray]]s, [[illusioner]]s, [[pillager]]s, [[piglin]]s, players in [[Creative]], players using the [[Infinity]] enchantment, or duplicate arrows created by [[Crossbow]]s with the [[Multishot]] enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.=== Cauldrons ==={{main|Cauldron#Potions}}{{IN|bedrock}}, tipped arrows can also be obtained by using arrows on [[Cauldron#Potions|cauldrons]] that contain [[potion]]s. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is {{frac|1|3}} full, 16 arrows can be tipped. When the cauldron is {{frac|2|3}} full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.== Usage =={{see also|Bow}}When fired, arrows fly in a [[wikipedia:Trajectory of a projectile|ballistic trajectory]] affected by gravity and drag in [[air]], [[water]], and [[lava]]. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s<sup>2</sup> of downward acceleration induced by gravity.Arrows travel approximately 3 [[block]]s when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.There is a random variable to the trajectory of an arrow, given by <code>this.rand.nextGaussian() * 0.0075 * (double)inaccuracy</code> for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's [[#Entity data|damage value]] with its velocity in blocks per [[Tick#Game tick|game tick]]. When fired from a fully-charged unenchanted bow, arrows do {{hp|6}} of damage, with a smaller chance to damage for up to {{hp|11}} via critical hits. They inflict up to {{hp|5}} damage from a medium-charged bow, and {{hp|1}} from a bow with no charge. Arrows fired from dispensers always do {{hp|3}} of damage unless their velocity is modified by an external source. Arrows fired from [[crossbow]]s do {{hp|6}} to {{hp|11}} of damage.Arrows trigger [[Damage#Immunity|damage immunity]] on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.[[File:ArrowShotInTree.png|thumb|An arrow shot into a [[tree]].]]Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be [[#Retrieving|retrieved]].If the arrow has any custom potion effects (NBT tag <code>CustomPotionEffects</code>), all potion effects, including vanilla potion effects (NBT tag <code>Potion</code>) are removed 30 seconds after the arrow stops moving.If an arrow is stuck in a block, and that block is broken or disappears (e.g., [[leaves]] upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn.Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a [[wither]] under the "wither armor" effect, and a perching [[ender dragon]].Arrows shot through [[lava]] or (if there's at least a 2 block gap) [[fire]] catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.An arrow shot at any kind of boat{{only|java|short=1}} or minecart causes the vehicle to break, dropping any components (including container contents).Arrows can get visually stuck in players {{in|java}}, although not any mobs. They appear as regular arrows regardless of type.<ref>{{bug|MC-83933|||WAI}}</ref><gallery>Steve got shot.png|Steve got shot.Alex got shot.png|Alex got shot.</gallery>=== Redstone circuits ===An arrow can activate a wooden [[button]], wooden [[pressure plate]], a [[tripwire]], or a [[target]]. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.=== Explosions ===Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. {{only|Java}}== Variants ===== Tipped arrows ==={{See also|#Crafting}}Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is {{frac|1|8}} that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with [[Infinity]], tipped arrows are still consumed. The types of arrows are:<div class="list-style-none" style="-moz-column-width:19em;-webkit-column-width:19em;column-width:19em">* {{ItemLink|link=none|Arrow of Regeneration}}* {{ItemLink|link=none|Arrow of Swiftness}}* {{ItemLink|link=none|Arrow of Fire Resistance}}* {{ItemLink|link=none|Arrow of Healing}}* {{ItemLink|link=none|Arrow of Night Vision}}* {{ItemLink|link=none|Arrow of Strength}}* {{ItemLink|link=none|Arrow of Leaping}}* {{ItemLink|link=none|Arrow of Invisibility}}* {{ItemLink|link=none|Arrow of Poison}}* {{ItemLink|link=none|Arrow of Weakness}}* {{ItemLink|link=none|Arrow of Slowness}}* {{ItemLink|link=none|Arrow of Harming}}* {{ItemLink|link=none|Arrow of Water Breathing}}* {{ItemLink|link=none|Arrow of Luck}}{{only|java|short=1}}* {{ItemLink|link=none|Arrow of Decay}}{{only|bedrock|short=1}}* {{ItemLink|link=none|Arrow of the Turtle Master}}* {{ItemLink|link=none|Arrow of Slow Falling}}</div>Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.<ref>{{bug|MC-107856||Arrows of harming/healing do not stack with bow damage}}</ref> Instead, the arrow's damage is first calculated, then checked to see if it is below {{Health|12}}. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly {{Health|12}}. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of {{Health|11}} damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players. ==== No-effect tipped arrows ====It is possible to craft tipped arrows using [[Lingering Potion#Lingering water bottle|Lingering Water Bottles]] as well as Awkward, Thick, and Mundane [[Lingering Potion|Lingering potions]]. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.<ref>{{bug|MC-158539}}</ref> Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands.All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire. {| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name|-| {{Slot|Arrow of Splashing|link=none}}! Arrow of Splashing|-| {{Slot|Tipped Arrow|link=none}}! Tipped Arrow|}==== Uncraftable tipped arrows ===={{IN|java}}, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:* {{cmd|/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"} }} - arrow assigned an effect placeholder "empty" * {{cmd|/give @s minecraft:tipped_arrow }} - arrow not assigned any effect.The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.{| class="wikitable" style="text-align: center;" data-description="Unused potions"! Icon! Name|-| {{Slot|Uncraftable Tipped Arrow|link=none}}! Uncraftable Tipped Arrow|}=== Spectral arrows ==={{exclusive|java}}A spectral arrow confers the [[Glowing]] status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's [[team]] (white by default). Even if a bow is enchanted with [[Infinity]], spectral arrows are still consumed. Spectral arrows can be acquired through [[bartering]] or crafted by combining 4 [[Glowstone Dust#Crafting ingredient|glowstone dust]] with one arrow, yielding 2 spectral arrows.{| class="wikitable" style="text-align: center;" ! Icon! Name|-| {{Slot|Spectral Arrow|link=none}}! Spectral Arrow|}== Sounds =={{edition|java}}:<br>Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|subtitle=Arrow hits|source=Friendly Creatures|description=When an arrow impacts something|id=entity.arrow.hit|translationkey=subtitles.entity.arrow.hit|volume=1.0|pitch={{frac|12|11}} - {{frac|4|3}}|distance=16}}{{Sound table|sound=Succesfull Hit.ogg|subtitle=Player hit|source=Players|description=When an arrow shot by a player hits another player|id=entity.arrow.hit_player|translationkey=subtitles.entity.arrow.hit_player|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=3|sound=Bow shoot.ogg|subtitle=Arrow fired|source=Players|description=When an arrow is fired by a player|id=entity.arrow.shoot|translationkey=subtitles.entity.arrow.shoot|volume=1.0|pitch=Around 1.2<ref group=sound>Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is <math>\frac{1}{\operatorname{randomFloat()}\times 4+1.2}+\frac{\text{progress}}{2}</math> </ref>|distance=16}}{{Sound table|subtitle=Skeleton shoots|source=Hostile Creatures|description=When a skeleton shoots an arrow|id=entity.skeleton.shoot|translationkey=subtitles.entity.skeleton.shoot|volume=1.0|pitch={{frac|5|6}} - 1.25|distance=16}}{{Sound table|subtitle=Dispensed item|source=Blocks|description=When a dispenser shoots an arrow|id=block.dispenser.launch|translationkey=subtitles.block.dispenser.dispense|volume=1.0|pitch=1.2|distance=16}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|subtitle=Crossbow fires|source=Players|description=When a crossbow shoots an arrow|id=item.crossbow.shoot|translationkey=subtitles.item.crossbow.shoot|volume=0.8 / 0.9|pitch=0.9 / 1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|source=player|description=When an arrow impacts something|id=random.bowhit|volume=1.0|pitch=1.09-1.3}}{{Sound table|sound=Bow shoot.ogg|source=player|description=When something shoots an arrow|id=random.bow|volume=1.0|pitch=0.83-1.25}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|source=player|description=When a crossbow shoots an arrow|id=crossbow.shoot|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Arrow|spritetype=item|nameid=arrow|itemtags=arrows|form=item}}{{ID table|displayname=Spectral Arrow|spritetype=item|nameid=spectral_arrow|itemtags=arrows|form=item}}{{ID table|displayname=Tipped Arrow|spritetype=item|nameid=tipped_arrow|itemtags=arrows|form=item|translationkey=item.minecraft.tipped_arrow, item.minecraft.tipped_arrow.effect.empty, item.minecraft.tipped_arrow.effect.water, item.minecraft.tipped_arrow.effect.mundane, item.minecraft.tipped_arrow.effect.thick, item.minecraft.tipped_arrow.effect.awkward, item.minecraft.tipped_arrow.effect.night_vision, item.minecraft.tipped_arrow.effect.invisibility, item.minecraft.tipped_arrow.effect.leaping, item.minecraft.tipped_arrow.effect.fire_resistance, item.minecraft.tipped_arrow.effect.swiftness, item.minecraft.tipped_arrow.effect.slowness, item.minecraft.tipped_arrow.effect.water_breathing, item.minecraft.tipped_arrow.effect.healing, item.minecraft.tipped_arrow.effect.harming, item.minecraft.tipped_arrow.effect.poison, item.minecraft.tipped_arrow.effect.regeneration, item.minecraft.tipped_arrow.effect.strength, item.minecraft.tipped_arrow.effect.weakness, item.minecraft.tipped_arrow.effect.levitation, item.minecraft.tipped_arrow.effect.luck, item.minecraft.tipped_arrow.effect.turtle_master, item.minecraft.tipped_arrow.effect.slow_falling|foot=1}}{{ID table|edition=java|showentitytags=y|generatetranslationkeys=y|displayname=Arrow|spritetype=entity|nameid=arrow|entitytags=arrows, impact_projectiles}}{{ID table|displayname=Spectral Arrow|spritetype=entity|nameid=spectral_arrow|entitytags=arrows, impact_projectiles|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|notshowbeitemforms=y|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Arrow|spritetype=item|nameid=arrow|id=301|itemtags=minecraft:arrow|form=item|translationkey=item.arrow.name, item.tipped_arrow.name, tipped_arrow.effect.water, tipped_arrow.effect.mundane, tipped_arrow.effect.thick, tipped_arrow.effect.awkward, tipped_arrow.effect.nightVision, tipped_arrow.effect.invisibility, tipped_arrow.effect.jump, tipped_arrow.effect.fireResistance, tipped_arrow.effect.moveSpeed, tipped_arrow.effect.moveSlowdown, tipped_arrow.effect.waterBreathing, tipped_arrow.effect.heal, tipped_arrow.effect.harm, tipped_arrow.effect.poison, tipped_arrow.effect.regeneration, tipped_arrow.effect.damageBoost, tipped_arrow.effect.weakness, tipped_arrow.effect.wither, tipped_arrow.effect.turtleMaster, tipped_arrow.effect.slowFalling|foot=1}}{{ID table|edition=bedrock|shownumericids=y|generatetranslationkeys=y|displayname=Arrow|spritetype=entity|nameid=arrow|id=80|foot=1}}=== Metadata ==={{IN|bedrock}}, arrows use the following item data values:{{/DV}}=== Entity data ======= Normal and tipped arrows ====Arrows have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].==== Spectral arrows ====Spectral arrows also have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED1}}{{el|bedrock}}: See [[Bedrock Edition level format/Entity format]].== Achievements =={{load achievements|Sniper Duel;Archer;Bullseye}}== Advancements =={{load advancements|Take Aim;Sniper Duel;Not Today;Bullseye;Ol' Betsy;Two Birds;Who's the Pillager Now;Arbalistic;How Did We Get Here}}== Video ==<div style="text-align:center">{{yt|STQkD1Oa65s}}</div>== History =={{History|java classic}}{{History||0.24_SURVIVAL_TEST|[[File:Arrow JE1.png|42px]] Arrows have been added as an object and are fired by pressing {{Key|Tab}}.}}{{History||0.25 SURVIVAL TEST|[[File:Arrow JE2 BE1.png|42px]] The texture of arrows has been changed.|Arrows now deal more [[damage]], and can damage the player.|The [[player]] now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".|[[File:Purple Arrow JE1.png|42px]] [[Skeleton]]s now fire purple arrows, instead of hitting the [[player]] directly. These arrows can't be collected by the [[player]]. |When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.}}{{History||0.29|Arrows can no longer be shot by the player in Creative Mode.}}{{History|java indev}}{{History||0.31|snap=20100122|[[File:Arrow (item) JE1 BE1.png|32px]] Arrows have been added as [[item]]s alongside with [[bow]]s.|The "Arrows" display above the hotbar has been removed.}}{{History|||snap=20100124|Arrows now have a [[sound]] effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.}}{{History|||snap=20100128|Arrows can now be [[craft]]ed using [[apple]]s.}}{{History|||snap=20100129|Arrows can no longer be crafted.}}{{History|||snap=20100130|Arrows are once again now craftable. Iron is used instead of steel.}}{{History||20100219|Arrows are now dropped by [[skeleton]]s.}}{{History|java infdev}}{{History||20100316|Arrows now have a high chance of spawning either a [[sheep]], a [[pig]], a [[skeleton]], a [[creeper]], a [[spider]], or a [[zombie]] upon hitting a [[block]].|The player now spawns with 999 arrows.}}{{History||20100320|The player now spawns with 64 arrows.}}{{History||20100327|The player no longer spawns with any arrows in new worlds.}}{{History||20100413|Arrows no longer spawn [[mob]]s.}}{{History|java alpha}}{{History||v1.0.14|The tip of an arrow in crafting is now made from [[flint]] rather than an [[iron ingot]].}}{{History|java beta}}{{History||1.2|Arrows can now be fired by [[dispenser]]s.}}{{History||1.6|snap=Test Build 3|Arrows could be used to stick in any [[block]] before this update, even some non-solid ones. For example, they could stick in [[torch]]es, [[sugar cane]] and [[nether portal]]s.}}{{History||1.8|snap=Pre-release|Arrows can no longer be rapid-fired from [[bow]]s; they must be charged first.|Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to [[mob]]s.}}{{History||Sound Update|Arrow firing [[sound]]s have been changed - see sounds section}}{{History|java}}{{History||November 21, 2011|link={{ytl|BES9EKK4Aw4}}|Exploding arrows are mentioned.}}{{History||1.0.0|snap=Beta 1.9 Prerelease|Arrows no longer stick to [[mob]]s.|Arrows remain visible in players.{{verify|then when were they removed? bug fix in 1.4.3 implies it was removed for players as well in this version}}}}{{History|||snap=RC1|Arrow landing [[sound]]s have been changed.}}{{History||1.1|snap=release|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other [[entities]]), but they did not set what they hit on fire, and there was no [[enchanting|enchantment]] to fire flaming arrows.}}{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 9–12 arrows for 1 [[emerald]].}}{{History|||snap=12w22a|Arrows can now be found inside [[dispenser]]s in the newly added [[jungle temple]]s.}}{{History|||snap=12w23a|Arrows can now activate [[tripwire]] switches and wooden [[pressure plate]]s.}}{{History||1.4.2|snap=12w34a|Arrows can now activate wooden [[button]]s.}}{{History|||snap=12w34b|Arrows on [[fire]] can now ignite [[TNT]].}}{{History||1.4.4|snap=1.4.3|Arrows now stick to [[player]]s again, but not [[mob]]s.}}{{History||1.4.6|snap=pre|Arrows now make a "ding" sound when they hit a player.}}{{History||1.8|snap=14w02a|Farmer [[villager]]s no longer [[trading|sell]] arrows.|Fletcher villagers now sell 8–12 arrows for 1 [[emerald]].}}{{History|||snap=14w25a|An underwater arrow now loses all velocity after a few blocks and slowly falls.|A flaming arrow underwater now gets extinguished.}}{{History|||snap=14w26a|Fire arrows can now be used to detonate [[minecarts with TNT]].}}{{History||1.9|snap=15w31a|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow MC-84253.png|32px]] Added 14 new tipped arrows. Due to a bug<ref>{{bug|MC-84253}}</ref>, all tipped arrows except arrow of Splashing are black.|[[File:Spectral Arrow JE1.png|42px]] [[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows. They show [[mob]] and [[player]] outlines in their team color when hit. They have no texture when shot.}}{{History|||snap=15w31b|[[File:Spectral Arrow JE2.png|42px]] Spectral arrows now use their intended texture.<ref>{{bug|MC-82809}}</ref>}}{{History|||snap=15w32a|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] 13 tipped arrows now have the correct textures.}}{{History|||snap=15w33c|Added [[shield]]s; though they fully block [[damage]] from arrows, arrows still visually stick into the [[player]].}}{{History|||snap=15w37a|Arrows now ricochet off of [[shield]]s.}}{{History|||snap=15w44b|Added the initial method for obtaining tipped arrows, which lasted until snapshot [[16w06a]] – firing arrows into a [[lingering potion]] cloud.|[[File:Arrow of Luck JE1 BE1.png|32px]] Added the Arrow of [[Luck]].|[[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] [[File:Tipped Arrow Revision 1.png|32px]] Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory.|Add tipped arrows for all enhanced and extended potions|[[File:Tipped Arrow Revision 1.png|32px]] Arrow of Splashing has been added to the creative inventory.}}{{History|||snap=15w47b|Arrows now ricochet off of [[creative]] mode [[player]]s, whereas before they would pass straight through.}}{{History|||snap=15w49a|Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.|Tipped and spectral arrows are no longer affected by the [[Infinity]] [[enchanting|enchantment]].}}{{History|||snap=16w06a|Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a [[lingering potion]] cloud.}}{{History||1.10|snap=16w20a|Arrows of [[slowness]] may now drop from [[stray]]s when they are killed by a [[player]].}}{{History||1.11|snap=16w32a|The [[entity]] IDs have been changed from {{cd|Arrow}} and {{cd|SpectralArrow}} to {{cd|arrow}} and {{cd|spectral_arrow}}.|Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks.}}{{History|||snap=16w42a|Arrows now have a {{cd|crit}} tag that determines whether it deals [[critical hit|critical damage]].}}{{History||1.11|snap=16w39a|Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.<ref name="removed tipped arrow">https://bugs.mojang.com/browse/MC-92139</ref>}}{{History||1.11.1|snap=16w50a|The arrow [[entity]] now has a {{cd|Color}} integer tag, for displaying the custom [[potion]] color of a fired arrow item that has a {{cd|CustomPotionColor}} tag.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 262, 439 and 440.}}{{History|||snap=18w07a|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}{{History|||snap=18w14a|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}{{History||1.14|snap=18w43a|Arrows are now used as ammo for [[crossbow]]s.|Arrows can now break [[chorus flower]]s.|[[File:Uncraftable Tipped Arrow JE2.png|32px]] [[File:Arrow of Splashing JE2.png|32px]] [[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows has been changed.|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrows has been changed.}}{{History|||snap=18w47a|Arrows can now be generated inside of [[pillager outpost]] chests.}}{{History|||snap=18w50a|Arrows can now be found in chests in fletcher houses.}}{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] tipped arrows.}}{{History|||snap=19w13a|Any regular or tipped arrow can be obtained as a reward [[item]] from fletcher villagers when the [[player]] has the [[Hero of the Village]] status effect.‌}}{{History||1.14.1|snap=Pre-Release 2|Flaming arrows can now light [[campfire]]s.}}{{History||1.16|snap=20w16a|Arrows and spectral arrows now generate in[[bastion remnant]]chests.}}{{History||1.16.2|snap=20w28a|Spectral arrows can now be obtained through [[bartering]] with [[piglin]]s.}}{{History|||snap=20w30a|The average yield of spectral arrows from bastion remnant chests have been substantially increased.}}{{History||1.17|snap=21w11a|[[File:Spectral Arrow JE3.png|42px]] The texture of the spectral arrow is now have been changed.}}{{History|||snap=21w13a|The unused original texture of the arrow<ref>[[File:Arrow (texture) JE2.png|48px]] <code>/asset/minecraft/textures/entity/arrow.png</code></ref> have been removed.}}{{History||1.19.3|snap=22w43a|Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory.}}{{History||1.19.4|snap=Pre-release 3|[[File:Arrow of Night Vision JE3.png|32px]] [[File:Arrow of Invisibility JE3.png|32px]] [[File:Arrow of Leaping JE3.png|32px]] [[File:Arrow of Fire Resistance JE3.png|32px]] [[File:Arrow of Swiftness JE3.png|32px]] [[File:Arrow of Slowness JE3.png|32px]] [[File:Arrow of the Turtle Master JE3.png|32px]] [[File:Arrow of Water Breathing JE3.png|32px]] [[File:Arrow of Harming JE3.png|32px]] [[File:Arrow of Poison JE3.png|32px]] [[File:Arrow of Strength JE3.png|32px]] Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance.}}{{History||1.20|snap=23w12a|Wither [[effect]] particle colors have been adjusted to make them more distinguishable.|The arrow of [[Slow Falling]] has had its color tweaked to make it more distinguishable from the arrow of [[Invisibility]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Arrow (item) JE1 BE1.png|32px]] Added arrows. They are currently unobtainable and serve no purpose.}}{{History||v0.3.3|[[File:Arrow JE2 BE1.png|42px]] Arrows now serve as ammunition for bows.|Added skeletons, which drop arrows when they die.|Arrows are now craftable.}}{{History||v0.5.0|Arrows can now be obtained after activating the [[nether reactor]].}}{{History||v0.12.1|snap=build 1|Arrows on [[fire]] now set the [[entity|entities]] they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no [[enchantment]] to fire flaming arrows.|Arrows on fire can now ignite [[TNT]].|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.|Arrows are no longer available from the [[nether reactor]].}}{{History||v0.13.0|snap=build 1|Arrows now update [[sand]] and [[gravel]].}}{{History||v0.15.0|snap=build 1|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.|Tipped arrows are made by using [[cauldron]]s filled with [[potion]]s.|Arrows can now be found inside [[dispenser]]s in [[jungle temple]]s.}}{{History||v0.16.0|snap=build 4|[[File:Arrow of Decay BE1.png|32px]] Added the Arrow of [[Wither (status effect)|Decay]].|Arrows of Decay currently have a white pixelated texture.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Tipped arrows are now [[crafting|craftable]], but they can still be obtained by using [[cauldron]]s filled with [[potion]]s.}}{{History||1.0.4|snap=alpha 1.0.4.0|Arrows are now [[trading|sold]] by fletcher [[villager]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|The [[entity]] ID has been changed from {{cd|arrow.skeleton}} to {{cd|arrow}}.}}{{History|||snap=alpha 1.1.0.9|[[File:Arrow of Decay BE2.png|32px]] The texture of arrows of [[Wither (status effect)|Decay]] has been changed.}}{{History|bedrock}}{{History||1.5.0|snap=beta 1.5.0.4|[[File:Arrow of the Turtle Master JE1 BE1.png|32px]] Added the Arrow of the Turtle Master.}}{{History||1.6.0|snap=beta 1.6.0.5|[[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of [[Slow Falling]].}}{{History||1.8.0|snap=beta 1.8.0.10|Arrows can now be used as ammo for the new [[crossbow]]s.}}{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which [[drops|drop]] arrows upon [[death]].}}{{History|||snap=beta 1.9.0.2|Arrows and tipped arrows can now be used to craft [[fletching table]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.|Arrows can now be found in [[pillager outpost]] chests.|Arrows can now break [[chorus flower]]s.}}{{History||1.11.0|snap=beta 1.11.0.1|Arrows can now be found in [[village]] fletcher [[chest]]s.|Flaming arrows can now light [[campfire]]s.}}{{History|||snap=beta 1.11.0.4|Fletcher [[villager]]s now [[trading|sell]] 5 arrows for one [[emerald]].|Various regular tipped arrows can now be obtained via [[trading]] with fletcher villagers.}}{{History|||snap=beta 1.11.0.7|Arrow no longer can be used to craft [[fletching table]].}}{{History||1.12.0|snap=beta 1.12.0.3|Novice-level fletcher villagers now [[trading|sell]] 16 regular arrows instead of 5 arrows.}}{{History||1.16.0|snap=beta 1.16.0.51|Added [[piglin]]s, which [[drops|drop]] arrows upon [[death]].}}{{History|||snap=beta 1.16.0.57|Arrows now generate in[[bastion remnants]]chests.|Master-level fletcher villager now always offer 1 of 15 tipped arrows.|Piglins no longer drop arrows upon death.}}{{History||1.16.100|snap=beta 1.16.100.54|Arrows can now be obtained through [[bartering]].}}{{History||1.19.80|snap=beta 1.19.80.21|Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|wiiu=Patch 1|switch=1.0.1|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|An underwater arrow now loses all velocity after a few [[block]]s and slowly falls.|A flaming arrow underwater now gets extinguished.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] [[File:Arrow of Luck JE1 BE1.png|32px]] Added tipped arrows.|[[File:Spectral Arrow (item) JE1.png|32px]] Added spectral arrows.|Spectral arrows are currently unobtainable and do not any effects.}}{{History||xbox=TU57|xbone=CU49|ps=1.56|wiiu=Patch 27|switch=1.0.7|Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|[[File:Arrow of Decay BE2.png|32px]] [[File:Arrow of the Turtle Master JE1 BE1.png|32px]] [[File:Arrow of Slow Falling JE1 BE1.png|32px]] Added the Arrow of the [[Wither (status effect)|Decay]], Turtle Master, and [[Slow Falling]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Arrow of Night Vision JE2 BE2.png|32px]] [[File:Arrow of Invisibility JE2 BE2.png|32px]] [[File:Arrow of Leaping JE2 BE2.png|32px]] [[File:Arrow of Fire Resistance JE2 BE2.png|32px]] [[File:Arrow of Swiftness JE2 BE2.png|32px]] [[File:Arrow of Slowness JE2 BE2.png|32px]] [[File:Arrow of Water Breathing JE2 BE2.png|32px]] [[File:Arrow of Healing JE2 BE2.png|32px]] [[File:Arrow of Harming JE2 BE2.png|32px]] [[File:Arrow of Poison JE2 BE2.png|32px]] [[File:Arrow of Regeneration JE2 BE2.png|32px]] [[File:Arrow of Strength JE2 BE2.png|32px]] [[File:Arrow of Weakness JE2 BE2.png|32px]] [[File:Arrow of Luck JE2 BE2.png|32px]] [[File:Arrow of Decay BE3.png|32px]] [[File:Arrow of the Turtle Master JE2 BE2.png|32px]] [[File:Arrow of Slow Falling JE2 BE2.png|32px]] The [[item]] sprite textures of tipped arrows have been changed.|[[File:Spectral Arrow (item) JE2.png|32px]] The [[item]] sprite texture for spectral arrow has been changed.}}{{History|3ds}}{{History||0.1.0|[[File:Arrow JE2 BE1.png|42px]] [[File:Arrow (item) JE1 BE1.png|32px]] Added arrows.|[[File:Arrow of Night Vision JE1 BE1.png|32px]] [[File:Arrow of Invisibility JE1 BE1.png|32px]] [[File:Arrow of Leaping JE1 BE1.png|32px]] [[File:Arrow of Fire Resistance JE1 BE1.png|32px]] [[File:Arrow of Swiftness JE1 BE1.png|32px]] [[File:Arrow of Slowness JE1 BE1.png|32px]] [[File:Arrow of Water Breathing JE1 BE1.png|32px]] [[File:Arrow of Healing JE1 BE1.png|32px]] [[File:Arrow of Harming JE1 BE1.png|32px]] [[File:Arrow of Poison JE1 BE1.png|32px]] [[File:Arrow of Regeneration JE1 BE1.png|32px]] [[File:Arrow of Strength JE1 BE1.png|32px]] [[File:Arrow of Weakness JE1 BE1.png|32px]] Added tipped arrows.}}{{History||1.3.12|[[File:Arrow of Decay BE2.png|32px]] Added arrows of [[Wither (effect)|Decay]].}}{{History|foot}}Historical sounds:{| class="wikitable"! Sound! From! to! Pitch|-| {{sound||Arrow Old.ogg}}|?|?|?|}== Issues =={{issue list}}== Trivia ==* By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.* Arrows fired at [[Nether Portal]]s often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.* Arrows stuck in blocks vibrate upon a world reload.<ref>{{bug|MC-93992}} – "Arrow shakes when world loads" resolved as "Won't Fix"</ref>* Although [[enderman|endermen]] teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.* {{IN|bedrock}}, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.<ref>{{bug|MCPE-52904}}</ref>== Gallery =====Renders===<gallery>Arrow (item).png|ArrowSpectral Arrow (item) JE2.png|Spectral Arrow</gallery>;Tipped Arrows<gallery>Arrow of Splashing JE2.png|SplashingArrow of Night Vision.png|Night VisionArrow of Invisibility.png|InvisibilityArrow of Leaping.png|LeapingArrow of Fire Resistance.png|Fire ResistanceArrow of Swiftness.png|SwiftnessArrow of Slowness.png|SlownessArrow of the Turtle Master.png|Turtle MasterArrow of Water Breathing.png|Water BreathingArrow of Healing.png|HealingArrow of Harming.png|HarmingArrow of Poison.png|PoisonArrow of Regeneration.png|RegenerationArrow of Strength.png|StrengthArrow of Weakness.png|WeaknessArrow of Slow Falling.png|Slow FallingArrow of Luck.png|LuckArrow of Decay.png|DecayUncraftable Tipped Arrow JE2.png|Uncraftable</gallery>===Other Media===<gallery>Tipped Arrow Ultra High Resolution Screenshot.png|Teaser image from [[Searge]] showing tipped arrows.AllArrowTypes.png|All the arrow types present in [[Minecraft]].Custom arrows.png|Examples of custom arrow types using {{cmd|/give}}.Arrow in Sugar Cane.png|Some arrows stick into [[sugar cane]]s. This no longer works since Java Edition Beta 1.6.Arrow Burning.gif|An arrow caught on [[fire]].Flaming_stuck_spectral_arrow.png|A flaming spectral arrow stuck in a tree.arrows_in_player.png|Many arrows stuck in the player, seen through the [[inventory]] screen.Arrow Debugging.png|[[Searge]] with a bunch of arrows summoned above him.Inventory Tipped Arrows 1.jpg|Tipped arrows in the inventory.Inventory Tipped Arrows 2.jpg|Tipped arrows in the inventory.Inventory Tipped Arrows 3.jpg|Tipped arrows in the inventory.Inventory Tipped Arrows 4.jpg|Tipped arrows in the inventory.Tipped Arrow (empty texture) BE1.png|Unused old texture file for an empty tipped arrow on ''Bedrock Edition''.</gallery>== References =={{reflist}}{{Items}}{{Entities}}[[Category:Combat]][[Category:Renewable resources]][[de:Pfeil]][[es:Flecha]][[fr:Flèche]][[hu:Nyíl]][[it:Freccia]][[ja:矢]][[ko:화살]][[nl:Pijl]][[pl:Strzała]][[pt:Flecha]][[ru:Стрела]][[th:ลูกธนู]][[zh:箭]]</li></ul>
beta 1.2.0.2The 'bonus chest' option has been added, which can be toggled in World Options.
1.4.0
{{Extension DPL}}<ul><li>[[Gunpowder|Gunpowder]]<br/>{{Item| image = Gunpowder.png| stackable = Yes (64)| renewable = Yes}}'''Gunpowder''' is an item that is used for [[explosion]]-related recipes, and as an ingredient in potions.== Obtaining ===== Mob loot ======= Creepers ====[[Creeper]]s can drop 0-2 pieces of gunpowder upon death. [[Looting]] can increase this by one per level, with a maximum of 5 gunpowder.==== Ghasts ====[[Ghast]]s can drop 0-2 pieces of gunpowder upon death. Looting can increase this by one per level, with a maximum of 5 gunpowder.==== Witches ====[[Witch]]es can drop 0-6 pieces of gunpowder upon death. Looting can increase this by three per level, with a maximum of 15 gunpowder.<!--=== Crafting ==={{Crafting|showdescription=1|description= {{only|bedrock|education}}|Coal; Charcoal|Sulfur|Bone Meal|Output= Gunpowder, 3|type= Miscellaneous}}-->=== Trading ===<!--Wandering trader always offer one of the 5 item (one of them is gunpowder)-->[[Wandering trader]]s have {{frac|1|6}} chance to sell gunpowder for an [[emerald]].=== Chest loot ==={{LootChestItem|gunpowder}}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Brewing ingredient ==={{brewing |name=[[Splash Potion]] |showname=1 |Gunpowder |Splash Mundane Potion; Splash Potion of Healing; Splash Potion of Fire Resistance; Splash Potion of Harming; Splash Potion of Poison; Splash Potion of Regeneration; Splash Potion of Slowness; Splash Potion of Strength; Splash Potion of Swiftness; Splash Potion of Weakness; Splash Potion of Night Vision; Splash Potion of Invisibility; Splash Potion of Water Breathing; Splash Potion of Leaping |base=Any Potion}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Gunpowder|spritetype=item|nameid=gunpowder|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Gunpowder|spritetype=item|nameid=gunpowder|id=328|form=item|foot=1}}== History =={{History|java indev}}{{History||0.31|snap=20100130|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.|Gunpowder is a [[crafting]] ingredient for [[TNT]]. |Gunpowder can be [[drops|dropped]] by any [[mob]].}}{{History||20100219|Gunpowder now [[drops]] only from [[creeper]]s.}}{{History|java infdev}}{{History||20100625-2|Gunpowder can now be found in [[dungeon]] [[chest]]s.}}{{History|java alpha}}{{History||v1.2.0|snap=preview|Added [[ghast]]s, which [[drops|drop]] gunpowder upon [[death]].{{needs testing|was their gunpowder dropping present in the preview version, or added later on?|type=untestable}}}}{{History|java beta}}{{History||1.0|The item now has a display name: ''Sulphur''.}}{{History||1.3|''Sulphur'' has been renamed to ''Gunpowder''.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 4|Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}}{{History||1.2.1|snap=12w04a|[[Fire charge]]s are now [[crafting|crafted]] with gunpowder.}}{{History||1.4.2|snap=12w38b|[[Witch]]es may now [[drops|drop]] gunpowder.}}{{History||1.4.6|snap=12w49a|Gunpowder can now be used to craft a [[firework star]] and a [[firework rocket]].}}{{History||1.9|snap=15w44a|Gunpowder now generates in [[desert temple]] [[chest]]s.|The average yield of gunpowder in [[dungeon]] chests has now doubled.}}{{History||1.11|snap=16w39a|Gunpowder can now be found in [[woodland mansion]] chests.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 289.}}{{History|||snap=18w11a|Gunpowder can now generate in [[shipwreck]] [[chest]]s.}}{{History||1.14|snap=18w43a|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}{{History|||snap=19w05a|Added [[wandering trader]]s, which sell gunpowder.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}}{{History||1.20|snap=23w12a|The probability for the gunpowder to generate in [[suspicious sand]] in [[desert temple]]s has been changed from 1/7 to 1/8.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder. It is currently unobtainable and serves no purpose.}}{{History||v0.3.3|Gunpowder now drops from [[creeper]]s. It is still unobtainable due to creepers not yet spawning naturally.}}{{History||v0.4.0|Creepers now spawn naturally, making gunpowder obtainable in Survival mode.|Gunpowder can now be used to craft [[TNT]].}}{{History||v0.12.1|snap=build 1|Added gunpowder to the [[creative]] [[inventory]].|Gunpowder is now usable in [[brewing]] to create [[splash potion]]s.}}{{History||v0.13.0|snap=build 1|Gunpowder can now be found inside [[desert temple]] [[chest]]s.}}{{History||v0.14.0|snap=build 1|Gunpowder can now be dropped by [[witch]]es.}}{{History||v0.15.0|snap=build 1|Gunpowder can now be used to craft [[fire charge]]s.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|Gunpowder now generates inside [[woodland mansion]] [[chest]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Gunpowder can now be used to craft [[firework rocket]]s and [[firework star]]s.}}{{History||1.4.0|snap=beta 1.2.14.2|Gunpowder now generates inside [[shipwreck]] [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Gunpowder now drops when brushing [[suspicious sand]] in [[desert pyramid]]s.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gunpowder JE2 BE2.png|32px]] The texture of gunpowder has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Gunpowder JE1 BE1.png|32px]] Added gunpowder.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--gunpowder Taking Inventory: Gunpowder] – Minecraft.net on June 21, 2019{{Items}}[[Category:Recipe using Charcoal]][[cs:Střelný prach]][[de:Schwarzpulver]][[es:Pólvora]][[fr:Poudre à canon]][[hu:Puskapor]][[it:Polvere da sparo]][[ja:火薬]][[ko:화약]][[nl:Buskruit]][[pl:Proch]][[pt:Pólvora]][[ru:Порох]][[th:ดินปืน]][[tr:Barut]][[uk:Порох]][[zh:火药]][[Category:Renewable resources]][[Category:Brewing recipe]]</li><li>[[Recovery Compass|Recovery Compass]]<br/>{{About|the item used to point to the location of the player's last death|the item used to point to the world spawn or to a lodestone|Compass}}{{Item| image = Recovery Compass.gif| renewable = No| stackable = Yes (64)}}A '''recovery compass''' is an item used to point to the location of the [[Player|player's]] last death.== Obtaining ===== Crafting ==={{Crafting|A1= Echo Shard |B1= Echo Shard |C1= Echo Shard|A2= Echo Shard |B2= Compass |C2= Echo Shard|A3= Echo Shard |B3= Echo Shard |C3= Echo Shard|Output= Recovery Compass|type= Tool}}== Usage ==When held by a player, the recovery compass will point towards the spot where they previously died.The recovery compass will only work when it is held by a player who has previously died and is in the same dimension as their last death. Otherwise, it will spin around randomly.Like other items, the recovery compass itself will still drop when a player dies and the <code>keepInventory</code> [[game rule]] is not enabled.This item is useless on Hardcore mode, as once the player dies, the player cannot respawn.=== Enchantments ===A recovery compass can receive the following [[enchantment]]s:{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Curse of Vanishing]]{{only|bedrock|short=1}}|I|{{Inventory slot|Anvil}}|-|}== Data values =={{Missing information|section|data values for Bedrock Edition|type=data}}=== ID ===[[Java Edition|''Java Edition'']]:{{ID table|edition=java|displayname=Recovery Compass|nameid=recovery_compass|translationkey=item.minecraft.recovery_compass|generatetranslationkeys=y|showforms=y|spritetype=item|form=item|foot=1}}==History=={{History|java}}{{History||1.19|snap=22w14a|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|||snap=22w15a|Recovery compasses can no longer be used on [[lodestone]]s and can no longer be enchanted with [[Curse of Vanishing]].}}{{History|bedrock}}{{History||1.19.0|snap=beta 1.19.0.24|[[File:Recovery Compass JE1 BE1.gif|32px]] Added recovery compasses.}}{{History|foot}}==Issues=={{issue list}}==Gallery==<gallery>File:Recovery Compass In An Item Frame.jpg|Recovery Compass.<ref>{{tweet|kingbdogz|1511751971673419782|Tell us what you think of the new Recovery Compass! We're hoping it improves how rewarding it feels to obtain Ancient City loot. Despite that, how do you feel about it? Will you use it? If so, how? What situations would you use it instead of just trying to remember?|April 6, 2022}}</ref></gallery>==References=={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--recovery-compass Taking Inventory:Recovery Compass] – Minecraft.net on January 19, 2023{{Items}}[[Category:Tools]][[Category:Non-renewable resources]][[de:Bergungskompass]][[es:Brújula de recuperación]][[fr:Boussole de récupération]][[ja:リカバリーコンパス]][[pl:Kompas powrotny]][[pt:Bússola de retomada]][[ru:Компас восстановления]][[th:เข็มทิศกู้คืน]][[uk:Компас відновлення]][[zh:追溯指针]]</li></ul>
beta 1.2.14.2Chests can now naturally generate in shipwrecks.
Chests now generate as buried treasure structures.
beta 1.2.20.1Chests now naturally generate in underwater ruins.
1.10.0
{{Extension DPL}}<ul><li>[[Mushroom Stew|Mushroom Stew]]<br/>{{Item| title = Mushroom Stew| image = Mushroom Stew.png| renewable = Yes| heals = {{hunger|6}}| stackable = No}}'''Mushroom stew''' is a [[food]] item.== Obtaining ===== Harvesting ===Mushroom stew can be obtained by “milking” a [[mooshroom]] with an empty [[bowl]]. This is accomplished by {{Control|using}} a bowl on a mooshroom. The bowl gets replaced by the mushroom stew item. There is no cooldown for doing so.If a stack of more than one bowl is used on a mooshroom, only one bowl is consumed, and the mushroom stew goes into an empty inventory slot, or is dropped if the player's inventory is full.=== Crafting ==={{Crafting|Red Mushroom|Brown Mushroom|Bowl|Output= Mushroom Stew|type= Foodstuff}}== Usage ===== Food ==={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat mushroom stew, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]].The bowl is returned to the player empty after the mushroom stew has been eaten, and can be reused to craft more, similarly to [[Rabbit Stew|rabbit stew]] and [[Beetroot Soup|beetroot soup]].== Sounds ===== Generic ==={{Sound table/Entity/Food}}=== Unique ==={{Edition|Java}}:{{Sound table|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|subtitle=Mooshroom gets milked |source=neutral|description=When a mooshroom is milked with a bowl|id=entity.mooshroom.milk|translationkey=subtitles.entity.mooshroom.milk|volume=1.0|pitch=''varies'' <ref group=sound name=milkpitch>Can be 1.0, 0.9, or 1.1 for each sound</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Mooshroom milk1.ogg|sound2=Mooshroom milk2.ogg|sound3=Mooshroom milk3.ogg|subtitle=Mooshroom gets milked |source=Friendly Creatures|description=When a mooshroom is milked with a bowl|id=mob.mooshroom.suspicious_milk|volume=1.0/0.9/1.1|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Mushroom Stew|spritetype=item|nameid=mushroom_stew|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Mushroom Stew|spritetype=item|nameid=mushroom_stew|id=260|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java indev}}{{History||0.31|snap=20100130|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.|Restores {{hp|8}} [[health]].}}{{History||20100206|Mushroom stew now restores {{hp|10}} health.}}{{History|java beta}}{{History||1.6|snap=Test Build 3|[[Mushroom]] spreading mechanic added, making mushroom stew [[renewable]].}}{{History||1.8|snap=Pre-release|Now restores {{hunger|8}} [[hunger]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|More fungi sources have now been introduced with the addition of the [[Mushroom Fields|mushroom biome]]. |A [[mooshroom]] can now be "milked" with a [[bowl]] to obtain mushroom stew.}}{{History|||snap=Beta 1.9 Prerelease 3|Mushroom stew can now be crafted in the [[2×2 crafting grid]] in the [[inventory]]. Previously, the crafting recipe was shaped, now it's shapeless.}}{{History||1.2.5|snap=release|The [[player]] milking a [[mooshroom]] with a stack of [[bowl]]s no longer results in receiving back a single bowl of mushroom stew.}}{{History||1.4.2|snap=?|Mushroom stew now restores {{Hunger|6}} instead of {{Hunger|8}}.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 282.}}{{History||1.14|snap=18w43a|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}{{History||1.16|snap=Pre-release 1|Mooshrooms can now be milked for mushroom stew in Creative mode.<ref>{{Cite bug|MC|90969|Cannot get mushroom stew from mooshrooms / milk from cows in creative mode|date=October 19, 2015}}</ref>}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}{{History||v0.5.0|Mushroom stew now restores {{hp|8}} instead of {{hp|4}}.}}{{History||v0.9.0|snap=build 1|A mooshroom can now be "milked" with a [[bowl]] to obtain mushroom stew.}}{{History||v0.12.1|snap=build 1|Mushroom stew now restores [[hunger]] instead of [[health]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|switch=1.0.1|wiiu=Patch 1|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Mushroom Stew JE2 BE2.png|32px]] The texture of mushroom stew has now been changed.}}{{History|new3ds}}{{History||0.1.0|[[File:Mushroom Stew JE1 BE1.png|32px]] Added mushroom stew.}}{{History|foot}}== Issues =={{Issue list}}== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--mushroom-stew Taking Inventory: Mushroom Stew] – Minecraft.net on September 1, 2022{{items}}[[de:Pilzsuppe]][[es:Estofado de champiñones]][[fr:Soupe de champignons]][[hu:Gombaragu]][[ja:キノコシチュー]][[ko:버섯 스튜]][[nl:Paddenstoelenstoofpot]][[pl:Zupa grzybowa]][[pt:Ensopado de cogumelos]][[ru:Тушёные грибы]][[zh:蘑菇煲]][[Category:Food]][[Category:Renewable resources]]<references /></li><li>[[Head|Head]]<br/>{{Block| image = <gallery>Skeleton Skull.png | SkeletonWither Skeleton Skull.png | Wither Skeleton Player Head.png | PlayerZombie Head.png| ZombieCreeper Head.png | CreeperDragon Head.png | DragonPiglin Head.png | Piglin</gallery>| transparent = Yes| light = No| tool = any| renewable = * '''Skeleton, Wither Skeleton, Zombie, Creeper, Piglin:''' * Yes* '''Dragon, Player:'''* No| stackable = Yes (64)| flammable = No| lavasusceptible = No| rarity = Uncommon}}A '''head''' or '''skull''' is a [[block]] modeled after the head of a specific [[entity]]. There are seven types of heads: [[player]] ([[Steve]]'s head by default), [[zombie]], [[skeleton]], [[wither skeleton]], [[creeper]], [[piglin]], and [[dragon]].== Obtaining ===== Breaking ===A mob head can be mined using any item,<ref>{{bug|MC-192905||Heads & Skulls have no assigned tool}}</ref> and drops itself when broken.{{breaking row|horizontal=1|Mob Head|sprite=Heads}}If a head is pushed by a [[piston]] or comes in contact with [[water]] or [[lava]], it breaks off as an [[item (entity)|item]].When destroyed by an [[explosion]], the head ''always'' drops as an item.===Natural generation===Dragon heads generate on [[end ships]] found in [[End City|end cities]].Skeleton skulls can generate in [[ancient cities]], which sometimes generate in the [[deep dark]].=== Mob loot ===A [[wither skeleton]] has a 2.5% chance of dropping a wither skeleton skull when killed by a player or a tamed [[wolf]]. The chance is increased by 1% per level of [[Looting]], for a maximum of 5.5% with Looting III. {{IN|bedrock}}, the chance is increased by 2% per level of [[Looting]], for a maximum of 8.5% with Looting III.[[Skeleton]], [[wither skeleton]], [[zombie]], [[creeper]] and [[piglin]] heads are always dropped by the respective mob if it dies due to a [[charged creeper]]'s explosion. {{IN|bedrock}}, if multiple mobs are killed by the same charged creeper, all of them drop their heads, however {{in|java}} only one mob selected at random drops its head.<ref>{{bug|MC-63534|||WAI}}</ref> If an [[ender dragon]] or a [[player]] is killed by a charged creeper, it does not drop its head.<ref name=":0">{{bug|MC-132933|||WAI}}</ref>==Usage =====Decoration===Mob heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to [[sign]]s. They can be placed on top of, or beside each other by shift clicking.When placed and powered by redstone, the piglin and dragon heads plays an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or [[armor stand]] (note: the animation does not play if the <code>NoGravity</code> tag is set to 1)=== Wearing ==={{See also|#Renders}}The player can wear heads, similarly to [[pumpkin]]s or helmets. This overlays the second layer of the player's [[skin]].====Disguise====Wearing the corresponding mob head reduces the detection range for [[skeleton]]s (but not [[wither skeleton]]s), [[creeper]]s, [[zombie]]s, and [[piglin]]s to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from [[sneaking]] and from the [[Invisibility]] status effect.{{IN|bedrock}}, wearing any mob head or carved pumpkin makes the player invisible to other players on a locator [[map]].=== Withers==={{FakeImage|{{BlockGrid|scale=2|w=Wither Skeleton Skull|s=Soul Sand|www|sss| s }}|Wither build configuration}}[[Wither]]s can be spawned by placing soul sand or soul soil in a T shape, and putting 3 wither skeleton skulls on top of the T. The T can be horizontal or vertical. The last block placed must be one of the three wither skeleton skulls. A dispenser can also create a wither, by placing the final skull onto soul sand directly in front of and below it.===Dispensers===A [[dispenser]] can equip a mob head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.[[Dispenser]]s can also complete the construction of a wither.=== Crafting ingredient==={{crafting usage|Wither Skeleton Skull,Creeper Head|continue=1}}{{Crafting |ignoreusage=1 |ingredients=Any '''Mob head''' +<br>[[Gunpowder]] +<br>Any [[Dye]] |Gunpowder |Wither Skeleton Skull;Skeleton Skull;Zombie Head;Head;Creeper Head;Dragon Head;Player Head |Matching Dye |Output= Matching Firework Star |description=Forms Creeper shape |foot=1}}===Enchantments===Mob heads can receive the following enchantments, but only through an [[anvil]].{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Curse of Binding]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|-|}=== Note blocks ===Placing a head above a [[note block]] causes the note block to play the corresponding mob's {{cd|ambient}} sound when activated. The only exception is the creeper head; as creepers don't make {{cd|ambient}} sounds, the note block plays the {{cd|primed}} (hissing) sound instead.The block below the note block does not affect the mob sound it creates.==Player skins=={{exclusive|java|section=1}}Human heads have an extra usage for map makers, they can be given [[Chunk format#Entity Format|NBT data]] so that they appear with the skin of any ''Minecraft'' account. This means if a player knows that a specific account has a head that is desired to display, the NBT data can be edited to make it appear.The command to give the player a head with the skin of another player is {{cmd|give @s minecraft:player_head{SkullOwner:"<''PlayerName''>"} }}. Commonly, this kind of head is called a custom head. Another command to give the player a head with another player's skin is {{cmd|give @s minecraft:player_head{SkullOwner:{Id:"<''PlayerUUID''>",Properties:{textures:[{Value:"<''SkinURL''>"}]} } } }}. ''SkinURL'' is a string encoded in [https://en.wikipedia.org/wiki/Base64 Base64] containing the URL of the player's skin.<ref>Example: {"textures":{"SKIN":{"url":"<nowiki>http://textures.minecraft.net/texture/292009a4925b58f02c77dadc3ecef07ea4c7472f64e0fdc32ce5522489362680"}}}</ref> A player head saves the skin of the player from the time it was created, meaning if the player changes their skin, the head still displays the original texture.<ref>{{tweet|Dinnerbone|464414369452142592|Skulls are a snapshot of the skin as it was made; just change your skin, make a skull, and change your skin back. That's intended behaviour.|May 8, 2014}}</ref>Note that it is therefore necessary to be connected to the internet to load the texture of a skin, whatever the property used.When they are loaded for the first time by the client, the skins textures are cached in {{code|[[.minecraft]]\assets\skins\(subfolders)\(files)}}.If the client does not have access to the internet when it first loads, the player's head displays a regular head (Steve's skin) which is also cached.Afterwards, even if the client reconnects to the internet, in order to display the skin correctly, it is necessary to clear the cache manually by deleting the recently created files in {{code|[[.minecraft]]\assets\skins\(subfolder)}}, then restarting the game.When NBT-customized heads (with names and lores) are placed on the ground, they lose their names and given lores upon picking up. Therefore, using Ctrl + {{ctrl|pick block}} on a custom player head gives the player a head that still retains its textures, but with no lores and its name is reset to either {{code|[PlayerName]'s Head}} (heads obtained by MHF-Marc's Head Format or existing players in the world) or {{code|Player Head}} (heads obtained by using skin URLs).=== Marc's Head Format===[[File:Allmobheads.png|thumb|right|Most of the MHF mob heads provided.]]{{exclusive|Java|section=1}}[[Marc Watson]] created a number of accounts with specific skins so map makers could use common heads without the risk of someone changing their skins.<ref>{{reddit|1m0itx/twitter_marc_irl_mapmakers_would_it_be_useful|cc4m1cq|I'm here to make it so that people don't have to worry about having a consistent account whose skin might change.|Marc_IRL|September 9, 2013}}</ref> Nowadays, since heads do not update the skin if a player changes their skin, this is not something map-makers need to worry about, though these skins are still useful. These accounts have names in the format <code>MHF_<''Name''></code>, for example <code>MHF_PigZombie</code> is the name of a ''Minecraft'' user with a [[zombified piglin]] head. MHF stands for "Marc's Head Format".<ref>{{tweet|Marc_IRL|377453670410891264|head format. I needed to pick a prefix that was short and not already taken by other usernames.|September 10, 2013}}</ref> There are also a few blocks and "bonus" heads, for more variety. These player heads have not been updated in compliance with the [[Texture Update]], and are outdated.Because these are names of player accounts, these heads are obtained or placed using the <code>SkullOwner</code> tag, for instance: {{cmd|/give @s minecraft:player_head{SkullOwner:"MHF_''<Name>''"}<nowiki />}}.The following names/heads have been made available:<ref>{{tweet|Marc_IRL|542330244473311232|For those following the MHF list, I have presents for you. Full list of accounts I've made: http://pastebin.com/5mug6EBu|December 9, 2014}}</ref> <!--DO NOT add ANY skull to this list without a source that it is made by Mojang; unsourced additions will be reverted!In particular:* MHF_Apple, MHF_Wither and MHF_Tree are not made by Mojang, see {{tweet|Marc_IRL|542599419678707714}} and {{tweet|Marc_IRL|590522239616954369}}* MHF_Guardian is unofficial, see http://redd.it/3439u0-->;Mobs<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">*{{InvSprite|MHF Alex}} MHF_Alex*{{InvSprite|MHF Blaze}} MHF_Blaze*{{InvSprite|MHF CaveSpider}} MHF_CaveSpider*{{InvSprite|MHF Chicken}} MHF_Chicken*{{InvSprite|MHF Cow}} MHF_Cow*{{InvSprite|MHF Creeper}} MHF_Creeper*{{InvSprite|MHF Enderman}} MHF_Enderman*{{InvSprite|MHF Ghast}} MHF_Ghast*{{InvSprite|MHF Golem}} MHF_Golem*{{InvSprite|MHF Herobrine}} MHF_Herobrine*{{InvSprite|MHF LavaSlime}} MHF_LavaSlime*{{InvSprite|MHF MushroomCow}} MHF_MushroomCow*{{InvSprite|MHF Ocelot}} MHF_Ocelot*{{InvSprite|MHF Pig}} MHF_Pig*{{InvSprite|MHF PigZombie}} MHF_PigZombie*{{InvSprite|MHF Sheep}} MHF_Sheep*{{InvSprite|MHF Skeleton}} MHF_Skeleton*{{InvSprite|MHF Slime}} MHF_Slime*{{InvSprite|MHF Spider}} MHF_Spider*{{InvSprite|MHF Squid}} MHF_Squid*{{InvSprite|MHF Steve}} MHF_Steve*{{InvSprite|MHF Villager}} MHF_Villager*{{InvSprite|MHF WSkeleton}} MHF_WSkeleton*{{InvSprite|MHF Zombie}} MHF_Zombie</div>;Blocks<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">*{{InvSprite|MHF Cactus}} MHF_Cactus*{{InvSprite|MHF Cake}} MHF_Cake*{{InvSprite|MHF Chest}} MHF_Chest*{{InvSprite|MHF CoconutB}} MHF_CoconutB*{{InvSprite|MHF CoconutG}} MHF_CoconutG*{{InvSprite|MHF Melon}} MHF_Melon*{{InvSprite|MHF OakLog}} MHF_OakLog*{{InvSprite|MHF Present1}} MHF_Present1*{{InvSprite|MHF Present2}} MHF_Present2*{{InvSprite|MHF Pumpkin}} MHF_Pumpkin*{{InvSprite|MHF TNT}} MHF_TNT*{{InvSprite|MHF TNT2}} MHF_TNT2</div>;Bonus<div class="list-style-none" style="-moz-column-width:15em;-webkit-column-width:15em;column-width:15em">*{{InvSprite|MHF ArrowUp}} MHF_ArrowUp*{{InvSprite|MHF ArrowDown}} MHF_ArrowDown*{{InvSprite|MHF ArrowLeft}} MHF_ArrowLeft*{{InvSprite|MHF ArrowRight}} MHF_ArrowRight*{{InvSprite|MHF Exclamation}} MHF_Exclamation*{{InvSprite|MHF Question}} MHF_Question</div>==Sounds=====Generic==={{Sound table/Block/Stone}}===Unique==={{Edition|Java}}:{{Sound table|sound=Zombie idle1.ogg|sound2=Zombie idle2.ogg|sound3=Zombie idle3.ogg|subtitle=Zombie groans|source=record|description=When a zombie head is played using a note block|id=block.note_block.imitate.zombie|translationkey=subtitles.entity.zombie.ambient|volume=3.0|pitch=1.0|distance=16}}{{Sound table|sound=Skeleton idle1.ogg|sound2=Skeleton idle2.ogg|sound3=Skeleton idle3.ogg|subtitle=Skeleton rattles|source=record|description=When a skeleton skull is played using a note block|id=block.note_block.imitate.skeleton|translationkey=subtitles.entity.skeleton.ambient|volume=3.0|pitch=1.0|distance=16}}{{Sound table|sound=Creeper fuse.ogg|subtitle=Creeper hisses|source=record|description=When a creeper head is played using a note block|id=block.note_block.imitate.creeper|translationkey=subtitles.entity.creeper.primed|volume=3.0|pitch=0.5|distance=16}}{{Sound table|sound=Ender dragon idle1.ogg|sound2=Ender dragon idle2.ogg|sound3=Ender dragon idle3.ogg|sound4=Ender dragon idle4.ogg|subtitle=Dragon roars|source=record|description=When an ender dragon head is played using a note block|id=block.note_block.imitate.ender_dragon|translationkey=subtitles.entity.ender_dragon.ambient|volume=3.0|pitch=1.0|distance=16}}{{Sound table|sound=Wither skeleton idle1.ogg|sound2=Wither skeleton idle2.ogg|sound3=Wither skeleton idle3.ogg|subtitle=Wither Skeleton rattles|source=record|description=When a wither skeleton skull is played using a note block|id=block.note_block.imitate.wither_skeleton|translationkey=subtitles.entity.wither_skeleton.ambient|volume=3.0|pitch=1.0|distance=16}}{{Sound table|sound=Piglin idle1.ogg|sound2=Piglin idle2.ogg|sound3=Piglin idle3.ogg|sound4=Piglin idle4.ogg|sound5=Piglin idle5.ogg|subtitle=Piglin snorts|source=record|description=When a piglin head is played using a note block|id=block.note_block.imitate.piglin|translationkey=subtitles.entity.piglin.ambient|volume=1.98|pitch=1.0|distance=16}}{{Sound table|sound=Equip generic1.ogg|sound2=Equip generic2.ogg|sound3=Equip generic3.ogg|sound4=Equip generic4.ogg|sound5=Equip generic5.ogg|sound6=Equip generic6.ogg|subtitle=Gear equips|source=player|description=When a carved pumpkin is equipped|id=item.armor.equip_generic|translationkey=subtitles.item.armor.equip|volume=1.0|pitch=1.0|distance=16|foot=1}}<!--volumes and pitches seem to be approximately v=0.9 p=0.84, but those values are approximate and are not in the files. They are probably inside of the code.-->{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Zombie idle1.ogg|sound2=Zombie idle2.ogg|sound3=Zombie idle3.ogg|source=record|description=When a zombie head is played using a note block|id=note.zombie|pitch=0.84 <ref group=sound name=pitch>Actually equal to <math>\frac{1}{\sqrt[4]{2}}</math>, which is about 0.8409</ref>}}{{Sound table|sound=Skeleton step1.ogg|sound2=Skeleton step2.ogg|sound3=Skeleton step3.ogg|sound4=Skeleton step4.ogg|source=record|description=When a skeleton skull is played using a note block<wbr><ref group=sound name=skeletoncreeper>{{Bug|MCPE-164530}}</ref>|id=note.skeleton|pitch=0.84 <ref group=sound name=pitch/>}}{{Sound table|sound=Fuse.ogg|source=record|description=When a creeper head is played using a note block<wbr><ref group=sound name=skeletoncreeper/>|id=note.creeper|pitch=0.84 <ref group=sound name=pitch/>}}{{Sound table|sound=Ender dragon idle1.ogg|sound2=Ender dragon idle2.ogg|sound3=Ender dragon idle3.ogg|sound4=Ender dragon idle4.ogg|source=record|description=When a dragon head is played using a note block|id=note.enderdragon|pitch=0.84 <ref group=sound name=pitch/>}}{{Sound table|sound=Skeleton step1.ogg|sound2=Skeleton step2.ogg|sound3=Skeleton step3.ogg|sound4=Skeleton step4.ogg|source=record|description=When a wither skeleton skull is played using a note block<wbr>{{Until|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>|id=note.witherskeleton|pitch=0.84 <ref group=sound name=pitch/>}}{{Sound table|sound=Wither skeleton step1.ogg|sound2=Wither skeleton step2.ogg|sound3=Wither skeleton step3.ogg|sound4=Wither skeleton step4.ogg|source=record|description=When a wither skeleton skull is played using a note block<wbr>{{Upcoming|BE 1.20.40}}<wbr><ref group=sound name=skeletoncreeper/>|id=note.witherskeleton|pitch=0.84 <ref group=sound name=pitch/>}}{{Sound table|sound=Piglin angry1.ogg|sound2=Piglin angry2.ogg|sound3=Piglin angry3.ogg|sound4=Piglin angry4.ogg|source=record|description=When a piglin head is played using a note block<wbr><ref group=sound>{{Bug|MCPE-164710}}</ref>|id=note.piglin|pitch=0.84 <ref group=sound name=pitch/>}}{{Sound table|sound=Equip generic1.ogg|sound2=Equip generic2.ogg|sound3=Equip generic3.ogg|sound4=Equip generic4.ogg|sound5=Equip generic5.ogg|sound6=Equip generic6.ogg|source=player|description=When a carved pumpkin is equipped|id=armor.equip_generic|volume=1.0|pitch=1.0|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Skeleton Skull|spritetype=block|nameid=skeleton_skull}}{{ID table|displayname=Wither Skeleton Skull|spritetype=block|nameid=wither_skeleton_skull}}{{ID table|displayname=Zombie Head|spritetype=block|nameid=zombie_head}}{{ID table|displayname=Player Head|spritetype=block|nameid=player_head}}{{ID table|displayname=Creeper Head|spritetype=block|nameid=creeper_head}}{{ID table|displayname=Dragon Head|spritetype=block|nameid=dragon_head}}{{ID table|displayname=Piglin Head|spritetype=block|nameid=piglin_head}}{{ID table|displayname=Skeleton Wall Skull|spritetype=block|nameid=skeleton_wall_skull|form=block}}{{ID table|displayname=Wither Skeleton Wall Skull|spritetype=block|nameid=wither_skeleton_wall_skull|form=block}}{{ID table|displayname=Zombie Wall Head|spritetype=block|nameid=zombie_wall_head|form=block}}{{ID table|displayname=Player Wall Head|spritetype=block|nameid=player_wall_head|form=block}}{{ID table|displayname=Creeper Wall Head|spritetype=block|nameid=creeper_wall_head|form=block}}{{ID table|displayname=Dragon Wall Head|spritetype=block|nameid=dragon_wall_head|form=block}}{{ID table|displayname=Piglin Wall Head|spritetype=block|nameid=piglin_wall_head|foot=1}}{{ID table|displayname=Block entity|spritename=heads|spritetype=block|nameid=skull|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Head|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Block|spritename=skulls|spritetype=block|nameid=skull|id=144|form=block|itemform=item.skull|translationkey=-}}{{ID table|displayname=Item|spritename=skulls|spritetype=item|nameid=skull|id=516|form=item|translationkey=item.skull.skeleton.name, item.skull.wither.name, item.skull.zombie.name, item.skull.char.name, item.skull.creeper.name, item.skull.dragon.name, item.skull.piglin.name|foot=1}}{{ID table|notnamespaced=y|displayname=Block entity|spritename=heads|spritetype=block|nameid=Skull|foot=1}}===Metadata==={{see also|Data values}}{{IN|bedrock}}, mob heads use the following data values:{{/DV}}===Item data==={{el|java}}:{{main|Player.dat format}}Player heads use item NBT to save the owner.<div class="treeview">* {{nbt|compound|tag}}: The item's '''tag''' tag.{{:Player.dat_format/Player Heads}}</div>{{el|bedrock}}::{{IN|bedrock}}, heads have no additional item tag.:See [[Bedrock Edition level format/Item format]].===Block states==={{see also|Block states}}{{/BS}}===Block data===A mob head has a block entity associated with it that holds additional data about the block.{{el|java}}:{{see also|Block entity format}}{{/BE}}{{el|bedrock}}::See [[Bedrock Edition level format/Block entity format]].== Achievements=={{load achievements|Camouflage;The Beginning?}}==Advancements=={{load advancements|Spooky Scary Skeleton;Withering Heights}}==History==''For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see [[/Asset history]]''{{History|java}}{{History||August 28, 2012|link={{tweet|jeb|240383066831462401}}|[[Jeb]] released images of the skeleton head, hinting of more types to come.}}{{History||PAX 2012|link={{ytl|IqciEbjYd-I|t=03m21s}}|At [[wikipedia:PAX (event)|PAX]], [[Dinnerbone]] revealed that there would be rare [[drops]] of these [[mob]]s.<ref>http://www.twitch.tv/pax2/b/330745811 (at 3:59:00)</ref>}}{{History||1.4.2|snap=12w36a|[[File:Skeleton Skull (item) JE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1.png|32px]] [[File:Zombie Head (item) JE1.png|32px]] [[File:Player Head (item) JE1.png|32px]] [[File:Creeper Head (item) JE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.|Wither skeleton skulls are rarely [[drops|dropped]] by the [[wither skeleton]] upon [[death]] (2.5% chance), while the other four are obtainable only from the [[creative]] [[inventory]].}}{{History|||snap=12w37a|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Changed item textures.|Added as a hidden and disabled feature, player heads can now have the [[skin]] of a specific [[player]]. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.<ref name="en_US 12w21">Snapshot 12w37a {{cd|lang/en_US.lang}}: <code>item.skull.player.name=%s's Head</code></ref> |Player heads do not [[drops|drop]] in vanilla, but mapmakers/modders/etc. can make them by adding an [[NBT format|NBT]] string tag <code>{"SkullOwner":"''player_name''"}</code> on the skull [[item]]s.<ref name="playerheads">{{reddit|zxn7u/its_apparently_my_cakeday_so_lets_cash_in_this}}</ref>}}{{History||November 7, 2012|link=https://www.reddit.com/r/minecraftsuggestions/comments/12qtbz/killing_other_players_with_a_sword_should_drop/c6xqpym/?context=3|[[Jeb]] states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for [[Minecraft]], so it's better suited for a plugin or mod."}}{{History||1.4.6|snap=12w49a|Any kind of [[mob]] head can now be used to [[crafting|craft]] a [[firework star]] with [[creeper]]-face effect.}}{{History||1.7.2|snap=13w36a|Custom heads can now be obtained without third party programs via {{cmd|give}}.}}{{History||1.8|snap=14w03a|Player heads now show the [[skin]]'s hat layer (this also works when a [[mob]]/player wears the head).}}{{History|||snap=14w29a|Heads now display a cracking animation.}}{{History|||snap=14w30a|[[File:Skeleton Skull (item) JE2.png|32px]] [[File:Wither Skeleton Skull (item) JE2.png|32px]] [[File:Zombie Head (item) JE2.png|32px]] [[File:Player Head (item) JE2.png|32px]] [[File:Creeper Head (item) JE2.png|32px]] Player and mob heads in [[inventory|inventories]] and held by mobs/players now display as [[block]]s. |Skulls worn by [[mob]]s and [[player]]s are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.|Skeleton, zombie, and creeper heads are now available in [[survival]]. The player can obtain them by killing the appropriate mob with a charged [[creeper]].|Creeper heads and wither skeleton skulls are now used in [[crafting]] specific [[banner]] patterns.}}{{History|||snap=14w30b|A single charged creeper explosion no longer yields more than one [[mob]] head. The mob head that drops is chosen randomly.}}{{History||1.8.4|snap=release|For security reasons, custom heads can now have textures only from [[mojang.com]] and [[minecraft.net]].}}{{History||1.9|snap=15w31a|[[File:Dragon Head (8) JE2.png|32px]] Added dragon heads.|Dragon heads are currently available only in [[creative]] mode.|[[Mob]] heads now appear larger in the [[inventory]].}}{{History|||snap=15w32a|Creeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.}}{{History|||snap=15w32c|Dragon heads now generate on [[end ship]]s, meaning they are now obtainable in [[survival]].}}{{History|||snap=15w33c|The disguise that is given by mob heads now reduces detection range to 37.5% of normal.}}{{History|||snap=15w36a|The disguise that is given by mob heads now reduces detection range to 50% of normal again.}}{{History|||snap=15w39a|[[Dispenser]]s can now equip mob heads onto [[player]]s, [[mob]]s and [[armor stand]]s.}}{{History||1.13|snap=17w47a|The ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.|<code>skeleton_skull</code>, <code>wither_skeleton_skull</code>, <code>player_head</code>, <code>zombie_head</code>, <code>creeper_head</code> and <code>dragon_head</code> are now available as [[item]]s and placed [[block]]s with a <code>rotation</code> block state of 0-15.|<code>skeleton_wall_skull</code>, <code>wither_skeleton_wall_skull</code>, <code>player_wall_head</code>, <code>zombie_wall_head</code>, <code>creeper_wall_head</code> and <code>dragon_wall_head</code> are available only as placed blocks with a <code>facing</code> block state of north, south, east or west.|Prior to [[1.13/Flattening|''The Flattening'']], this [[block]]'s numeral ID was 144, and the [[item]]'s 397.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Skeleton skulls now generate as part of [[ancient cities]].}}{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Java Edition 1.20]] on the Minecraft website.}}{{History||1.19.3|snap=22w45a|[[File:Player Head (8) JE5.png|32px]] The texture of the player head has been changed.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w46a|[[File:Piglin Head (8) JE1.png|32px]] Added piglin heads behind the [[Java Edition 1.20|Update 1.20 experimental datapack]].}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w03a|Heads can now be placed on top of note blocks without sneaking.}}<!-- {{History||1.19.4|snap=23w05a|Heads can now be swapped by let [[helmet]]s {{ctrl|using}} in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}{{History||?|Head can now be swapped in [[armor stand]]s by {{ctrl|using}} them/[[helmet]]s/[[carved pumpkin]]s in the armor stand's slot.}}RE-ADD WHEN THE WORDING IS BETTER -->{{History||1.20|snap=23w12a|Piglin heads are now available without using the "Update 1.20" experimental datapack.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads. |The skeleton, wither skeleton, zombie, player and creeper heads use the [[Java Edition|Java]] textures prior to [[Java Edition 14w30a|14w30a]].}} {{History||v0.14.0|snap=build 1|Mob heads can now be worn as armor.}}{{History||v0.16.0|snap=build 4|Wither skeleton skulls can now be used to spawn the [[wither]].}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads. |Dragon heads use a two-dimensional sprite, unlike [[Java Edition|Java]] does.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Mob heads can now be used to craft [[firework star]]s.|Creeper heads and wither skeleton skulls are now used to [[crafting|craft]] specific patterns on [[banner]]s.}}{{History|||snap=beta 1.2.0.11|[[File:Skeleton Skull (item) BE2.png|32px]] [[File:Wither Skeleton Skull (item) BE2.png|32px]] [[File:Zombie Head (item) BE2.png|32px]] [[File:Head (item) BE2.png|32px]] [[File:Creeper Head (item) BE2.png|32px]] [[File:Dragon Head (item) BE2.png|32px]] [[Player]] and [[mob]] heads in [[inventory|inventories]] and when held by mobs/players now display as [[block]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Wither skeleton skulls and creeper heads can now be used to craft [[banner pattern]]s.}}{{History||November 14, 2022|link=https://www.minecraft.net/en-us/article/playable-mob-sounds-coming-minecraft-1-20|Piglin heads are announced to be added in [[Bedrock Edition 1.20.0]] on the Minecraft website.}}{{History||Next Major Update<br>(Experimental)|link=1.19.60|snap=beta 1.19.60.20|[[File:Piglin Head (item) BE1.png|32px]] Added piglin heads behind the "[[Bedrock Edition 1.20.0|Next Major Update]]" [[experimental]] toggle.}}{{History|||snap=beta 1.19.60.25|Heads can now be placed on top of note blocks without sneaking.}}{{History||1.20.0|snap=beta 1.20.0.21|Piglin heads are now available without using the "Next Major Update" experimental toggle.}}{{History||1.20.40|snap=beta 1.20.40.20|Wither skeleton skulls now make their respective step sounds when played by a note block.}}{{History|console}}{{History||xbox=TU12|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads to the [[creative inventory]]. |Wither skeleton skulls currently do not have a use.}}{{History||xbox=TU19|xbone=CU7|ps=1.12|Wither skeleton skulls can now be obtained by killing [[wither skeleton]]s.|Wither skeleton skulls can now be used to build the [[wither]].}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Skeleton, zombie, and creeper heads are now available in [[survival]]. The [[player]] can obtain them by killing the appropriate [[mob]] with a charged [[creeper]].}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|[[File:Dragon Head (item) JE1.png|32px]] Added dragon heads.}}{{History|new 3ds}}{{History||0.1.0|[[File:Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Wither Skeleton Skull (item) JE1 BE1.png|32px]] [[File:Zombie Head (item) JE1 BE1.png|32px]] [[File:Player Head (item) JE1 BE1.png|32px]] [[File:Creeper Head (item) JE1 BE1.png|32px]] Added skeleton, wither skeleton, zombie, player, and creeper heads.}}{{History||1.7.10|[[File:Dragon Head (item) BE1.png|32px]] Added dragon heads.}}{{History|foot}}===Skull "item"==={{:Technical blocks/Skull}}==Issues=={{issue list}}== Trivia==* Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.*{{IN|be}}, the skull variant for the item is stored under the {{cd|damage}} component, normally used for items with [[durability]].*The head item's model when wore on a player is slightly larger than its placed block counterpart in the world, which in turn is also slightly larger than the actual player's head. Therefore, a player who wears their own head appears with a larger head.==Gallery=====Renders===<gallery>Steve wearing Skeleton Skull.png|Steve wearing Wither Skeleton Skull.png|Steve wearing Creeper Head.png|Steve wearing Zombie Head.png|Steve wearing Dragon Head.png|Alex wearing Skeleton Skull.png|Alex wearing Wither Skeleton Skull.png|Alex wearing Creeper Head.png|Alex wearing Zombie Head.png|Alex wearing Dragon Head.png|Dragon Head.gif|An animation of the dragon head when redstone power is supplied.</gallery>===Screenshots===<gallery>All The Heads.png|All of the heads.Headsrotation.png|Heads oriented in different directions.HeadsOnAFence.png|Heads are the same scale as [[cobblestone wall]] posts.Playerheads.png|A picture of player heads, including some Mojang characters.EndShipBow.png|A dragon head found at the bow of an end ship.</gallery>====Development====<gallery>1st image Mob Head.png|First screenshot released of heads.Minecart with chest and head thing.png|Notch's head in a [[minecart with chest]].PauseUnpause's Head 1.png|First image of held heads rendering as blocks.PauseUnpause's Head 2.png|Second image of held heads rendering as blocks.Pocket Edition Heads.jpg|First image of a head being worn in bedrock edition.1.16 Dev failed head holding.jpg|First attempt to fix {{bug|MC-91869}} by [[Xilefian]].1.16 Dev failed head holding 2.jpg|Second attempt.</gallery>===In other media===<gallery>Efe Looking at Makena Napping on a Note Block.jpg|[[Efe]] looking at [[Makena]] napping on a Note blockEfe Placing a Zombie Head on a Note Block.jpg|Efe placing a zombie head sneakily on the note block.Makena Waking up Startled by the Zombie Noise.jpg|Makena waking up startled at the sound of zombies being played on the note block.File:Piglin Head Animation.jpg|[[Sunny]] using a piglin head to make noise in a [[Crimson Forest]].<ref>https://www.instagram.com/p/Ct7CfOBplrG/</ref></gallery>==References=={{reflist}}{{blocks|Utility}}{{items}}[[Category:Utility blocks]][[Category:Manufactured blocks]][[Category:Generated structure blocks]][[Category:Block entities]][[Category:Non-solid blocks]][[cs:Hlava]][[de:Kopf]][[es:Cabeza]][[fr:Tête]][[hu:Mob fejek]][[it:Testa di creatura]][[ja:Mobの頭]][[ko:몹 머리]][[nl:Wezenhoofd]][[pl:Głowa]][[pt:Cabeça de criatura]][[ru:Голова]][[uk:Голова]][[zh:生物头颅]]</li></ul></nowiki>
beta 1.10.0.3Chests are now found in pillager outposts.
1.16.0
{{Extension DPL}}<ul><li>[[Tag (item)|Tag (item)]]<br/>{{About|the April Fools item|the standard item used to rename mobs|Name Tag}}{{wip}}{{joke feature}}{{exclusive|java}}{{Item| title = Tag| image = Tag.png| renewable = Yes| stackable = Yes (64)}}Tags and Bits are items exclusive to the [[Java Edition 23w13a or b|23w13a_or_b]] [[Easter eggs#April Fools|April Fools' joke]] snapshot from 2023. They are used to craft in-game representations of [[NBT format|NBT tags]].==Obtaining==A [[stonecutter]] can be used to cut a [[Name Tag|name tag]] into either 16 "Name" or 16 "Tag" items. These can be cut into 16 Bit items each.{{Stonecutting|head=1|showdescription=1|Name Tag|Name, 16; Tag, 16|description=The resulting "Name" items must be named in an [[anvil]].}}{{Stonecutting|showdescription=|Name; Tag|Bit, 16|foot=1}}To be able to proceed from here the <code>nbt_crafting</code> vote must be approved. Bits can be used in a crafting table to craft Left Curly, Right Curly, Left Square, and Right Square. In appears like these are the only tag items that can be crafted from Bits.A [[Crafting Table|crafting table]] can be used to convert a "Tag" item into a "Byte Tag." The amount of [[stick]]s added to the crafting recipe specifies the value of the Byte, as a [[wikipedia:Signed number representations#Two's complement|signed 8-bit value]]. For example, a "Tag" and a full stack of sticks make a Byte with the value <code>64b</code>, while 255 sticks result in <code>-1b</code>. Only one of the sticks is consumed. Two Bytes can be crafted into a "Short Tag" (equivalent to 16 bit), two Shorts into an "Int Tag" (equivalent to 32 bit), and two Ints into a "Long Tag" (equivalent to 64 bit). Many other combinations that form either 16, 32, or 64 bit are possible. For example, two Shorts and an Int make a Long. When combining values, their digits are stuck together in the given order, e.g. <code>1b</code> and <code>0b</code> make <code>256s</code> (equivalent to 0100<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]). Undoing any of these crafting actions in e.g. a stonecutter is not possible."Float" and "Double Tags" can be crafted by adding one or two [[boat]]s to any numeric tag. A "String Tag" is crafted with a "Tag" and a piece of [[string]].{{Crafting|head=1|showdescription=1|A1= Bit; ; Bit; Bit |B1= ; Bit; Bit; Bit|A2= ; Bit; Bit; |B2= Bit; ; ; Bit|A3= Bit; ; Bit; Bit |B3= ; Bit; Bit; Bit|Output= Right Curly; Left Curly; Left Square; Right Square|ignoreusage=1}}{{Crafting|Tag|String|Output= String Tag|description=String tags must be named in an [[anvil]] to set their value.|ignoreusage=1}}{{Crafting|Tag; Tag; Tag|; Stick; Stick, 64|; ; Stick, 63|Output= Byte Tag; Byte Tag; Byte Tag|description=Only 1 stick is consumed. 128 and more sticks make [[wikipedia:Signed number representations#Two's complement|two's complements]]:128 sticks = <code>-128b</code><br>129 sticks = <code>-127b</code><br>⋮<br>254 sticks = <code>-2b</code><br>255 sticks = <code>-1b</code>|ignoreusage=1}}{{Crafting|Byte Tag; Byte Tag; Byte Tag|Byte Tag; Byte Tag; Byte Tag| ; Byte Tag; Byte Tag| ; Byte Tag; Byte Tag| ; ; Byte Tag| ; ; Byte Tag| ; ; Byte Tag| ; ; Byte Tag|Output= Short Tag; Int Tag; Long Tag|description=Shorts and Ints can be combined the same way, even mixed.Digits are appended, e.g. two <code>1b</code> tags make <code>257b</code> (0101<sub>16</sub> in [[wikipedia:Hexadecimal|hexadecimal]]).|ignoreusage=1}}{{Crafting|Byte Tag; Short Tag; Int Tag; Long Tag|Any Boat; Any Boat; Any Boat; Any Boat|Output= Float Tag; Float Tag; Float Tag; Float Tag|ignoreusage=1}}{{Crafting|Byte Tag; Short Tag; Int Tag; Long Tag|Any Boat; Any Boat; Any Boat; Any Boat|Any Boat; Any Boat; Any Boat; Any Boat|Output= Double Tag; Double Tag; Double Tag; Double Tag|ignoreusage=1}}{{Crafting|Left Curly; Left Curly|Name; Name|Byte Tag; Byte Tag|Right Curly; Name |; Byte Tag | |; Name |; Byte Tag |; Right Curly|Output= Compound Tag; Compound Tag|description=Instead of Bytes any other tag can be used, including other compound tags.|ignoreusage=1}}{{Crafting|Left Square; Left Square|Byte Tag; Byte Tag|Right Square; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Byte Tag |; Right Square|Output= List Tag; List Tag|description=Instead of Bytes any other tag can be used, including other list tags.|ignoreusage=1}}{{Crafting|Compound Tag; List Tag|Compound Tag; List Tag|Output= Compound Tag; List Tag|description=Up to 9 can be combined.When compound tags contain identical names, only the latest of the corresponding values is used.|ignoreusage=1|foot=1}}"Name" and "String Tags" must be named in an [[anvil]] before they can be used. Unnamed Names and Strings always produce a "Sssyntax Error". None of the other tag items can be named.All these items can be combined in a crafting table to form a short sequence of JSON code, as long as the resulting syntax is valid. For example: *A pair of Curlies that enclose a named "Name" item and some value, e.g. a Byte, create a "Compound Tag" with the content <code>{Example:0b}</code>.**Because of the limited size of the crafting table only 3 name-value pairs can be put between Curlies at a time. Compound Tags of any length can be created by concatenating two or more Compound Tags.**An empty pair of Curlies produces an empty Compound Tag with the content <code>{}</code>.*A pair of Square brackets that enclose any number of values, e.g. 7 Bytes, create a "List Tag" with the content <code>[0b,0b,0b,0b,0b,0b,0b]</code>.**Because of the limited size of the crafting table only 7 values can be put between Square brackets at a time. List Tags of any length can be created by concatenating two or more List Tags.**An empty pair of Square brackets produces an empty List with the content <code>[]</code>.**"Name" items cannot be used in a List.The resulting Compound and List Tags can be used as values in other Compound and List Tags, as deeply nested as you want.==Usage==Tags appear to have no further functionality. They cannot be eaten or placed in the world, except in an item frame, as each other item can. However, Compound Tags with values like <code>{Enchantments:[{id:"minecraft:sharpness",lvl:127b}]}</code> will show the [[Enchanting|enchantment]] glint and actually act accordingly when used.<ref>https://www.reddit.com/r/Minecraft/comments/129xdyl/i_figure_out_how_the_nbtcrafting_in_the_vote/</ref> This appears to work with many weapon and tool [[Enchanting#Summary of enchantments by item|enchantments]].In theory, an extremely lucky <code>replace_recipe_output</code> vote can change the crafting recipe for compound tags to output something else. When cheats are enabled you can test this with a command like <code>/vote rule minecraft:replace_recipe_output approve {key:"minecraft:compound_tag",value:"minecraft:netherite_sword"}</code>. However, as long as this vote is approved no other compound tag can be crafted. Use <code>/vote rule minecraft:replace_recipe_output repeal *</code> to undo all recipe replacements.In combination with the <code>midas_touch</code> vote tag items can be converted into [[Gold Ingot|gold ingots]]. These retain their NBT data. When the world is loaded in another version of the game tag items disappear, but gold ingots persist.==Trivia==*This implies that a [[Name Tag|name tag]] is 128 bit.*Compound and list tags are special in so far that the value they show in their [[tooltip]] is not merely a property of the item, but their ''actual'' [[NBT format|NBT data]]. This is also the reason why naming them is disabled as that would mess up the NBT data.*The snapshot also contains an [[History of textures/Unused textures|unused texture]] for an {{ItemLink|End Tag}}.==History=={{History|java}}{{History||23w13a_or_b|[[File:Tag.png|32px]] Added tags.}}{{History|foot}}==Gallery==<gallery>Tag.png|TagBit.png|BitByte Tag.png|Byte TagDouble Tag.png|Double TagEnd Tag.png|End TagFloat Tag.png|Float TagInt Tag.png|Int TagLeft Curly.png|Left CurlyLeft Square.png|Left SqaureList Tag.png|List TagLong Tag.png|Long TagName (23w13a or b).png|NameRight Curly.png|Right CurlyRight Square.png|Right SquareShort Tag.png|Short TagSssyntax Error.png|Sssyntax ErrorString Tag.png|String Tag</gallery>== References =={{reflist}}{{items}}{{jokes}}[[pt:Tag (item)]][[Category:Joke items]]</li><li>[[Enchanted Book|Enchanted Book]]<br/>{{About|the book that can give items enchantments when used on an anvil|the artifact that can enchant allied mobs in Minecraft Dungeons|Enchanter's Tome}}{{Item| image = Enchanted Book.gif|imagesize=160px| stackable = No| renewable = '''Swift Sneak''': No<br>'''All others''': Yes| rarity = Uncommon }}An '''enchanted book''' is an [[item]] that lets players add [[enchantments]] to certain items using an [[anvil]].== Obtaining ===== Chest loot ======= Level-30 books ===={{LootChestItem|enchanted-book}}==== Random enchantment books ===={{LootChestItem|enchanted-book-rnd}}==== Soul Speed books ===={{LootChestItem|enchanted-book-rnd-soul-speed}}==== Swift Sneak books ===={{LootChestItem|enchanted-book-rnd-swift-sneak}}===Fishing===Enchanted books can be obtained as a "treasure" item from [[fishing]] with a [[fishing rod]] as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.=== Trading ==={{IN|bedrock}}, librarian [[villager]]s have a 50% chance to sell enchanted books as part of their trades at novice, apprentice, and journeyman-level, and have {{frac|1|3}} chance to sell enchanted books at expert-level as part of their trades, meaning each librarian villager can sell up to four books. The price ranges between 5-64 [[emerald]]s per book. Based on the level of the enchantment and whether it is classified as a "[[Enchanting mechanics|treasure enchantment]]" (meaning they are not obtainable by enchanting, e.g. [[Mending]]), which doubles the cost, or not a price is determined.{{IN|java}}, librarian villagers have a {{frac|2|3}} chance to sell an enchanted book as part of their trades at the novice, apprentice, and journeyman level, and have a 50% chance to sell an enchanted book at the expert level, meaning each librarian can sell up to four books. The price ranges from 5-64 [[emerald]]s per book, depending on the enchantment's level as well as whether or not it is a [[Enchanting mechanics|treasure enchantment]].{| class="fandom-table"|+Cost of Enchanted Books based on their level!Level!Lowest Price!Highest Price|-|I (1)|5|19|-|II (2)|8|32|-|III (3)|11|45|-|IV (4)|14|58|-|V (5)|17|71 (capped at 64)|}They may contain any available enchantment (except Soul Speed and Swift Sneak) at any available level. See [[Trading#cite_note-enchanted-book-10|trading notes]] for more information on enchantments and prices.===Drops ===Vindicators and pillagers that spawn from raids have a small chance to drop an enchanted book with a level 30 enchantment, which may be a treasure enchantment.{{only|bedrock}}===Enchanting===[[File:Enchanted Book 4x.png|thumb|An enchanted book with multiple high level enchantments.]][[File:Similar enchantments.png|thumb|An enchanted book with multiple enchantments that can be applied to the same item.]]Players can create an enchanted book by enchanting a [[book]] on an [[enchantment table]]. Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added, then one is removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.=== Bartering ===Players can barter with [[piglin]]s by using or throwing [[gold ingot]]s, and doing so has a {{frac|5|459}} chance for piglins to give the player an enchanted book with any level of [[Soul Speed]]. Soul Speed enchanted books are only obtainable through [[bartering]], [[chest]] loot inside a bastion remnant, and [[fishing]]. They cannot be obtained through [[enchanting]] or [[trading]].== Usage =={{see also|Anvil mechanics}}In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on [[shield]]s. Enchanted books have a shine effect on their sprite.To use an enchanted book, the player must place an item in the first slot in an [[anvil]], and a book in the next. In order to complete the enchantment, the player must have the required amount of [[experience]]. Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons. When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they combine into the next level. If a book is applied to an item that can't take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use. Enchanted books do not exhibit their enchantment. For example, a book with Sharpness IV as an enchantment does no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon. An exception is the Fire Aspect book which can ignite TNT and light campfires and the Mending book if the block mined can be broken by fist.{{only|bedrock}}=== Available items ==={{See also|Enchantments}}Enchanted books can enchant the usual items that can be enchanted at an [[enchanting table]], but ''unlike an enchanting table'', they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items (the table displays only netherite tools and armor, but any type can be enchanted):<!-- do not change the items listed in this table. It is supposed to show the items that can receive these enchantments from an enchanted book, but are NOT possible through an enchanting table. -->{| class="wikitable" style="text-align: center;" data-description="Secondary enchantments"|-!Enchantment!Items not enchantable<br>at an enchanting table!Note|-|[[Efficiency]]|{{simpleGrid|Shears}}{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}|Increases mining speed|-|[[Thorns]]||{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}|Inflicts damage on attacker|-|[[Unbreaking]]|{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}<br>{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}|Increasing durability on enchanted tools/armors|-|[[Frost Walker]]|{{simpleGrid|Netherite Boots}}|Creates walkable ice layer over water|-|[[Mending]]|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}{{simpleGrid|Elytra}}|Uses XP Orbs to repair damaged tools/weapons/armors|-|[[Curse of Binding]]|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}|Prevents removal of cursed item|-|[[Curse of Vanishing]]|{{simpleGrid|Netherite Helmet}}{{simpleGrid|Netherite Chestplate}}{{simpleGrid|Netherite Leggings}}{{simpleGrid|Netherite Boots}}<br>{{simpleGrid|Netherite Pickaxe}}{{simpleGrid|Netherite Shovel}}{{simpleGrid|Netherite Axe}}{{simpleGrid|Netherite Hoe}}{{simpleGrid|Netherite Sword}}{{simpleGrid|Bow}}{{simpleGrid|Crossbow}}<br>{{simpleGrid|Shears}}{{simpleGrid|Flint and Steel}}{{simpleGrid|Fishing Rod}}{{simpleGrid|Carrot on a Stick}}{{simpleGrid|Warped Fungus on a Stick}}{{simpleGrid|Trident}}{{simpleGrid|Shield}}<br>{{simpleGrid|Elytra}}{{simpleGrid|Carved Pumpkin}}{{simpleGrid|Head}}<br>{{simpleGrid|Compass}}{{simpleGrid|Recovery Compass}}|Cursed item is destroyed upon death|-|[[Soul Speed]]|{{simpleGrid|Netherite Boots}}|The wearer's speed is increased when walking on [[soul sand]] or [[soul soil]].|-|[[Swift Sneak]]|{{simpleGrid|Netherite Leggings}}|The wearer's sneaking speed is increased.|}=== Creative mode ===The player can enchant any item with any enchantment in [[Creative]] mode, allowing any applied effects to exhibit themselves.{{only|java}} For example, a [[stick]] can be enchanted with [[Silk Touch]] to allow the player to successfully dig [[grass block]]s. The enchanted item can still be used in Survival mode without any loss of enchantments.Enchantments that are normally incompatible are still incompatible; for example, Piercing and Multishot cannot be both applied to the same item, even in Creative mode.If a block is enchanted, it loses the enchantment upon being placed in the world.=== Disenchanting ===Disenchanting an enchanted book at a [[grindstone]] yields a normal [[book]] and some experience depending on the quality of the book.=== Chiseled bookshelf ==={{control|Use|text=Using}} the [[chiseled bookshelf]] while having an enchanted book in the main hand will put the book inside the chiseled bookshelf.== Sounds =={{edition|java}}:{{Sound table|sound=Chiseled bookshelf insert enchanted1.ogg|sound2=Chiseled bookshelf insert enchanted2.ogg|sound3=Chiseled bookshelf insert enchanted3.ogg|sound4=Chiseled bookshelf insert enchanted4.ogg|subtitle=Enchanted Book placed|source=block|description=When an enchanted book is placed in a chiseled bookshelf|id=block.chiseled_bookshelf.insert.enchanted|translationkey=subtitles.chiseled_bookshelf.insert_enchanted|volume=0.8|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>|distance=16}}{{Sound table|sound=Chiseled bookshelf pickup enchanted1.ogg|sound2=Chiseled bookshelf pickup enchanted2.ogg|sound3=Chiseled bookshelf pickup enchanted3.ogg|subtitle=Enchanted Book taken|source=block|description=When an enchanted book is removed from a chiseled bookshelf|id=block.chiseled_bookshelf.pickup.enchanted|translationkey=subtitles.chiseled_bookshelf.take_enchanted|volume=0.8|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Chiseled bookshelf insert enchanted1.ogg|sound2=Chiseled bookshelf insert enchanted2.ogg|sound3=Chiseled bookshelf insert enchanted3.ogg|sound4=Chiseled bookshelf insert enchanted4.ogg|source=block|description=When an enchanted book is placed in a chiseled bookshelf|id=insert_enchanted.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound name=insertvaries>Can be 1.0, 0.85, or 1.1 for each sound</ref>}}{{Sound table|sound=Chiseled bookshelf pickup enchanted1.ogg|sound2=Chiseled bookshelf pickup enchanted2.ogg|sound3=Chiseled bookshelf pickup enchanted3.ogg|source=block|description=When an enchanted book is removed from a chiseled bookshelf|id=pickup_enchanted.chiseled_bookshelf|volume=0.8|pitch=''varies'' <ref group=sound name=pickupvaries>Can be 1.0, 0.8, or 1.1 for each sound</ref>|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Enchanted Book|spritetype=item|nameid=enchanted_book|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showitemtags=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Enchanted Book|spritetype=item|nameid=enchanted_book|id=521|itemtags=minecraft:bookshelf_books</code>|form=item|foot=1}}=== Item data ==={{el|java}}:{{main|Player.dat format}}Enchanted books use an NBT tag <code>StoredEnchantments</code> to indicate the enchantment. The allowed sub-tags are <code>id</code> and <code>lvl</code>, equivalent to the format of the <code>Enchantments</code> tag that is used for enchantments applied to items.''The following NBT structure is provided to show how the <code>StoredEnchantments</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items_and_XP_Orbs|here]].''<div class="treeview" style="margin-top: 0;">*{{nbt|compound|tag}}: The tag tag.**{{nbt|list|StoredEnchantments}}: The list of enchantments on this book.***{{nbt|compound}} An enchantment****{{nbt|string|id}}: The enchantment name ID****{{nbt|short|lvl}}: The enchantment level</div>{{el|bedrock}}::See [[Bedrock Edition level format/Item format]].==Advancements=={{load advancements|Enchanter}}==History=={{History|java}}{{History||November 24, 2012|link=none|[[Dinnerbone]] stated that he wanted to add a way to [[enchanting|enchant]] items in an [[anvil]] using [[paper]] at [[MINECON 2012]].}}{{History||December 6, 2012|link={{tweet|Dinnerbone|276777823996366848}}|Dinnerbone released the first image of enchanting a diamond [[sword]] using an enchanted book that has [[Looting]] II for 6 levels. He also stated that "this is the reason I originally added the anvil."}}{{History||1.4.6|snap=12w49a|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. |The enchantments of enchanted books can be applied to any [[item]].}}{{History|||snap=12w50a|In [[Survival]] mode, enchanted books can now be used with limited kind of items. In [[Creative]] mode, they can still be used with any item. It was stated that the remaining functionality in Creative mode is intentional.<ref>{{Tweet|Dinnerbone|277084371146665984|Also enchanted books + items they're not intended for are a little broken and I kindly ask you to not exploit it too badly thanks.|December 7, 2012}}</ref><ref>{{bug|MC-4203}}</ref>|Librarian [[villager]]s now [[trading|sell]] enchanted books at a cost of 1 [[book]] at 5–64 [[emerald]]s. The cost depends on the [[enchanting|enchantment]] level, and the cost can occasionally go above 64 emeralds; see [[Trading/Before 1.8]] for more details.|Enchanted books now spawn in [[dungeon]], [[mineshaft]], [[desert temple|desert]] and [[jungle temple|jungle]] temple, [[stronghold]] and [[village]] blacksmith [[chest]]s.}}{{History|||snap=pre|Enchanted books have been added to the [[Creative inventory]]. All levels for each enchanted book can be found in the search tab, and only the maximum level in the ''Tools'' and ''Combat'' tabs.}}{{History||1.5.1|snap=13w11a|The [[player]] can now combine enchanted books of the same level to create a higher level variation.}}{{History||1.7.2|snap=13w36a|Enchanted books can now be obtained by [[fishing]] as a "treasure" [[item]]. It is possible for the book to have multiple enchantments.}}{{History|||snap=13w39a|When [[enchanting]] books, [[book]]s can now gain multiple enchantments.}}{{History||1.8|snap=14w02a|[[Trading]] for enchanted books has been changed: the [[emerald]] cost has been doubled for [[treasure enchantment]]s, and cost has been capped at 64.}}{{History|||snap=14w25a|Enchanted book [[Depth Strider]] added, which can go up to Level III and allows for faster underwater moving.}}{{History||1.9|snap=15w42a|Enchanted book [[Frost Walker]] added, which can go up to Level II and turns water into [[frosted ice]].|Enchanted book [[Mending]] added, which repairs [[tools]]/[[armor]] upon receiving [[experience]].}}{{History|||snap=15w43a|The average yield of enchanted books found in [[stronghold]] library [[chest]]s has now more than tripled.}}{{History|||snap=15w44a|The average yield from [[desert temple]], [[mineshaft]] and [[dungeon]] chests has been substantially increased. The enchantments on these books are now fully random, rather than enchanted only at level 30.}}{{History||1.11|snap=16w39a|Enchanted books are now found in the new [[woodland mansion]] chests, with fully random enchantments.|Enchanted book [[Curse of Binding]] added, which prevents removal of cursed [[armor]].|Enchanted book [[Curse of Vanishing]] added, which destroys cursed items upon [[death]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 403.}}{{History|||snap=18w09a|Enchanted books now have a chance of generating in [[underwater ruins]] chests.}}{{History||1.14|snap=18w43a|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}{{History|||snap=18w47a|Enchanted books now have a chance of generating in [[pillager outpost]] chests.}}{{History||1.16|snap=20w11a|Added [[Soul Speed]] enchanted book, which increases player's speed on [[soul sand]] and [[soul soil]]. It can be obtained only via the [[bartering]].}}{{History|||snap=20w16a|Soul Speed enchanted books now generate in [[bastion remnants]] chests.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added [[Swift Sneak]] enchanted book, which increases player's speed while sneaking. It can be obtained only in [[ancient city]] chests.|Enchanted books now generate in [[ancient city]] chests.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Enchanted books can now interact with [[chiseled bookshelves]].}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books. |All levels of each enchanted book can be obtained in the Creative inventory.}}{{History||v0.13.0|snap=build 1|Enchanted books now generate in [[desert temple]]s.}}{{History||v0.14.0|snap=build 1|Enchanted books now generate in [[mineshaft]]s.}} {{History||v0.15.0|snap=build 1|Enchanted books now generate in [[jungle pyramid]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Enchanted books now generate in [[end city|end cities]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Enchanted books can now be [[trading|bought]] from librarian villagers for 5-64 emeralds as part of their tier 1, 4 and 5 trades.}}{{History||1.1.0|snap=alpha 1.1.0.0|Enchanted books now generate in [[woodland mansion]]s.|Enchanted books [[Mending]] and [[Frost Walker]] added.}}{{History|bedrock}}{{History||1.2.13|snap=beta 1.2.13.5|Added Curse of Binding and Curse of Vanishing [[enchanting|enchantments]], but they are obtainable only via [[trading]] with librarian [[villager]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Enchanted books can now be found in [[underwater ruins]].}}{{History||1.4.0|snap=beta 1.2.20.2|Curse enchantments are no longer obtainable via trading.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.|Enchanted books can now be found in [[pillager outpost]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Vindicator]]s and [[pillager]]s that spawn in [[raid]]s can now [[drops|drop]] enchanted books.|[[Trading]] has been changed, enchanted books [[trading|bought]] from librarian [[villager]]s now cost 15-64 [[emerald]]s.|Librarian villagers now have a 50% chance to [[trading|sell]] enchanted books as part of their first, second, and third tier trade, and {{frac|1|3}} chance to sell enchanted books as part of their fourth tier trades.}}{{History||1.16.0|snap=beta 1.16.0.57|Added [[Soul Speed]] enchanted book, which can be obtained only via [[bartering]] and at [[bastion remnants]] chests.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.50|snap=beta 1.19.50.21|Enchanted books can now interact with [[chiseled bookshelves]].}}{{History|console}}{{History||xbox=TU14|xbone=CU1|ps=1.04|wiiu=Patch 1|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.|Only the maximum level of each enchanted book can be obtained within the Creative inventory.}}{{History|PS4}}{{History||1.90|[[File:Enchanted Book JE2 BE2.png|32px]] The texture of enchanted books has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Enchanted Book JE1 BE1.png|32px]] Added enchanted books.|All levels of each enchanted book can be obtained in the Creative inventory.}}{{History|foot}}== Issues =={{Issue list}}==Trivia==*When obtained through the {{cmd|give}} command with no stored enchantments, the enchanted book has no attached enchantments, but still shines as if it is enchanted.*A book enchanted with [[Unbreaking]] III appears in both the tools tab and combat tab of the [[Creative]] [[inventory]].==Gallery==<gallery>File:Dinnerbones_enchanted_Books.png|First image of an enchanted book, released by Dinnerbone.File:DungeonBook.png|An enchanted book found in a dungeon chest.File:Enchanted_Book.gif|An animation of an enchanted book.</gallery>==References =={{reflist}}{{Items}}[[Category:Renewable resources]][[de:Verzaubertes Buch]][[es:Libro encantado]][[fr:Livre enchanté]][[hu:Varázskönyv]][[ja:エンチャントの本]][[ko:마법이 부여된 책]][[nl:Betoverd boek]][[pl:Zaklęta książka]][[pt:Livro encantado]][[ru:Зачарованная книга]][[th:หนังสือร่ายมนตร์]][[uk:Зачарована книга]][[zh:附魔书]]</li></ul>
beta 1.16.0.51Added piglins, which turn hostile to players opening and breaking chests.
beta 1.16.0.57Chests now generate as part of bastion remnants and ruined portals.
1.20.0
(Experimental)
beta 1.19.50.21Chests can now be used to craft a bamboo raft with chest.
Upcoming Bedrock Edition
1.20.40
{{Extension DPL}}<ul><li>[[Minecart with Hopper|Minecart with Hopper]]<br/>{{ItemEntity|image=Minecart with Hopper.png|renewable=Yes|stackable=No|size=Height: 0.7 Blocks<br>Width: 0.98 Blocks|networkid='''[[JE]]''': 10|drops=1 {{ItemLink|Minecart with Hopper}}<br>plus contents|health={{hp|6}}}}A '''minecart with hopper''' is a [[minecart]] with a [[hopper]] inside. Unlike a normal hopper, it pulls items from containers much more quickly, cannot push items into containers, can collect [[Item (entity)|item entities]] through a single layer of [[solid block]]s and is locked and unlocked via [[Activator Rail|activator rails]].== Obtaining ===== Crafting ==={{Crafting|Output= Minecart with Hopper|type= Transportation|Hopper|Minecart}}Minecarts with hoppers can be retrieved by attacking them. By doing so it drop as an [[item (entity)|item]] and any other contents of the hopper are dropped as well.== Usage ==[[File:Minecart with Hopper GUI.png|thumb|176px|The GUI of a minecart with hopper.]]Minecarts with hoppers are placed similarly to other [[minecart]]s.A minecart with hopper pulls in items lying nearby (within a range slightly larger than the cart itself), or inside a container directly above the minecart, at a rate of 1 item every [[game tick]] (20 items per second), eight times as fast as a normal hopper. It also picks up items that are lying on a block directly above the track. It does not push items into containers, but a hopper underneath the track can remove items from a minecart with hopper on the track. Ordinary hoppers can also drop items into a minecart with hopper like other containers, at the normal speed of 2.5 items per second. In Bedrock Edition, a minecart with hopper on curved rail pulls in items in a hopper lying in front of its moving direction and 1 block above if hopper's output funnel is pointed downward and no block is below that hopper.<ref>{{bug|MCPE-94293}}</ref>The hopper can be disabled by passing over a powered [[activator rail]], and can be reenabled by an inactive activator rail.An empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. However, the distance traveled by a minecart with hopper depends on the hopper's load. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks). The distance traveled diminishes non-linearly with increased hopper load; a minecart with a full hopper can travel only 16 blocks in this setup.{{See also|Tutorials/Storage minecarts}}== Sounds =={{Edition|Java}}:<br>Minecarts with hoppers use the Friendly Creatures sound category for entity-dependent sound events.<ref group=sound name=rollsource>{{bug|MC-42132}}</ref>{{Sound table|sound=Minecart rolling.ogg|subtitle=Minecart rolls|source=Friendly Creatures <ref group=sound name=rollsource/>|overridesource=1|description=While a minecart with hopper is moving|id=entity.minecart.riding|translationkey=subtitles.entity.minecart.riding|volume=0.0-0.35 <ref group=sound>Relates linearly with horizontal velocity (max 0.5)</ref>|pitch=0.0-1.0 <ref group=sound>Will increase by 0.0025 per tick if the minecart's horizontal velocity is more than 0.01</ref>|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Minecart rolling.ogg|source=neutral|description=While a minecart with hopper is moving|id=minecart.base|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=Minecart with Hopper|spritetype=item|nameid=hopper_minecart|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=Minecart with Hopper|spritetype=entity|nameid=hopper_minecart|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Minecart with Hopper|spritetype=item|nameid=hopper_minecart|id=526|form=item|foot=1}}{{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=Minecart with Hopper|spritetype=entity|nameid=hopper_minecart|id=96|foot=1}}=== Entity data ===Minecarts with hoppers have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Video ==<div style="text-align:center">{{yt|I5etC7LeCac}}</div>== History =={{History|java}}{{History||1.5|snap=13w03a|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}{{History||1.9|snap=15w43a|Loot tables are added; minecarts with hopper now can use loot tables.}}{{History||1.9.1|snap=pre2|The title of the [[inventory]] is changed from 'Hopper minecart' to 'Minecart with Hopper'.}}{{History||1.11|snap=16w32a|The entity ID of the minecart with hopper has now been changed from <code>MinecartHopper</code> to <code>hopper_minecart</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 408.}}{{History||1.14|snap=18w43a|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}{{History||1.15|snap=19w38a|[[File:Minecart with Hopper 19w38a.png|32px]] The hopper now appears dark, same as suffocating mobs.}}{{History|||snap=19w39a|The hopper now renders correctly.}}{{History||1.16.2|snap=Pre-release 1|Opening or destroying a minecart with hopper now angers nearby [[piglin]]s.}}{{History||1.19|snap=22w13a|The crafting recipe for a minecart with hopper is now shapeless.|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.<ref>{{bug|MC-249493|||Fixed}}</ref>}}{{History||1.19.4|snap=23w06a|Minecart with hopper now no longer aggravates [[piglin]]s when opened.}}{{History|pocket alpha}}{{History||v0.14.0|snap=build 1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}{{History|pocket}}{{History||1.1.0|snap=alpha 1.1.0.0|The entity ID of the minecart with hopper has now been changed from <code>minecarthopper</code> to <code>hopper_minecart</code>.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}{{History||1.19.0|snap=beta 1.19.0.30|Breaking a minecart with hopper will now drop the item instead of the minecart and hopper separately, though the contents of the hopper are still dropped.}}{{History|console}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Minecart with Hopper JE2 BE2.png|32px]] [[File:Minecart with Hopper (item) JE2 BE2.png|32px]] The textures of the minecart with hopper have now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Minecart with Hopper JE1 BE1.png|32px]] [[File:Minecart with Hopper (item) JE1 BE1.png|32px]] Added minecart with hopper.|Minecarts with hopper emit smoke [[particles]] when destroyed.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:First hopper Minecart Image.png|The first image of hopper carts released by Dinnerbone.<ref>{{Tweet|Dinnerbone|291215700213772289|Well you guys got that quick. The letters in the hotbar were for <nowiki>[imgur link]|January 15, 2013}}</ref>File:13w03a Banner.png|The 13w03a banner showing a minecart with hopper and a [[dropper]].</gallery>== References =={{reflist}}{{items}}{{entities}}[[Category:Mechanics]][[Category:Storage]][[cs:Vozík s násypkou]][[de:Trichterlore]][[es:Vagoneta con tolva]][[fr:Wagonnet à entonnoir]][[hu:Tölcsér csille]][[it:Carrello da miniera]][[ja:ホッパー付きのトロッコ]][[ko:호퍼가 실린 광산 수레]][[nl:Mijnkar met trechter]][[pl:Wagonik z lejem]][[pt:Carrinho de mina com funil]][[ru:Вагонетка с воронкой]][[uk:Вагонетка з лійкою]][[zh:漏斗矿车]]</li><li>[[Bundle|Bundle]]<br/>{{Experimental feature|bundle}}{{planned|BE}}{{Item| image = Bundle.png| image2 = Bundle Filled.png| rarity = Common| renewable = No| stackable = No}}A '''bundle''' is an [[item]] that can store up to a stack's worth of mixed [[item]] types within itself in a single [[inventory]] slot. Items that stack to 16 occupy more space within the bundle, and items that do not stack occupy the entire bundle without allowing space for any other items.== Obtaining ===== Crafting ==={{Crafting |showdescription=1 |A1=String |B1=Rabbit Hide |C1=String |A2=Rabbit Hide |C2=Rabbit Hide |A3=Rabbit Hide |B3=Rabbit Hide |C3=Rabbit Hide |Output=Bundle |type=Tool |description={{OnlyExperimental|bundle}}}}== Usage ==<!--The tooltip does not reflect the current bundle "tooltip"-->{{FakeImage|style=max-width:250px;|1={{Slot|Stick,64}}{{Slot|Ender Pearl,16}}{{Slot|Iron Sword}}<br>{{Slot|Stick,1}}{{Slot|Ender Pearl,4}}{{Slot|Iron Sword,64}}<br>{{Slot|Filled Bundle[Stick x32/Ender Pearl x8]| title = Bundle|link=none}}|2=Item stack sizes (top row) and the number of bundle slots they take up (middle row). Sticks stack to 64, so they take up one bundle slot; ender pearls stack to 16, so they take up four; and swords do not stack, so they take up the whole bundle. So, for instance, a bundle may have 32 sticks and 8 ender pearls inside (bottom), which take up a total of {{Tooltip|(32×1)|32 Sticks}}+{{Tooltip|(8×4)|8 Ender Pearls}}=64 bundle slots.}}Bundles are used to store different [[item|item type]]s in the same [[inventory]] slot. This does not, however, increase the total capacity of the slot: each bundle has 64 "bundle slots" and each item placed in the bundle takes up these slots similar to how they take up space in a normal inventory slot: items that stack to 64 take up 1 bundle slot, items that stack to 16 (for example, [[egg]]s) take up 4, and items that do not stack (such as tools/weapons/armor) take up the whole bundle, all 64 slots.Although bundles themselves cannot be stacked, a bundle can be placed inside another (nested): the inner bundle itself uses 4 slots plus the number of slots already occupied by the items in that bundle.<ref>{{bug|MC-203567||Bundles can be placed inside of bundles|WAI}}</ref> To place items inside a bundle, either (1) pick up the bundle in the inventory and right-click on the item(s) to be placed inside or (2) pick up the item(s) and right-click on the bundle. When placing bundles inside another bundle, the interface uses the first method: picking up Bundle A and right clicking on Bundle B attempts to store Bundle B inside A. Bundles can be {{ctrl|used}} inside the inventory to take out the last item put in. In this way, items are accessible LIFO (last in, first out). When {{ctrl|used}} outside the inventory, it dumps all the items out into the world.Hovering over the bundle shows its contained items in its inventory slots. The number of bundle slots used is displayed as ''<fullness>''/64 in the tooltip. If the bundle is full, then the empty slots are greyed out with an <span class="invslot">{{SlotSprite|Bundle full}}</span>.[[Shulker box]]es cannot be placed inside of bundles.[[File:MinecraftBundle.jpg|thumb|Hovering the mouse over a bundle filled with mob loot, nearly full, with 61 items.]]== Sounds =={{Sound table|sound=Bundle drop contents1.ogg|sound2=Bundle drop contents2.ogg|sound3=Bundle drop contents3.ogg|subtitle=Bundle empties|source=player|description=When a bundle's items are thrown onto the ground|id=item.bundle.drop_contents|translationkey=subtitles.item.bundle.drop_contents|volume=0.8|pitch=''varies'' <ref group=sound>Can be 0.8-1.2 or 0.76-1.14 for each sound</ref>|distance=16}}{{Sound table|sound=Bundle insert1.ogg|sound2=Bundle insert2.ogg|sound3=Bundle insert3.ogg|subtitle=Item packed|source=player|description=When items are placed into a bundle|id=item.bundle.insert|translationkey=subtitles.item.bundle.insert|volume=0.8|pitch=''varies'' <ref group=sound>Can be 0.8-1.2, 0.76-1.14, or 0.84-1.26 for each sound</ref>|distance=16}}{{Sound table|sound=Bundle remove one1.ogg|sound2=Bundle remove one2.ogg|sound3=Bundle remove one3.ogg|subtitle=Item unpacked|source=player|description=When items are removed from a bundle|id=item.bundle.remove_one|translationkey=subtitles.item.bundle.remove_one|volume=0.8|pitch=''varies' <ref group=sound>Can be 0.8-1.2, 0.84-1.26, or 0.88-1.32 for each sound</ref>|distance=16|foot=1}}== Data values ===== ID ==={{JE}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Bundle|spritetype=item|nameid=bundle|form=item|foot=1}}=== Item data ===<div class="treeview" style="margin-top: 0;">* {{nbt|compound|tag}}: The '''tag''' tag.{{:Player.dat_format/Bundle}}</div>== History =={{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=1846s}}|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Bundles are revealed at [[Minecraft Live 2020]]. Hovering over them shows all items inside scattered around a large area, and incomplete bundles have the empty texture.}}{{History||October 16, 2021|link=https://clips.twitch.tv/AffluentEncouragingOryxPeteZaroll-cd8pIapkfD4PRHxO|Ulraf, a game developer on ''Minecraft'', states that bundles will not be included in [[Caves & Cliffs]].}}{{History||November 17, 2021|link=https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming|Bundles are announced to be added after [[The Wild Update]].}}{{History|java}}{{History||1.17|snap=20w45a|[[File:Bundle JE1.png|32px]][[File:Bundle Filled JE1.png|32px]] Added bundles. Hovering over them shows some of the items contained and their quantities, much like the tooltip of a [[shulker box]]. Incomplete bundles have the full texture.}}{{History|||snap=20w46a|[[File:Bundle JE2.png|32px]][[File:Bundle Filled JE2.png|32px]] The textures of bundles have been changed.|Hovering over bundles now shows its contained items in special slots, similar to slots in the [[inventory]]. If the bundle is not full, it also has an empty slot with a plus on it.}}{{History|||snap=20w48a|Bundles now show fullness as a number when [[advanced tooltips]] are enabled.|{{ctrl|Using}} a bundle in the inventory now empties one item from the bundle instead of emptying all the contents out to the [[inventory]].|{{ctrl|Using}} a bundle now throws out its entire content into the world.}}{{History|||snap=20w49a|Bundle fullness is now always shown.|Full bundles now show the blue bar instead of hiding it, to distinguish from empty bundles.}}{{History|||snap=20w51a|Bundles now drop its contents when destroyed as an [[Item (entity)|item entity]].|Bundle fullness has been changed from <code>Fullness: ''<fullness>'' / 64</code> to <code>''<fullness>''/64</code>|The slots in the tooltip when hovering over bundles have changed to have a border, and rows of slot have a thicker edge between them.|When the bundle is not full, it instead shows empty slots instead of one slot with a plus. When it is full, those empty slots become greyed out with an X.}}{{History|||snap=21w05a|The player now receives a tutorial when first having a bundle in the inventory.}}{{History|||snap=21w19a|Bundles are now accessible only through commands.}}{{History||1.18|snap=Experimental Snapshot 1|Bundles are now available in the creative inventory and can be crafted once again.}}{{History|||snap=21w37a|Bundles are once again accessible only through commands.}}{{History||1.19.3|snap=22w42a|Bundles have been made available once again, and have been moved behind their own datapack.}}{{h|bedrock}} {{h||1.19.50|snap=beta 1.19.50.21|Added bundle GUI textures in the Vanilla Packs.}} {{History|foot}}== Issues =={{Issue list}}== Gallery ==<gallery>JE 1.17 Development Bundle.png|The original bundle UIBundle in Inventory.jpg|A bundle inventory in the inventory</gallery>== References =={{Reflist}}{{Items}}[[Category:Storage]][[Category:Tools]][[Category:Renewable resources]][[de:Bündel]][[es:Saco]][[fr:Sac]][[ja:バンドル]][[pl:Sakwa]][[pt:Trouxa]][[ru:Мешок]][[zh:收纳袋]]</li></ul></nowiki>
beta 1.20.40.20Chests now use the minecraft:cardinal_direction block state instead of facing_direction.
Legacy Console Edition
TU1CU1 1.0 Patch 1Chest (22) Chest (23) Added chests.
TU5Chest (24) Chest (25) The model of chests has been changed to have a 3D lock, along with opening and closing animations.
TU12Cats now try to sit on chests, making them unopenable.
TU14 1.04 The 'bonus chest' option has been added to the Options menu.
Chest particles are no longer based on terrain.png and for the locked chest texture.
Chests can now be found in desert temples.
Chests can now be found in jungle temples.
New Nintendo 3DS Edition
0.1.0
{{Extension DPL}}<ul><li>[[:Category:Minecraft: Story Mode items|Category:Minecraft: Story Mode items]]<br/>[[Category:Minecraft: Story Mode]][[Category:Items]]</li><li>[[Netherite Ingot|Netherite Ingot]]<br/>{{About|the refined item|the scrap|Netherite Scrap|the ore|Ancient Debris|other uses|Netherite}}{{Item| rarity = Common| renewable = No| stackable = Yes (64)}}'''Netherite ingots''' are items obtained from crafting [[netherite scrap]]s and [[gold ingot]]s together, as well as loot from [[bastion remnant]] loot chests. Unlike other items, they are immune to fire and [[lava]] damage. They are primarily used to upgrade [[diamond]] gear and craft [[lodestone]]s.== Obtaining ==Netherite ingots are obtained by crafting four [[netherite scrap]]s and four [[gold ingot]]s. It is a shapeless recipe, therefore the placement of the netherite scraps and gold ingots does not matter when crafting it.=== Crafting ==={{Crafting|head=1|showname=0|Netherite Scrap|Netherite Scrap|Netherite Scrap|Netherite Scrap|Gold Ingot|Gold Ingot|Gold Ingot|Gold Ingot|Output=Netherite Ingot|type=Material}}{{Crafting |Block of Netherite|Output=Netherite Ingot,9|type=Material|foot=1}}=== Chest loot ==={{LootChestItem|netherite-ingot}}== Usage ==Netherite ingots are crafting materials used to make netherite tools, weapons, and armor.=== Crafting ingredient ==={{crafting usage}}=== Smithing ingredient ===Netherite ingots can be used on a [[smithing table]] to upgrade diamond items to netherite items, as well as trim any armor piece. Data such as durability, enchantments, and custom names are preserved.{{Smithing|head=1|ingredients=[[Netherite Upgrade]] +<br>Any [[diamond]] gear +<br>[[Netherite Ingot]]|Netherite Upgrade|Diamond Helmet; Diamond Chestplate; Diamond Leggings; Diamond Boots; Diamond Sword; Diamond Pickaxe; Diamond Axe; Diamond Shovel; Diamond Hoe|Netherite Ingot|Netherite Helmet; Netherite Chestplate; Netherite Leggings; Netherite Boots; Netherite Sword; Netherite Pickaxe; Netherite Axe; Netherite Shovel; Netherite Hoe}}{{Smithing|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Netherite Ingot|Any Armor Trim Smithing Template|Diamond Chestplate|Netherite Ingot|Netherite Trim Diamond Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a diamond chestplate is shown as an example.<br/>|tail=1}}'''Trim color palette'''The following color palettes are shown on the designs on trimmed armor:* {{TrimPalette|netherite ingot}}* {{TrimPalette|netherite ingot|darker=1}} (a darker color palette is used when a netherite armor piece is trimmed using a netherite ingot).=== Repairing ===Netherite ingots are the repair items for the netherite [[tier]] and [[armor material]], and thus can be used to [[item repair|repair]] the following items in an [[anvil]]:* {{ItemLink|Netherite Helmet}}* {{ItemLink|Netherite Chestplate}}* {{ItemLink|Netherite Leggings}}* {{ItemLink|Netherite Boots}}* {{ItemLink|Netherite Sword}}* {{ItemLink|Netherite Pickaxe}}* {{ItemLink|Netherite Axe}}* {{ItemLink|Netherite Shovel}}* {{ItemLink|Netherite Hoe}}=== Beacons ===A netherite ingot could be used to select powers from a [[beacon]] instead of using an [[emerald]], [[gold ingot]], [[iron ingot]], or a [[diamond]]. The player must select one of the available powers, and then insert an ingot in the item slot. The [[gold]] option is more efficient than the netherite option because it consumes 3 fewer gold and no [[Netherite Scrap|netherite scrap]].== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Netherite Ingot|spritetype=item|nameid=netherite_ingot|itemtags=beacon_payment_items|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Netherite Ingot|spritetype=item|nameid=netherite_ingot|id=603|form=item|foot=1}}=== Advancements ==={{load advancements|Serious dedication}}== History =={{History|java}}{{History||1.16|snap=20w06a|[[File:Netherite Ingot JE1 BE2.png|32px]] Added netherite ingots.}}{{History|||snap=20w07a|Netherite ingots can now be used to power [[beacon]]s.}}{{History|||snap=20w10a|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.}}{{History|||snap=20w13a|Netherite ingots can now be used to craft [[lodestone]]s.}}{{History|||snap=20w16a|Netherite ingots can now be found in [[bastion remnant]] chests.}}{{History||1.16.2|snap=20w30a|Increased the chance of finding netherite ingots in bastion remnant chests from 16.8% to 42.1%.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}{{History|||snap=23w05a|Netherite ingots can now be used to trim netherite armor.}}{{History||1.20|snap=23w12a|Netherite ingots are now usable for trimming without requiring the "Update 1.20" experimental datapack to be enabled.}}{{History|bedrock}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Ingot BE1.png|32px]] Added netherite ingots.}}{{History|||snap=beta 1.16.0.57|Netherite ingots can now be used to power [[beacon]]s.|The [[crafting]] recipe for netherite [[tools]] and [[armor]] has been changed so that a [[smithing table]] is used instead of a [[crafting table]] and [[enchanting|enchantments]] are preserved when upgrading [[item]]s.|Netherite ingots can now be used to craft [[lodestone]]s.|Netherite ingots can now be found in [[bastion remnant]] chests.}}{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Ingot JE1 BE2.png|32px]] The texture of netherite ingots has been changed to match ''Java Edition''.}}{{History||Next Major Update<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Netherite ingots can now be used as an armor trim material.|Upgrading diamond tools and armor to netherite now requires the netherite upgrade [[smithing template]] in addition to a netherite ingot.}}{{History||1.20.0|snap=beta 1.20.0.21|Netherite ingots are now usable for trimming without requiring the "Next Major Update" experimental toggle to be enabled.}}{{History|foot}}== Issues =={{issue list}}== See also ==* {{EnvLink|Bastion Remnant}}* {{BlockLink|Block of Netherite}}* {{ItemLink|Netherite Scrap}}* {{BlockLink|Ancient Debris}}*{{BlockLink|Lodestone}}== External Links ==* [https://www.minecraft.net/en-us/article/taking-inventory--netherite-ingot Taking Inventory: Netherite Ingot] – Minecraft.net on May 28, 2020{{Items}}[[de:Netheritbarren]][[es:Lingote de netherita]][[fr:Lingot de Netherite]][[it:Lingotto di netherite]][[ja:ネザライトインゴット]][[ko:네더라이트 주괴]][[pl:Sztabka netherytu]][[pt:Barra de netherita]][[ru:Незеритовый слиток]][[th:แท่งเนเธอไรต์]][[uk:Незеритовий злиток]][[zh:下界合金锭]][[Category:Non-renewable resources]]</li></ul>
Chest (26) Chest (27) Added chests and large chests.
  • Chest (28)

    First picture released of the new chest animation, also displaying the ability to have chests facing directions other than west.

  • Chest (29)

    Torches could previously be placed on chests.

  • Chest (30)

    A chest in early Pocket Edition.

  • Chest (31)

    A chest being broken.

  • Chest (32)

    Multiple chests placed next to each other.

Issues[]

Issues relating to "Chest" are maintained on the bug tracker. Report issues there.

Trivia[]

  • In Bedrock Edition, Chests render as a full block when in the inventory, but not when placed.[2]
  • The chest recipe is not unlocked by any specific item, but rather, having enough slots in the inventory occupied by any item.
  • In Pocket Edition, a player who leaves the game while standing on a chest rejoins the game with legs inside the chest.

Gallery[]

  • Chest (33)

    A screenshot of a chest opening and closing.

  • Chest (34)

    Chests can be placed adjacent to one another.

  • Chest (35)

    Custom chest name obtained by using anvil naming or commands.

  • Chest (36)

    An in-game screenshot of chests during Christmas time.

  • Chest (37)

    Large chest placed in Player´s base.

  • Chest (38)

    A chest as it appears on Minecoin gift cards,

  • Chest (39)

    Pixel artwork of a chest in between iron armor on an armor stand and a decorated pot.

  • Chest (40)

    A diamond sword in a chest.

  • Chest (41)

    Alex retrieving the sword from the chest.

See also[]

  • Locked chest (The 2011 April Fools' joke that is no longer in the game)

References[]

External Links[]

Blocks
Chest (2024)
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